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  #26751    
Old October 1st, 2013 (10:42 PM).
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    When using an evolutionary stone (any of the three thunder, fire, or water) on eevee my game lets me select eevee and does the little animation where the stone goes into it or something, but then after that the screen goes blank and nothing happens. Did I mess up the stone routine?
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      #26752    
    Old October 2nd, 2013 (5:22 AM).
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      I have many problem at using Advance Map that i can't solve. Sorry before for my RIP English & it's not mean i haven't read so many post that will help me to answer this question Please your help.

      Spoiler:
      1.How to insert a new map with different map header category. Example : When i click insert a new map, the new map is fused to Pallet Town. So, i need to create a new map to header category.

      2. How to increase tilesets 1 and tilesets 2 at header tab? I wish to insert so many new tilesets without replacing the old one.

      3. There is a command that allow you to create a new map. So, what is the New Name used for, even i fill the name, it will still same with the header map isn't it? Example : There is Pallet Town map header, i create a new map, and i named it Blazing City. The map name is still Pallet Town.
      Can you explain me more?
        #26753    
      Old October 2nd, 2013 (6:08 AM).
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        ok a pretty simple question i want a sprite to disappear after beating the pokemon league second time what kind of script would it be ? i mean i dont knw how to make a script check another event if its happened or not and make it say anything before the league isnt beaten the second time
          #26754    
        Old October 2nd, 2013 (12:00 PM). Edited October 2nd, 2013 by GoGoJJTech.
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        Quote:
        Originally Posted by Teh Blazer View Post
        When using an evolutionary stone (any of the three thunder, fire, or water) on eevee my game lets me select eevee and does the little animation where the stone goes into it or something, but then after that the screen goes blank and nothing happens. Did I mess up the stone routine?
        Yeah!

        Quote:
        Originally Posted by blackpikachu View Post
        I have many problem at using Advance Map that i can't solve. Sorry before for my RIP English & it's not mean i haven't read so many post that will help me to answer this question Please your help.

        Spoiler:
        1.How to insert a new map with different map header category. Example : When i click insert a new map, the new map is fused to Pallet Town. So, i need to create a new map to header category.

        2. How to increase tilesets 1 and tilesets 2 at header tab? I wish to insert so many new tilesets without replacing the old one.

        3. There is a command that allow you to create a new map. So, what is the New Name used for, even i fill the name, it will still same with the header map isn't it? Example : There is Pallet Town map header, i create a new map, and i named it Blazing City. The map name is still Pallet Town.
        Can you explain me more?
        1: In the header tab, there are two spaces for names. The left allows you to choose the name, the right allows you to rename it. on the left, choose what you want.

        2: tileset 1 is the max size. In the block editor (looks like a puzzle piece) click tilesets then change amount.

        3: It's an a-map error. Just refresh or open the ROM again. MAKE SURE YOU'RE USING A-MAP 1.92 OR YOU'LL END UP LIKE THESE PEOPLE ON THIS PAGE. http://www.pokecommunity.com/showpost.php?p=7781039&postcount=304

        Quote:
        Originally Posted by Misledangel View Post
        ok a pretty simple question i want a sprite to disappear after beating the pokemon league second time what kind of script would it be ? i mean i dont knw how to make a script check another event if its happened or not and make it say anything before the league isnt beaten the second time
        There's a magical thing called "flag".
        .....(first script)
        setflag 0x200
        .....

        .....(second)
        checkflag 0x200
        if 0x1 goto @it_happened_man
        .....
        #org @it_happened_man
        .....
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          #26755    
        Old October 2nd, 2013 (12:05 PM).
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          Quote:
          There's a magical thing called "flag".
          .....(first script)
          setflag 0x200
          .....

          .....(second)
          checkflag 0x200
          if 0x1 goto @it_happened_man
          .....
          #org @it_happened_man
          .....
          i know about set flag but whats the offset of league rematch ?
            #26756    
          Old October 2nd, 2013 (12:06 PM).
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          Quote:
          Originally Posted by Misledangel View Post
          There's a magical thing called "flag".
          .....(first script)
          setflag 0x200
          .....

          .....(second)
          checkflag 0x200
          if 0x1 goto @it_happened_man
          .....
          #org @it_happened_man
          .....

