[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) Page 1102

Started by Prof. 9 January 31st, 2007 7:25 AM
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Sniper

ふゆかい

Male
Philippines
Seen August 9th, 2016
Posted June 5th, 2016
1,412 posts
9.5 Years
Hi. Can someone tell me how to fix my problem;
When I save my map and inserted it on other maps, I can't run or use bike.
I tried change it to route/city/caves but I still can't. The game knows that
the map is in a inside house. I tried changing the codes to run indoors, but
regardless because I can't use bike. How do I fix this? That's right.

We had the same problem.
How come I can't ride bike in maps that was inserted? Even when I set the Type in Advance Map as "Route"?


Male
Seen January 16th, 2014
Posted January 10th, 2014
8 posts
9.5 Years
How do I insert or edit a sprite? I know this question was probably already asked but I could not find how to get to the answered questions blog. I'm sorry if this is spamming you and I understand if you don't want to answer and delete this comment :)
SAM:
3DS Friend Code: 1607-2939-6549
Pokemon Black 2: 0949 5516 7181

Sniper

ふゆかい

Male
Philippines
Seen August 9th, 2016
Posted June 5th, 2016
1,412 posts
9.5 Years
How do I insert or edit a sprite? I know this question was probably already asked but I could not find how to get to the answered questions blog. I'm sorry if this is spamming you and I understand if you don't want to answer and delete this comment :)
Insert sprite using the programs like NSE/UNZL-GBA/Pokepic or any sprite editor for roms.
Editing the sprite using image editors like Paint or Photoshop. There are different kind
of sprites like OW's for the small npc's. Sprites for Pokemon is battle, trainers, etc..
As for my question above. Please answer it :(


karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
1,771 posts
10.5 Years
Just bumping my question.
There is a byte in the raw map data (not shown in the basic header in A-map, only the advanced) that controls this. There is a quick tutorial around here somewhere for it.

Paired with Simba

Sniper

ふゆかい

Male
Philippines
Seen August 9th, 2016
Posted June 5th, 2016
1,412 posts
9.5 Years
Hi, I wanna know how did this happen?


On the first screeny, I thought only one picture can be show at a time?
Is that because of ASM to make it possible? I've asked before but I think
the answer I got is only one picture can be shown on a pokepic command.


Le pug

Creator of Pokémon: Discovery / Fat Kid

Age 30
Male
Le bed
Seen December 28th, 2022
Posted February 18th, 2021
870 posts
9.7 Years
Hi, I wanna know how did this happen?


On the first screeny, I thought only one picture can be show at a time?
Is that because of ASM to make it possible? I've asked before but I think
the answer I got is only one picture can be shown on a pokepic command.
Can't you just do the showpokepic command and just have it at the left coordinates then do another showpokepic command right after for the other coordinates and then a hidepokepic (or x2) would close both?
Retired. Thank you guys for a wonderful five years.

FrozenInfernoZX

What is out there?

Male
United States
Seen February 27th, 2019
Posted February 25th, 2019
756 posts
10.9 Years
Does anybody know why when trying to insert an indexed trainer sprite into NSE 2.0, pressing save does nothing?

Current Live Update: Build 3.0 RC 2.73 No more Flag Errors!
Always periodically make backup saves!

Orifiel

Priestess

Female
Tokyo, Japan
Seen May 3rd, 2015
Posted May 5th, 2014
413 posts
9.7 Years
Can't you just do the showpokepic command and just have it at the left coordinates then do another showpokepic command right after for the other coordinates and then a hidepokepic (or x2) would close both?
No, that is not possible.

Hi, I wanna know how did this happen?


On the first screeny, I thought only one picture can be show at a time?
Is that because of ASM to make it possible? I've asked before but I think
the answer I got is only one picture can be shown on a pokepic command.
Requires ASM to do so.
~ Pair | Character | Previously L96 ~

thiaguinhohp

Hacking newbie

Male
Brasil
Seen August 7th, 2022
Posted November 10th, 2020
49 posts
9.4 Years
Hello! I'm kinda new here. I made a topic in this section but a mod didn't accepted it :/



Anyways here's what I was asking in the topic:

Why there is so many FireRed hacking tutorials in the tutorial section and none for Emerald hacks? I wish to make a Emerald hack because it have the Battle Frontier and I plan keeping it on my hack and only move it to another place in the map.


Also I wanna know if it's possible to import musics from another pokemon games to Emerald. Like the rival battle music on BW2.

Also I wanna know if it's possible to import musics from non pokemon games like Megaman Battle Network 3 which is for GBA.


Sorry if it's a lot of questions. I'm new at haxing. Thanks in advance! :)
One of my dreams is to make my first Emerald hack rom! I will do it! ;)

Sniper

ふゆかい

Male
Philippines
Seen August 9th, 2016
Posted June 5th, 2016
1,412 posts
9.5 Years
Hello! I'm kinda new here. I made a topic in this section but a mod didn't accepted it :/



Anyways here's what I was asking in the topic:

Why there is so many FireRed hacking tutorials in the tutorial section and none for Emerald hacks? I wish to make a Emerald hack because it have the Battle Frontier and I plan keeping it on my hack and only move it to another place in the map.


Also I wanna know if it's possible to import musics from another pokemon games to Emerald. Like the rival battle music on BW2.

Also I wanna know if it's possible to import musics from non pokemon games like Megaman Battle Network 3 which is for GBA.


