[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) Page 1106

Started by Prof. 9 January 31st, 2007 7:25 AM
  • 1958403 views
  • 27748 replies

Miikari

No problem here.

Female
Seen January 15th, 2014
Posted December 22nd, 2013
4 posts
9.4 Years

Try using this version of XSE.


It works, thank you so much! c:


Also, another question, is there a way to change the name of the person who's speaking in FireRed? o: for example-


"MOM: [...]Right. All boys leave home some day." If I wanted to change her name to DAD or something like that, to make it: "DAD: [...]Right. All boys leave home some day.", Is it possible, and if so, how? Thanks in advance xD


I have a Pokémon hack currently in progress! I promise my siggy will be cooler when it's finished :3c
Hacks I support:
Spoiler:
Every hack known to man, Pokémon, and Saturn-kind.
Seen August 6th, 2022
Posted May 30th, 2017
276 posts
9.8 Years
It works, thank you so much! c:


Also, another question, is there a way to change the name of the person who's speaking in FireRed? o: for example-


"MOM: [...]Right. All boys leave home some day." If I wanted to change her name to DAD or something like that, to make it: "DAD: [...]Right. All boys leave home some day.", Is it possible, and if so, how? Thanks in advance xD

that's just in the text itself for your example. Just change "MOM" to a different name and there ya go. :)
Also a tip in case you haven't read this yet, [player] puts in the players name and [rival] does the rival's name. And by the way(yeah I'm helping too much lol), there's some really helpful XSE tutorials in the tutorials section if you need more scripting help. :)

I have an odd question.

I started advance map and tried to load a ROM and I couldn't find it, so I typed it out and tried to open it. It didn't work.

Did I do something wrong? Do I need something else? Please help!


If you're typing the name in to find it:
- Make sure all the text is correctly capitalized and spaced.
- Make sure the C:\ (or whatever drive you've got the file in, EX: "D:\", "E:\", etc.) is included.
Example:
C:\Users\(insert name here)\Documents\Pokémon FireRed.gba


Or just put the rom close to the program so it isn't hard to find.


I hope this helped. :)

Satoshi Ookami

Memento Mori

Age 30
Male
Abyss of Time, Great Seal
Seen August 5th, 2018
Posted July 3rd, 2018
14,253 posts
14.8 Years
that's just in the text itself for your example. Just change "MOM" to a different name and there ya go. :)
Also a tip in case you haven't read this yet, [player] puts in the players name and [rival] does the rival's name. And by the way(yeah I'm helping too much lol), there's some really helpful XSE tutorials in the tutorials section if you need more scripting help. :)
Just to add to this.
If you are changing name from shorter to longer (not this case, but you may need it in future), always use Text Adjuster so the text does not go out of box.
ROM hacking FAQ - Read before asking how to play a hack.

Anime List | PSN Trophy List
Seen December 23rd, 2013
Posted December 23rd, 2013
1 posts
9.4 Years
Hey guys,
I'm just new in this hacking business and I'd like to know if there is already a hack in which you start AFTER this whole introduction scenes and getting your Pokemons and blah blah because I am really annoyed by this long intro before I can try out the hacks I inserted.
Sorry for any mistakes in my writing, Englisch is not my mother tongue..
Male
Seen January 30th, 2016
Posted November 25th, 2015
107 posts
10.3 Years
I ran into a similar problem, but I created a new one when fixing it. So, I had one map with tilesets 0 and 1 going into a new map, tilesets 0 and 63. Tilesets 1 and 63 are actually very similar - enough that I simply remade a map so both used sets 0 and 1. (I may actually go back and remake them to both use 0 and 63, but that probably won't matter, right?) But now I've got a lot of glitched tiles showing up. Worse than before the fix, actually, and they're a permanent feature, rather than appearing only when I walk from one map to the other. What's going on? I've got a similar thing going on in my Mount Moon analog, but (1) to a lesser extent, (2) only inserting a few random water tiles, and (3) only applying to the middle floor. These glitched maps look fine in AdvanceMap, and I recently switched to using 1.92.
So, I still didn't get an answer to this question. But I've already got another one. One of my warps is kinda glitchy. I can enter the PokeMart in what used to be Pewter City just fine (now leading to the Vermillion City PokeMart). But when I exit, I end up 2 down and 3 to the left of the warp. I double checked my warp placement, and the warp is in the right place. Why would this be happening?
Friend code 2896-0480-0978. I don't know what type my friend safari is yet. Vivillon collector, Polar Pattern native. I stand no chance of ever getting a Poke Ball pattern. I see one on GTS asking for a Mew. I'd do that trade in an instant if I had one. If I had any event Pokémon, Genesect is the only one I wouldn't trade in a heartbeat for Poke Ball pattern. And even then, I might.
Female
USA
Seen March 25th, 2016
Posted November 17th, 2015
240 posts
10.5 Years
So I know there is a way to extend the regional dex in Fire Red beyond 150 pokemon, but I can't find how to do it...anyone know? My searches have been dead-ends...
IGN: Anna/Noossab Blue
3DS FC: 3196 3609 8450

Thanks to SilverGrey for the awesome banner! Click to see!
Current as of 1/31/14: I updated again!

