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  #27176    
Old October 26th, 2013 (9:43 AM). Edited October 26th, 2013 by Airikita.
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    Quote:
    Originally Posted by gogojjtech View Post
    Hmm. Did not know that. Well Maybe you changed stats or gamecode or something? Or it's looking for an EXACT replica of crystal? IDK about how that works.
    Well I did change the stats... but is there not a way around that?

    I also changed moves and evolutions... perhaps that misaligned data. There could be a fix for that?

    EDIT:
    Solved... required a checksum fix. I can now play it on Pokemon Stadium 2:
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      #27177    
    Old October 26th, 2013 (2:29 PM).
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      Quote:
      Originally Posted by karatekid552 View Post
      Quote:
      Originally Posted by Nelsyv View Post
      Well, I found VBA-SDL-H (and H2), but I was being lazy/stupid and couldn't find the disassemble function, so I went with the No$gba Debug. Here's what I found at 0805A684-0805A6A6 in FR, before there was another push lr at 0805A6A8:
      Code:
      0805A684 B500     push    {r14}
      0805A686 4806     ldr     r0,=#0x3005008
      0805A688 6801     ldr     r1,[r0]
      0805A68A 2200     mov     r2,#0x0
      0805A68C 5E88     ldsh    r0,[r1,r2]
      0805A68E 2202     mov     r2,#0x2
      0805A690 5E89     ldsh    r1,[r1,r2]
      0805A692 4A04     ldr     r2,=#0x2036DFC
      0805A694 6812     ldr     r2,[r2]
      0805A696 F000F807 bl      #0x805A6A8
      0805A69A BC01     pop     {r0}
      0805A69C 4700     bx      r0
      0805A69E 0000     lsl     r0,r0,#0x0
      0805A6A0 5008     str     r0,[r1,r0]
      0805A6A2 0300     lsl     r0,r0,#0xC
      0805A6A4 6DFC     ldr     r4,[r7,#0x5C]
      0805A6A6 0203     lsl     r3,r0,#0x5C
      Without examining it closely (yeah I feel lazy today XP), should I just assemble it for emerald, insert it into some free space, and then use callasm to see if it works?
      No. Look at the code. There are offsets. These are guaranteed to be changed in emerald.
      I was going to copy some of the data at those offsets and see if it's in Emerald already (otherwise disassemble that...) but those offsets are wierd...

      0x3005008
      0x2036DFC
      0x805A6A8

      They all have 7 digits, and should I reverse them? I never know when to do the reverse hex...
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        #27178    
      Old October 26th, 2013 (2:46 PM).
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      Quote:
      Originally Posted by Nelsyv View Post
      I was going to copy some of the data at those offsets and see if it's in Emerald already (otherwise disassemble that...) but those offsets are wierd...

      0x3005008
      0x2036DFC
      0x805A6A8

      They all have 7 digits, and should I reverse them? I never know when to do the reverse hex...
      You do know that every area in the GBA RAM has a specific area? Like the ROM is 08000000-09FFFFFF?
      The 3000000's area is still a RAM area.
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        #27179    
      Old October 26th, 2013 (4:45 PM).
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        Someone knows if there is a list of the sound effects number ids on Ruby???
        The hex id that it is wrote after the sound command.
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          #27180    
        Old October 26th, 2013 (6:49 PM).
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          Quote:
          Originally Posted by gogojjtech View Post
          You do know that every area in the GBA RAM has a specific area? Like the ROM is 08000000-09FFFFFF?
          The 3000000's area is still a RAM area.
          Well I knew there were more areas just than the ROM region, but I thought if it was less than that it would still have the same amount of digits, just with zeros at the left?
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            #27181    
          Old October 26th, 2013 (9:25 PM).
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            The search didn't bring up what I was looking for.

            I've been interested in making a hack for quite some time, but I've never been much of a computer/programming guy.

            I was wondering if I could take a peek at the source code to know what exactly I may be getting myself into.
              #27182    
            Old October 26th, 2013 (11:28 PM).
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            Quote:
            Originally Posted by PumpJack View Post
            The search didn't bring up what I was looking for.

            I've been interested in making a hack for quite some time, but I've never been much of a computer/programming guy.

            I was wondering if I could take a peek at the source code to know what exactly I may be getting myself into.
            There isn't a publicly available source code for any Pokemon game. Not that much coding experience/skill is required for making a hack, it's mostly just using tools so that wouldn't be necessary anyways.
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              #27183    
            Old October 26th, 2013 (11:37 PM).
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              Quote:
              Originally Posted by chrunch View Post
              There isn't a publicly available source code for any Pokemon game. Not that much coding experience/skill is required for making a hack, it's mostly just using tools so that wouldn't be necessary anyways.
              What tools, exactly?

