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  #27126    
Old October 23rd, 2013 (12:08 PM).
iZackefx iZackefx is offline
     
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    Thanks, Kurupika Now, how would I put that into XSE?
    ( I have an Idea)

    #dynamic 8x00000

    #org $script
    sethealingplace 0x01
    end

    Would this be it?

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      #27127    
    Old October 23rd, 2013 (12:23 PM).
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    Kurapika Kurapika is offline
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      You didn't tell me if you're using JPAN's hacked engine or not.
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        #27128    
      Old October 23rd, 2013 (12:26 PM).
      iZackefx iZackefx is offline
         
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        Ah. I am. Sorry about that..
          #27129    
        Old October 23rd, 2013 (12:27 PM).
        PokéMew's Avatar
        PokéMew PokéMew is offline
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        Quote:
        Originally Posted by iZackefx View Post
        Thanks, Kurupika Now, how would I put that into XSE?
        ( I have an Idea)

        #dynamic 8x00000

        #org $script
        sethealingplace 0x01
        end

        Would this be it?
        Try this script:

        #dynamic 0x800000
        #org @start
        lock
        faceplayer
        setvar 0x405A 0x0004
        setvar 0x405B 0x05
        setvar 0x405C 0x05
        applymovement 0x1 @face2
        waitmovement 0x1
        applymovement 0xFF @face
        waitmovement 0xFF
        sethealingplace 0x1
        release
        end

        #org @face
        #raw 0x01
        #raw 0xFE

        #org @face2
        #raw 0x0
        #raw 0xFE
          #27130    
        Old October 23rd, 2013 (1:42 PM). Edited October 23rd, 2013 by karatekid552.
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        karatekid552 karatekid552 is offline
        What happens if I push it?....
           
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          Quote:
          Originally Posted by PokéMew151 View Post
          Try this script:

          #dynamic 0x800000
          #org @start
          lock
          faceplayer
          setvar 0x405A 0x0004
          setvar 0x405B 0x05
          setvar 0x405C 0x05
          applymovement 0x1 @face2
          waitmovement 0x1
          applymovement 0xFF @face
          waitmovement 0xFF
          sethealingplace 0x1
          release
          end

          #org @face
          #raw 0x01
          #raw 0xFE

          #org @face2
          #raw 0x0
          #raw 0xFE
          Please explain this. Just giving him the script doesn't teach him anything. Always explain.

          Quote:
          Originally Posted by Kurapika View Post
          Hey KarateKid, I saw you say, several times, that A-Map 1.95 is buggy.
          Do you know what sort of bugs are in it?
          Well, it is very easy to corrupt maps. Creating and inserting new maps and banks tends to glitch up a lot. Also, for beginners, the manual repointing is very confusing and leads to more issues do to not understanding it. Lastly, it in itself is a beta, an in-between stage, and was never finished.

          Almost every single feature (except adding tile sets, which you can do manually, and the bucket fill, which, if you are using, you're mapping wrong.:p) is in 1.92.
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            #27131    
          Old October 23rd, 2013 (1:51 PM). Edited October 23rd, 2013 by Kurapika.
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          Kurapika Kurapika is offline
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            @iZackefx, In JPAN's hacked engine, 3 variables are used for the setHealingPlace, when the player whites out, the location where it warps to is decided by these 3 variables:
            • Variable 0x405A should contain the map's bank, in PokéMew151's exemple, he sets it to 0x0004 which is the bank (04, 00), Red's house.
            • Variable 0x405B should contain the X coordinate.
            • Variable 0x405C should contain the Y coordinate.
            • Then, setHealingPlace 0x0 if you want the PokéCenter healing animation, otherwise, setHealingPlace 0x1

            So, you must use PokéMew151's script (without the applymovements) before the player starts any trainer or wild battle.
            After that, you'll need a level script in every Pokécenter that stores the PokéCenter's map and the correct X, Y coordinates in those 3 variables.

            If you need to edit the old PokéCenter and Player's mom healing scripts, here are their pointers:
            • 0x081A8D97 (PokéCenter)
            • 0x081A8DD8 (Mom)
            (Most likely, you'll need to repoint them in order to edit them...)
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              #27132    
            Old October 23rd, 2013 (1:56 PM).
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            PokéMew PokéMew is offline
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            Quote:
            Originally Posted by karatekid552 View Post
            Please explain this. Just giving him the script doesn't teach him anything. Always explain.
            iZackefx,
            Open XSE and your rom, and type the script I gave you. Once completed, click compile(gear button at top) and click copy. The offset you copied now contains the script, then you paste it over the offset that your replacing in a-map. Ex: I want to replace the fat person in pallet towns script. After I copied my offset, I click on the fat mans script under events in a-map, and paste it over his script offset. Now I have successfully replaced his script.
              #27133    
            Old October 23rd, 2013 (5:16 PM).
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            karatekid552 karatekid552 is offline
            What happens if I push it?....
               