Moosh

Age 26
Male
Olympia
Seen March 7th, 2023
Posted July 24th, 2021
191 posts
9.7 Years
I want to script the starter event (like where you choose your starter) but I want it to be in the hero/ines house like in black and white where when you walk downstairs they are on the table how would I do this also I want the rival to "steal" one you don't choose while you are out of the house at the professors lab almost like in G/S/C
Seen August 6th, 2022
Posted May 30th, 2017
276 posts
9.8 Years
I want to script the starter event (like where you choose your starter) but I want it to be in the hero/ines house like in black and white where when you walk downstairs they are on the table how would I do this also I want the rival to "steal" one you don't choose while you are out of the house at the professors lab almost like in G/S/C


I'd recommend doing something like this:
- Have a script event or level script set so that the player is prompted to choose a starter, possibly with some dialogue beforehand. This could be easy or hard, I'm not sure since I don't quite understand level scripts yet.
- Use signpost events or script events(whichever works better) on each pokeball (if that's the way you're doing it). For each, set it so that it uses the showpokepic/hidepokepic commands and the cry command. Or, if possible, set one script on all three pokeballs that checks which one you interacted with and chooses the appropriate reaction.
- Make sure to include the yes/no options where necessary.
- Maybe use some sound fx and the playsong command for good measure too. lol


It might be better to use a level script on that. I'd give more detail on how to do that but like I said I don't know a lot about level scripts. :) I hope this helped you.

Another question from me. Where can I find a good programming tutorial for something like VB or C#?

ShyRayq

Unprofessional Unprofessional

Male
Seen 4 Days Ago
Posted March 2nd, 2023
1,855 posts
15.7 Years
So I know there is a way to extend the regional dex in Fire Red beyond 150 pokemon, but I can't find how to do it...anyone know? My searches have been dead-ends...
The limiters are split into 2 types: The number of pokemon & The number of pokemon -1
Number of pokemon = 0x106B8C, 0x106828, 0x10352C (Should originally be 0x97)
Number of pokemon - 1 = 0x1035F6, 0x104BF2 (Should originally be 0x096)

Maximum is 255 pokemon.

I'm not sure if this is the right place (I'm new)
Is there a way to add more than 8 gym leaders? and if so how?
Just make a gym, add some trainers and a big boss at the end?
But you can only give out 8 badges, there are only 8 badge sprites and only 8 spaces for 8 badges in the trainer card.
Just copy a gym leader script but remove the "setflag 0x821" or something at the end.
You basically create a gym leader that doesn't give badges, just "pretend" to give them.

For more badges and all that > ASM and sprite editing
3DS Friend Code: 5069-3944-3902
IGN: Peter; (X, Y, OR, AS, S, M, US, UM)
Friend Safari: (Fighting) Throh, Meditite, Breloom
Living Pokedex Complete: Y, C, R, LG, E, D, Pl, HG, B, B2, X, Y, OR, AS, M, UM, LGP, Sw, LA
Big thanks especially to DestinedJagold, Xerneas_X, Elements1, ~RNC~ and ThePoke Man

PM me if you want to trade, or add my FC.

thiaguinhohp

Hacking newbie

Male
Brasil
Seen August 7th, 2022
Posted November 10th, 2020
49 posts
9.4 Years
Someone here know who created the hacks Victory Fire, Resolute version, Light Platinum and Flora Sky? I wanna know which tools they used to make 'em. Thanks in advance! :)
One of my dreams is to make my first Emerald hack rom! I will do it! ;)

Frosty~

Pancakes are a girl's BFF

Female
Seen January 10th, 2021
Posted July 10th, 2014
42 posts
13.5 Years
Responding to thiaguinhohp, 1158 created both Victory Fire And a Resolute Versions. weslyfg created Light Platinum, and 12345 created Flora Sky.
"The world's changing at lightning speed,
but the faster you move the narrower your vision becomes.
That's why you've got to stop and look around you.
Other wise you'll lose yourself."
- Megaman

My deviantArt

Le pug

Creator of Pokémon: Discovery / Fat Kid

Age 30
Male
Le bed
Seen December 28th, 2022
Posted February 18th, 2021
870 posts
9.7 Years
So I know there is a way to extend the regional dex in Fire Red beyond 150 pokemon, but I can't find how to do it...anyone know? My searches have been dead-ends...
http://www.pokecommunity.com/showthread.php?t=182190

Or use special 0x16F in a script.

