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  #26951    
Old October 14th, 2013 (1:14 PM).
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    Quote:
    Originally Posted by Nelsyv View Post
    That's what I said...
    Here, look again, with emphasis added. Perhaps I found some random string of data that isn't the correct one? I might have screwed up at the beginning and made the rest of this wrong...
    Yes, it isn't. I don't think the table is 0x200000 long.
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      #26952    
    Old October 14th, 2013 (2:00 PM).
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      Quote:
      Originally Posted by gogojjtech View Post
      It's not a script, it's ASM and text. Just use a-text and pokehex to edit the texts.
      Every time i try to open atext i get a error message
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        #26953    
      Old October 14th, 2013 (2:02 PM).
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      Quote:
      Originally Posted by Rezordaxx View Post
      Every time i try to open atext i get a error message
      Just saying that there's an error message doesn't help us help you, you need to explain what it says
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        #26954    
      Old October 14th, 2013 (2:03 PM).
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        Quote:
        Originally Posted by daniilS View Post
        Yes, it isn't. I don't think the table is 0x200000 long.
        Wait... what?

        Alright, let me put all my offsets in one place:
        (This is for Emerald, for all onlookers)
        The Specials table: 0x1DBA64
        The 8Eth slot/pointer (refresh map): 0x1DBC9C
        The offset of the other instance of the data that the above points to: 0x3F074F
        The offset of the pointer to the second instance of the data: 0x34A995
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          #26955    
        Old October 14th, 2013 (2:04 PM).
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        Quote:
        Originally Posted by Nelsyv View Post
        Wait... what?

        Alright, let me put all my offsets in one place:
        (This is for Emerald, for all onlookers)
        The Specials table: 0x1DBA64
        The 8Eth slot/pointer (refresh map): 0x1DBC9C
        The offset of the other instance of the data that the above points to: 0x3F074F
        The offset of the pointer to the second instance of the data: 0x34A995
        8E IS FOR FR NOT EM
        You go INTO FR and find the 8E slot
        Go to that pointer
        Copy a line of data
        search in EM for that line
        if you find ONE match you have the special for EM
        Find a pointer TO THAT SPECIAL
        subtract that offset from the table offset of EM
        divide by 4
        subtract by 1
        THAT NUMBER is the EM refresh map special2 #
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          #26956    
        Old October 14th, 2013 (2:32 PM).
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          Quote:
          Originally Posted by gogojjtech View Post
          Just saying that there's an error message doesn't help us help you, you need to explain what it says
          Yes iknow but i dont have my computer atm so its hard to read the message now xd
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            #26957    
          Old October 14th, 2013 (4:21 PM).
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            How do I change the intro,titlescreen, intro video, and back sprites of the main hero/female in hgss?
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              #26958    
            Old October 14th, 2013 (6:27 PM).
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              Quote:
              Originally Posted by gogojjtech View Post
              8E IS FOR FR NOT EM
              You go INTO FR and find the 8E slot
              Go to that pointer
              Copy a line of data
              search in EM for that line
              if you find ONE match you have the special for EM
              Find a pointer TO THAT SPECIAL
              subtract that offset from the table offset of EM
              divide by 4
              subtract by 1
              THAT NUMBER is the EM refresh map special2 #
              ...That explains it there.
              I'll do that and report back...
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                #26959    
              Old October 14th, 2013 (10:56 PM).
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                Ive fixed my A-text error but now i cant edit the boy or girl box that you can choose or i cant edit that there doesnt comes a nidoran out of the pokeball

                how do i do that?
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                  #26960    
                Old October 14th, 2013 (11:41 PM).
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                AntiRellik1 AntiRellik1 is offline
                   
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                  Hello! I was wondering, has anyone ever been successful at enabling an HM move without a Badge? I'm trying to enable Surf without a Badge, just using a simple script. Has anyone ever looked into it? Thanks.
                    #26961    
                  Old October 14th, 2013 (11:58 PM).
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                  DrFuji DrFuji is offline
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                  Quote:
                  Originally Posted by AntiRellik1 View Post
                  Hello! I was wondering, has anyone ever been successful at enabling an HM move without a Badge? I'm trying to enable Surf without a Badge, just using a simple script. Has anyone ever looked into it? Thanks.
                  When it comes to using moves in the field there are some that are easy to edit and remove the badge requirements (Cut, Rock Smash, Strength) as they require interaction with an actual overworld sprite and have a generic script attached. The other HMs are far more difficult to edit while Surf is notoriously stubborn. So far to my knowledge nobody has been able to get rid of the 5th badge requirement without breaking the game in some way so I'm afraid that you're stuck with it for now.
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                    #26962    
                  Old October 15th, 2013 (2:34 AM). Edited October 15th, 2013 by GoGoJJTech.
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                  Quote:
                  Originally Posted by Rezordaxx View Post
                  Ive fixed my A-text error but now i cant edit the boy or girl box that you can choose or i cant edit that there doesnt comes a nidoran out of the pokeball

                  how do i do that?
                  http://www.romhack.me/skipgenderchoice/

                  And as I said, it's ASM, so you would need to remove the call for it.