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              Quote:
              Originally Posted by PokéMew151 View Post
              iZackefx,
              Open XSE and your rom, and type the script I gave you. Once completed, click compile(gear button at top) and click copy. The offset you copied now contains the script, then you paste it over the offset that your replacing in a-map. Ex: I want to replace the fat person in pallet towns script. After I copied my offset, I click on the fat mans script under events in a-map, and paste it over his script offset. Now I have successfully replaced his script.
              Lol, this is not what I meant. I meant explain the script itself, like Kurapika did. I'm sure he knows how to script, it was explaining what the script does and how it works that he needed to know.
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                #27134    
              Old October 23rd, 2013 (6:53 PM).
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              Airikita Airikita is offline
                 
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                Hi,

                I was just wondering where I could post my hacking/mod thread? I'm doing some respriting/re-evolution work/music importing/asm hacks, and it's not like I have a real storyline as it's a dungeon-rush style game, but I am looking for feedback/ideas on that plot as I do have a storyline idea floating around. Some humor and random stuff I could do.

                I tried progressing hacks, but it got denied... so I recently tried Slideshow sub-forum, and I'm wondering if that would be a proper place?

                I might work in a storyline too, but right now it's a lot of technical/mechanics stuff, and I'm looking to butt heads with other hackers to get more going.

                I am able to do some great hacks, I could try my hand at designing a mini-game (not sure what yet though), and I have a knack for assembly code. I can find a lot of things I need/want to find.

                I have screenshots, and some ideas, which could turn into a project if people like the idea... but I would like to actually post it somewhere... I usually become more productive when I get feedback, knowing if my ideas are doing ok.
                  #27135    
                Old October 23rd, 2013 (7:03 PM).
                Kurapika's Avatar
                Kurapika Kurapika is offline
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                  Did you read the rules about starting a thread in the Progressing Hacks forum?
                  I don't know what I can say to help you, why not "advertise" it in you signature and be a little actif in the Rom Hacking forums??

                  Edit: I think you can post you request in the Emulation & Rom hacing forum: http://www.pokecommunity.com/forumdisplay.php?f=156
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                    #27136    
                  Old October 23rd, 2013 (7:10 PM).
                  Airikita's Avatar
                  Airikita Airikita is offline
                     
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                    Quote:
                    Originally Posted by Kurapika View Post
                    Did you read the rules about starting a thread in the Progressing Hacks forum?
                    I don't know what I can say to help you, why not "advertise" it in you signature and be a little actif in the Rom Hacking forums??

                    Edit: I think you can post you request in the Emulation & Rom hacing forum: http://www.pokecommunity.com/forumdisplay.php?f=156
                    Yeah, I read the rules and tried to post my topic according to screenshots, story, etc... maybe my storyline was too weak for Progressing Hacks? I just don't know where else to post it... but yeah, I was thinking about a signature.

                    I also posted in the hacking section you're showing, I didn't see it.
                      #27137    
                    Old October 23rd, 2013 (7:20 PM).
                    PokéMew's Avatar
                    PokéMew PokéMew is offline
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                    Quote:
                    Originally Posted by karatekid552 View Post
                    Lol, this is not what I meant. I meant explain the script itself, like Kurapika did. I'm sure he knows how to script, it was explaining what the script does and how it works that he needed to know.
                    Ya, I kinda suspected him of knowing how to script...
                    I guess I couldnt quite get at what you ment there...
                      #27138    
                    Old October 23rd, 2013 (7:30 PM).
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                    Kurapika Kurapika is offline
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                      @PokéMew151, he meant you should've explained to him what does your script do. f.e.: why you set those 3 variables ...etc.
                      But I ninja'd you anyway. :3
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                        #27139    
                      Old October 24th, 2013 (12:03 AM).
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                      destinedjagold destinedjagold is offline
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                      Question...
                      I am using YAPE to edit PKMN movesets, because I can't, for the life of me, figure out how to add a new attack on a PKMN using PGE.
                      Anyway, I am almost reaching the limit of how many moves I can put to all PKMN in the ROM.

                      According to YAPE's ini file, 3,972 is the maximum number of moves learned by all PKMN in the game.

                      I changed it to 5,000 and am going to see what happens if I do exceed the 3,972 limit.

                      Since I haven't yet, I wish to ask of the things that might happen, and also ask for the things I needed to do to properly increase the limit.

                      Thanks~
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                        #27140    
                      Old October 24th, 2013 (2:47 AM).
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                      karatekid552 karatekid552 is offline
                      What happens if I push it?....
                         
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                        Quote:
                        Originally Posted by destinedjagold View Post
                        Question...
                        I am using YAPE to edit PKMN movesets, because I can't, for the life of me, figure out how to add a new attack on a PKMN using PGE.
                        Anyway, I am almost reaching the limit of how many moves I can put to all PKMN in the ROM.

                        According to YAPE's ini file, 3,972 is the maximum number of moves learned by all PKMN in the game.