Takes two seconds of research to find these things, which I managed on my iPhone. Either way hope this helped ~
Retired. Thank you guys for a wonderful five years.

thiaguinhohp

Hacking newbie

Male
Brasil
Seen August 7th, 2022
Posted November 10th, 2020
49 posts
9.4 Years
Responding to thiaguinhohp, 1158 created both Victory Fire And a Resolute Versions. weslyfg created Light Platinum, and 12345 created Flora Sky.
Thanks very much! :)

I will search for them here and hope they reply to my PM.
One of my dreams is to make my first Emerald hack rom! I will do it! ;)

Eminence

Pokemon Eminence

Male
Australia
Seen September 6th, 2018
Posted March 14th, 2015
19 posts
9.4 Years
I'm working on a rom hack for Ruby and couldn't find any information on how to change your spawn point. By default you spawn in the truck, your mother invites you in the house, etc..
Instead of all that happening I would like the player to spawn in your bedroom.
Help is appreciated!

FrozenInfernoZX

What is out there?

Male
United States
Seen February 27th, 2019
Posted February 25th, 2019
756 posts
10.9 Years
Does anybody know why "Day of Week Events" stopped working?
"Time of Day Events" are still working perfectly.
Using a clock script outputs: Today is (blank) Time is (the actual time)
Using the Memory Viewer, the weekday byte no longer changes.

Current Live Update: Build 3.0 RC 2.73 No more Flag Errors!
Always periodically make backup saves!

Joltix

Don't Steal My Thunder

Male
Seen October 19th, 2016
Posted March 6th, 2014
19 posts
9.9 Years
I'm working on a rom hack for Ruby and couldn't find any information on how to change your spawn point. By default you spawn in the truck, your mother invites you in the house, etc..
Instead of all that happening I would like the player to spawn in your bedroom.
Help is appreciated!
You can use the program Advance IntroEd to change what map you start on. Use advance map to check the bank and map number.
Jolteon The Lightning Pokemon

karatekid552

What happens if I push it?....

Male
Do you really want to know? Really?
Seen January 12th, 2015
Posted December 14th, 2014
1,771 posts
10.5 Years
I'm working on a rom hack for Ruby and couldn't find any information on how to change your spawn point. By default you spawn in the truck, your mother invites you in the house, etc..
Instead of all that happening I would like the player to spawn in your bedroom.
Help is appreciated!
SMCA by HackMew is the best option.

You will also need Truck Remover to remove the animation.

Paired with Simba
Male
Seen November 3rd, 2019
Posted April 4th, 2017
74 posts
11.4 Years
Hello everyone, I confused in a music looping problem... Hope someone can answer me.
I used a 2 track or above .s file to make it loop to start of the music and after I assembly it to my Rom it play to end of the both track and after that these 2 track has loop to diffrent part of the track. Example track 1 loop to the start of the music but track 2 loop to the middle part of the music. Can anyone help me solve this problem? Thanks. This my .s file:
	.include "MPlayDef.s"

	.equ	shinjirareba_koso_grp, voicegroup000
	.equ	shinjirareba_koso_pri, 0
	.equ	shinjirareba_koso_rev, 0
	.equ	shinjirareba_koso_mvl, 80
	.equ	shinjirareba_koso_key, 0
	.equ	shinjirareba_koso_tbs, 1
	.equ	shinjirareba_koso_exg, 0
	.equ	shinjirareba_koso_cmp, 1

	.section .rodata
	.global	shinjirareba_koso
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

