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  #27326    
Old November 6th, 2013 (6:13 PM).
dondon151 dondon151 is offline
     
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    Quote:
    Originally Posted by karatekid552 View Post
    There is a reason GF had so few palettes for OWs. There is no way around this. This is a hardware restriction.
    Well, that's a shame. I recolored the OWs with the existing palettes, so they look a bit worse, but still surprisingly decent. Thanks for your help!

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      #27327    
    Old November 7th, 2013 (8:39 AM).
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      since my question was unanswered i am asking it again i used a modifyed sample of a script that i got from a thread on pokecommunity i tryed to compile it but even the sample script wouldnt compile kept saying "Unknown value in IF (Value must be integer)" so i was wondering is there a way to fix this script also idk if im doing this right with the modified script i want to be able to trade 10 ultra balls for a masterball

      #org 0x86B475C
      checkflag 0x201
      if B_True goto $GotBall
      checkitem 0x2
      compare LASTRESULT 10
      if B_<< goto $NoUltra
      message $WantBall
      $WantBall 1 = Oh, You have ten Ultra Balls.\pIf you want i can trade you a MasterBall \lfor ten of your UltraBalls...\pWhat do you say?
      boxset 5
      compare LASTRESULT 10
      if B_FALSE goto $DontGet
      giveitem 0x1 1
      removeitem 0x2 10
      Release
      end

      #ORG $GotBall
      Lock
      Faceplayer
      message $Likeballs
      $Likeballs 1 = Smart Choice!
      boxset 6
      release
      end

      #ORG $NoUltra
      Lock
      Faceplayer
      message $ugotnoballs
      $ugotnoballs 1 = Oh, you... dont have ten Ultra Balls!?\lCome back when you get ten!!/p and ill give ya something good!!
      boxset 6
      release
      end

      #ORG $DontGet
      Lock
      Faceplayer
      message $badchoice
      $badchoice 1 = its your loss!!\nI guess ill be keeping these for myself.
      boxset 6
      release
      end

      but i also want to be able to repeat the event btw im using Score_Under's PKSV-UI for a script/text editor
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        #27328    
      Old November 7th, 2013 (9:58 AM).
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      Rezordaxx Rezordaxx is offline
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        Quote:
        Originally Posted by JordanB500 View Post
        since my question was unanswered i am asking it again i used a modifyed sample of a script that i got from a thread on pokecommunity i tryed to compile it but even the sample script wouldnt compile kept saying "Unknown value in IF (Value must be integer)" so i was wondering is there a way to fix this script also idk if im doing this right with the modified script i want to be able to trade 10 ultra balls for a masterball

        #org 0x86B475C
        checkflag 0x201
        if B_True goto $GotBall
        checkitem 0x2
        compare LASTRESULT 10
        if B_<< goto $NoUltra
        message $WantBall
        $WantBall 1 = Oh, You have ten Ultra Balls.\pIf you want i can trade you a MasterBall \lfor ten of your UltraBalls...\pWhat do you say?
        boxset 5
        compare LASTRESULT 10
        if B_FALSE goto $DontGet
        giveitem 0x1 1
        removeitem 0x2 10
        Release
        end

        #ORG $GotBall
        Lock
        Faceplayer
        message $Likeballs
        $Likeballs 1 = Smart Choice!
        boxset 6
        release
        end

        #ORG $NoUltra
        Lock
        Faceplayer
        message $ugotnoballs
        $ugotnoballs 1 = Oh, you... dont have ten Ultra Balls!?\lCome back when you get ten!!/p and ill give ya something good!!
        boxset 6
        release
        end

        #ORG $DontGet
        Lock
        Faceplayer
        message $badchoice
        $badchoice 1 = its your loss!!\nI guess ill be keeping these for myself.
        boxset 6
        release
        end

        but i also want to be able to repeat the event btw im using Score_Under's PKSV-UI for a script/text editor
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          #27329    
        Old November 7th, 2013 (6:00 PM). Edited November 7th, 2013 by pengoy.
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          Kudos! Im kinda new here and i want to ask something... If it is asked before, could you atleast tell me what to search, i have no idea what to search regarding this matter. HAHA!

          anyways, here it is...

          How could you change the route label at the top left corner when entering a map? is it possible IN FIRE RED?

          the default one's kinda plain and stuff~

          thank you! :D happy hacking!