                  Quote:
                  Originally Posted by DrFuji View Post
                  When it comes to using moves in the field there are some that are easy to edit and remove the badge requirements (Cut, Rock Smash, Strength) as they require interaction with an actual overworld sprite and have a generic script attached. The other HMs are far more difficult to edit while Surf is notoriously stubborn. So far to my knowledge nobody has been able to get rid of the 5th badge requirement without breaking the game in some way so I'm afraid that you're stuck with it for now.
                  Actually there have been some people that edited requirements of field moves. My guess is they're stored in a table with move id and flag requirement, but that's only a guess. Ask an ASM professional.
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                    #26963    
                  Old October 15th, 2013 (11:00 AM). Edited October 15th, 2013 by Rezordaxx.
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                    Quote:
                    Originally Posted by gogojjtech View Post
                    http://www.romhack.me/skipgenderchoice/

                    And as I said, it's ASM, so you would need to remove the call for it.



                    Actually there have been some people that edited requirements of field moves. My guess is they're stored in a table with move id and flag requirement, but that's only a guess. Ask an ASM professional.
                    could you link me a ASM tutorial?
                    and how do i change the intro cry?
                    I already have a sound i want to replace it with.

                    Quote:
                    Originally Posted by gogojjtech View Post
                    http://www.romhack.me/skipgenderchoice/

                    And as I said, it's ASM, so you would need to remove the call for it.



                    Actually there have been some people that edited requirements of field moves. My guess is they're stored in a table with move id and flag requirement, but that's only a guess. Ask an ASM professional.
                    could you link me a ASM tutorial?
                    and how do i change the intro cry?
                    I already have a sound i want to replace it with.
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                      #26964    
                    Old October 15th, 2013 (11:46 AM).
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                    PokéMew PokéMew is offline
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                    Can anyone send me a link to the Pokemon Fire red title font, like the font that spells out "FireRed" In the title screen? I am trying to edit the title screen as you may have guessed, and I wanted my title to look the same as firered...

                    Thanks in advanced,
                    PokéMew151
                      #26965    
                    Old October 15th, 2013 (12:01 PM).
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                      Quote:
                      Originally Posted by gogojjtech View Post
                      Quote:
                      Originally Posted by Nelsyv View Post
                      Wait... what?

                      Alright, let me put all my offsets in one place:
                      (This is for Emerald, for all onlookers)
                      The Specials table: 0x1DBA64
                      The 8Eth slot/pointer (refresh map): 0x1DBC9C
                      The offset of the other instance of the data that the above points to: 0x3F074F
                      The offset of the pointer to the second instance of the data: 0x34A995
                      8E IS FOR FR NOT EM
                      You go INTO FR and find the 8E slot
                      Go to that pointer
                      Copy a line of data
                      search in EM for that line
                      if you find ONE match you have the special for EM
                      Find a pointer TO THAT SPECIAL
                      subtract that offset from the table offset of EM
                      divide by 4
                      subtract by 1
                      THAT NUMBER is the EM refresh map special2 #
                      Round Two:
                      FR Special Table: 0x15FD60
                      8Eth slot in above table: 0x15FF98 = 15FD60+(4*8E or 238) (all hex)
                      Pointer at that slot: 0x85A605
                      Data at that pointer: FFFFFFFFFFFFFF...
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                        #26966    
                      Old October 15th, 2013 (12:11 PM).
                      iZackefx iZackefx is offline
                         
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                        Hello! I was wondering what kind of script I would use, in Fire-red, to make a script that would be like Prof. Oak saying "Hey, you need your own pokemon! I know, here come with me! " But then when I get into the lab, he'll say " Oh dear.. The starter pokemon have all been received! I know, here, take this Pikachu. " .. Is this script possible? I hope I'm making sense. And if the script is possible, could I get it? I'm new, by the way..
                          #26967    
                        Old October 15th, 2013 (12:14 PM).
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                        daniilS daniilS is offline
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                          Quote:
                          Originally Posted by Nelsyv View Post
                          Round Two:
                          FR Special Table: 0x15FD60
                          8Eth slot in above table: 0x15FF98 = 15FD60+(4*8E or 238) (all hex)
                          Pointer at that slot: 0x85A605
                          Data at that pointer: FFFFFFFFFFFFFF...
                          I think you have to reverse it. Check out 0x05A685
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                            #26968    
                          Old October 15th, 2013 (12:24 PM). Edited October 15th, 2013 by Nelsyv.
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                          Nelsyv Nelsyv is offline
                             
