ROM Hacking Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.

TrollandToad.com
Closed Thread
 
Thread Tools
  #27351    
Old November 8th, 2013 (3:01 PM).
Vladmir_Fox Vladmir_Fox is offline
     
    Join Date: Jan 2013
    Gender: Male
    Posts: 41
    Quote:
    Originally Posted by gogojjtech View Post
    So go to Qwilfish
    Replace all its data with GHOST's data
    Then you'll have GHOST as a pokemon
    Yes, but what about the issue of then having to give GHOST a pokedex entry? Is there no way to avoid that?

    Relevant Advertising!

      #27352    
    Old November 8th, 2013 (3:03 PM).
    awipe1's Avatar
    awipe1 awipe1 is offline
       
      Join Date: Aug 2012
      Gender: Male
      Posts: 215
      I am using JPANs hack applier for my ROM and for setting a new healing place, I use this script


      setvar 0x405A 0x405
      setvar 0x405B 0x7
      setvar 0x405C 0x4


      However, now I need to make a healing place that isn't a POKeMON center. Cause right now when I set my healing place to anything, it will show the pokeballs and nurse joy will say her thing, anyway I can change it so when I respawn no one says anything? Please let me know! Thanks!
      __________________
      Check out my Pokemon Rom! Click the Image Below!
        #27353    
      Old November 8th, 2013 (3:04 PM). Edited November 8th, 2013 by GoGoJJTech.
      GoGoJJTech's Avatar
      GoGoJJTech GoGoJJTech is offline
      (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
      • Gold Tier
       
      Join Date: Nov 2012
      Location: Earth
      Age: 18
      Gender: Female
      Nature: Jolly
      Posts: 2,477
      Quote:
      Originally Posted by Vladmir_Fox View Post
      Yes, but what about the issue of then having to give GHOST a pokedex entry? Is there no way to avoid that?
      Nope sorry man. Type one of your own genius XD

      Quote:
      Originally Posted by awipe1 View Post
      I am using JPANs hack applier for my ROM and for setting a new healing place, I use this script


      setvar 0x405A 0x405
      setvar 0x405B 0x7
      setvar 0x405C 0x4


      However, now I need to make a healing place that isn't a POKeMON center. Cause right now when I set my healing place to anything, it will show the pokeballs and nurse joy will say her thing, anyway I can change it so when I respawn no one says anything? Please let me know! Thanks!
      Nope no way. It will go and read the location, but the script will happen. So you will need a Joy and a PC tv there somewhere to pull it off
      __________________
      I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
      The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
      Romhack.me Profile - Pokecommunity Profile - Youtube Channel

      Support me at my site!
      Pokémon Platinum Red and Blue
        #27354    
      Old November 8th, 2013 (3:14 PM).
      awipe1's Avatar
      awipe1 awipe1 is offline
         
        Join Date: Aug 2012
        Gender: Male
        Posts: 215
        Quote:
        Originally Posted by gogojjtech View Post
        Nope no way. It will go and read the location, but the script will happen. So you will need a Joy and a PC tv there somewhere to pull it off
        There isn't even some type of ASM thingy I can add (NOTE: I know nothing about ASM but i'm assuming with ASM, I would be able to add something along those lines)

        If anyone knows how to add something like that via ASM please PM me!
        __________________
        Check out my Pokemon Rom! Click the Image Below!
          #27355    
        Old November 8th, 2013 (3:28 PM). Edited November 8th, 2013 by Superjub.
        Superjub's Avatar
        Superjub Superjub is offline
        Pokémon Aureolin
        • Crystal Tier
         
        Join Date: Sep 2007
        Location: Hoenn
        Age: 22
        Gender: Male
        Nature: Timid
        Posts: 2,286
        Quote:
        Originally Posted by gogojjtech View Post
        Specify the trouble please
        Well, here are some screenshots that might help. I'm still having a bit of trouble seeing where I'm going wrong.

        http://imgur.com/a/mTk9l

        Also, my offsets:

        New OW Table Offset - 900000 (screenshot 1)
        New OW Offset - 910000 (screenshot 2)
        Frame Data Pointer Offset - 920000 (screenshot 3)
        Frame Data Offset - 930000 (screenshot 4)
        __________________
          #27356    
        Old November 8th, 2013 (11:53 PM).
        Lolman112's Avatar
        Lolman112 Lolman112 is offline
           