          EDIT: sorry about that, i constructed that question wrongfully. haha.

          i mean the background/tile for those labels... i've been trying to look at it with UNLZ-GBA, but still no luck. :/
            #27330    
          Old November 7th, 2013 (7:56 PM).
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            Quote:
            Originally Posted by pengoy View Post
            Kudos! Im kinda new here and i want to ask something... If it is asked before, could you atleast tell me what to search, i have no idea what to search regarding this matter. HAHA!

            anyways, here it is...

            How could you change the route label at the top left corner when entering a map? is it possible IN FIRE RED?

            the default one's kinda plain and stuff~

            thank you! :D happy hacking!
            Hello I think you mean the map names (like ROUTE 1, PALETTE TOWN, ect ...) and in order to change that first go to the map of which name you want to change.

            Second go to headers.

            Third in the area that says "Name:" if you look on the right side you will see a little text box where you can change the name!!!

            Now I have one of my own questions!

            I am using JPANs hack applier for my ROM and for setting a new healing place, I use this script

            Spoiler:
            setvar 0x405A 0x405
            setvar 0x405B 0x7
            setvar 0x405C 0x4


            However, now I need to make a healing place that isn't a POKeMON center. Cause right now when I set my healing place to anything, it will show the pokeballs and nurse joy will say her thing, anyway I can change it so when I respawn no one says anything? Please let me know! Thanks!
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              #27331    
            Old November 7th, 2013 (10:14 PM).
            pengoy's Avatar
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              Quote:
              Originally Posted by awipe1 View Post
              Hello I think you mean the map names (like ROUTE 1, PALETTE TOWN, ect ...) and in order to change that first go to the map of which name you want to change.

              Second go to headers.