          i know about set flag but whats the offset of league rematch ?
          Since it IS a hack, you don't need to follow Gamefreak 100%. Just create your own special flag for the league, or use a var. I'd go with a var now that I mentioned it. I'll jot this down for myself...
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            #26757    
          Old October 2nd, 2013 (12:54 PM).
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            Quote:
            Originally Posted by gogojjtech View Post
            Since it IS a hack, you don't need to follow Gamefreak 100%. Just create your own special flag for the league, or use a var. I'd go with a var now that I mentioned it. I'll jot this down for myself...
            i was trying not to change the pokemon league :3 anyways thanks
              #26758    
            Old October 2nd, 2013 (1:51 PM).
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              Quote:
              Originally Posted by gogojjtech View Post
              Yeah!
              Why thank you for your abounding wisdom, good sir. Now, would you be so kind as to tell me where this routine is and/or possibly at what area I royally screwed up?
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                #26759    
              Old October 2nd, 2013 (1:54 PM).
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              Quote:
              Originally Posted by Teh Blazer View Post
              Why thank you for your abounding wisdom, good sir. Now, would you be so kind as to tell me where this routine is and/or possibly at what area I royally screwed up?
              You could debug it. Maybe it's not the routine, maybe it's the extension... I know Jambo51's little byte change bugs out if the pokemon is trying to learn a move directly after evolving. Example:
              *Mudkip evolves
              *freezes
              *changes marshtomp's time to learn MOD SHOT
              *Mudkip evolves
              *Doesn't freeze
              Same could happen here I guess. Maybe the pokemon's trying to learn a move? idk
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                #26760    
              Old October 2nd, 2013 (2:00 PM).
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                Quote:
                Originally Posted by gogojjtech View Post
                You could debug it. Maybe it's not the routine, maybe it's the extension... I know Jambo51's little byte change bugs out if the pokemon is trying to learn a move directly after evolving. Example:
                *Mudkip evolves
                *freezes
                *changes marshtomp's time to learn MOD SHOT
                *Mudkip evolves
                *Doesn't freeze
                Same could happen here I guess. Maybe the pokemon's trying to learn a move? idk
                Tried it, the screen still went black after the stone went into the eevee :/
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                  #26761    
                Old October 2nd, 2013 (2:35 PM).
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                Quote:
                Originally Posted by Teh Blazer View Post
                Tried it, the screen still went black after the stone went into the eevee :/
                Then it's the routine. Try to debug it, then in a fresh FR ROM copy the data to your ROM. Then you have ensured fixed-ness.
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                  #26762    
                Old October 2nd, 2013 (2:43 PM).
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                  Quote:
                  Originally Posted by gogojjtech View Post
                  Then it's the routine. Try to debug it, then in a fresh FR ROM copy the data to your ROM. Then you have ensured fixed-ness.
                  At the risk of sounding completely stupid, how do I "debug it"?
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                    #26763    
                  Old October 2nd, 2013 (2:44 PM).
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                  Quote:
                  Originally Posted by Teh Blazer View Post
                  At the risk of sounding completely stupid, how do I "debug it"?
                  VBA-SDL-H. Use it to debug the routine that occurs at evolution.
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                    #26764    
                  Old October 2nd, 2013 (3:04 PM).
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                    Quote:
                    Originally Posted by gogojjtech View Post
                    VBA-SDL-H. Use it to debug the routine that occurs at evolution.
                    Okay, yeah, you're gonna have to dumb that down for me since I have no idea what I'm doing right now. I downloaded vba-sdl-h, now what do I do?
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                      #26765    
                    Old October 3rd, 2013 (12:26 AM).
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                      Quote:
                      Originally Posted by gogojjtech View Post
                      Yeah!



                      1: In the header tab, there are two spaces for names. The left allows you to choose the name, the right allows you to rename it. on the left, choose what you want.

                      2: tileset 1 is the max size. In the block editor (looks like a puzzle piece) click tilesets then change amount.

                      3: It's an a-map error. Just refresh or open the ROM again. MAKE SURE YOU'RE USING A-MAP 1.92 OR YOU'LL END UP LIKE THESE PEOPLE ON THIS PAGE.

                      OK for question number 2 & 3. Number 1 question, no, thats not what i mean. that i mean is at the left column that divided to Header, Connection List, and Map Files. How to separate the New Map that i created from Pallet Town?
                      Example : At Pallet Town Header List, there is contain map bank like (3.0), (4.0), (4.1), (4.2), (4.3). When i insert a new map with a new bank (43.0) it's fused to Pallet Town. So when its created, it's should be like this.

                      Spoiler:
                      (3.0), (4.0), (4.1), (4.2), (4.3), (43.0)
                        #26766    
                      Old October 3rd, 2013 (12:43 AM).
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                        How do I know if it's okay to continue a hack from a SAV file?
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                          #26767    
                        Old October 3rd, 2013 (12:45 AM).
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                        Quote:
                        Originally Posted by latias190 View Post
                        How do I know if it's okay to continue a hack from a SAV file? I don't want to start from the beginning every time a new beta releases.
                        It's best to ask the hacker/modder if it's safe.
                        In most hacks, loading a previous saved file into a new beta is fine, unless if the hacker specifies that players need to start all over again.
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                          #26768    
                        Old October 3rd, 2013 (4:07 AM).
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                          Quote:
                          Originally Posted by blackpikachu View Post
                          OK for question number 2 & 3. Number 1 question, no, thats not what i mean. that i mean is at the left column that divided to Header, Connection List, and Map Files. How to separate the New Map that i created from Pallet Town?
                          Example : At Pallet Town Header List, there is contain map bank like (3.0), (4.0), (4.1), (4.2), (4.3). When i insert a new map with a new bank (43.0) it's fused to Pallet Town. So when its created, it's should be like this.