shinjirareba_koso_1:
	.byte		VOL   , 127*shinjirareba_koso_mvl/mxv
	.byte	KEYSH , shinjirareba_koso_key+0
@ 000   ----------------------------------------
shinjirareba_koso_1_loop:
	.byte	TEMPO , 105*shinjirareba_koso_tbs/2
	.byte		VOICE , 01
	.byte		N12   , Cn4 , v092
	.byte	W12
	.byte		        Fn4 
	.byte	W12
	.byte		N72   
	.byte	W72
@ 001   ----------------------------------------
	.byte	W36
	.byte		N12   , En4 
	.byte	W03
	.byte	TEMPO , 106*shinjirareba_koso_tbs/2
	.byte	W04
	.byte	TEMPO , 107*shinjirareba_koso_tbs/2
	.byte	W03
	.byte	TEMPO , 108*shinjirareba_koso_tbs/2
	.byte	W02
	.byte		N18   , Fn4 
	.byte	W02
	.byte	TEMPO , 109*shinjirareba_koso_tbs/2
	.byte	W04
	.byte	TEMPO , 110*shinjirareba_koso_tbs/2
	.byte	W03
	.byte	TEMPO , 111*shinjirareba_koso_tbs/2
	.byte	W04
	.byte	TEMPO , 112*shinjirareba_koso_tbs/2
	.byte	W03
	.byte	TEMPO , 113*shinjirareba_koso_tbs/2
	.byte	W02
	.byte		        Gn4 
	.byte	W02
	.byte	TEMPO , 114*shinjirareba_koso_tbs/2
	.byte	W04
	.byte	TEMPO , 115*shinjirareba_koso_tbs/2
	.byte	W12
	.byte		N06   , Fn4 
	.byte	W06
	.byte		        En4 
	.byte	W06
@ 002   ----------------------------------------
	.byte	TEMPO , 105*shinjirareba_koso_tbs/2
	.byte		N96   , Fn4 
	.byte	W96
@ 003   ----------------------------------------
	.byte		N48   , As3 
	.byte		N48   , Dn4 
	.byte	W04
	.byte	TEMPO , 106*shinjirareba_koso_tbs/2
	.byte	W05
	.byte	TEMPO , 107*shinjirareba_koso_tbs/2
	.byte	W04
	.byte	TEMPO , 108*shinjirareba_koso_tbs/2
	.byte	W05
	.byte	TEMPO , 109*shinjirareba_koso_tbs/2
	.byte	W04
	.byte	TEMPO , 110*shinjirareba_koso_tbs/2
	.byte	W05
	.byte	TEMPO , 111*shinjirareba_koso_tbs/2
	.byte	W04
	.byte	TEMPO , 112*shinjirareba_koso_tbs/2
	.byte	W05
	.byte	TEMPO , 113*shinjirareba_koso_tbs/2
	.byte	W12
	.byte		N12   , Gn4 
	.byte	W12
	.byte		        An4 
	.byte	W12
	.byte		        Fn4 
	.byte	W12
	.byte	TEMPO , 105*shinjirareba_koso_tbs/2
	.byte		        Gn4 
	.byte	W12
@ 004   ----------------------------------------
	.byte		N84   , An4 
	.byte	W84
	.byte		N06   , Gn4 
	.byte	W06
	.byte	TEMPO , 65*shinjirareba_koso_tbs/2
	.byte		        An4 
	.byte	W06
@ 005   ----------------------------------------
	.byte	TEMPO , 105*shinjirareba_koso_tbs/2
	.byte		N84   , En4 
	.byte		N84   , Cn5 
	.byte	W84
	.byte	TEMPO , 85*shinjirareba_koso_tbs/2
	.byte		N12   , En4 
	.byte	W12
@ 006   ----------------------------------------
	.byte	TEMPO , 105*shinjirareba_koso_tbs/2
	.byte		N18   , Fn4 
	.byte	W18
	.byte		N78   , Dn4 
	.byte	W78
@ 007   ----------------------------------------
	.byte		N96   , As3 
	.byte	W96
@ 008   ----------------------------------------
	.byte	TEMPO , 120*shinjirareba_koso_tbs/2
	.byte		N12   , Cn3 , v108
	.byte	W12
	.byte		        Fn3 
	.byte	W12
	.byte		N72   
	.byte	W72
@ 009   ----------------------------------------
	.byte	TEMPO , 110*shinjirareba_koso_tbs/2
	.byte		N36   , Cn3 
	.byte	W36
	.byte		N12   , En3 
	.byte	W07
	.byte	TEMPO , 109*shinjirareba_koso_tbs/2
	.byte	W05
	.byte		N18   , Fn3 
	.byte	W02
	.byte	TEMPO , 108*shinjirareba_koso_tbs/2
	.byte	W07
	.byte	TEMPO , 107*shinjirareba_koso_tbs/2
	.byte	W07
	.byte	TEMPO , 106*shinjirareba_koso_tbs/2
