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  #27176    
Old October 25th, 2013 (6:38 PM).
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What happens if I push it?....
     
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    Quote:
    Originally Posted by Nelsyv View Post
    Well, I found VBA-SDL-H (and H2), but I was being lazy/stupid and couldn't find the disassemble function, so I went with the No$gba Debug. Here's what I found at 0805A684-0805A6A6 in FR, before there was another push lr at 0805A6A8:
    Code:
    0805A684 B500     push    {r14}
    0805A686 4806     ldr     r0,=#0x3005008
    0805A688 6801     ldr     r1,[r0]
    0805A68A 2200     mov     r2,#0x0
    0805A68C 5E88     ldsh    r0,[r1,r2]
    0805A68E 2202     mov     r2,#0x2
    0805A690 5E89     ldsh    r1,[r1,r2]
    0805A692 4A04     ldr     r2,=#0x2036DFC
    0805A694 6812     ldr     r2,[r2]
    0805A696 F000F807 bl      #0x805A6A8
    0805A69A BC01     pop     {r0}
    0805A69C 4700     bx      r0
    0805A69E 0000     lsl     r0,r0,#0x0
    0805A6A0 5008     str     r0,[r1,r0]
    0805A6A2 0300     lsl     r0,r0,#0xC
    0805A6A4 6DFC     ldr     r4,[r7,#0x5C]
    0805A6A6 0203     lsl     r3,r0,#0x5C
    Without examining it closely (yeah I feel lazy today XP), should I just assemble it for emerald, insert it into some free space, and then use callasm to see if it works?
    No. Look at the code. There are offsets. These are guaranteed to be changed in emerald.
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      #27177    
    Old October 25th, 2013 (7:19 PM).
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    In the hack (ruby) I'm currently working on, none of the names of routes/towns etc. are showing up when you enter them. Is there something I have to do to make it happen? (Yes, I have them set to show in Advance Map.)
      #27178    
    Old October 25th, 2013 (7:28 PM).
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      Script Questions
      1. What is the flag? When I use them they are not working.
      2. What is the SetVar commands?
      Mapping Questions
      1. How can I remove the glitched tiles in the corners of the map? In doors
      Changing Pokemon Data Question
      1. How do I add more slot in YAPE?

      Spoiler:
      Please Answer Thanks.
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        #27179    
      Old October 25th, 2013 (7:45 PM).
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        1- a flag is like a variable that can only receive 0 (false, no, ...) or 1 (true, yes, ...)
        2- setvar does exactly what it says: sets the variable's value (f.e.: setvar 0x4000 0xF0EC will set the value of variable 0x4000 to 0xF0EC
        3- Don't use the bottom tiles of the tilesets.
        4- Requires a titan work, Jambo51 is the only person I know did great progress extending the Pokédex, but I don't know if he fully succeeded finishing that.

        5- Use search/Read tutorials
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          #27180    
        Old October 26th, 2013 (12:42 AM).
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          Ok. Four things from me.

          1. What is script for Whirlpool for Pokemon Ruby?
          2. Where located in Pokemon Ruby is pictures of Badges?
          3. Where is located Prof.Birch Sprite in Ruby?
          4. Someone know how fix DNS season system? When i begin the game i have winter palletes. But after checking Trainer Card or Backpack it returned to Summer Palletes.
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            #27181    
          Old October 26th, 2013 (7:10 AM).
          Dinoweed Dinoweed is offline
             
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            Does anyone know how to add new descriptions to attacks in Pokemon Game Editor's attack editor? When I type a new description in and save it, when you go back to it the spot is blank. So I tried repointing it but it still will not let me save the next.
              #27182    
            Old October 26th, 2013 (8:25 AM).
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            When I open my rom with YAPE, it gives me an error and it says that it can't read the base stats. Does anyone know why, and how I can fix it?
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              #27183    
            Old October 26th, 2013 (8:39 AM).
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              Quote:
              Originally Posted by Dark Sneasel View Post
              When I open my rom with YAPE, it gives me an error and it says that it can't read the base stats. Does anyone know why, and how I can fix it?
              It was two answers for your question.
              1. Attacks or Pokemon data failure <Often did by Pokemon Editor Pro> You must use new rom <Sorry>
              2. SAPPY, HEX EDITOR or Another memory based program opened in that same time with YAPE. It allways cause failure. Use only YAPE and FSF.
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                #27184    
              Old October 26th, 2013 (8:53 AM). Edited October 26th, 2013 by GoGoJJTech.
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              Quote:
              Originally Posted by Dinoweed View Post
              Does anyone know how to add new descriptions to attacks in Pokemon Game Editor's attack editor? When I type a new description in and save it, when you go back to it the spot is blank. So I tried repointing it but it still will not let me save the next.
              It's not an "edit" box. It just views what's there. You must use XSE to edit text there and point to it in PGE.