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                            Quote:
                            Originally Posted by iZackefx View Post
                            Hello! I was wondering what kind of script I would use, in Fire-red, to make a script that would be like Prof. Oak saying "Hey, you need your own pokemon! I know, here come with me! " But then when I get into the lab, he'll say " Oh dear.. The starter pokemon have all been received! I know, here, take this Pikachu. " .. Is this script possible? I hope I'm making sense. And if the script is possible, could I get it? I'm new, by the way..
                            Here's a really good tutorial:
                            http://www.pokecommunity.com/showthread.php?p=4227030#4227030

                            Use that and eXtreme Script Editor and you should learn pretty quick Don't worry, scripting isn't as hard as it seems at first

                            Quote:
                            Originally Posted by daniilS View Post
                            I think you have to reverse it. Check out 0x05A685
                            Ahh... derp...
                            Yeah I'll do that.

                            Quote:
                            Originally Posted by gogojjtech View Post
                            Quote:
                            Originally Posted by Nelsyv View Post
                            Wait... what?

                            Alright, let me put all my offsets in one place:
                            (This is for Emerald, for all onlookers)
                            The Specials table: 0x1DBA64
                            The 8Eth slot/pointer (refresh map): 0x1DBC9C
                            The offset of the other instance of the data that the above points to: 0x3F074F
                            The offset of the pointer to the second instance of the data: 0x34A995
                            8E IS FOR FR NOT EM
                            You go INTO FR and find the 8E slot
                            Go to that pointer
                            Copy a line of data
                            search in EM for that line
                            if you find ONE match you have the special for EM
                            Find a pointer TO THAT SPECIAL
                            subtract that offset from the table offset of EM
                            divide by 4
                            subtract by 1
                            THAT NUMBER is the EM refresh map special2 #
                            Round Three:
                            FR Special Table: 0x15FD60
                            8Eth slot in above table: 0x15FF98 = 15FD60+(4*8E or 238) (all hex)
                            Pointer at that slot: 0x85A605
                            Reversed pointer: 0x05A685
                            Data at that pointer: B5 06 48 01 68 00 (Only found anything when I reduced it to just 6 bytes...)
                            ONLY offset of that data in Em: 0x0C4F51
                            (Guessing I reverse that...): 0x514F0C
                            Offset of a pointer to that: None found... (even without it reversed)

                            Alright, what did I do wrong this time...
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                              #26969    
                            Old October 15th, 2013 (1:05 PM).
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                            daniilS daniilS is offline
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                              Quote:
                              Originally Posted by Nelsyv View Post
                              Here's a really good tutorial:
                              http://www.pokecommunity.com/showthread.php?p=4227030#4227030

                              Use that and eXtreme Script Editor and you should learn pretty quick Don't worry, scripting isn't as hard as it seems at first



                              Ahh... derp...
                              Yeah I'll do that.



                              Round Three:
                              FR Special Table: 0x15FD60
                              8Eth slot in above table: 0x15FF98 = 15FD60+(4*8E or 238) (all hex)
                              Pointer at that slot: 0x85A605
                              Reversed pointer: 0x05A685
                              Data at that pointer: B5 06 48 01 68 00 (Only found anything when I reduced it to just 6 bytes...)
                              ONLY offset of that data in Em: 0x0C4F51
                              (Guessing I reverse that...): 0x514F0C
                              Offset of a pointer to that: None found... (even without it reversed)

                              Alright, what did I do wrong this time...

                              Probably nothing. Maybe Emerald has different specials. You can always use callasm.
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                                #26970    
                              Old October 15th, 2013 (1:18 PM).
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                              Nelsyv Nelsyv is offline
                                 
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                                Quote:
                                Originally Posted by daniilS View Post
                                Probably nothing. Maybe Emerald has different specials. You can always use callasm.
                                But... ASM is scary!
                                Well, guess it was about time I learned it... Any suggested tutorials?
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                                  #26971    
                                Old October 15th, 2013 (2:18 PM). Edited October 15th, 2013 by GoGoJJTech.
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                                Quote:
                                Originally Posted by Nelsyv View Post
                                Here's a really good tutorial:
                                http://www.pokecommunity.com/showthread.php?p=4227030#4227030

                                Use that and eXtreme Script Editor and you should learn pretty quick Don't worry, scripting isn't as hard as it seems at first



                                Ahh... derp...
                                Yeah I'll do that.