          Join Date: Nov 2013
          Gender: Male
          Posts: 12
          Hey guys,
          Just 2 questions:
          1) How to add new pokemon to firered without deleting old?
          2) Is it possible to make 5 starters instead of 3.
          __________________

          I want a Gameboy color!!!
            #27357    
          Old November 9th, 2013 (12:05 AM).
          GreyVirgo's Avatar
          GreyVirgo GreyVirgo is offline
          •=ØInfinityØ=•
             
            Join Date: Oct 2013
            Location: With Miley...... Twerking!
            Gender: Male
            Nature: Serious
            Posts: 237
            Quote:
            Originally Posted by Lolman112 View Post
            Hey guys,
            Just 2 questions:
            1) How to add new pokemon to firered without deleting old?
            2) Is it possible to make 5 starters instead of 3.
            1. I don't have any Idea.

            2. Yes it is.
            __________________
            Pair: Saturnus

            Other Forums Im In:

            EGC Account: Grey
            PHO Account: XLR8
            LV Account: Grey

            Contact: PM or VM

            "I love making out with lamps!" - Nigahiga
              #27358    
            Old November 9th, 2013 (1:24 AM).
            Neti's Avatar
            Neti Neti is offline
            Follow @PokeNeti on Twitter
               
              Join Date: Mar 2008
              Location: Cologne, Germany
              Age: 25
              Gender: Male
              Nature: Relaxed
              Posts: 1,515
              I have another question about region maps. I managed to insert it and I am able to recolor it properly.
              There's just one little thing that's bothering me:
              When I open the freshly inserted region map, theres a blue rectangle at the bottom right where there should actually be tiles. also, just right of that there's the 2 normal grey border tile, which I actually inserted with a wrong color (compare the rest of the border at the screenshot) and didn't change yet.

              Why is that happening and how can I fix it?
              Here's the screenshot, don't worry about the colors they're gonna be changed. And the blurryness was added by me cause the map is still secret at the moment.
              __________________
                #27359    
              Old November 9th, 2013 (1:56 AM).
              Sniper's Avatar
              Sniper Sniper is offline
              ふゆかい
                 
                Join Date: Nov 2013
                Location: Philippines
                Gender: Male
                Nature: Quiet
                Posts: 1,453
                Quote:
                Originally Posted by Lolman112 View Post
                Hey guys,
                Just 2 questions:
                1) How to add new pokemon to firered without deleting old?
                2) Is it possible to make 5 starters instead of 3.
                First question:
                I think you can't since you need extra space, that's what I know.
                Only way to add new sprites is by replacing them.

                Second question:
                Starters in FireRed was used with script.
                But the feature in Ruby/Sapphire/Emerald was in a Bag so it's impossible to add 2 more.
                Unless you don't use that script and make a new one. But I think you can add through I don't know, ASM?
                __________________


                  #27360    
                Old November 9th, 2013 (2:14 AM).
                Neti's Avatar
                Neti Neti is offline
                Follow @PokeNeti on Twitter
                   
                  Join Date: Mar 2008
                  Location: Cologne, Germany
                  Age: 25
                  Gender: Male
                  Nature: Relaxed
                  Posts: 1,515
                  Quote:
                  Originally Posted by Neti View Post
                  I have another question about region maps. I managed to insert it and I am able to recolor it properly.
                  There's just one little thing that's bothering me:
                  When I open the freshly inserted region map, theres a blue rectangle at the bottom right where there should actually be tiles. also, just right of that there's the 2 normal grey border tile, which I actually inserted with a wrong color (compare the rest of the border at the screenshot) and didn't change yet.

                  Why is that happening and how can I fix it?
                  Here's the screenshot, don't worry about the colors they're gonna be changed. And the blurryness was added by me cause the map is still secret at the moment.
                  I've got more info on my problem: its exactly 8 tiles that are wrong. 8 is always a number that gets my attention for a good reason... anybody got an idea?
                  __________________
                    #27361    
                  Old November 9th, 2013 (6:14 AM).
                  karatekid552's Avatar
                  karatekid552 karatekid552 is offline
                  What happens if I push it?....
                     