	.byte	W02
	.byte		        Gn3 
	.byte	W06
	.byte	TEMPO , 105*shinjirareba_koso_tbs/2
	.byte	W12
	.byte		N06   , Fn3 
	.byte	W06
	.byte		        En3 
	.byte	W06
@ 010   ----------------------------------------
	.byte		N48   , Fn3 
	.byte	W48
	.byte		        Dn3 
	.byte	W48
@ 011   ----------------------------------------
	.byte	W48
	.byte		N18   , Gn3 
	.byte	W18
	.byte		N14   , An3 
	.byte	W14
	.byte		N08   , Fn3 
	.byte	W08
	.byte		        Gn3 
	.byte	W08
@ 012   ----------------------------------------
	.byte	TEMPO , 110*shinjirareba_koso_tbs/2
	.byte		N84   , An3 
	.byte	W84
	.byte		N06   , Gn3 
	.byte	W06
	.byte		        An3 
	.byte	W06
@ 013   ----------------------------------------
	.byte		N84   , En3 
	.byte		N84   , Cn4 
	.byte	W19
	.byte	TEMPO , 109*shinjirareba_koso_tbs/2
	.byte	W19
	.byte	TEMPO , 108*shinjirareba_koso_tbs/2
	.byte	W19
	.byte	TEMPO , 107*shinjirareba_koso_tbs/2
	.byte	W19
	.byte	TEMPO , 106*shinjirareba_koso_tbs/2
	.byte	W08
	.byte		N06   , En3 
	.byte	W06
	.byte		        Fn3 
	.byte	W06
@ 014   ----------------------------------------
	.byte	TEMPO , 105*shinjirareba_koso_tbs/2
	.byte		N72   , Dn3 
	.byte	W72
	.byte		N24   , Dn4 , v120
	.byte		N24   , Fn4 
	.byte	W24
@ 015   ----------------------------------------
	.byte	TEMPO , 110*shinjirareba_koso_tbs/2
	.byte		        Cn4 
	.byte		N24   , En4 
	.byte	W24
	.byte		        As3 
	.byte		N24   , Dn4 
	.byte	W24
	.byte		N36   , An3 , v116
	.byte		N36   , Cn4 
	.byte	W36
	.byte		N12   , Gn3 
	.byte		N12   , As3 
	.byte	W12
@ 016   ----------------------------------------
	.byte		N72   , An3 , v112
	.byte		N72   , Cn4 
	.byte	W72
	.byte		N24   , Dn4 , v120
	.byte	W24
@ 017   ----------------------------------------
	.byte		        En3 
	.byte		N24   , Cn4 
	.byte	W24
	.byte		        As3 
	.byte	W24
	.byte		N36   , An3 , v116
	.byte	W36
	.byte		N12   , Gn3 , v108
	.byte	W12
@ 018   ----------------------------------------
	.byte		N72   , Fn3 
	.byte	W72
	.byte	TEMPO , 100*shinjirareba_koso_tbs/2
	.byte		N24   , Dn4 , v112
	.byte		N24   , Fn4 
	.byte	W24
@ 019   ----------------------------------------
	.byte	TEMPO , 110*shinjirareba_koso_tbs/2
	.byte		        Cn4 
	.byte		N24   , En4 
	.byte	W24
	.byte		        As3 
	.byte		N24   , Dn4 
	.byte	W24
	.byte		N36   , An3 , v108
	.byte		N36   , Cn4 
	.byte	W36
	.byte		N12   , Gn3 
	.byte		N12   , As3 
	.byte	W12
@ 020   ----------------------------------------
	.byte		N72   , An3 , v104
	.byte		N72   , Cn4 
	.byte	W72
	.byte		N24   , Dn3 , v120
	.byte		N24   , As3 
	.byte	W24
@ 021   ----------------------------------------
	.byte		        Cn3 
	.byte		N24   , An3 
	.byte	W07
	.byte	TEMPO , 109*shinjirareba_koso_tbs/2
	.byte	W07
	.byte	TEMPO , 108*shinjirareba_koso_tbs/2
	.byte	W07
	.byte	TEMPO , 107*shinjirareba_koso_tbs/2
	.byte	W03
	.byte		N60   , Gn3 , v116
	.byte	W04
	.byte	TEMPO , 106*shinjirareba_koso_tbs/2
	.byte	W08
	.byte	TEMPO , 105*shinjirareba_koso_tbs/2
	.byte	W48
	.byte		N06   , Fn3 , v100
	.byte	W06
	.byte		        En3 
	.byte	W06
@ 022   ----------------------------------------
	.byte		N96   , Fn3 , v096
	.byte	W96