                                Round Three:
                                FR Special Table: 0x15FD60
                                8Eth slot in above table: 0x15FF98 = 15FD60+(4*8E or 238) (all hex)
                                Pointer at that slot: 0x85A605
                                Reversed pointer: 0x05A685
                                Data at that pointer: B5 06 48 01 68 00 (Only found anything when I reduced it to just 6 bytes...)
                                ONLY offset of that data in Em: 0x0C4F51
                                (Guessing I reverse that...): 0x514F0C
                                Offset of a pointer to that: None found... (even without it reversed)

                                Alright, what did I do wrong this time...
                                Another failure
                                Try this
                                FR Special Table: 0x15FD60
                                8Eth slot in above table: 0x15FF98 = 15FD60+(4*8E or 238) (all hex)
                                Pointer at that slot: 0x05A685
                                Reversed pointer: 0x05A685 'You don't reverse an offset'
                                Data at that pointer: B5 06 48 01 68 00
                                ONLY offset of that data in Em: 0x0C4F51
                                (Guessing I reverse that...): 0x514F0C 'Again'
                                Offset of a pointer to that: None found...

                                'This is how you would do it. But there is no refresh map ASM in Em then. So you COULD port this ASM from FR to EM.

                                Quote:
                                Originally Posted by Nelsyv View Post
                                But... ASM is scary!
                                Well, guess it was about time I learned it... Any suggested tutorials?
                                ASM is not scary, it's just another language like scripting, and you ALL LOVE scripting. So just pick up on it. I suggest either Hackmew's knowledge tutorial or JPAN's ASM tutorial document to get started.
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                                  #26972    
                                Old October 15th, 2013 (2:50 PM).
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                                Nelsyv Nelsyv is offline
                                   
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                                  Quote:
                                  Originally Posted by gogojjtech View Post
                                  Another failure
                                  Try this
                                  FR Special Table: 0x15FD60
                                  8Eth slot in above table: 0x15FF98 = 15FD60+(4*8E or 238) (all hex)
                                  Pointer at that slot: 0x05A685
                                  Reversed pointer: 0x05A685 'You don't reverse an offset'
                                  Data at that pointer: B5 06 48 01 68 00
                                  ONLY offset of that data in Em: 0x0C4F51
                                  (Guessing I reverse that...): 0x514F0C 'Again'
                                  Offset of a pointer to that: None found...

                                  'This is how you would do it. But there is no refresh map ASM in Em then. So you COULD port this ASM from FR to EM.
                                  Good to know I would have finally gotten it right

                                  Quote:
                                  Originally Posted by gogojjtech View Post
                                  ASM is not scary, it's just another language like scripting, and you ALL LOVE scripting. So just pick up on it. I suggest either Hackmew's knowledge tutorial or JPAN's ASM tutorial document to get started.
                                  Lol I was joking, ASM isn't so scary as just dense

                                  I found Hackmew's Knowledge ASM tutorial and ShinyQuagsire's GBA ASM Programming tutorial, but where can I find JPAN's document? I just searched across the first few pages of the tutorial subforum, so it might have just been buried farther back...
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                                    #26973    
                                  Old October 15th, 2013 (2:51 PM).
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                                  GoGoJJTech GoGoJJTech is offline
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                                  Quote:
                                  Originally Posted by Nelsyv View Post
                                  Good to know I would have finally gotten it right



                                  Lol I was joking, ASM isn't so scary as just dense

                                  I found Hackmew's Knowledge ASM tutorial and ShinyQuagsire's GBA ASM Programming tutorial, but where can I find JPAN's document? I just searched across the first few pages of the tutorial subforum, so it might have just been buried farther back...
                                  Just click JPAN's user page, click on statistics, find all threads by JPAN
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                                    #26974    
                                  Old October 15th, 2013 (3:04 PM).
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                                  Can you change overwritten data in UNLZ? I replaced the caterpie line with other pokemon, and apparently when they appear in the wild it messes up the game. They were all 64x64, and before anyone says something about Wichu's sprite editor, I doesn't work in my computer, and NSE messed it up too.
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                                  Old October 15th, 2013 (3:12 PM).
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                                  Quote:
                                  Originally Posted by Dark Sneasel View Post
                                  Can you change overwritten data in UNLZ? I replaced the caterpie line with other pokemon, and apparently when they appear in the wild it messes up the game. They were all 64x64, and before anyone says something about Wichu's sprite editor, I doesn't work in my computer, and NSE messed it up too.
                                  You didn't repoint, so you broke some data in your game, causing glitches and corruptions
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