                    Join Date: Nov 2012
                    Location: Do you really want to know? Really?
                    Gender: Male
                    Nature: Bold
                    Posts: 1,766
                    Quote:
                    Originally Posted by awipe1 View Post
                    I am using JPANs hack applier for my ROM and for setting a new healing place, I use this script


                    setvar 0x405A 0x405
                    setvar 0x405B 0x7
                    setvar 0x405C 0x4


                    However, now I need to make a healing place that isn't a POKeMON center. Cause right now when I set my healing place to anything, it will show the pokeballs and nurse joy will say her thing, anyway I can change it so when I respawn no one says anything? Please let me know! Thanks!
                    Quote:
                    Originally Posted by gogojjtech View Post
                    Nope no way. It will go and read the location, but the script will happen. So you will need a Joy and a PC tv there somewhere to pull it off
                    Quote:
                    Originally Posted by awipe1 View Post
                    There isn't even some type of ASM thingy I can add (NOTE: I know nothing about ASM but i'm assuming with ASM, I would be able to add something along those lines)

                    If anyone knows how to add something like that via ASM please PM me!
                    No. gogo, this is one of the times where you are wrong. Tell me, what happens when you go to your hometown, talk to your mom, then lose? You go back to her, and there isn't a pokeball animation. Don't you think this part was kind of important? Why would JPAN make a hack like this, but not include a way to not have to have it be a pokemon center?

                    Awipe1: Look at the documentation for sethealingplace in JPAN's hacked instruction manual.doc, which came with the engine. It explains how to do this.
                    __________________

                    Paired with Simba
                      #27362    
                    Old November 9th, 2013 (6:30 AM).
                    Sniper's Avatar
                    Sniper Sniper is offline
                    ふゆかい
                       
                      Join Date: Nov 2013
                      Location: Philippines
                      Gender: Male
                      Nature: Quiet
                      Posts: 1,453
                      Hi, I have a question.
                      Is there a way to implement a B/W or D/P/Pt Ability such as snow warning or light metal
                      to a GBA Pokemon game?
                      __________________


                        #27363    
                      Old November 9th, 2013 (9:00 AM).
                      surfer treecko surfer treecko is offline
                      help, how do I...?
                         
                        Join Date: Aug 2012
                        Posts: 21
                        I am trying to convert the following images into 16-bit palletted so I can insert them into an Emerald ROM with Overworld editor.

                        Spoiler:


                        Usually for this I use Mode... Index Colour with photoshop, and then save the images as a 16 bit bmp, however whenever I try that with these images I don't get the option to do so.

                        Spoiler:


                        Do you know any alternate methods I could use to convert them? Alternatively, do you know why these images can't be converted? Please try to give detailed step-by-step instructions rather than just saying something like "use GIMP", I'm not particularly well versed with this stuff.
                          #27364    
                        Old November 9th, 2013 (9:33 AM). Edited November 9th, 2013 by GoGoJJTech.
                        GoGoJJTech's Avatar
                        GoGoJJTech GoGoJJTech is offline
                        (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
                        • Gold Tier
                         
                        Join Date: Nov 2012
                        Location: Earth
                        Age: 18
                        Gender: Female
                        Nature: Jolly
                        Posts: 2,477
                        Quote:
                        Originally Posted by surfer treecko View Post
                        I am trying to convert the following images into 16-bit palletted so I can insert them into an Emerald ROM with Overworld editor.

                        Spoiler:


                        Usually for this I use Mode... Index Colour with photoshop, and then save the images as a 16 bit bmp, however whenever I try that with these images I don't get the option to do so.

                        Spoiler:


                        Do you know any alternate methods I could use to convert them? Alternatively, do you know why these images can't be converted? Please try to give detailed step-by-step instructions rather than just saying something like "use GIMP", I'm not particularly well versed with this stuff.
                        Because they're already 16 colors, so you can' make them 16 colors again.

                        Quote:
                        Originally Posted by Sagittarius View Post
                        Hi, I have a question.
                        Is there a way to implement a B/W or D/P/Pt Ability such as snow warning or light metal
                        to a GBA Pokemon game?
                        Abilities are ASM routines, just they're not stored in a table so it's on you how you do it.
                        __________________
                        I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
                        The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
                        Romhack.me Profile - Pokecommunity Profile - Youtube Channel

                        Support me at my site!
                        Pokémon Platinum Red and Blue
                          #27365    
                        Old November 9th, 2013 (11:08 AM).
                        surfer treecko surfer treecko is offline
                        help, how do I...?
                           
                          Join Date: Aug 2012
                          Posts: 21
                          Quote:
                          Originally Posted by gogojjtech View Post
                          Because they're already 16 colors, so you can' make them 16 colors again.
                          That's not the problem, increasing or decreasing the number of different colours in the image doesn't do anything. They need to be in a specific type of file format or something for me to insert them into Overworld editor.

