[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) Page 1062

Started by Prof. 9 January 31st, 2007 7:25 AM
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Gigabyyyte

Exploring the world of Kalos!

Male
Seen October 2nd, 2013
Posted October 2nd, 2013
33 posts
9.8 Years
Hmm, got a question here.

How do I create custom evolution stones? I know Jambo51 has this ASM hack on it, but I really need it for my hack. Does anybody else here know how?

GoGoJJTech

(☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)

Age 24
Female
Earth
Seen December 9th, 2016
Posted December 5th, 2016
2,475 posts
10.5 Years
Hmm, got a question here.

How do I create custom evolution stones? I know Jambo51 has this ASM hack on it, but I really need it for my hack. Does anybody else here know how?
Karatekid has a thread on it. Here: http://www.pokecommunity.com/showthread.php?t=296729
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Gigabyyyte

Exploring the world of Kalos!

Male
Seen October 2nd, 2013
Posted October 2nd, 2013
33 posts
9.8 Years
Karatekid has a thread on it. Here: http://www.pokecommunity.com/showthread.php?t=296729
TOO COOL! Thanks a lot, gogojjtech. :D

karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
1,771 posts
10.5 Years
how do u hack :/ habitats data of pokedex in firered ? i.e what if i want a pokemon to appear in rare ?
Advance map, wild data tab for that map. There will be a table. The first slot is the most common, the last slot is the rarest.

Paired with Simba
Brazil
Seen August 24th, 2019
Posted November 27th, 2016
74 posts
9.7 Years
This is mostly curiosity for now but there's any patch to "turn off" the capitial letters from pokemon names and stufs in GBA roms? and maybe for DS rom too?
(I mean Pokedex but instead of " PIKACHU" be "Pikachu" , I saw some hackings this way but not sure if they do everything manually)
Male
Seen March 14th, 2023
Posted July 18th, 2020
59 posts
9.6 Years
Advance map, wild data tab for that map. There will be a table. The first slot is the most common, the last slot is the rarest.
no i meant like in firered pokedex there is a pokemon habitats menu such as grassland pokemon , mountain pokemon etc how do u change that which pokemon appear in grassland which appear in rough-terrian etc ?

chrunch

Male
Seen December 10th, 2021
Posted February 24th, 2021
1,343 posts
13.6 Years
This is mostly curiosity for now but there's any patch to "turn off" the capitial letters from pokemon names and stufs in GBA roms? and maybe for DS rom too?
(I mean Pokedex but instead of " PIKACHU" be "Pikachu" , I saw some hackings this way but not sure if they do everything manually)
For the 3rd gen ROMs, there are a few. Just have a look around.
http://www.pokecommunity.com/showpost.php?p=4835878&postcount=229

karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
1,771 posts
10.5 Years
Does anyone get how the 1F, 2F, 3F appear in Silph Co, it cant be a map script but is it the 07 ??? option? Is there any tuts on this?
I will take a look at this tonight. Send me a pm to remind me.

no i meant like in firered pokedex there is a pokemon habitats menu such as grassland pokemon , mountain pokemon etc how do u change that which pokemon appear in grassland which appear in rough-terrian etc ?
Ohhh, hmm. I'm pretty sure it is just a table. Look in R&D and tutorials. There may be something to help you.

Paired with Simba

PokéMew

Pokémon Fuchsia

Male
Refresh
Seen October 5th, 2022
Posted April 8th, 2017
484 posts
9.7 Years
Ok I am really sorry to interupt, again... But I have yet another question, make that two.

1. Whenever I try to edit ANY image on unlz gba, it always turns out the completly wrong colors. All I do is save the image, edit the picture on paint, then index it on infranview. Afterwards I import it on unlz gba and write it to the rom. Then I test it and the colors are messed up. Any Ideas?


2. I have been trying to script with xse, and whenever I test it in the game, the player has a glitched up message, then the game freezes. This is my message:


#dynamic 0x800000
#org @start
Lock
Faceplayer
Message @1 0x6
Release
End


#org @1
=This is\nGranite Town.




