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  #26601    
Old September 17th, 2013 (7:52 PM).
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    There is only 2 tables related to abilities:
    Abilities names table located at 0x08930D00
    Abilities descriptions pointers tables at 0x0824FC40
    Each abilities has its own "checkpoint"(s), that's why you will not find a tutorial for adding abilities any soon. Since almost every single new ability requires a unique ASM code. That's why it is not easy to make some tutorial for it...
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    Old September 17th, 2013 (11:16 PM).
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      Um, sorry to interrupt. Got another question here.

      Do Red and Leaf's backsprites have their own palettes too? Just making sure.
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        #26603    
      Old September 18th, 2013 (7:55 AM).
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      I've been looking for d/p icons to edit on advance Pokémon icon editor 32x64 icons. Can anyone send me a link to icons or a thread with them?
        #26604    
      Old September 18th, 2013 (8:44 AM). Edited September 18th, 2013 by daniilS.
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        When trying to apply a patch to my hack, I get an error message. If I still patch it using NUPS or LIPS, pallet town gets messed up. Any ideas how to fix it?

        (It is based on the right rom version, and has the original size)
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          #26605    
        Old September 18th, 2013 (8:44 AM). Edited September 18th, 2013 by PokéMew.
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        Originally posted by Gigabyyyte

        Um, sorry to interrupt. Got another question here.
        Do Red and Leaf's
        backsprites have their own palettes too? Just making sure.


        Yes, red and leaf's backsprite do in fact have their own palettes.

        Quote:
        Originally Posted by daniilS View Post
        When trying to apply a patch to my hack, I get an error message. If I still patch it using NUPS or LIPS, pallet town gets messed up. Any ideas how to fix it?
        You try to fix it by editing/redoing pallet town in advanced map after the patch.
          #26606    
        Old September 18th, 2013 (11:17 AM). Edited September 18th, 2013 by GoGoJJTech.
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        Quote:
        Originally Posted by PokéMew151 View Post
        I've been looking for d/p icons to edit on advance Pokémon icon editor 32x64 icons. Can anyone send me a link to icons or a thread with them?
        I have a .rar file. Use Winrar to open it:
        https://www.dropbox.com/s/t8d64101mev1vo5/Icons.rar

        Quote:
        Originally Posted by Gigabyyyte View Post
        Um, sorry to interrupt. Got another question here.

        Do Red and Leaf's backsprites have their own palettes too? Just making sure.
        Yes, everything other than NPCs (OWs) have their own palettes.
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          #26607    
        Old September 18th, 2013 (6:34 PM).
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        karatekid552 karatekid552 is offline
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          Quote:
          Originally Posted by CrystalStatic View Post
          ...Excuse me? That doesn't help whatsoever. I don't know where any of that is or how to edit it.
          That's why I asked for a tutorial because I can not find one :/
          When he says it requires ASM, your first thought should be: "hey let's learn ASM", not "Hell no, someone tell me how". It really isn't that hard; it is mostly logic. The hardest part is the syntax, but there are plenty of pdf's provided by ARM itself on that subject. I keep one on my desktop at all times because you can't remember everything.

          As kurapika said, each ability has a unique ASM routine supporting it. So, in order to add more, you need to write some ASM. Never a better time to learn than when it has a purpose!




          -------
          /me wants to write an ASM editor with autofill and color coding someday... That'd be sick:p
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            #26608    
          Old September 18th, 2013 (7:55 PM).
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          Quote:
          Originally Posted by Winter Wonderland View Post
          I was wondering how to go about editing Oak's introductions in the beginning of the game. No, not his sprite, but what he says.

          Also the stuff before that with the white paper-ish thing on the blue background with the Pikachu.

          Help would be appreciated, thanks.