                          It's entirely possible I'm going about this the wrong way... What's the usual method people use to convert images into formats that Overworld Editor etc. will accept with photoshop?
                            #27366    
                          Old November 9th, 2013 (12:19 PM).
                          DoesntKnowHowToPlay's Avatar
                          DoesntKnowHowToPlay DoesntKnowHowToPlay is offline
                          Tiny Umbrella with Lots and Lots of Good
                             
                            Join Date: Jan 2012
                            Posts: 258
                            Quote:
                            Originally Posted by surfer treecko View Post
                            That's not the problem, increasing or decreasing the number of different colours in the image doesn't do anything. They need to be in a specific type of file format or something for me to insert them into Overworld editor.

                            It's entirely possible I'm going about this the wrong way... What's the usual method people use to convert images into formats that Overworld Editor etc. will accept with photoshop?
                            I use GIMP instead of Photoshop, so I couldn't tell you how to get them indexed properly there, but I took a look at the first of the ones you provided and it appears to be indexed with 256 colors, most of them being unused, rather than 16 colors. See if Photoshop has a way to fiddle with the Colormap, and reduce it to 16 colors.

                            If it helps, you want it to be something like this sprite's colormap:
                            __________________

                            Yet Another Fire Red Hack

                            Physical/Special Split
                              #27367    
                            Old November 9th, 2013 (1:11 PM).
                            surfer treecko surfer treecko is offline
                            help, how do I...?
                               
                              Join Date: Aug 2012
                              Posts: 21
                              Quote:
                              Originally Posted by DoesntKnowHowToPlay View Post
                              I use GIMP instead of Photoshop, so I couldn't tell you how to get them indexed properly there, but I took a look at the first of the ones you provided and it appears to be indexed with 256 colors, most of them being unused, rather than 16 colors. See if Photoshop has a way to fiddle with the Colormap, and reduce it to 16 colors.

                              If it helps, you want it to be something like this sprite's colormap:
                              hi doesnt

                              Photoshop can change the colourmap just fine (it's what I'm doing in the left hand side of the screenshot, and afterwards when I check the colour table it shows only 15 colours), what it can't seem to do is save things in 16-bit. I didn't index the colours on the sprites I uploaded because I thought the image sharing websites would mess with them.

                              It would probably just be easier if I used GIMP. ...how do I do that?
                                #27368    
                              Old November 9th, 2013 (1:30 PM).
                              DoesntKnowHowToPlay's Avatar
                              DoesntKnowHowToPlay DoesntKnowHowToPlay is offline
                              Tiny Umbrella with Lots and Lots of Good
                                 
                                Join Date: Jan 2012
                                Posts: 258
                                In GIMP, index it by via Image -> Mode -> Indexed, with Generate Optimum Palette selected, then go to Colors -> Map -> Rearrange Colormap to verify that it's no more than 16 colors and put the background as the first color. Since you're reducing several sprites, it'd probably be a good idea to leave then entire palette in the image while you do this, to make sure that every color you want in the palette is there even if that particular frame doesn't use it. (Alternatively, put every frame in one image, index that, then copy it and crop it repeatedly).
                                __________________

                                Yet Another Fire Red Hack

                                Physical/Special Split
                                  #27369    
                                Old November 9th, 2013 (2:04 PM).
                                surfer treecko surfer treecko is offline
                                help, how do I...?
                                   
                                  Join Date: Aug 2012
                                  Posts: 21
                                  Spoiler:



                                  I've tried that, and it still doesn't work (it gives me Runtime Error 481"). The images did however seem to work when I tested them with Advanced Sprite Editor, so maybe it's Overworld Editor that's the problem?
                                    #27370    
                                  Old November 9th, 2013 (2:19 PM).
                                  ep!c ep!c is offline
                                  Banned
                                     
                                    Join Date: Mar 2013
                                    Gender: Male
                                    Posts: 124
                                    Use NamelessSpriteEditor in order to insert Overworlds bug-free.
                                      #27371    
                                    Old November 9th, 2013 (2:39 PM).
                                    Superjub's Avatar
                                    Superjub Superjub is offline
                                    Pokémon Aureolin
                                    • Crystal Tier
                                     
                                    Join Date: Sep 2007
                                    Location: Hoenn
                                    Age: 22
                                    Gender: Male
                                    Nature: Timid
                                    Posts: 2,286
                                    Quote:
                                    Originally Posted by Retribution View Post
                                    Well, here are some screenshots that might help. I'm still having a bit of trouble seeing where I'm going wrong.

