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  #27401    
Old November 11th, 2013 (4:16 AM).
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Research the palette in Visual Boy Advance and change it via APE.

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  #27402    
Old November 11th, 2013 (4:25 AM).
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What happens if I push it?....
 
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Quote:
Originally Posted by awipe1 View Post
I am using JPANs hack applier for my ROM and for setting a new healing place, I use this script


setvar 0x405A 0x405
setvar 0x405B 0x7
setvar 0x405C 0x4


However, now I need to make a healing place that isn't a POKeMON center. Cause right now when I set my healing place to anything, it will show the pokeballs and nurse joy will say her thing, anyway I can change it so when I respawn no one says anything? Please let me know! Thanks!
Quote:
Originally Posted by gogojjtech View Post
Nope sorry man. Type one of your own genius XD



Nope no way. It will go and read the location, but the script will happen. So you will need a Joy and a PC tv there somewhere to pull it off
I answered this.......... Go read JPAN's documentation. It explains this.
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  #27403    
Old November 11th, 2013 (7:49 AM).
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how do you make it that a sprite follows where you walk for a short amount of time?
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  #27404    
Old November 11th, 2013 (8:14 AM).
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Quote:
Originally Posted by Rezordaxx View Post
how do you make it that a sprite follows where you walk for a short amount of time?
Use ASM to make sprites follow each other. Other than that use applymovement in an event, but the player can't control the other.
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  #27405    
Old November 11th, 2013 (8:31 AM).
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Quote:
Originally Posted by gogojjtech View Post
Use ASM to make sprites follow each other. Other than that use applymovement in an event, but the player can't control the other.
how to do that in asm is there tutorial can you explain it to me? 'use ASM' isnt going to help me any further.
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  #27406    
Old November 11th, 2013 (9:03 AM).
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Hey guys I have been playing Pokemon hacks lately on VBA-M, but I have been wanting to play the hacks on my Android. Does anyone know a good emulator for an Android that also has filters such as HQx or SuperEagle?
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  #27407    
Old November 11th, 2013 (9:06 AM).
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Quote:
Originally Posted by XandYPeekaMon View Post
Hey guys I have been playing Pokemon hacks lately on VBA-M, but I have been wanting to play the hacks on my Android. Does anyone know a good emulator for an Android that also has filters such as HQx or SuperEagle?
Me-boy is a good one dont know about the filters..
but you should try me-boy
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  #27408    
Old November 11th, 2013 (9:27 AM).
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Rezordaxxx...
Just take one ASM tutorial to learn the simple commands of thumb.

ldr/ldrh/ldrb, str/strh/strb, push, pop, mov, mul, add, sub, .. and take
GBAtek for BIOS functions (swi 0b for example, useful for writing)
Be creative with this knowledge and eventually research some stuff and ure done.

I dont know why people always try to request ASM-codes.. its too creative to
give one single direction.
  #27409    
Old November 11th, 2013 (9:48 AM).
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Quote:
Originally Posted by ep!c View Post
Rezordaxxx...
Just take one ASM tutorial to learn the simple commands of thumb.

ldr/ldrh/ldrb, str/strh/strb, push, pop, mov, mul, add, sub, .. and take
GBAtek for BIOS functions (swi 0b for example, useful for writing)
Be creative with this knowledge and eventually research some stuff and ure done.

I dont know why people always try to request ASM-codes.. its too creative to
give one single direction.
i dont request a code i am asking how to make a code a good asm tutorial with commands explained
i know the basics but dont know the commands and i dont know how to insert the codes
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  #27410    
Old November 11th, 2013 (2:15 PM).
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Quote:
Originally Posted by Rezordaxx View Post
i dont request a code i am asking how to make a code a good asm tutorial with commands explained
i know the basics but dont know the commands and i dont know how to insert the codes
Read this: http://www.pokemonhackersonline.com/showthread.php?t=14109

Then, at the bottom, are the links to every ASM tutorial I have ever used.
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  #27411    
Old November 12th, 2013 (3:23 AM).
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Hi, when I try to implement day & night system or change the title screen and
when I try to start the game, it loads but when I start the actual thing, OAK's introduction doesn't load and it hangs. Oak's bgcolor is edited. Does that has
something to do with it? Also I have JPAN's patch.
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  #27412    
Old November 12th, 2013 (4:09 AM).
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Maybe you just insert the titlescreen wrongly?
I would also recommend you searching for freespace in your ROM, before you enter offsets into the DNS tool or unlz gba.
  #27413    
Old November 12th, 2013 (4:31 AM).
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Quote:
Originally Posted by ep!c View Post
Maybe you just insert the titlescreen wrongly?
I would also recommend you searching for freespace in your ROM, before you enter offsets into the DNS tool or unlz gba.
I always do. Most of the things I do, that free space is required for search.
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  #27414    
Old November 12th, 2013 (8:13 AM).
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Quote:
Originally Posted by Sagittarius View Post
I always do. Most of the things I do, that free space is required for search.
I think you inserted the titlescreen wrong I always used the fuzzyketchuptuts way but he got a ban on youtube so i cant send you the link
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  #27415    
Old November 12th, 2013 (4:57 PM).
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Hi, I am having problem with the exit door arrow thingy. As you can see from this picture, it glitches. I've checked the arrow sprites, and there's no problem with it.