              Quote:
              Originally Posted by Ksiazek Bartlomiej View Post
              Ok. Four things from me.

              1. What is script for Whirlpool for Pokemon Ruby?
              2. Where located in Pokemon Ruby is pictures of Badges?
              3. Where is located Prof.Birch Sprite in Ruby?
              4. Someone know how fix DNS season system? When i begin the game i have winter palletes. But after checking Trainer Card or Backpack it returned to Summer Palletes.
              1: Whirlpool is not in Ruby. Dunno where you got that from... XD
              2: It's LZ-77 compressed most likely, so use un-lz to find it. If it isn't then search for its bytes from VBA in your ROM.
              3: It is LZ-77 compressed for sure.
              4: It's not too good with seasons, but on FR it is.

              Quote:
              Originally Posted by Dark Sneasel View Post
              When I open my rom with YAPE, it gives me an error and it says that it can't read the base stats. Does anyone know why, and how I can fix it?
              You forgot to specify it's from the patch, so you won't get a valid answer if you don't specify.
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                #27185    
              Old October 26th, 2013 (8:58 AM).
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              Airikita Airikita is offline
                 
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                Does anyone know why a hacked Pokemon game wouldn't load in Pokemon Stadium 2? I'm trying to play it in Gameboy Tower. I'm using a flash cart (which works on Pokemon Stadium 2, I tested clean roms).

                It's my hack of Pokemon Gold I'm trying to play on it, and it takes forever to load, then gives me a connection error every time.
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                  #27186    
                Old October 26th, 2013 (9:03 AM).
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                GoGoJJTech GoGoJJTech is offline
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                Quote:
                Originally Posted by Airikita View Post
                Does anyone know why a hacked Pokemon game wouldn't load in Pokemon Stadium 2? I'm trying to play it in Gameboy Tower. I'm using a flash cart (which works on Pokemon Stadium 2, I tested clean roms).

                It's my hack of Pokemon Gold I'm trying to play on it, and it takes forever to load, then gives me a connection error every time.
                Because it's meant for GBA only. Plus if it's hacked, then all the data is shifted and it won't read it correctly since it's looking for BPRE, BPEE, AXVE, AXPE, etc
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                  #27187    
                Old October 26th, 2013 (9:26 AM).
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                Airikita Airikita is offline
                   
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                  Quote:
                  Originally Posted by gogojjtech View Post
                  Because it's meant for GBA only. Plus if it's hacked, then all the data is shifted and it won't read it correctly since it's looking for BPRE, BPEE, AXVE, AXPE, etc
                  GBA-only? I think not... Pokemon Stadium 2 uses the Transfer Pak, and Pokemon Crystal works fine on it. Also, it's not shifted as I overwrote existing data without changing any alignment.
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                    #27188    
                  Old October 26th, 2013 (9:30 AM).
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                  Quote:
                  Originally Posted by Airikita View Post
                  GBA-only? I think not... Pokemon Stadium 2 uses the Transfer Pak, and Pokemon Crystal works fine on it. Also, it's not shifted as I overwrote existing data without changing any alignment.
                  Hmm. Did not know that. Well Maybe you changed stats or gamecode or something? Or it's looking for an EXACT replica of crystal? IDK about how that works.
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                    #27189    
                  Old October 26th, 2013 (9:43 AM). Edited October 26th, 2013 by Airikita.
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                  Airikita Airikita is offline
                     
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                    Quote:
                    Originally Posted by gogojjtech View Post
                    Hmm. Did not know that. Well Maybe you changed stats or gamecode or something? Or it's looking for an EXACT replica of crystal? IDK about how that works.
                    Well I did change the stats... but is there not a way around that?

