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  #26901    
Old October 12th, 2013 (8:01 AM).
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Quote:
Originally Posted by Teh Blazer View Post
I tried to open up the Attack Editor but it gave me the error "InvalidArgument=Value of '255' is not valid for 'SelectedIndex'. Parameter name: SelectedIndex".

What do?
You should use PGE's attack editor. 2 this only happens if you repointed the tables. If you did, then change the INI to match, and reopen the tool. Next you will get that error, but it's all fine since it's not reading correctly until you create a move there. But it's fine. I added all moves up to gen 4, and I got that error every day. But it's fine AS LONG AS YOU REPOINT THE MOVE TABLES.
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  #26902    
Old October 12th, 2013 (8:41 AM).
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    Quote:
    Originally Posted by gogojjtech View Post
    You should use PGE's attack editor. 2 this only happens if you repointed the tables. If you did, then change the INI to match, and reopen the tool. Next you will get that error, but it's all fine since it's not reading correctly until you create a move there. But it's fine. I added all moves up to gen 4, and I got that error every day. But it's fine AS LONG AS YOU REPOINT THE MOVE TABLES.
    I was using PGE's attack editor and tried to open up a clean Fire Red ROM in it and still got the same error. That's normal, right?
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      #26903    
    Old October 12th, 2013 (8:50 AM).
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    Quote:
    Originally Posted by Teh Blazer View Post
    I was using PGE's attack editor and tried to open up a clean Fire Red ROM in it and still got the same error. That's normal, right?
    No, not normal. You must download the ini again, there's probably an issue, or you have FR 1.1
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      #26904    
    Old October 12th, 2013 (10:05 AM).
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      I made my CMD administrator, moved "comdlg32.ocx" to System32 directory and I clearly see it there...so why do I keep getting this error message "The module "comdlg32.ocx" failed to load. Make sure binary is stored at specified root or debug it to check for problems with the binary or dependent .DLL files ."

      What do I need to do to solve this problem? I have a HP Windows 8 if that matters.

      This is for one of my Pokemon editing programs, but it doesn't work without it!
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        #26905    
      Old October 12th, 2013 (3:13 PM).
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      Quote:
      Originally Posted by Mr_Stranger View Post
      I made my CMD administrator, moved "comdlg32.ocx" to System32 directory and I clearly see it there...so why do I keep getting this error message "The module "comdlg32.ocx" failed to load. Make sure binary is stored at specified root or debug it to check for problems with the binary or dependent .DLL files ."

      What do I need to do to solve this problem? I have a HP Windows 8 if that matters.

      This is for one of my Pokemon editing programs, but it doesn't work without it!
      This usually happens with ordinary windows OS'
      So you get comdlg32.ocx and comctl32.ocx and follow this tutorial: http://www.youtube.com/watch?v=PBC8L0glP68
      Links: https://www.dropbox.com/s/0f4awp2dtlb920u/COMCTL32.OCX
      https://www.dropbox.com/s/rsa0kxj4n2xio2m/COMDLG32.OCX
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        #26906    
      Old October 12th, 2013 (3:28 PM).
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        Well, I looked around but I can't find a tutorial on how to change the beginning of Emerald (too many tutorials for FR/LG and not enough for R/S/E but especially not enough for E... /rant)

        Ideally, I'd like to make it just like in all the other games where you just spawn in a room rather than having a truck drive through my town, but does anyone have anything to point me in the right direction?
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          #26907    
        Old October 12th, 2013 (3:57 PM).
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        Quote:
        Originally Posted by Nelsyv View Post
        Well, I looked around but I can't find a tutorial on how to change the beginning of Emerald (too many tutorials for FR/LG and not enough for R/S/E but especially not enough for E... /rant)

        Ideally, I'd like to make it just like in all the other games where you just spawn in a room rather than having a truck drive through my town, but does anyone have anything to point me in the right direction?
        https://www.dropbox.com/s/eqxx4tbe9fh5tfv/Advance%20IntroEd.zip
        Advance Intro Ed
        This tool allows you to determine what item starts in your PC, To remove the truck shaking ASM, to determine the map you spawn on, and the Pokemon released by the professor in the intro
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          #26908    
        Old October 12th, 2013 (4:11 PM). Edited October 12th, 2013 by Nelsyv.
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          Quote:
          Originally Posted by gogojjtech View Post
          https://www.dropbox.com/s/eqxx4tbe9fh5tfv/Advance%20IntroEd.zip
          Advance Intro Ed
          This tool allows you to determine what item starts in your PC, To remove the truck shaking ASM, to determine the map you spawn on, and the Pokemon released by the professor in the intro
          This looks fantastic! Am I just stupid, or is it not in the toolbox forum?