          There are other ways to do this, but the best and easiest way is to use advance text. This goes for both the words with the pikachu in the beginning and the intro(professor oak's words)
            #26609    
          Old September 18th, 2013 (8:58 PM).
          spence909 spence909 is offline
             
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            Would it be possible to create a hack of Emerald in which it would be possible to catch every single pokemon (Gen I-V) without trading? Even better, would it be possible to implement the maps from the corresponding maps of each generation so that the gyms and such could be completed for each region, and somehow connect these regions so it somewhat mirrors that show in the sense that you are the same person going to more than one region, and kind of starting over? Sorry for the run-on, having a hard time putting my thoughts into words.
              #26610    
            Old September 18th, 2013 (10:54 PM).
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              Quote:
              Originally Posted by spence909 View Post
              Would it be possible to create a hack of Emerald in which it would be possible to catch every single pokemon (Gen I-V) without trading? Even better, would it be possible to implement the maps from the corresponding maps of each generation so that the gyms and such could be completed for each region, and somehow connect these regions so it somewhat mirrors that show in the sense that you are the same person going to more than one region, and kind of starting over? Sorry for the run-on, having a hard time putting my thoughts into words.
              The shortest answer is: everything is possible. However, you would need an infinite amount Of time, knowledge, and skills.
              The first problem is that Emerald is a great base, but it isn't supported much, so you should find out stuff by yourself. Also, nobody has EVER completely inserted all Pokémon into a hack. Jambo51 has made progress, but he quite hacking.
              With the maps comes the problem that gen 4&5 don't have maps like before, they have 3d models. This can especially be seen in the Distortion World, and a big part of gen5 maps.
              Also, if you want al the regions, you would either have to reset progress at start of a new region which would make it like separate games, to alter the level cap, or make all Pokémon level up very slowly and edit the exp gain system. (Like Deoxys has with EV's). The last two are nearly impossible.
                #26611    
              Old September 18th, 2013 (10:57 PM).
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              Teh Blazer Teh Blazer is offline
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                Quote:
                Originally Posted by spence909 View Post
                Would it be possible to create a hack of Emerald in which it would be possible to catch every single pokemon (Gen I-V) without trading? Even better, would it be possible to implement the maps from the corresponding maps of each generation so that the gyms and such could be completed for each region, and somehow connect these regions so it somewhat mirrors that show in the sense that you are the same person going to more than one region, and kind of starting over? Sorry for the run-on, having a hard time putting my thoughts into words.
                Unfortunately, many people have thought about this idea but realized how impractical it is. Going through every region would cause you to have all level 100 pokemon by at least the third region, as well as it getting boring from the same storyline every region. The short answer is no, it's just far too cray for a game. It is possible to expand the pokedex and make maps of a region, but it would take up too much space to recreate every region in one ROM and too boring to take off.
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                  #26612    
                Old September 19th, 2013 (3:17 AM).
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                Gigabyyyte Gigabyyyte is offline
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                  Quote:
                  Originally Posted by gogojjtech View Post
                  Yes, everything other than NPCs (OWs) have their own palettes.
                  Then why do Red's palette's mess up the overworlds' palettes when I edit them in NSE Classic? Sorry, noob here.
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                    #26613    
                  Old September 19th, 2013 (7:11 AM).
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                    Quote:
                    Originally Posted by Gigabyyyte View Post
                    Then why do Red's palette's mess up the overworlds' palettes when I edit them in NSE Classic? :( Sorry, noob here.
                    Just as gogojjtech said, everything OTHER THAN NPCs (OWs) have their own palettes. That means that OWs don't have their own separate palettes, but rather have to share palettes with one another. That's why if you change Red's OW palette, you will change other OWs that share the same palette.
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                      #26614    
                    Old September 19th, 2013 (7:44 AM).
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                      Quote:
                      Originally Posted by Teh Blazer View Post
                      Just as gogojjtech said, everything OTHER THAN NPCs (OWs) have their own palettes. That means that OWs don't have their own separate palettes, but rather have to share palettes with one another. That's why if you change Red's OW palette, you will change other OWs that share the same palette.
                      I'm reeeally sorry; I didn't quite elaborate that. What I really meant was this:

                      I was editing Red's backsprites in NSE Classic. It messed up the palettes of the overworlds. Why?
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                        #26615    
                      Old September 19th, 2013 (10:51 AM).
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                        Quote:
                        Originally Posted by Gigabyyyte View Post
                        I'm reeeally sorry; I didn't quite elaborate that. What I really meant was this:

                        I was editing Red's backsprites in NSE Classic. It messed up the palettes of the overworlds. Why?
                        Pointers. All of the sprite pallettes point to the same one. However, this is very easy to change. Just repoint it!
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                          #26616    
                        Old September 19th, 2013 (4:09 PM).
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                          Quote:
                          Originally Posted by daniilS View Post
                          The shortest answer is: everything is possible. However, you would need an infinite amount Of time, knowledge, and skills.
                          The first problem is that Emerald is a great base, but it isn't supported much, so you should find out stuff by yourself. Also, nobody has EVER completely inserted all Pokémon into a hack. Jambo51 has made progress, but he quite hacking.
                          With the maps comes the problem that gen 4&5 don't have maps like before, they have 3d models. This can especially be seen in the Distortion World, and a big part of gen5 maps.
                          Also, if you want al the regions, you would either have to reset progress at start of a new region which would make it like separate games, to alter the level cap, or make all Pokémon level up very slowly and edit the exp gain system. (Like Deoxys has with EV's). The last two are nearly impossible.
                          So then how difficult would it be to use FireRed as a base, and create it like a new ROM but just put in all of the pokemon?
                            #26617    
                          Old September 19th, 2013 (9:15 PM).
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                            Hello, I'm making a ROM hack, and I was wondering how I edit the type advantage chart? I know it's possible, because I've seen it be done before... If anyone has the link for one?
                              #26618    
                            Old September 19th, 2013 (9:24 PM).
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                              Quote:
                              Originally Posted by spence909 View Post
                              So then how difficult would it be to use FireRed as a base, and create it like a new ROM but just put in all of the pokemon?
                              You meam all 649? I think the hardest things are abilities, move effects, and formes. As I said, Jambo51 was working on a 649 patch (just search for it because I can't post links yet), so if you are an ASM genius, you could try to finish it. But I don't think something like that will be done in the near future.
                                #26619    
                              Old September 20th, 2013 (2:46 AM).
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                                The guide in XSE won't open for me. It says "navigation to the website was canceled".
                                What should I do?
                                  #26620    
                                Old September 20th, 2013 (4:12 AM).
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                                Quote:
                                Originally Posted by Shadowmancreator View Post
                                Hello, I'm making a ROM hack, and I was wondering how I edit the type advantage chart? I know it's possible, because I've seen it be done before... If anyone has the link for one?
                                If you're talking about changing the types for each Pokemon, you can do so in YAPE (Yet Another Pokemon Editor).

                                Here is the download for that: link
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                                  #26621    
                                Old September 20th, 2013 (6:00 AM).
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                                Quote:
                                Originally Posted by Shadowmancreator View Post
                                Hello, I'm making a ROM hack, and I was wondering how I edit the type advantage chart? I know it's possible, because I've seen it be done before... If anyone has the link for one?
                                Here's a link for a tutorial: http://www.pokecommunity.com/showthread.php?t=83674
                                I am not certain if you can repoint it and add new type weaknesses/resistance though...
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                                  #26622    
                                Old September 20th, 2013 (10:46 AM).
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                                Quote:
                                Originally Posted by Le pug View Post
                                If you're talking about changing the types for each Pokemon, you can do so in YAPE (Yet Another Pokemon Editor).

                                Here is the download for that: link
                                Changing type advantage chart has nothing to do with Pokemon themselves...
                                It's the table that defines type advantages and disadvantages (like Fire is strong to Grass and weak to Water)

                                @DJG: I believe it works if it's repointed correctly.
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                                  #26623    
                                Old September 20th, 2013 (11:09 AM).
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                                Quote:
                                Originally Posted by VioletChaos View Post
                                The guide in XSE won't open for me. It says "navigation to the website was canceled".
                                What should I do?
                                Dude, update: https://www.dropbox.com/s/0t2wylmh4juzvux/Unofficial_XSE.zip
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                                  #26624    
                                Old September 20th, 2013 (2:03 PM).
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                                  Quote:
                                  Originally Posted by daniilS View Post
                                  You meam all 649? I think the hardest things are abilities, move effects, and formes. As I said, Jambo51 was working on a 649 patch (just search for it because I can't post links yet), so if you are an ASM genius, you could try to finish it. But I don't think something like that will be done in the near future.
                                  When Jambo51 quit hacking, he turned the project over to me. As soon as I come off my hacking break, I will continue work on it and I will do my best to release a beta quickly. I just need to find an efficient way of reporting bugs, which there are a lot of at this stage. It is almost done, but there is still a lot of work left.
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                                    #26625    
                                  Old September 20th, 2013 (8:18 PM).
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                                    Whenever I insert my title screen and check it in-game, before it becomes the background it slides from right to left just like in the original Fire Red before staying put as the background. How do I get it to not slide and just appear as the background without movement?
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