                    I also changed moves and evolutions... perhaps that misaligned data. There could be a fix for that?

                    EDIT:
                    Solved... required a checksum fix. I can now play it on Pokemon Stadium 2:
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                      #27190    
                    Old October 26th, 2013 (2:29 PM).
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                      Quote:
                      Originally Posted by karatekid552 View Post
                      Quote:
                      Originally Posted by Nelsyv View Post
                      Well, I found VBA-SDL-H (and H2), but I was being lazy/stupid and couldn't find the disassemble function, so I went with the No$gba Debug. Here's what I found at 0805A684-0805A6A6 in FR, before there was another push lr at 0805A6A8:
                      Code:
                      0805A684 B500     push    {r14}
                      0805A686 4806     ldr     r0,=#0x3005008
                      0805A688 6801     ldr     r1,[r0]
                      0805A68A 2200     mov     r2,#0x0
                      0805A68C 5E88     ldsh    r0,[r1,r2]
                      0805A68E 2202     mov     r2,#0x2
                      0805A690 5E89     ldsh    r1,[r1,r2]
                      0805A692 4A04     ldr     r2,=#0x2036DFC
                      0805A694 6812     ldr     r2,[r2]
                      0805A696 F000F807 bl      #0x805A6A8
                      0805A69A BC01     pop     {r0}
                      0805A69C 4700     bx      r0
                      0805A69E 0000     lsl     r0,r0,#0x0
                      0805A6A0 5008     str     r0,[r1,r0]
                      0805A6A2 0300     lsl     r0,r0,#0xC
                      0805A6A4 6DFC     ldr     r4,[r7,#0x5C]
                      0805A6A6 0203     lsl     r3,r0,#0x5C
                      Without examining it closely (yeah I feel lazy today XP), should I just assemble it for emerald, insert it into some free space, and then use callasm to see if it works?
                      No. Look at the code. There are offsets. These are guaranteed to be changed in emerald.
                      I was going to copy some of the data at those offsets and see if it's in Emerald already (otherwise disassemble that...) but those offsets are wierd...

                      0x3005008
                      0x2036DFC
                      0x805A6A8

                      They all have 7 digits, and should I reverse them? I never know when to do the reverse hex...
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                        #27191    
                      Old October 26th, 2013 (2:46 PM).
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                      Quote:
                      Originally Posted by Nelsyv View Post
                      I was going to copy some of the data at those offsets and see if it's in Emerald already (otherwise disassemble that...) but those offsets are wierd...

                      0x3005008
                      0x2036DFC
                      0x805A6A8

                      They all have 7 digits, and should I reverse them? I never know when to do the reverse hex...
                      You do know that every area in the GBA RAM has a specific area? Like the ROM is 08000000-09FFFFFF?
                      The 3000000's area is still a RAM area.
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                        #27192    
                      Old October 26th, 2013 (4:45 PM).
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                      NonPlayerCharacter NonPlayerCharacter is offline
                         
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                        Someone knows if there is a list of the sound effects number ids on Ruby???
                        The hex id that it is wrote after the sound command.
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                          #27193    
                        Old October 26th, 2013 (6:49 PM).
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                          Quote:
                          Originally Posted by gogojjtech View Post
                          You do know that every area in the GBA RAM has a specific area? Like the ROM is 08000000-09FFFFFF?
                          The 3000000's area is still a RAM area.
                          Well I knew there were more areas just than the ROM region, but I thought if it was less than that it would still have the same amount of digits, just with zeros at the left?
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                            #27194    
                          Old October 26th, 2013 (9:25 PM).
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                          PumpJack PumpJack is offline
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                            The search didn't bring up what I was looking for.

                            I've been interested in making a hack for quite some time, but I've never been much of a computer/programming guy.

                            I was wondering if I could take a peek at the source code to know what exactly I may be getting myself into.
                              #27195    
                            Old October 26th, 2013 (11:28 PM).
                            chrunch chrunch is offline
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                            Quote:
                            Originally Posted by PumpJack View Post
                            The search didn't bring up what I was looking for.