          EDIT: Double Post
          ---------------------------------------------------------------------------------

          So I used that tool and made it spawn me in this little room:

          And when I made a new file, everything else worked fine except the spawn room looks like this:

          On the new file, if I leave the room after first spawning and come back, it looks just like it's supposed to. Any idea why that's happening, and how I can fix it? Or is it an error with Advance IntroED?
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            #26909    
          Old October 12th, 2013 (4:51 PM).
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          Quote:
          Originally Posted by Nelsyv View Post
          This looks fantastic! Am I just stupid, or is it not in the toolbox forum?

          So I used that tool and made it spawn me in this little room:

          And when I made a new file, everything else worked fine except the spawn room looks like this:

          On the new file, if I leave the room after first spawning and come back, it looks just like it's supposed to. Any idea why that's happening, and how I can fix it? Or is it an error with Advance IntroED?
          It's RSE's horrible game engine and ASM. Just use setmaptile and force map refresh (don't know which special in RSE it is)
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            #26910    
          Old October 12th, 2013 (4:54 PM).
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            Quote:
            Originally Posted by gogojjtech View Post
            It's RSE's horrible game engine and ASM. Just use setmaptile and force map refresh (don't know which special in RSE it is)
            ... *blank stare* I should do what?
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              #26911    
            Old October 12th, 2013 (4:59 PM).
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            Quote:
            Originally Posted by Nelsyv View Post
            ... *blank stare* I should do what?
            "setmaptile"
            It's a scripting command that sets a map tile
            So you could change the tiles on the map
            The problem is you need to refresh the map, and the only way is through a "special"
            Also a scripting command that calls an ASM routine from a table
            In RSE the specials are different from FR So GL finding it
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              #26912    
            Old October 12th, 2013 (5:11 PM).
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              Quote:
              Originally Posted by gogojjtech View Post
              "setmaptile"
              It's a scripting command that sets a map tile
              So you could change the tiles on the map
              The problem is you need to refresh the map, and the only way is through a "special"
              Also a scripting command that calls an ASM routine from a table
              In RSE the specials are different from FR So GL finding it
              Okay, so I...
              1. Make a script that activates when you step on it
              2. That script calls the "special"
              3. The "special" refreshes the map?
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                #26913    
              Old October 12th, 2013 (5:12 PM).
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              Quote:
              Originally Posted by Nelsyv View Post
              Okay, so I...
              1. Make a script that activates when you step on it
              2. That script calls the "special"
              3. The "special" refreshes the map?
              A level script where once you enter the map it does those things
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                #26914    
              Old October 12th, 2013 (5:35 PM).
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                Quote:
                Originally Posted by gogojjtech View Post
                A level script where once you enter the map it does those things
                The name sounds familiar but... how do I add a level script again? Sorry for all the questions, just want to get rid of this little graphical bug so I can move on and get my hack far enough along so I can post it in the "Progressing Hacks" forum
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                  #26915    
                Old October 12th, 2013 (5:40 PM).
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                Quote:
                Originally Posted by Nelsyv View Post
                The name sounds familiar but... how do I add a level script again? Sorry for all the questions, just want to get rid of this little graphical bug so I can move on and get my hack far enough along so I can post it in the "Progressing Hacks" forum
                A level script, like jumping out of littleroot's truck and your MOM comes out
                That's a level script

                So in A-map
                1.92
                Go to header
                Level scripts
                add
                type 2
                make a script
                paste the offset
                etc

                Read cooley's tutorial on these
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                  #26916    
                Old October 12th, 2013 (5:46 PM). Edited October 12th, 2013 by Nelsyv.
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                  Quote:
                  Originally Posted by gogojjtech View Post
                  A level script, like jumping out of littleroot's truck and your MOM comes out
                  That's a level script

                  So in A-map
                  1.92
                  Go to header
                  Level scripts
                  add
                  type 2
                  make a script
                  paste the offset
                  etc

                  Read cooley's tutorial on these
                  Ahhhh, that's where I'd seen it before. (For those who see this later, his tutorial is HERE.)

                  -------------------------------------------------------------
                  EDIT: Double post.

                  Quote:
                  Originally Posted by gogojjtech View Post
                  "setmaptile"
                  It's a scripting command that sets a map tile
                  So you could change the tiles on the map
                  The problem is you need to refresh the map, and the only way is through a "special"
                  Also a scripting command that calls an ASM routine from a table
                  In RSE the specials are different from FR So GL finding it
                  Well, after about an hour of looking for it, no luck. If anyone who reads this later knows what the Emerald special to refresh the map is, please PM me, or post on my hack's thread if it happens to exist by then
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                    #26917    
                  Old October 12th, 2013 (6:35 PM).
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                  Quote:
                  Originally Posted by Nelsyv View Post
                  Ahhhh, that's where I'd seen it before. (For those who see this later, his tutorial is HERE.)



                  Well, after about an hour of looking for it, no luck. If anyone who reads this later knows what the Emerald special to refresh the map is, please PM me, or post on my hack's thread if it happens to exist by then
                  OR you could search by bytes the special in Em from FR
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                    #26918    
                  Old October 12th, 2013 (6:38 PM).
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                    Quote:
                    Originally Posted by gogojjtech View Post
                    OR you could search by bytes the special in Em from FR
                    Considering I don't know how to search by bytes or what the special is in FR...