                          Spoiler:
                          (3.0), (4.0), (4.1), (4.2), (4.3), (43.0)
                          I'm still confused.... You want it in the header right? Then after you make the map, you need to insert it. Then you can change the name as you please.
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                            #26769    
                          Old October 3rd, 2013 (6:15 AM).
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                            Quote:
                            Originally Posted by karatekid552 View Post
                            I'm still confused.... You want it in the header right? Then after you make the map, you need to insert it. Then you can change the name as you please.
                            Ok. I'll explain my step. if anything wrong, please guide me.
                            Spoiler:
                            1. I opened FR rom at Advance Map 1.95, i create a new map and named it "SKY PILLAR" with tilesets 1 = 0 and tilesets 2 = 0
                            2.Now i insert that map. I choose Create new space. Bank = New Bank, Number reserved map = 1. Ok.

                            The problem is right here.
                            3.The new map (SKY PILLAR) still named as Pallet Town (43.0) fused with other bank, Pallet Town (4.0) (4.1) etc.
                            i want it to seperate and the Pallet Town (43.0) can stand by itself.

                            Can I?
                              #26770    
                            Old October 3rd, 2013 (10:01 AM).
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                              Quote:
                              Originally Posted by blackpikachu View Post
                              Ok. I'll explain my step. if anything wrong, please guide me.
                              Spoiler:
                              1. I opened FR rom at Advance Map 1.95, i create a new map and named it "SKY PILLAR" with tilesets 1 = 0 and tilesets 2 = 0
                              2.Now i insert that map. I choose Create new space. Bank = New Bank, Number reserved map = 1. Ok.

                              The problem is right here.
                              3.The new map (SKY PILLAR) still named as Pallet Town (43.0) fused with other bank, Pallet Town (4.0) (4.1) etc.
                              i want it to seperate and the Pallet Town (43.0) can stand by itself.

                              Can I?
                              First, use 1.92. 1.95 is an unstable, unfinished beta.

                              2nd, after you have inserted the map, go into the header and look in the first section. There will be a left and a right box that both say palette town. On the left, that is a drop down box. Use that to change it to sky pillar. Then, save. Now, go to a different map. Next, come back. That will reload the name and it should be good.
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                                #26771    
                              Old October 3rd, 2013 (1:06 PM).
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                                Am I just blind or is there not a middle piece of the ledge tile (the ones you jump down but not up from) in Advance Map? I can't seem to find it anywhere! D:
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                                  #26772    
                                Old October 3rd, 2013 (1:06 PM).
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                                Quote:
                                Originally Posted by Nelsyv View Post
                                Am I just blind or is there not a middle piece of the ledge tile (the ones you jump down but not up from) in Advance Map? I can't seem to find it anywhere! D:
                                You can just create your own if you can't find it. Plus the old Gamefreak tiles are so ugly
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                                  #26773    
                                Old October 3rd, 2013 (1:18 PM).
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                                  Quote:
                                  Originally Posted by Nelsyv View Post
                                  Am I just blind or is there not a middle piece of the ledge tile (the ones you jump down but not up from) in Advance Map? I can't seem to find it anywhere! D:
                                  If you are hacking Fire Red, then here is a screenshot of the original tileset:

                                  And here is a screenshot of the middle-jumping-ledge piece:

                                  It is off to the top(ish) right of the tileset
                                    #26774    
                                  Old October 3rd, 2013 (1:19 PM).
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                                  Quote:
                                  Originally Posted by CrystalStatic View Post
                                  If you are hacking Fire Red, then here is a screenshot of the original tileset:

                                  And here is a screenshot of the middle-jumping-ledge piece:

                                  It is off to the top(ish) right of the tileset
                                  Just an FYI, that's not an orignal FR ROM tileset0.
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                                    #26775    
                                  Old October 3rd, 2013 (1:26 PM). Edited October 3rd, 2013 by Nelsyv.
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                                    Quote:
                                    Originally Posted by gogojjtech View Post
                                    You can just create your own if you can't find it. Plus the old Gamefreak tiles are so ugly
                                    Creating my own is too much work Anyways, I want my hack to feel like gamefreak actually made it back in 2004

                                    Quote:
                                    Originally Posted by CrystalStatic View Post
                                    If you are hacking Fire Red, then here is a screenshot of the original tileset:
                                    -image snip-
                                    It is off to the top(ish) right of the tileset
                                    I'm actually hacking emerald, but it's similar looking so I was able to find it I didn't see it hiding off on the side there
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