After that I click compile and click copy. Then I paste it over the numbers before 0x on the persons script offset or whatever in advanced map. Then when I test it its messed up.
Help?


Thank You and please reply, help is very much appriciated.

Oh and I forgot to mention in my previous post, xse is version 1.0.0.0, im not sure if that is the newest version or not

GoGoJJTech

(☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)

Age 24
Female
Earth
Seen December 9th, 2016
Posted December 5th, 2016
2,475 posts
10.5 Years
This is mostly curiosity for now but there's any patch to "turn off" the capitial letters from pokemon names and stufs in GBA roms? and maybe for DS rom too?
(I mean Pokedex but instead of " PIKACHU" be "Pikachu" , I saw some hackings this way but not sure if they do everything manually)
There are de-capitalization patches, and they include item names too, for the GBA. Check the ROM hacking resources thread.

Ok I am really sorry to interupt, again... But I have yet another question, make that two.

1. Whenever I try to edit ANY image on unlz gba, it always turns out the completly wrong colors. All I do is save the image, edit the picture on paint, then index it on infranview. Afterwards I import it on unlz gba and write it to the rom. Then I test it and the colors are messed up. Any Ideas?


2. I have been trying to script with xse, and whenever I test it in the game, the player has a glitched up message, then the game freezes. This is my message:


#dynamic 0x800000
#org @start
Lock
Faceplayer
Message @1 0x6
Release
End


#org @1
=This is\nGranite Town.




After that I click compile and click copy. Then I paste it over the numbers before 0x on the persons script offset or whatever in advanced map. Then when I test it its messed up.
Help?


Thank You and please reply, help is very much appriciated.

Oh and I forgot to mention in my previous post, xse is version 1.0.0.0, im not sure if that is the newest version or not
1: You forgot to edit the palette, so of course it won't load the correct colors.
2: The newest XSE: https://www.dropbox.com/s/0t2wylmh4juzvux/Unofficial_XSE.zip
Test that script again after compiling.
I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
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PokéMew

Pokémon Fuchsia

Male
Refresh
Seen October 5th, 2022
Posted April 8th, 2017
484 posts
9.7 Years
1: You forgot to edit the palette, so of course it won't load the correct colors.
2: The newest XSE.: Test that script again after compiling.
Thanks! The XSE works finally now, but how to you edit the pallette? Sorry I am terrible at unlz😔...

GoGoJJTech

(☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)

Age 24
Female
Earth
Seen December 9th, 2016
Posted December 5th, 2016
2,475 posts
10.5 Years
Thanks! The XSE works finally now, but how to you edit the pallette? Sorry I am terrible at unlz😔...
Click Import palette along with import image, and repoint too man.
I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
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Pokémon Platinum Red and Blue

PokéMew

Pokémon Fuchsia

Male
Refresh
Seen October 5th, 2022
Posted April 8th, 2017
484 posts
9.7 Years
Click Import palette along with import image, and repoint too man.
Ive just about given up now, because when I export all of those things, the backround stays with the image and the outer lines that were black are now white!!!!😭😭😭 Unless I am wrong, I think you ment export image and palette, but if not that is probably the problem. I just dont see how one software could be so rediculously agrivating!!!! Please tell me if you know what the problem is, I seriously hope it isnt my hack...

GoGoJJTech

(☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)

Age 24
Female
Earth
Seen December 9th, 2016
Posted December 5th, 2016
2,475 posts
10.5 Years
Ive just about given up now, because when I export all of those things, the backround stays with the image and the outer lines that were black are now white!!!!😭😭😭 Unless I am wrong, I think you ment export image and palette, but if not that is probably the problem. I just dont see how one software could be so rediculously agrivating!!!! Please tell me if you know what the problem is, I seriously hope it isnt my hack...
Well it could be a simple answer, I just can't picture what you mean...
And if it's pokemon sprites there's a WAY better alternative
I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
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Pokémon Platinum Red and Blue

PokéMew

Pokémon Fuchsia

Male
Refresh
Seen October 5th, 2022
Posted April 8th, 2017
484 posts
9.7 Years
Well it could be a simple answer, I just can't picture what you mean...
And if it's pokemon sprites there's a WAY better alternative
Ya I know what you mean, APSE.
Well, thanks anyway for the help gogojjtech!