                    I hate to ask again, but how can I search by bytes, and what is the special to force a map refresh in FR?
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                      #26919    
                    Old October 12th, 2013 (6:39 PM).
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                    Quote:
                    Originally Posted by Nelsyv View Post
                    Considering I don't know how to search by bytes or what the special is in FR...



                    I hate to ask again, but how can I search by bytes, and what is the special to force a map refresh in FR?
                    It's special # 8e
                    The special tables are at:
                    0x0815FD60
                    FR Special Table

                    0x081DBA64
                    Emerald Special Table

                    0x0814B194
                    Ruby Special Table
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                      #26920    
                    Old October 12th, 2013 (6:54 PM).
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                      Quote:
                      Originally Posted by gogojjtech View Post
                      It's special # 8e
                      The special tables are at:
                      0x0815FD60
                      FR Special Table

                      0x081DBA64
                      Emerald Special Table

                      0x0814B194
                      Ruby Special Table
                      Ok so if I'm guessing correctly, I go to byte 081DBA6, and search from there for the next instance of 8E? If that's right (probably isn't, the extent of my hex knowledge is that A=10, etc.), then the next one I find is at offset 81E218. If it helps, I'm using Pokehex.
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                        #26921    
                      Old October 12th, 2013 (6:56 PM).
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                      Quote:
                      Originally Posted by Nelsyv View Post
                      Ok so if I'm guessing correctly, I go to byte 081DBA6, and search from there for the next instance of 8E? If that's right (probably isn't, the extent of my hex knowledge is that A=10, etc.), then the next one I find is at offset 81E218. If it helps, I'm using Pokehex.
                      *facepalms 4 times*
                      0x0815FD60 means 15FD60 etc
                      you do not SEARCH for 8E it is the 8E'th slot in the table
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                        #26922    
                      Old October 12th, 2013 (7:04 PM).
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                        Quote:
                        Originally Posted by gogojjtech View Post
                        *facepalms 4 times*
                        0x0815FD60 means 15FD60 etc
                        you do not SEARCH for 8E it is the 8E'th slot in the table
                        Lol, thought something was wrong

                        Okay, let's break this down into steps even stupid people like me can understand
                        1. Go to byte "1DBA64" (for emerald)
                        2. Find the 8E (142 in dec) byte after 1DBA64? (Which would be 1DBAF2, if my hex calc is right)
                        3. ...How do I use that with "special" in XSE?

                        Sorry if these are noobish questions, I'm don't know hex very well :\
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                          #26923    
                        Old October 12th, 2013 (7:37 PM).
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                        Quote:
                        Originally Posted by Nelsyv View Post
                        Lol, thought something was wrong

                        Okay, let's break this down into steps even stupid people like me can understand
                        1. Go to byte "1DBA64" (for emerald)
                        2. Find the 8E (142 in dec) byte after 1DBA64? (Which would be 1DBAF2, if my hex calc is right)
                        3. ...How do I use that with "special" in XSE?

                        Sorry if these are noobish questions, I'm don't know hex very well :\
                        Wrong
                        It's FR that has 8E
                        Each special is 4 bytes long, so it would be 8E * 4 bytes
                        To the RIGHT of that would be the pointer
                        go to that pointer
                        copy lots of bytes there
                        Search in Em for those
                        If you get 1 match, it's that one.
                        Find a pointer to it
                        that pointer is a special
                        subtract the offset of the pointer from the offset of the table
                        divide by 4
                        subtract by 1
                        that's the special # in Em
                        Test by using "special 0x(#)" In a script
                        Share it here
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                          #26924    
                        Old October 12th, 2013 (7:56 PM).
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                          Quote:
                          Originally Posted by gogojjtech View Post
                          Wrong
                          It's FR that has 8E
                          Each special is 4 bytes long, so it would be 8E * 4 bytes
                          To the RIGHT of that would be the pointer
                          go to that pointer
                          copy lots of bytes there
                          Search in Em for those
                          If you get 1 match, it's that one.
                          Find a pointer to it
                          that pointer is a special
                          subtract the offset of the pointer from the offset of the table
                          divide by 4
                          subtract by 1
                          that's the special # in Em
                          Test by using "special 0x(#)" In a script
                          Share it here
                          Ok, I'll try that tomorrow and report back.
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                            #26925    
                          Old October 13th, 2013 (2:56 AM).
                          Kurapika's Avatar
                          Kurapika Kurapika is offline
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                            Join Date: Feb 2013
                            Location: Lavendar Town - Morocco
                            Gender: Male
                            Nature: Naughty
                            Posts: 406
                            Does anyone know how Deoxys' form is controlled?
                            Unown's forme depend on the personality value but I highly doubt it is the same for Deoxys.
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