              I ask because I've never actually done any modding/hacking before- so I don't know what sort of programs/engines/drivers/etc I'd need.
                #27184    
              Old October 26th, 2013 (11:59 PM).
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                Quote:
                Originally Posted by PumpJack View Post
                What tools, exactly?

                I ask because I've never actually done any modding/hacking before- so I don't know what sort of programs/engines/drivers/etc I'd need.
                Head on over to Emulation & ROM Hacking > Toolbox

                From there you'll find tools.

                Tools you'll need include
                • APE - for editing palettes.
                • Advance Map 1.92, not 1.95 - for creating maps for your game
                • XSE - to script events into the game.
                That's pretty much it. Almost everything else is just a luxury, not necessary. I'd say the closest you'll come to actual programming is maybe scripting, which is essentially just pseudo code, if you know what that is. Maybe ASM once you get more advanced.

                To use the tools, there's an entire tutorials section as well.

                There's an in-depth Advance Map tutorial, Diegoisawesome's XSE tutorial, and many other tutorials that you could take a look at. Best of luck in your learning experience.
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                  #27185    
                Old October 27th, 2013 (12:13 AM).
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                  Hey guys, did a quick search and nothing came up on the matter so
                  I understand how to add fonts and hence special characters graphically in FR, but I'm having trouble understanding how to make them show up.
                  Eg I'm trying to add the symbol γ to the front of a hackmon's name, how do I go about doing this in a pokemon editor tool to have it show up in game?
                  Thanks
                    #27186    
                  Old October 27th, 2013 (12:20 AM).
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                    Quote:
                    Originally Posted by Winter Wonderland View Post
                    Head on over to Emulation & ROM Hacking > Toolbox

                    From there you'll find tools.

                    Tools you'll need include
                    • APE - for editing palettes.
                    • Advance Map 1.92, not 1.95 - for creating maps for your game
                    • XSE - to script events into the game.
                    That's pretty much it. Almost everything else is just a luxury, not necessary. I'd say the closest you'll come to actual programming is maybe scripting, which is essentially just pseudo code, if you know what that is. Maybe ASM once you get more advanced.

                    To use the tools, there's an entire tutorials section as well.

                    There's an in-depth Advance Map tutorial, Diegoisawesome's XSE tutorial, and many other tutorials that you could take a look at. Best of luck in your learning experience.
                    Cool beans.

                    Thanks for the pointers.
                      #27187    
                    Old October 27th, 2013 (11:42 AM).
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                      Quote:
                      Originally Posted by gogojjtech View Post
                      Quote:
                      Originally Posted by Nelsyv View Post
                      I was going to copy some of the data at those offsets and see if it's in Emerald already (otherwise disassemble that...) but those offsets are wierd...

                      0x3005008
                      0x2036DFC
                      0x805A6A8

                      They all have 7 digits, and should I reverse them? I never know when to do the reverse hex...
                      You do know that every area in the GBA RAM has a specific area? Like the ROM is 08000000-09FFFFFF?
                      The 3000000's area is still a RAM area.
                      So...
                      I shouldn't reverse them? Also should I put 0x03005008 (etc.) as the location to goto in my hex editor (Hex Workshop)?
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                        #27188    
                      Old October 27th, 2013 (12:03 PM).
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                      Quote:
                      Originally Posted by Nelsyv View Post
                      So...
                      I shouldn't reverse them? Also should I put 0x03005008 (etc.) as the location to goto in my hex editor (Hex Workshop)?
                      It's a RAM area. So it's not in the ROM. It's in the RAM. It's not data you can just jump to without the emulator
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                        #27189    
                      Old October 27th, 2013 (1:21 PM).
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                        Quote:
                        Originally Posted by gogojjtech View Post
                        It's a RAM area. So it's not in the ROM. It's in the RAM. It's not data you can just jump to without the emulator
                        ...Oh. Well, since RAM is cleared on starting a game (it is, right?) shouldn't it work just the same with Emerald? Or is it assuming that those certain addresses in the RAM are holding the level data or something?
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                          #27190    
                        Old October 27th, 2013 (4:33 PM).
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                        Quote:
                        Originally Posted by Nelsyv View Post
                        ...Oh. Well, since RAM is cleared on starting a game (it is, right?) shouldn't it work just the same with Emerald? Or is it assuming that those certain addresses in the RAM are holding the level data or something?
                        The RAM is constantly changing. Just google RAM if you don't know what it is since you aren't really getting the idea..
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                          #27191    
                        Old October 27th, 2013 (5:13 PM).
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                          Quote:
                          Originally Posted by gogojjtech View Post
                          The RAM is constantly changing. Just google RAM if you don't know what it is since you aren't really getting the idea..
                          I know exactly what RAM is (Random Access Memory), but I don't know about RAM and RAM addresses in relation to ROM hacking...
                          Basically, my real question what should I do to make the ASM from FR work in Emerald (what should I change the RAM addresses to, etc.)
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                            #27192    
                          Old October 27th, 2013 (5:14 PM).
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                          Quote:
                          Originally Posted by Nelsyv View Post
                          I know exactly what RAM is (Random Access Memory), but I don't know about RAM and RAM addresses in relation to ROM hacking...
                          Basically, my real question what should I do to make the ASM from FR work in Emerald (what should I change the RAM addresses to, etc.)
                          Well finding them will be up to you, you must track it down from Em's routine. Plus RAM is the same in GBA. You store whatever you want there, and when you're ready you save what you want to the save file.
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                            #27193    
                          Old October 27th, 2013 (5:30 PM).
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                            Hello,