GoGoJJTech

(☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)

Age 24
Female
Earth
Seen December 9th, 2016
Posted December 5th, 2016
2,475 posts
10.5 Years
Ya I know what you mean, APSE.
Well, thanks anyway for the help gogojjtech!
Plus NSE is a better alternative to UN-LZ altogether.
I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
Romhack.me Profile - Pokecommunity Profile - Youtube Channel

Support me at my site!
Pokémon Platinum Red and Blue

karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
1,771 posts
10.5 Years
Wait, can you go to other images in NSE besides the 151 indexes and bookmarks?
You can view any image. You just need to know the offset and you can browse to it.

Plus NSE is a better alternative to UN-LZ altogether.
Well, NSE can't handle .RAW. GBA Graphics editor can be buggy with .RAWs in 256 color for some reason, so I always keep Un-Lz handy.

Does anyone get how the 1F, 2F, 3F appear in Silph Co, it cant be a map script but is it the 07 ??? option? Is there any tuts on this?
I ran some tests and it is indeed the "07 ???" option. My personal guess: when the map is loaded and the byte is checked, there is a branch for 07, which then checks the map's names. If it is Silph Co., then it branches down and checks the map's number to find out which floor it is. Let me see if that is correct....

Edit: Never mind, it is not the "07 ???". The 06 choice (Show village names) still displays the floor number. However, I still believe that there is a check for the map name and then number so it can load the appropriate floor number.

Paired with Simba

Renegade

Time for real life...

Male
United States
Seen January 8th, 2015
Posted December 31st, 2014
995 posts
11.5 Years
Hey peepz~
I'm not sure if I should ask this here or somewhere else, but here it goes: Does anybody know if patching my (already edited) ROM with Doesn'tKnowHowToPlay's physical/special split will delete what I've already done in my ROM? I don't want to patch my ROM if that is the case :/
Land of Obelisks and Scaffolds
Seen June 27th, 2014
Posted June 26th, 2014
33 posts
10 Years
So I asked a few pages back and never got a response so I'm reasking - sorry 'bout that, but I'm suuuuper stuck. Also, please note that I'm hacking Emerald.

1. Here's the big question: So, I'm editing Littleroot Town in AdvanceMap, and after a couple slow hours of learning the various shortcuts to the program and such, I cobbled together a decent town:


Now, it's not perfect (I can't believe I forgot to put the little door spot thingy for that fourth house), but it's a start. Unfortunately, when I open it up in the actual game:



I'm traipsing through a featureless black void, which strangely appears to be filled with tall grass. I have limited mobility, and I can see the homeless fat man in the blue shirt sometimes, but it's obviously not what I'm looking for.

Now, I think I know what caused this, but it's something that I'm going to do anyway - I removed all the scripts from the Littleroot overworld map (not any of the houses yet). I also removed the vans. I wanted to be able to just wander around my new starter town without triggering any events beyond talking to people, signposts, and entering warps.

So, realizing what happened, I went into the Van Interior map, and noticed that the warp was going to some strange map bank - the warp number, map bank, and map are all 127. Seeing as the highest map bank I could find was Route 124 on 33.0, I changed the Van Interior warps to go to Littleroot at 0.9, and made a new warp to just chill kind of in the middle, to see if it worked. It didn't.

Also, even though I removed all the scripts, from both the Littleroot map and the Van Interior, I still automagically follow my Mom into my house (through the void), and I can't figure out why. Ultimately, I want to remove the entire van sequence, but for now, I would just settle for magically warping out of the middle of a van into the middle of vanless small town that ISN'T an inescapable black void of soul-crushing terror.

Any help would be immensely appreciated.