                        I changed it to 5,000 and am going to see what happens if I do exceed the 3,972 limit.

                        Since I haven't yet, I wish to ask of the things that might happen, and also ask for the things I needed to do to properly increase the limit.

                        Thanks~
                        The table will most like spill over into other data. When YAPE first saves, it takes all of the move data in the rom and condenses it into a massive new table, which it refers to as the "move pool". So, by removing the restriction on this table, it will most likely just keep adding to it and corrupt other data. Or, it will just error on you. Not sure.

                        If you want, I can explain how to add new moves in PGE. However, since PGE and YAPE have very different move editing schemes and formats, they don't play well with each other.
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                          #27141    
                        Old October 24th, 2013 (10:14 AM).
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                        Cold Ivory Cold Ivory is offline
                           
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                          Two questions:

                          - I have a few longer scripts which initiate trainer battles at some point, and when they do so, they cause the player overworld to abruptly about face. Any thoughts as to why? I've toyed with different trainerbattle settings, to no avail.

                          - I have not experienced this problem personally, but one of my testers has shown the revolving doors in Fortree Gym flipped 180 degrees vertically. I've left the level scripts the same, and do not experience the problem myself. I don't have any scripts in-game which toy with the associate vars, either.
                            #27142    
                          Old October 24th, 2013 (10:32 AM).
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                          MrElephant MrElephant is offline
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                            Hey everyone I just have a quick question. I am currently editing pokemon emerald but I do not know how to insert the background in the intro of the game (the one that is behind professor birch) I know that it can be done in pokemon ruby, so if anyone can help me find a tutorial or tell me the unlz number anything like that it would be great. Thanks again.
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                              #27143    
                            Old October 24th, 2013 (12:00 PM).
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                            pokefreake pokefreake is offline
                               
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                              Is this the program that you should use to add day and night to pokemon fire red? I never tried it before so i'm not sure if it will mess up my rom or not.
                              http://www.pokecommunity.com/showthread.php?t=246089
                              And is there a tutorial on how to make scripts with this?
                                #27144    
                              Old October 24th, 2013 (12:11 PM).
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                              Rezordaxx Rezordaxx is offline
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                                How do I insert preprogrammed Names for the hero and rival it will save me 3 bugs lol,
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                                  #27145    
                                Old October 24th, 2013 (12:29 PM).
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                                  Have you tried advance text?
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                                    #27146    
                                  Old October 24th, 2013 (12:55 PM). Edited October 24th, 2013 by Airikita.
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                                  Airikita Airikita is offline
                                     
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                                    Can someone tell me how to switch a theme to play three channels?
                                    I'm referencing this page: http://www.pokecommunity.com/showthread.php?p=7897747#post7897747

                                    The theme I'm trying to import won't play the 4th channel, even if I change the pointer. I added 03 xx xx, but it's not working. I was able to get the channel to work in 01 and 02...

                                    (Pokemon Gold GBC)
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                                      #27147    
                                    Old October 24th, 2013 (3:09 PM).
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                                    ShinyGlaceon ShinyGlaceon is offline
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                                      I'm not sure if this is the right place to post... but, here it is.
                                      I need a cheat for making trainers not stop you for Pokemon FireRed on VisualBoy Advance emulator. Sorry if this isn't the right place. :I
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                                        #27148    
                                      Old October 24th, 2013 (3:16 PM). Edited October 24th, 2013 by awipe1.
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                                        Quote:
                                        Originally Posted by pokefreake View Post
                                        Is this the program that you should use to add day and night to pokemon fire red? I never tried it before so i'm not sure if it will mess up my rom or not.
                                        http://www.pokecommunity.com/showthread.php?t=246089
                                        And is there a tutorial on how to make scripts with this?
                                        Im sure it will work.

                                        However as someone who has been ROM hacking for the past year, I HIGHLY Recommened making back-up versions of your ROM DAILY!!!
                                        Things can go terribly wrong sometimes, and your ROM might crash and you won't be able to get it back. So Start making back ups of your ROM.

                                        Does anyone know where to change the trainer sprites of the male and female hero in the intro of the game? (Like after you say "BOY" and a picture of RED pops up, I want to change that picture.)
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                                          #27149    
                                        Old October 24th, 2013 (4:48 PM).
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                                          I'm going to change my question from earlier...

                                          Where is the offset in ROM to the title screen music in Pokemon Gold? I'm having trouble finding it.
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                                            #27150    
                                          Old October 24th, 2013 (5:00 PM).
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                                          I've had this problem a few times in the past too, but randomly (probably a reason, and thus not really random) I would lose control of the player. Normally happens after a wild pokemon encounter, once the encounter is over the player's sprite stays in place (the game isn't frozen) but when you try to move, the camera moves and every so often you see the player's sprite in a different pallete moving around (I might mention that it's not even centered).
                                          Any ideas what's going on, the cause and how to fix it?
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