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  #27326    
Old November 8th, 2013 (12:50 PM).
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Quote:
Originally Posted by Neti View Post
Hmm I still can't find it... Do you have any idea where you looked it up?
Since I'm nice I found it at 083EF3DC
Now that may or may not include the transparency, so check it first
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  #27327    
Old November 8th, 2013 (12:51 PM).
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    Quote:
    Originally Posted by gogojjtech View Post
    Since I'm nice I found it at 083EF3DC
    Now that may or may not include the transparency, so check it first
    Hmm I cant enter that into APE, it always changes it to 00FFFFE0
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      #27328    
    Old November 8th, 2013 (12:52 PM).
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    Quote:
    Originally Posted by Neti View Post
    Hmm I cant enter that into APE, it always changes it to 00FFFFE0
    It's not meant for APE, just go in a hex editor and compare it to VBA
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      #27329    
    Old November 8th, 2013 (12:55 PM).
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      Quote:
      Originally Posted by gogojjtech View Post
      It's not meant for APE, just go in a hex editor and compare it to VBA
      Neither can I got to that Offset in my Hex-Editor (Cygnus), nor can it find the offset as a string... Any idea what I'm doing wrong? I'm not very experienced with hex editing
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        #27330    
      Old November 8th, 2013 (12:55 PM).
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      Quote:
      Originally Posted by Neti View Post
      Neither can I got to that Offset in my Hex-Editor (Cygnus), nor can it find the offset as a string... Any idea what I'm doing wrong? I'm not very experienced with hex editing
      Go to the offset without the 08 in the front. That just indicates it's in the ROM before 1000000
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        #27331    
      Old November 8th, 2013 (12:57 PM).
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        Quote:
        Originally Posted by gogojjtech View Post
        Go to the offset without the 08 in the front. That just indicates it's in the ROM before 1000000
        Ah ok thank you very much. Now I just have to find out how to edit a palette in hex
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          #27332    
        Old November 8th, 2013 (12:58 PM).
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        Quote:
        Originally Posted by Neti View Post
        Ah ok thank you very much. Now I just have to find out how to edit a palette in hex
        Go in VBA and open the palette viewer and the tile viewer. In the tile viewer click on a tile with the world map and see what pal number it says. 0,1,2.....14,15
        Go in the palette editor and in that palette compare it to the numbers at the offset in the hex editor
        Then change accordingly
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          #27333    
        Old November 8th, 2013 (1:06 PM). Edited November 8th, 2013 by Neti.
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          Quote:
          Originally Posted by gogojjtech View Post
          Go in VBA and open the palette viewer and the tile viewer. In the tile viewer click on a tile with the world map and see what pal number it says. 0,1,2.....14,15
          Go in the palette editor and in that palette compare it to the numbers at the offset in the hex editor
          Then change accordingly
          Well, in the palette editor I see e.g. the first color R 2 G 14 B 28 (0x71C2), and in the hex editor I see 01 F0 01 F0 01 F0 01 F0 and so on...
          I dont't see how this is related
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            #27334    
          Old November 8th, 2013 (1:49 PM).
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          I tried to insert a sprite and, well, I got this...:
          Spoiler:


          If it helps, I expanded the overworld sprites using this method, and this is one of those expanded sprite.
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            #27335    
          Old November 8th, 2013 (1:50 PM).
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          Quote:
          Originally Posted by Retribution View Post
          I tried to insert a sprite and, well, I got this...:
          Spoiler:


          If it helps, I expanded the overworld sprites using this method, and this is one of those expanded sprite.
          You didn't repoint the sprite's offset. The old data is not glitched because it's not free space
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            #27336    
          Old November 8th, 2013 (1:55 PM).
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          Quote:
          Originally Posted by gogojjtech View Post
          You didn't repoint the sprite's offset. The old data is not glitched because it's not free space
          Ah, I see. Thanks (and that was a quick response! xD)
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            #27337    
          Old November 8th, 2013 (2:25 PM).
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            I am almost completely new to ROM hacking but I was wondering how do I use unLZ-GBA or a similar program to insert a sprite of the GHOST pokemon that you can see without the silph scope in FR/LG and if possible I'd rather it not just overwrite a preexisting pokemon sprite but instead use one of the blank entries in between Celebi and Treeko? (yes to your unasked questions I'm trying to make a pokemon creepy black hack.)
              #27338    
            Old November 8th, 2013 (2:27 PM).
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            Quote:
            Originally Posted by Vladmir_Fox View Post
            I am almost completely new to ROM hacking but I was wondering how do I use unLZ-GBA or a similar program to insert a sprite of the GHOST pokemon that you can see without the silph scope in FR/LG and if possible I'd rather it not just overwrite a preexisting pokemon sprite but instead use one of the blank entries in between Celebi and Treeko? (yes to your unasked questions I'm trying to make a pokemon creepy black hack.)
            Those slots are solely for unown. They're glitch Pokemon. Using them would require ASM. Just replace something like Qwilfish.
            Plus use advanced series, not unlz for the sprites
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              #27339    
            Old November 8th, 2013 (2:33 PM).
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              Quote:
              Originally Posted by gogojjtech View Post
              Those slots are solely for unown. They're glitch Pokemon. Using them would require ASM. Just replace something like Qwilfish.
              Plus use advanced series, not unlz for the sprites
              So are you saying that is impossible to have both all 386 pokemon as well as add in/reuse the GHOST that is already in the FR/LG ROMs? From my looking around on various parts of this website and others I know that yes there are blank spaces in the pokedex for adding in new pokemon I'm just wondering how it is done and what I would need to know to do it.
                #27340    
              Old November 8th, 2013 (2:36 PM).
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              Quote:
              Originally Posted by Vladmir_Fox View Post
              So are you saying that is impossible to have both all 386 pokemon as well as add in/reuse the GHOST that is already in the FR/LG ROMs? From my looking around on various parts of this website and others I know that yes there are blank spaces in the pokedex for adding in new pokemon I'm just wondering how it is done and what I would need to know to do it.
              The ghost battle is a special command. Just look up its script.
              And adding Pokemon is hard work (I'm doing it right now)
              You need knowledge of:
              ASM
              GBA Hardware
              The regions in the GBA
              Offsets
              Limiters
              More
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                #27341    
              Old November 8th, 2013 (2:41 PM).
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                Quote:
                Originally Posted by gogojjtech View Post
                The ghost battle is a special command. Just look up its script.
                And adding Pokemon is hard work (I'm doing it right now)
                You need knowledge of:
                ASM
                GBA Hardware
                The regions in the GBA
                Offsets
                Limiters
                More
                Ok thank you for your help. As an idea to achieve what I want (the GHOST as a usable pokemon) do you think it would be possible to replace maybe the shiny sprite of a pokemon with the GHOSTs needed sprites and then have a givepokemon script so that the player could then get the pokemon because using things like YAPE i can give the pokemon custom moves correct? Or am I just completely in over my head at this point in time?
                  #27342    
                Old November 8th, 2013 (2:44 PM).
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                Quote:
                Originally Posted by Vladmir_Fox View Post
                Ok thank you for your help. As an idea to achieve what I want (the GHOST as a usable pokemon) do you think it would be possible to replace maybe the shiny sprite of a pokemon with the GHOSTs needed sprites and then have a givepokemon script so that the player could then get the pokemon because using things like YAPE i can give the pokemon custom moves correct? Or am I just completely in over my head at this point in time?
                You'd need to replace another pokemon so the ghost can be caught and usable etc
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                  #27343    
                Old November 8th, 2013 (2:46 PM).
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                  How do I change what pokemon is traded for what in fire red?
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                    #27344    
                  Old November 8th, 2013 (2:47 PM).
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                  Quote:
                  Originally Posted by Teh Blazer View Post
                  How do I change what pokemon is traded for what in fire red?
                  I think the trade editor is in the toolbox
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                    #27345    
                  Old November 8th, 2013 (2:50 PM).
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                    Quote:
                    Originally Posted by gogojjtech View Post
                    You'd need to replace another pokemon so the ghost can be caught and usable etc
                    If I have no other choice then to replace another pokemon is there any way to omit the GHOST pokemon I put into the game from the pokedex?
                      #27346    
                    Old November 8th, 2013 (2:52 PM).
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                    Quote:
                    Originally Posted by Vladmir_Fox View Post
                    If I have no other choice then to replace another pokemon is there any way to omit the GHOST pokemon I put into the game from the pokedex?
                    Since it's not a pokemon, it can't be added to the dex. It just has stats and a name
                    Plus since it's a special, it's not exactly stable with any data either
                    So replacing another mon is the way to go (unless you wanna go through the trouble of adding Pokemon)
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                      #27347    
                    Old November 8th, 2013 (2:55 PM).
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                    Quote:
                    Originally Posted by gogojjtech View Post
                    You didn't repoint the sprite's offset. The old data is not glitched because it's not free space
                    I don't like to admit it, but I'm still having a little trouble. xD I thought I knew what I was doing wrong but uuuh, still not fixed. :s
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                      #27348    
                    Old November 8th, 2013 (2:56 PM).
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                    Quote:
                    Originally Posted by Retribution View Post
                    I don't like to admit it, but I'm still having a little trouble. xD I thought I knew what I was doing wrong but uuuh, still not fixed. :s
                    Specify the trouble please
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                      #27349    
                    Old November 8th, 2013 (2:59 PM).
                    Vladmir_Fox Vladmir_Fox is offline
                       
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                      Quote:
                      Originally Posted by gogojjtech View Post
                      Since it's not a pokemon, it can't be added to the dex. It just has stats and a name
                      Plus since it's a special, it's not exactly stable with any data either
                      So replacing another mon is the way to go (unless you wanna go through the trouble of adding Pokemon)
                      I understand that but if I replace a pokemon that means I would have to give the GHOST a pokedex entry seeing as all I'm doing is overwriting something previously in the pokedex and I was wondering if there was a way to avoid having to do that (mostly for sake of plot and because well GHOST isn't a real pokemon). I know I'm probably trying to do things that are way over my head but I came here with an idea in my head and a will to learn so if I can have help understanding exactly what all I'll have to do then I can start learning the things needed to complete my tasks.
                        #27350    
                      Old November 8th, 2013 (3:00 PM).
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                      Quote:
                      Originally Posted by Vladmir_Fox View Post
                      I understand that but if I replace a pokemon that means I would have to give the GHOST a pokedex entry seeing as all I'm doing is overwriting something previously in the pokedex and I was wondering if there was a way to avoid having to do that (mostly for sake of plot and because well GHOST isn't a real pokemon). I know I'm probably trying to do things that are way over my head but I came here with an idea in my head and a will to learn so if I can have help understanding exactly what all I'll have to do then I can start learning the things needed to complete my tasks.
                      So go to Qwilfish
                      Replace all its data with GHOST's data
                      Then you'll have GHOST as a pokemon
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