@ 023   ----------------------------------------
	.byte		        Gn2 , v084
	.byte		N96   , As2 
	.byte		N96   , Dn3 
	.byte	W96
@ 024   ----------------------------------------
	.byte	TEMPO , 112*shinjirareba_koso_tbs/2
	.byte		N18   , Cn3 , v104
	.byte	W18
	.byte		        Fn3 
	.byte	W18
	.byte		N60   
	.byte	W60
@ 025   ----------------------------------------
	.byte	W24
	.byte		N12   , En3 
	.byte	W12
	.byte		        Fn3 
	.byte	W12
	.byte		N36   , Gn3 
	.byte	W36
	.byte		N06   , Fn3 
	.byte	W06
	.byte		        En3 
	.byte	W06
@ 026   ----------------------------------------
	.byte		N92   , Fn3 
	.byte	W92
	.byte	W01
	.byte		N01   , Fn2 , v092
	.byte	W01
	.byte		        As2 
	.byte	W02
@ 027   ----------------------------------------
	.byte		N36   , Dn3 , v104
	.byte	W36
	.byte		N12   , Gn3 
	.byte	W12
	.byte		N16   , An3 
	.byte	W16
	.byte		        Fn3 
	.byte	W16
	.byte		        Gn3 
	.byte	W16
@ 028   ----------------------------------------
	.byte		N72   , Fn3 
	.byte		N72   , An3 
	.byte	W72
	.byte		N12   , Gn3 
	.byte	W12
	.byte		        An3 
	.byte	W12
@ 029   ----------------------------------------
	.byte		N72   , En3 
	.byte		N72   , Cn4 
	.byte	W72
	.byte		N24   , En3 
	.byte	W24
@ 030   ----------------------------------------
	.byte		        Fn3 
	.byte	W24
	.byte		N68   , Dn3 
	.byte	W68
	.byte	W01
	.byte		N01   , Fn2 , v092
	.byte	W01
	.byte		        As2 
	.byte	W02
@ 031   ----------------------------------------
	.byte		N96   , Dn3 , v104
	.byte	W96
@ 032   ----------------------------------------
	.byte		N18   , An2 
	.byte		N18   , Cn3 
	.byte	W18
	.byte		        Fn3 
	.byte	W18
	.byte		N56   
	.byte	W56
	.byte	W01
	.byte		N01   , En2 , v092
	.byte	W01
	.byte		        Gn2 
	.byte	W02
@ 033   ----------------------------------------
	.byte		N24   , Cn3 , v104
	.byte	W24
	.byte		N12   , En3 
	.byte	W12
	.byte		        Fn3 
	.byte	W12
	.byte		N36   , Gn3 
	.byte	W36
	.byte		N06   , Fn3 
	.byte	W06
	.byte		        En3 
	.byte	W06
@ 034   ----------------------------------------
	.byte		N92   , An2 
	.byte		N92   , Dn3 
	.byte		N92   , Fn3 
	.byte	W92
	.byte	W01
	.byte		N01   , Fn2 , v092
	.byte	W01
	.byte		        As2 
	.byte	W02
@ 035   ----------------------------------------
	.byte		N36   , Dn3 , v104
	.byte	W36
	.byte		N12   , Gn3 
	.byte	W12
	.byte		N16   , An3 
	.byte	W16
	.byte		        Fn3 
	.byte	W16
	.byte		N13   , Gn3 
	.byte	W13
	.byte		N01   , Cn3 , v092
	.byte	W01
	.byte		        Fn3 
	.byte	W02
@ 036   ----------------------------------------
	.byte		N72   , An3 , v104
	.byte	W72
	.byte		N12   , Gn3 
	.byte	W12
	.byte		N09   , An3 
	.byte	W09
	.byte		N01   , En3 , v092
	.byte	W01
	.byte		        Gn3 
	.byte	W02
@ 037   ----------------------------------------
	.byte		N72   , Cn4 , v104
	.byte	W72
	.byte		N21   , En3 
	.byte	W21
	.byte		N01   , An2 , v092
	.byte	W01
	.byte		        Dn3 
	.byte	W02
@ 038   ----------------------------------------
	.byte		N24   , Fn3 , v104
	.byte	W24
	.byte		N48   , Dn3 
	.byte	W48
	.byte		N24   , Dn4 
	.byte		N24   , Fn4 
	.byte	W24
@ 039   ----------------------------------------
	.byte		        Cn4 
	.byte		N24   , En4 
	.byte	W24