                                    http://imgur.com/a/mTk9l

                                    Also, my offsets:

                                    New OW Table Offset - 900000 (screenshot 1)
                                    New OW Offset - 910000 (screenshot 2)
                                    Frame Data Pointer Offset - 920000 (screenshot 3)
                                    Frame Data Offset - 930000 (screenshot 4)
                                    Uh, I'm still having some trouble with this. :s

                                    Some more screenshots to highlight the problem:
                                    Spoiler:


                                    * When I interact with the sprite from below (frame 0), the bottom majority of the sprite is invisible.
                                    * When I interact with the sprite from above (frame 1), the sprite appears on top of the player and the top is cut off instead.

                                    The only thing I can think of is it's a problem to do with Free Space, more-so with the latter off-sets? Having said that,despite the ROM not being initially un-used (I did a good bit of scripting etc.), I don't think I got to the 900000s. Idk. :s

                                    I've tried some things so far but nothing seems to have solved it (changing some of the bytes which i felt might be inaccurate. You can see this above or by clicking here.

                                    Thank you. Sorry it's not the typical problems but it's been driving me a bit insane. xD
                                    __________________
                                      #27372    
                                    Old November 9th, 2013 (3:26 PM).
                                    ep!c ep!c is offline
                                    Banned
                                       
                                      Join Date: Mar 2013
                                      Gender: Male
                                      Posts: 124
                                      Well, on the first view it looks like a Tile-error.
                                      Try to set that block to "Hiro hides block" or how it is called in english (0x20 byte)
                                        #27373    
                                      Old November 9th, 2013 (3:29 PM).
                                      Superjub's Avatar
                                      Superjub Superjub is offline
                                      Pokémon Aureolin
                                      • Crystal Tier
                                       
                                      Join Date: Sep 2007
                                      Location: Hoenn
                                      Age: 22
                                      Gender: Male
                                      Nature: Timid
                                      Posts: 2,286
                                      Quote:
                                      Originally Posted by ep!c View Post
                                      Well, on the first view it looks like a Tile-error.
                                      Try to set that block to "Hiro hides block" or how it is called in english (0x20 byte)
                                      I don't think it;s a tile error since I can put one of the original sprites there and it works correctly. :s I think something's gone wrong when I added new sprites but I can't seem to figure out where I went wrong. xD
                                      __________________
                                        #27374    
                                      Old November 10th, 2013 (12:04 AM).
                                      Aethestode's Avatar
                                      Aethestode Aethestode is offline
                                      Hacker
                                         
                                        Join Date: Jan 2008
                                        Location: Australia
                                        Gender: Male
                                        Nature: Serious
                                        Posts: 1,674
                                        For the DNS Program (put day, night, etc) into the game. Is it possible to control the day or night system with a script? For example, for one event, I want it to be night time, so is there a way to control the time?
                                        __________________

                                        Name: Sinep
                                        Adopt one yourself! @Pokémon Orphanage
                                          #27375    
                                        Old November 10th, 2013 (12:08 AM).
                                        Sniper's Avatar
                                        Sniper Sniper is offline
                                        ふゆかい
                                           
                                          Join Date: Nov 2013
                                          Location: Philippines
                                          Gender: Male
                                          Nature: Quiet
                                          Posts: 1,453
                                          Quote:
                                          Originally Posted by rockmanmegaman View Post
                                          For the DNS Program (put day, night, etc) into the game. Is it possible to control the day or night system with a script? For example, for one event, I want it to be night time, so is there a way to control the time?
                                          Yes, I think you should take the tutorial "based time events" on the tut section.
                                          But I'm not that sure, you can ask gogojtech himself to answer your questions.
                                          __________________


                                          Closed Thread

                                          Quick Reply

                                          Join the conversation!

                                          Create an account to post a reply in this thread, participate in other discussions, and more!

                                          Create a PokéCommunity Account

                                          Sponsored Links
                                          Thread Tools

                                          Posting Rules
                                          You may not post new threads
                                          You may not post replies
                                          You may not post attachments
                                          You may not edit your posts

                                          BB code is On
                                          Smilies are On
                                          [IMG] code is On
                                          HTML code is Off

                                          Forum Jump


                                          All times are GMT -8. The time now is 7:27 AM.