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  #27416    
Old November 12th, 2013 (5:05 PM).
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Quote:
Originally Posted by rockmanmegaman View Post
Hi, I am having problem with the exit door arrow thingy. As you can see from this picture, it glitches. I've checked the arrow sprites, and there's no problem with it.

Maybe because you are in a script?
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  #27417    
Old November 12th, 2013 (5:39 PM).
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Hello guys~
Can someone direct me to a "decapitolization patch" for Fire Red? I keep finding complete ROM bases for it, but no actual patches that I can apply to my already-edited ROM.
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  #27418    
Old November 12th, 2013 (5:48 PM).
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Quote:
Originally Posted by gogojjtech View Post
Maybe because you are in a script?
But I'm not in a script. What do you mean by the way?
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  #27419    
Old November 12th, 2013 (5:49 PM). Edited November 12th, 2013 by GoGoJJTech.
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Quote:
Originally Posted by rockmanmegaman View Post
But I'm not in a script. What do you mean by the way?
I mean why do you have the ! above your head? Are you in an event or script tile or something?

Quote:
Originally Posted by CrystalStatic View Post
Hello guys~
Can someone direct me to a "decapitolization patch" for Fire Red? I keep finding complete ROM bases for it, but no actual patches that I can apply to my already-edited ROM.
There are a bunch in the ROM hacking resources thread
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  #27420    
Old November 12th, 2013 (5:58 PM).
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Quote:
Originally Posted by gogojjtech View Post
I mean why do you have the ! above your head? Are you in an event or script tile or something?
Well after that event, it's still like that. Nothing changed.
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  #27421    
Old November 12th, 2013 (5:59 PM).
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Quote:
Originally Posted by rockmanmegaman View Post
Well after that event, it's still like that. Nothing changed.
Maybe it's because you didn't repoint it or you misaligned it in the pic
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  #27422    
Old November 12th, 2013 (6:05 PM).
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Quote:
Originally Posted by gogojjtech View Post
Maybe it's because you didn't repoint it or you misaligned it in the pic
But that's the thing, the normal arrow comes up, but then it flashes to the buggy one, then back to the normal one. If I didn't repoint it, wouldn't the whole thing be buggy?
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  #27423    
Old November 12th, 2013 (6:07 PM).
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Quote:
Originally Posted by rockmanmegaman View Post
But that's the thing, the normal arrow comes up, but then it flashes to the buggy one, then back to the normal one. If I didn't repoint it, wouldn't the whole thing be buggy?
Same happens with overworlds, sometimes only the top 16 x 16 is shown. The last half is still there, but bugged. Not repointing is bad people
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  #27424    
Old November 12th, 2013 (6:25 PM).
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Quote:
Originally Posted by gogojjtech View Post
Same happens with overworlds, sometimes only the top 16 x 16 is shown. The last half is still there, but bugged. Not repointing is bad people
Okay, well, I find out the problem. I was using Jpan hack, and used the sprite change for the hero, and apparently that was what caused the arrow to be buggy.
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  #27425    
Old November 12th, 2013 (6:30 PM).
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Quote:
Originally Posted by rockmanmegaman View Post
Okay, well, I find out the problem. I was using Jpan hack, and used the sprite change for the hero, and apparently that was what caused the arrow to be buggy.
Oh pfft lol

Now I have a question (not so simple, not exactly expecting a quick answer).
As you may or may not know or care, I'm in dev of 493 on Fire Red.
I have everything under control as of now except for pokedex loading new pokemon, and cries. Now, I'm focusing on cries. I know that pokemon over 0xfb (251 celebi) Have another order in which they read cries which is why Kecleon's cry is after celebi's in the cry table. Now, I repointed the cry conversion table at 0x82539D4. Since the routine strictly reads cries over 0xfb, I didn't bother putting in numbers under it. However, the cries refuse to read correctly, and most share Turtwig's cry or just play a cry backwards (which is known why). Anyone know anything on this cry conversion thing?
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