	.byte		        As3 
	.byte		N24   , Dn4 
	.byte	W24
	.byte		N36   , An3 , v100
	.byte		N36   , Cn4 
	.byte	W36
	.byte		N12   , Gn3 
	.byte		N12   , As3 
	.byte	W12
@ 040   ----------------------------------------
	.byte		N72   , An3 , v096
	.byte		N72   , Cn4 
	.byte	W72
	.byte		N24   , As3 , v104
	.byte		N24   , Dn4 
	.byte	W24
@ 041   ----------------------------------------
	.byte		        An3 
	.byte		N24   , Cn4 
	.byte	W24
	.byte		        Gn3 
	.byte		N24   , As3 
	.byte	W24
	.byte		N36   , An3 
	.byte	W36
	.byte		N12   , Gn3 
	.byte	W12
@ 042   ----------------------------------------
	.byte		N72   , Dn3 
	.byte		N72   , Fn3 
	.byte	W72
	.byte		N24   , Fn4 , v116
	.byte		N24   , Dn5 
	.byte		N24   , Fn5 
	.byte	W24
@ 043   ----------------------------------------
	.byte		        En4 , v112
	.byte		N24   , Cn5 
	.byte		N24   , En5 
	.byte	W24
	.byte		        Dn4 
	.byte		N24   , As4 
	.byte		N24   , Dn5 
	.byte	W24
	.byte		N36   , Cn4 , v108
	.byte		N36   , An4 
	.byte		N36   , Cn5 
	.byte	W36
	.byte		N12   , As3 , v100
	.byte		N12   , Gn4 
	.byte		N12   , As4 
	.byte	W12
@ 044   ----------------------------------------
	.byte		N72   , Cn4 
	.byte		N72   , Fn4 
	.byte		N72   , An4 
	.byte		N72   , Cn5 
	.byte	W72
	.byte		N21   , As3 , v092
	.byte	W21
	.byte		N01   , Cn3 , v076
	.byte	W01
	.byte		        En3 
	.byte	W02
@ 045   ----------------------------------------
	.byte		N24   , An3 , v092
	.byte	W24
	.byte		        Gn3 , v088
	.byte	W24
	.byte		        Fn3 
	.byte	W24
	.byte		N21   , En3 , v084
	.byte	W21
	.byte		N01   , An2 , v068
	.byte	W01
	.byte		        Cn3 
	.byte	W02
@ 046   ----------------------------------------
	.byte		N96   , Fn3 , v084
	.byte	W96
@ 047   ----------------------------------------
	.byte	W14
	.byte	TEMPO , 111*shinjirareba_koso_tbs/2
	.byte	W14
	.byte	TEMPO , 110*shinjirareba_koso_tbs/2
	.byte	W15
	.byte	TEMPO , 109*shinjirareba_koso_tbs/2
	.byte	W14
	.byte	TEMPO , 108*shinjirareba_koso_tbs/2
	.byte	W15
	.byte	TEMPO , 107*shinjirareba_koso_tbs/2
	.byte	W14
	.byte	TEMPO , 106*shinjirareba_koso_tbs/2
	.byte	W07
	.byte		N01   , Fn2 , v068
	.byte	W01
	.byte		        An2 
	.byte	W02
@ 048   ----------------------------------------
	.byte		N96   , Cn3 , v084
	.byte	W04
	.byte	TEMPO , 105*shinjirareba_koso_tbs/2
	.byte	W15
	.byte	TEMPO , 104*shinjirareba_koso_tbs/2
	.byte	W14
	.byte	TEMPO , 103*shinjirareba_koso_tbs/2
	.byte	W15
	.byte	TEMPO , 102*shinjirareba_koso_tbs/2
	.byte	W14
	.byte	TEMPO , 101*shinjirareba_koso_tbs/2
	.byte	W14
	.byte	TEMPO , 100*shinjirareba_koso_tbs/2
	.byte	W15
	.byte	TEMPO , 99*shinjirareba_koso_tbs/2
	.byte	W05
@ 049   ----------------------------------------
	.byte	W09
	.byte	TEMPO , 98*shinjirareba_koso_tbs/2
	.byte	W15
	.byte	TEMPO , 97*shinjirareba_koso_tbs/2
	.byte	W14
	.byte	TEMPO , 96*shinjirareba_koso_tbs/2
	.byte	W14
	.byte	TEMPO , 95*shinjirareba_koso_tbs/2
	.byte	W15
	.byte	TEMPO , 94*shinjirareba_koso_tbs/2
	.byte	W14
	.byte	TEMPO , 93*shinjirareba_koso_tbs/2
	.byte	W15
@ 050   ----------------------------------------
	.byte	TEMPO , 92*shinjirareba_koso_tbs/2
	.byte GOTO
	 .word shinjirareba_koso_1_loop
	.byte	FINE