              Third in the area that says "Name:" if you look on the right side you will see a little text box where you can change the name!!!
              Uhh, sorry about that. I forgot to include this in the question... By means of changing the label, i mean the background/tile/textbox of those labels...
                #27332    
              Old November 7th, 2013 (11:00 PM).
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                Quote:
                Originally Posted by pengoy View Post
                Uhh, sorry about that. I forgot to include this in the question... By means of changing the label, i mean the background/tile/textbox of those labels...
                Thats image editing you can find the labels in unlz somewhere you just need to search a bit
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                  #27333    
                Old November 8th, 2013 (8:11 AM).
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                  I've been searching for hours now and can't find the answer... Can anyone tell me how I can edit the palette of the world map? I managed to insert mine, but it has the wrong colors. I guess it can be done with APE, but what offset should I use? When exporting the palette from VBA and importing to APE it won't find it...
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                    #27334    
                  Old November 8th, 2013 (11:35 AM).
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                  Teh Blazer Teh Blazer is offline
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                    Does anybody know of a tutorial that changes the intro sprites for the boy/girl/rival/oak in fire red that doesn't need gimp or photoshop? It seems like a waste to download a big program to just use it once.
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                      #27335    
                    Old November 8th, 2013 (11:41 AM).
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                    Edward Newgate Edward Newgate is offline
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                    Quote:
                    Originally Posted by Teh Blazer View Post
                    Does anybody know of a tutorial that changes the intro sprites for the boy/girl/rival/oak in fire red that doesn't need gimp or photoshop? It seems like a waste to download a big program to just use it once.
                    Instead of buying or download GIMP or Photoshop, you can also use Pixlr (search it, you'll find it. it's a website). It is like photoshop, but then online. I use it because I'm not going to download photoshop since i'm too lazy to do so
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                      #27336    
                    Old November 8th, 2013 (11:44 AM).
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                    Kurapika Kurapika is offline
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                      You can download a portable version of Photoshop...
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                        #27337    
                      Old November 8th, 2013 (12:23 PM).
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                      Quote:
                      Originally Posted by Neti View Post
                      I've been searching for hours now and can't find the answer... Can anyone tell me how I can edit the palette of the world map? I managed to insert mine, but it has the wrong colors. I guess it can be done with APE, but what offset should I use? When exporting the palette from VBA and importing to APE it won't find it...
                      I can't exactly remember the offset, but it's lz-77 compressed and in VBA you can find it. That's how I did it.
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                        #27338    
                      Old November 8th, 2013 (12:48 PM).
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                        Quote:
                        Originally Posted by gogojjtech View Post
                        I can't exactly remember the offset, but it's lz-77 compressed and in VBA you can find it. That's how I did it.
                        Hmm I still can't find it... Do you have any idea where you looked it up?
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                          #27339    
                        Old November 8th, 2013 (12:50 PM).
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                        Quote:
                        Originally Posted by Neti View Post
                        Hmm I still can't find it... Do you have any idea where you looked it up?
                        Since I'm nice I found it at 083EF3DC
                        Now that may or may not include the transparency, so check it first
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                          #27340    
                        Old November 8th, 2013 (12:51 PM).
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                          Quote:
                          Originally Posted by gogojjtech View Post
                          Since I'm nice I found it at 083EF3DC
                          Now that may or may not include the transparency, so check it first
                          Hmm I cant enter that into APE, it always changes it to 00FFFFE0
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                            #27341    
                          Old November 8th, 2013 (12:52 PM).
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                          Quote:
                          Originally Posted by Neti View Post
                          Hmm I cant enter that into APE, it always changes it to 00FFFFE0
                          It's not meant for APE, just go in a hex editor and compare it to VBA
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                            #27342    
                          Old November 8th, 2013 (12:55 PM).
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                            Quote:
                            Originally Posted by gogojjtech View Post
                            It's not meant for APE, just go in a hex editor and compare it to VBA
                            Neither can I got to that Offset in my Hex-Editor (Cygnus), nor can it find the offset as a string... Any idea what I'm doing wrong? I'm not very experienced with hex editing
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                              #27343    
                            Old November 8th, 2013 (12:55 PM).
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                            Quote:
                            Originally Posted by Neti View Post
                            Neither can I got to that Offset in my Hex-Editor (Cygnus), nor can it find the offset as a string... Any idea what I'm doing wrong? I'm not very experienced with hex editing
                            Go to the offset without the 08 in the front. That just indicates it's in the ROM before 1000000
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                              #27344    
                            Old November 8th, 2013 (12:57 PM).
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                              Quote:
                              Originally Posted by gogojjtech View Post
                              Go to the offset without the 08 in the front. That just indicates it's in the ROM before 1000000
                              Ah ok thank you very much. Now I just have to find out how to edit a palette in hex
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                                #27345    
                              Old November 8th, 2013 (12:58 PM).
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                              GoGoJJTech GoGoJJTech is offline
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                              Quote:
                              Originally Posted by Neti View Post
                              Ah ok thank you very much. Now I just have to find out how to edit a palette in hex
                              Go in VBA and open the palette viewer and the tile viewer. In the tile viewer click on a tile with the world map and see what pal number it says. 0,1,2.....14,15
                              Go in the palette editor and in that palette compare it to the numbers at the offset in the hex editor
                              Then change accordingly
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                                #27346    
                              Old November 8th, 2013 (1:06 PM). Edited November 8th, 2013 by Neti.
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                                Quote:
                                Originally Posted by gogojjtech View Post
                                Go in VBA and open the palette viewer and the tile viewer. In the tile viewer click on a tile with the world map and see what pal number it says. 0,1,2.....14,15
                                Go in the palette editor and in that palette compare it to the numbers at the offset in the hex editor
                                Then change accordingly
                                Well, in the palette editor I see e.g. the first color R 2 G 14 B 28 (0x71C2), and in the hex editor I see 01 F0 01 F0 01 F0 01 F0 and so on...
                                I dont't see how this is related
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                                  #27347    
                                Old November 8th, 2013 (1:49 PM).
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                                Superjub Superjub is offline
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                                I tried to insert a sprite and, well, I got this...:
                                Spoiler:


                                If it helps, I expanded the overworld sprites using this method, and this is one of those expanded sprite.
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                                  #27348    
                                Old November 8th, 2013 (1:50 PM).
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                                Quote:
                                Originally Posted by Retribution View Post
                                I tried to insert a sprite and, well, I got this...:
                                Spoiler:


                                If it helps, I expanded the overworld sprites using this method, and this is one of those expanded sprite.
                                You didn't repoint the sprite's offset. The old data is not glitched because it's not free space
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                                  #27349    
                                Old November 8th, 2013 (1:55 PM).
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                                Quote:
                                Originally Posted by gogojjtech View Post
                                You didn't repoint the sprite's offset. The old data is not glitched because it's not free space
                                Ah, I see. Thanks (and that was a quick response! xD)
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                                  #27350    
                                Old November 8th, 2013 (2:25 PM).
                                Vladmir_Fox Vladmir_Fox is offline
                                   
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                                  I am almost completely new to ROM hacking but I was wondering how do I use unLZ-GBA or a similar program to insert a sprite of the GHOST pokemon that you can see without the silph scope in FR/LG and if possible I'd rather it not just overwrite a preexisting pokemon sprite but instead use one of the blank entries in between Celebi and Treeko? (yes to your unasked questions I'm trying to make a pokemon creepy black hack.)
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