                            I made Gym Leader/Trainer Pokemon catchable in Pokemon Gold GBC, however, there is a problem after catching a Gym Leader's Pokemon:


                            No moves are attached to a Gym Leader's Pokemon when captured (modified Falkner to have level 30 Pidgeots).

                            Has this been done before, and is there a fix? I'm sure it has to do with the battle setting... I could fix it probably, but I don't know if it will allow Pidgeot to keep the Gym Leader's Pokemon move set I gave them.
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                              #27194    
                            Old October 27th, 2013 (5:42 PM).
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                              Quote:
                              Originally Posted by gogojjtech View Post
                              Well finding them will be up to you, you must track it down from Em's routine. Plus RAM is the same in GBA. You store whatever you want there, and when you're ready you save what you want to the save file.
                              Ok, I'll see what I can figure out.

                              EDIT: Double post.
                              --------------------------------------------------------------------------------------------
                              So I have this script that's supposed to mimic what happens in Pokemon Yellow once you step out of Pallet and into the grass. I have it on a script tile (then one that goes when you step on the spot) but it freezes the game when it activates. I've never used applymovement or wildbattle before, but it doesn't even show the msgbox...

                              Code:
                              #dynamic 0xOFFSET
                              #org @start
                              msgbox @stop 0x2
                              applymovement 0xFF @turndown
                              applymovement 0x01 @oak1
                              msgbox @close 0x2
                              applymovement 0x01 @turnright
                              
                              cry 0x19 0x0
                              wildbattle 0x19 0x05 0x8B
                              fadescreen 0x1
                              fadescreen 0x0
                              hidesprite 0x800F
                              
                              msgbox @whew 0x2
                              applymovement 0x01 @faceup
                              msgbox @anytime 0x2
                              applymovement 0x01 @tolab
                              applymovement 0xFF @tolab
                              waitmovement 0x0
                              end
                              
                              #org @stop
                              = OAK: Hey! Wait!\nDon't go out!
                              
                              #org @oak1
                              #raw 0x09
                              #raw 0x09
                              #raw 0x09
                              #raw 0x09
                              #raw 0x09
                              #raw 0x09
                              #raw 0x09
                              #raw 0xFE
                              
                              #org @close
                              = OAK: That was close!\nWild POK\h1BMON live in tall grass!
                              
                              #org @turndown
                              #raw 0x00
                              #raw 0xFE
                              
                              #org @turnright
                              #raw 0x03
                              #raw 0xFE
                              
                              #org @whew
                              = OAK: Whew...
                              
                              #org @anytime
                              = OAK: A POK\h1BMON can appear\nanytime in tall grass.\lYou need your own POK\h1BMON for\lyour protection.\pI know!\nHere, come with me!
                              
                              #org @faceup
                              #raw 0x01
                              #raw 0xFE
                              
                              #org @tolab
                              #raw 0x08
                              #raw 0x08
                              #raw 0x08
                              #raw 0x08
                              #raw 0x08
                              #raw 0x08
                              #raw 0x08
                              #raw 0x08
                              #raw 0x08
                              #raw 0x08
                              #raw 0x08
                              #raw 0x08
                              #raw 0x08
                              #raw 0x08
                              #raw 0x08
                              #raw 0x08
                              #raw 0x0B
                              #raw 0x0B
                              #raw 0x0B
                              #raw 0x0B
                              #raw 0x0B
                              #raw 0x0B
                              #raw 0x0B
                              #raw 0x0B
                              #raw 0x0B
                              #raw 0x0B
                              #raw 0x09
                              #raw 0xFE
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                                #27195    
                              Old October 27th, 2013 (5:45 PM).
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                              Winter Wonderland Winter Wonderland is offline
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                                Quote:
                                Originally Posted by Nelsyv View Post
                                Ok, I'll see what I can figure out.