                            I've been interested in making a hack for quite some time, but I've never been much of a computer/programming guy.

                            I was wondering if I could take a peek at the source code to know what exactly I may be getting myself into.
                            There isn't a publicly available source code for any Pokemon game. Not that much coding experience/skill is required for making a hack, it's mostly just using tools so that wouldn't be necessary anyways.
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                              #27196    
                            Old October 26th, 2013 (11:37 PM).
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                              Quote:
                              Originally Posted by chrunch View Post
                              There isn't a publicly available source code for any Pokemon game. Not that much coding experience/skill is required for making a hack, it's mostly just using tools so that wouldn't be necessary anyways.
                              What tools, exactly?

                              I ask because I've never actually done any modding/hacking before- so I don't know what sort of programs/engines/drivers/etc I'd need.
                                #27197    
                              Old October 26th, 2013 (11:59 PM).
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                                Quote:
                                Originally Posted by PumpJack View Post
                                What tools, exactly?

                                I ask because I've never actually done any modding/hacking before- so I don't know what sort of programs/engines/drivers/etc I'd need.
                                Head on over to Emulation & ROM Hacking > Toolbox

                                From there you'll find tools.

                                Tools you'll need include
                                • APE - for editing palettes.
                                • Advance Map 1.92, not 1.95 - for creating maps for your game
                                • XSE - to script events into the game.
                                That's pretty much it. Almost everything else is just a luxury, not necessary. I'd say the closest you'll come to actual programming is maybe scripting, which is essentially just pseudo code, if you know what that is. Maybe ASM once you get more advanced.

                                To use the tools, there's an entire tutorials section as well.

                                There's an in-depth Advance Map tutorial, Diegoisawesome's XSE tutorial, and many other tutorials that you could take a look at. Best of luck in your learning experience.
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                                  #27198    
                                Old October 27th, 2013 (12:13 AM).
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                                Improbability Improbability is offline
                                   
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                                  Hey guys, did a quick search and nothing came up on the matter so
                                  I understand how to add fonts and hence special characters graphically in FR, but I'm having trouble understanding how to make them show up.
                                  Eg I'm trying to add the symbol γ to the front of a hackmon's name, how do I go about doing this in a pokemon editor tool to have it show up in game?
                                  Thanks
                                    #27199    
                                  Old October 27th, 2013 (12:20 AM).
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                                    Quote:
                                    Originally Posted by Winter Wonderland View Post
                                    Head on over to Emulation & ROM Hacking > Toolbox

                                    From there you'll find tools.

                                    Tools you'll need include
                                    • APE - for editing palettes.
                                    • Advance Map 1.92, not 1.95 - for creating maps for your game
                                    • XSE - to script events into the game.
                                    That's pretty much it. Almost everything else is just a luxury, not necessary. I'd say the closest you'll come to actual programming is maybe scripting, which is essentially just pseudo code, if you know what that is. Maybe ASM once you get more advanced.

                                    To use the tools, there's an entire tutorials section as well.

                                    There's an in-depth Advance Map tutorial, Diegoisawesome's XSE tutorial, and many other tutorials that you could take a look at. Best of luck in your learning experience.
                                    Cool beans.

                                    Thanks for the pointers.
                                      #27200    
                                    Old October 27th, 2013 (11:42 AM).
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                                    Nelsyv Nelsyv is offline
                                       
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                                      Quote:
                                      Originally Posted by gogojjtech View Post
                                      Quote:
                                      Originally Posted by Nelsyv View Post
                                      I was going to copy some of the data at those offsets and see if it's in Emerald already (otherwise disassemble that...) but those offsets are wierd...

                                      0x3005008
                                      0x2036DFC
                                      0x805A6A8

                                      They all have 7 digits, and should I reverse them? I never know when to do the reverse hex...
                                      You do know that every area in the GBA RAM has a specific area? Like the ROM is 08000000-09FFFFFF?
                                      The 3000000's area is still a RAM area.
                                      So...
                                      I shouldn't reverse them? Also should I put 0x03005008 (etc.) as the location to goto in my hex editor (Hex Workshop)?
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