2. As you'll notice in the first picture, the exits to my new starter town are on the sides - to the left is the first route, and to the right is a small copse of trees in which you wake up from a dream and begin the game. I've finished making the map of the copse, and am ready to make a warp/edit the map connections to connect it to the main part of my starter town. However, I made a new map instead of editing an old one for this. I named it BRIGHTROOST TOWN (1.5) (that's the name of my new starter town), but it's in the "Map Files" folder instead of "From Header". Is there a way for me to move it to the Brightroost Town folder in "From Header", for organizational purposes? Also, is just naming it with "(1.5)" enough, or do I have to set the map bank and stuff some other way? How do I go about doing that?

Sorry for the long and complicated questions, but I'm hoping that to someone more experienced than I, they do seem like simple questions.

GoGoJJTech

(☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)

Age 24
Female
Earth
Seen December 9th, 2016
Posted December 5th, 2016
2,475 posts
10.5 Years
Hey peepz~
I'm not sure if I should ask this here or somewhere else, but here it goes: Does anybody know if patching my (already edited) ROM with Doesn'tKnowHowToPlay's physical/special split will delete what I've already done in my ROM? I don't want to patch my ROM if that is the case :/
No, it will just edit move data. If you edited moves, most likely what you did will be lost.

So I asked a few pages back and never got a response so I'm reasking - sorry 'bout that, but I'm suuuuper stuck. Also, please note that I'm hacking Emerald.

1. Here's the big question: So, I'm editing Littleroot Town in AdvanceMap, and after a couple slow hours of learning the various shortcuts to the program and such, I cobbled together a decent town:


Now, it's not perfect (I can't believe I forgot to put the little door spot thingy for that fourth house), but it's a start. Unfortunately, when I open it up in the actual game:



I'm traipsing through a featureless black void, which strangely appears to be filled with tall grass. I have limited mobility, and I can see the homeless fat man in the blue shirt sometimes, but it's obviously not what I'm looking for.

Now, I think I know what caused this, but it's something that I'm going to do anyway - I removed all the scripts from the Littleroot overworld map (not any of the houses yet). I also removed the vans. I wanted to be able to just wander around my new starter town without triggering any events beyond talking to people, signposts, and entering warps.

So, realizing what happened, I went into the Van Interior map, and noticed that the warp was going to some strange map bank - the warp number, map bank, and map are all 127. Seeing as the highest map bank I could find was Route 124 on 33.0, I changed the Van Interior warps to go to Littleroot at 0.9, and made a new warp to just chill kind of in the middle, to see if it worked. It didn't.

Also, even though I removed all the scripts, from both the Littleroot map and the Van Interior, I still automagically follow my Mom into my house (through the void), and I can't figure out why. Ultimately, I want to remove the entire van sequence, but for now, I would just settle for magically warping out of the middle of a van into the middle of vanless small town that ISN'T an inescapable black void of soul-crushing terror.

Any help would be immensely appreciated.

2. As you'll notice in the first picture, the exits to my new starter town are on the sides - to the left is the first route, and to the right is a small copse of trees in which you wake up from a dream and begin the game. I've finished making the map of the copse, and am ready to make a warp/edit the map connections to connect it to the main part of my starter town. However, I made a new map instead of editing an old one for this. I named it BRIGHTROOST TOWN (1.5) (that's the name of my new starter town), but it's in the "Map Files" folder instead of "From Header". Is there a way for me to move it to the Brightroost Town folder in "From Header", for organizational purposes? Also, is just naming it with "(1.5)" enough, or do I have to set the map bank and stuff some other way? How do I go about doing that?

Sorry for the long and complicated questions, but I'm hoping that to someone more experienced than I, they do seem like simple questions.
That's weird... Maybe you're using a-map 1.95, so you'll get these map issues.

Hey guys! I have this cool idea for a Pokemon Hack, but I'm having trouble with the hack tools. If there's anyone that's talented enough, please email me at [email protected]. Thanks!
Could you be specific as to what "troubles" you have with them?
I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
Romhack.me Profile - Pokecommunity Profile - Youtube Channel

Support me at my site!
Pokémon Platinum Red and Blue