Sorry if it's a lot of questions. I'm new at haxing. Thanks in advance! :)
Because people hack FireRed more often. And the knowledge to FireRed have more than.
Emerald have some few tutorials there too. Some still applies. Anyways, it is possible to
import music from different games. You should take the mega huge sappy tut. On the tutorials sec


thiaguinhohp

Hacking newbie

Male
Brasil
Seen August 7th, 2022
Posted November 10th, 2020
49 posts
9.4 Years
Thanks very much Saturnus! :)

I got another question: it's possible to create a Mega evolution feature in a Emerald hack? Thanks in advance :)



In pokemon victory fire dark worker is not appearing in bronze town, do i need to update my game or?
Ah Victory Fire... It's my fav hack. Here's the location of the Dark worker:


The first location is on Redwood city behind the flower shop.
The second one is on the Route which is next to Tyron Tower. He's on a dead end in the florest there.
The third one is on a little beach under the the beach next to the magic fountain which is near to Redwood city.
The fourth one is at Bronze port. Where the old couple was hanging out.


If you already found the worker in all the locations before Bronze port and it still don't appear, there is something wrong.
One of my dreams is to make my first Emerald hack rom! I will do it! ;)

Sniper

ふゆかい

Male
Philippines
Seen August 9th, 2016
Posted June 5th, 2016
1,412 posts
9.5 Years
Thanks very much Saturnus! :)

I got another question: it's possible to create a Mega evolution feature in a Emerald hack? Thanks in advance :)





Ah Victory Fire... It's my fav hack. Here's the location of the Dark worker:


The first location is on Redwood city behind the flower shop.
The second one is on the Route which is next to Tyron Tower. He's on a dead end in the florest there.
The third one is on a little beach under the the beach next to the magic fountain which is near to Redwood city.
The fourth one is at Bronze port. Where the old couple was hanging out.


If you already found the worker in all the locations before Bronze port and it still don't appear, there is something wrong.
Possible. But still no one knows. Eventually someone will figure it out.
Maybe like ASM or C can do. (Shinyquagsire said it's a language after ASM).


karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
1,771 posts
10.5 Years
Long time lurker here,
I'm doing a firered hack and I want to know if it's possible to make it so that a certain wild pokemon only appears when the cave is dark. That is, if you light up the cave with flash, the pokemon doesn't appear.
This is tough, but with some creativity and JPAN's wild data hack, it can be done.

Paired with Simba

Moosh

Age 26
Male
Olympia
Seen March 7th, 2023
Posted July 24th, 2021
191 posts
9.7 Years
I have two questions an answer to either one or both would be most helpful :) My first question is how do I add a pokemon type to a fire red rom? And my second question is how do I change the party icon? Because I took out some gen 1-3 pokemon and put in some gen 4-6 pokemon but when I test it out the icon when I look at my party is the old pokemon.

karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
1,771 posts
10.5 Years
I have two questions an answer to either one or both would be most helpful :) My first question is how do I add a pokemon type to a fire red rom? And my second question is how do I change the party icon? Because I took out some gen 1-3 pokemon and put in some gen 4-6 pokemon but when I test it out the icon when I look at my party is the old pokemon.
1) There are several tutorials for adding types.

2) Wichu's Advanced Sprite Editors. It is a set of 3 programs. The third is an icon editor. (The import image button is in the file menu. Most people miss that.)


Hi, in FireRed, how do I remove the rocks blocking the way in Victory Road? (The ones that require a button to be pressed with a boulder for them to disappear) I changed all the blocks and removed all the events, but they still show up :S
Most likely a map script things. Check for them in the Header tab in A-Map.

Paired with Simba
Male
Seen December 16th, 2013
Posted December 15th, 2013
2 posts
12.8 Years
This is tough, but with some creativity and JPAN's wild data hack, it can be done.
Hmm, thanks. That's encouraging at least.
Also, one more question. This one may be a bit easier to answer because the game already uses a similar mechanism:

You know that area, Three-Isle Path, where there's this guy digging for nuggets, and when you first get there it's a tiny cave, but after you get the national dex he's tunneled through to a completely new area? How does that work? Could I make it so that if you enter an area after having gotten a certain key item, the area has changed, i.e. a hidden passage has opened up?

karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
1,771 posts
10.5 Years
Hmm, thanks. That's encouraging at least.
Also, one more question. This one may be a bit easier to answer because the game already uses a similar mechanism:

You know that area, Three-Isle Path, where there's this guy digging for nuggets, and when you first get there it's a tiny cave, but after you get the national dex he's tunneled through to a completely new area? How does that work? Could I make it so that if you enter an area after having gotten a certain key item, the area has changed, i.e. a hidden passage has opened up?
Yes, simply use scripting to check flags or keyitems. This would be a map script in the Header tab of A-map.

Paired with Simba
Male
Seen January 25th, 2014
Posted January 1st, 2014
41 posts
10 Years
Hey, I'm having trouble replacing the sprite of the main character (goto 1939) on Pokemon Emerald. I've done a few palette changes, but haven't changed the image altogether, but unLZ.gba won't load it correctly. The first problem is that it always says that the image is too big, so it can't load it. I've tried dropping to 16-bit in IrfanView, but it still said the same thing and if I recall, it made it worse by inserting a 256-bit set of colors with a bunch of random shades of green and purple and black.

But even when I'm able to just insert the palette itself, it still has issues. First off, the green (color of the background) isn't the first color in the palette: black is, which is clearly a problem considering it will take the black away and not the green, right? Nope. It scrambles the order of the colors by making black the background and all the other colors are pointed elsewhere, so you get this weird inverted-looking sprite. I've done the obvious and tried moving around the palettes in IrfanView, but that replaces them instead of just rearranging the order. At least it saves, though, right?

Here's the image I'm trying to put in:


Why isn't this working?