                                EDIT: Double post.
                                --------------------------------------------------------------------------------------------
                                So I have this script that's supposed to mimic what happens in Pokemon Yellow once you step out of Pallet and into the grass. I have it on a script tile (then one that goes when you step on the spot) but it freezes the game when it activates. I've never used applymovement or wildbattle before, but it doesn't even show the msgbox...

                                Code:
                                #dynamic 0xOFFSET
                                #org @start
                                msgbox @stop 0x2
                                applymovement 0xFF @turndown
                                applymovement 0x01 @oak1
                                msgbox @close 0x2
                                applymovement 0x01 @turnright
                                
                                cry 0x19 0x0
                                wildbattle 0x19 0x05 0x8B
                                fadescreen 0x1
                                fadescreen 0x0
                                hidesprite 0x800F
                                
                                msgbox @whew 0x2
                                applymovement 0x01 @faceup
                                msgbox @anytime 0x2
                                applymovement 0x01 @tolab
                                applymovement 0xFF @tolab
                                waitmovement 0x0
                                end
                                
                                #org @stop
                                = OAK: Hey! Wait!\nDon't go out!
                                
                                #org @oak1
                                #raw 0x09
                                #raw 0x09
                                #raw 0x09
                                #raw 0x09
                                #raw 0x09
                                #raw 0x09
                                #raw 0x09
                                #raw 0xFE
                                
                                #org @close
                                = OAK: That was close!\nWild POK\h1BMON live in tall grass!
                                
                                #org @turndown
                                #raw 0x00
                                #raw 0xFE
                                
                                #org @turnright
                                #raw 0x03
                                #raw 0xFE
                                
                                #org @whew
                                = OAK: Whew...
                                
                                #org @anytime
                                = OAK: A POK\h1BMON can appear\nanytime in tall grass.\lYou need your own POK\h1BMON for\lyour protection.\pI know!\nHere, come with me!
                                
                                #org @faceup
                                #raw 0x01
                                #raw 0xFE
                                
                                #org @tolab
                                #raw 0x08
                                #raw 0x08
                                #raw 0x08
                                #raw 0x08
                                #raw 0x08
                                #raw 0x08
                                #raw 0x08
                                #raw 0x08
                                #raw 0x08
                                #raw 0x08
                                #raw 0x08
                                #raw 0x08
                                #raw 0x08
                                #raw 0x08
                                #raw 0x08
                                #raw 0x08
                                #raw 0x0B
                                #raw 0x0B
                                #raw 0x0B
                                #raw 0x0B
                                #raw 0x0B
                                #raw 0x0B
                                #raw 0x0B
                                #raw 0x0B
                                #raw 0x0B
                                #raw 0x0B
                                #raw 0x09
                                #raw 0xFE


                                Curious question:


                                Where it says unknown, do you have it as 0000 or 0003?
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                                From what I've tasted of desire
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                                I think I know enough of hate
                                To say that for destruction ice
                                Is also great
                                And would suffice.
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                                  #27196    
                                Old October 27th, 2013 (5:54 PM). Edited October 27th, 2013 by Nelsyv.
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                                  Quote:
                                  Originally Posted by Winter Wonderland View Post
                                  Curious question:


                                  Where it says unknown, do you have it as 0000 or 0003?
                                  I had it as 0000, I'll try it with 0003 now and post back.

                                  EDIT:
                                  Still froze with it as 0003...
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                                    #27197    
                                  Old October 27th, 2013 (6:07 PM).
                                  Kurapika's Avatar
                                  Kurapika Kurapika is offline
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                                    @Airikita, It might sound unrelated but I think it may be somewhat related... but, how did you make Falkner's Pidgeot shiny?
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                                      #27198    
                                    Old October 27th, 2013 (6:52 PM).
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                                    Airikita Airikita is offline
                                       
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                                      Quote:
                                      Originally Posted by Kurapika View Post
                                      @Airikita, It might sound unrelated but I think it may be somewhat related... but, how did you make Falkner's Pidgeot shiny?
                                      I forced the shiny status for all Pokemon... I might get rid of it, I'm still testing.

                                      Why would you think it's related?
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                                        #27199    
                                      Old October 27th, 2013 (7:08 PM).
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                                      Eren Jaeger Eren Jaeger is offline
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                                        Quote:
                                        Originally Posted by Nelsyv View Post
                                        I had it as 0000, I'll try it with 0003 now and post back.

                                        EDIT:
                                        Still froze with it as 0003...
                                        try 0300. that is done most of the time.
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                                          #27200    
                                        Old October 27th, 2013 (8:55 PM).
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                                        Winter Wonderland Winter Wonderland is offline
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                                          Quote:
                                          Originally Posted by kaedearagaki View Post
                                          try 0300. that is done most of the time.
                                          Oh, I may have typo'd. Try what Kae suggested.
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