@**************** Track 2 (Midi-Chn.2) ****************@

shinjirareba_koso_2:
	.byte		VOL   , 127*shinjirareba_koso_mvl/mxv
	.byte	KEYSH , shinjirareba_koso_key+0
@ 000   ----------------------------------------
shinjirareba_koso_2_loop:
	.byte		VOICE , 01
	.byte		N96   , Fn3 , v072
	.byte	W96
@ 001   ----------------------------------------
	.byte		        Cn3 
	.byte		N96   , Gn3 
	.byte	W96
@ 002   ----------------------------------------
	.byte		        Dn3 
	.byte		N96   , An3 
	.byte	W96
@ 003   ----------------------------------------
	.byte		N92   , As2 
	.byte		N92   , Fn3 
	.byte	W92
	.byte	W01
	.byte		N01   
	.byte	W01
	.byte		        An3 
	.byte	W02
@ 004   ----------------------------------------
	.byte		N96   , Cn4 
	.byte	W96
@ 005   ----------------------------------------
	.byte		        Cn3 
	.byte		N96   , Gn3 
	.byte	W96
@ 006   ----------------------------------------
	.byte		        Dn3 
	.byte		N96   , An3 
	.byte	W96
@ 007   ----------------------------------------
	.byte		        As2 
	.byte		N96   , Dn3 
	.byte		N96   , Fn3 
	.byte	W96
@ 008   ----------------------------------------
	.byte		N24   , Fn1 , v088
	.byte	W24
	.byte		        Cn2 
	.byte	W24
	.byte		N12   , Fn2 
	.byte	W12
	.byte		        An2 
	.byte	W12
	.byte		        Cn3 
	.byte	W12
	.byte		        Fn3 
	.byte	W12
@ 009   ----------------------------------------
	.byte		N96   , Cn2 
	.byte		N96   , Gn2 
	.byte	W96
@ 010   ----------------------------------------
	.byte		N92   , Dn2 
	.byte		N92   , An2 
	.byte	W92
	.byte	W01
	.byte		N01   , As1 
	.byte	W01
	.byte		        Fn2 
	.byte	W02
@ 011   ----------------------------------------
	.byte		N96   , Dn3 
	.byte	W96
@ 012   ----------------------------------------
	.byte		N12   , Fn1 
	.byte	W12
	.byte		        Cn2 
	.byte	W12
	.byte		        An2 
	.byte	W12
	.byte		        Cn3 
	.byte	W12
	.byte		N48   , Fn3 
	.byte	W48
@ 013   ----------------------------------------
	.byte		N12   , Cn2 
	.byte	W12
	.byte		        Gn2 
	.byte	W12
	.byte		        Cn3 
	.byte	W12
	.byte		        Dn3 
	.byte	W12
	.byte		N48   , En3 
	.byte	W48
@ 014   ----------------------------------------
	.byte		N12   , Dn2 
	.byte	W12
	.byte		        An2 
	.byte	W12
	.byte		        Dn3 
	.byte	W12
	.byte		        En3 
	.byte	W12
	.byte		N48   , Fn3 
	.byte	W48
@ 015   ----------------------------------------
shinjirareba_koso_2_015:
	.byte		N12   , As1 , v100
	.byte	W12
	.byte		        Fn2 
	.byte	W12
	.byte		N72   , As2 
	.byte	W72
	.byte	PEND
@ 016   ----------------------------------------
	.byte		N12   , Fn1 
	.byte	W12
	.byte		        Cn2 
	.byte	W12
	.byte		        Fn2 , v096
	.byte	W12
	.byte		        Gn2 , v092
	.byte	W12
	.byte		N48   , An2 , v088
	.byte	W48
@ 017   ----------------------------------------
	.byte		N12   , Cn2 , v100
	.byte	W12
	.byte		        Gn2 
	.byte	W12
	.byte		N72   , Cn3 
	.byte	W72
@ 018   ----------------------------------------
	.byte		N12   , Dn2 
	.byte	W12
	.byte		        An2 
	.byte	W12
	.byte		N72   , Dn3 , v096
	.byte	W72
@ 019   ----------------------------------------
	.byte	PATT
	 .word	shinjirareba_koso_2_015
@ 020   ----------------------------------------
	.byte		N12   , Cn2 , v100
	.byte	W12
	.byte		        Fn2 
	.byte	W12
	.byte		        An2 , v096
	.byte	W12
	.byte		        Cn3 , v092
	.byte	W12
	.byte		N48   , Fn3 , v088
	.byte	W48
@ 021   ----------------------------------------
	.byte		N12   , Cn1 , v100
	.byte	W12
	.byte		        Cn2 
	.byte	W12
	.byte		N72   , As2 
	.byte	W72
@ 022   ----------------------------------------
	.byte		N12   , Fn1 , v088
	.byte	W12
	.byte		        Cn2 
	.byte	W12
	.byte		        Fn2 
	.byte	W12
	.byte		        Gn2 
	.byte	W12
	.byte		N48   , An2 
	.byte	W48
@ 023   ----------------------------------------
	.byte		N96   , Cn1 
	.byte	W96
@ 024   ----------------------------------------
shinjirareba_koso_2_024:
	.byte		N12   , Fn1 , v112
	.byte	W12
	.byte		        Cn2 , v100
	.byte	W12
	.byte		        Fn2 
	.byte	W12
	.byte		        Gn2 
	.byte	W12
	.byte		N48   , An2 
	.byte	W48
	.byte	PEND
@ 025   ----------------------------------------
shinjirareba_koso_2_025:
	.byte		N42   , Cn1 , v112
	.byte		N42   , Cn2 
	.byte	W42
	.byte	W01
	.byte		N01   , Cn2 , v100
	.byte	W02
	.byte		        Gn2 
	.byte	W01
	.byte		        Cn3 
	.byte	W01
	.byte		N48   , En3 
	.byte	W48
	.byte	W01
	.byte	PEND
@ 026   ----------------------------------------
shinjirareba_koso_2_026:
	.byte		N12   , Dn1 , v112
	.byte	W12
	.byte		        An1 , v100
	.byte	W12
	.byte		        Dn2 
	.byte	W12
	.byte		        En2 
	.byte	W12
	.byte		N48   , Fn2 
	.byte	W48
	.byte	PEND
@ 027   ----------------------------------------
shinjirareba_koso_2_027:
	.byte		N42   , As0 , v112
	.byte		N42   , As1 
	.byte	W42
	.byte	W01
	.byte		N01   , As1 , v100
	.byte	W02
	.byte		        Fn2 
	.byte	W01
	.byte		        As2 
	.byte	W01
	.byte		N48   , Dn3 
	.byte	W48
	.byte	W01
	.byte	PEND
@ 028   ----------------------------------------
	.byte	PATT
	 .word	shinjirareba_koso_2_024
@ 029   ----------------------------------------
	.byte		N42   , Cn1 , v112
	.byte		N42   , Cn2 
	.byte	W42
	.byte	W01
	.byte		N01   , Cn2 , v100
	.byte	W02
	.byte		        En2 
	.byte	W01
	.byte		        Gn2 
	.byte	W01
	.byte		N48   , Cn3 
	.byte	W48
	.byte	W01
@ 030   ----------------------------------------
	.byte	PATT
	 .word	shinjirareba_koso_2_026
@ 031   ----------------------------------------
	.byte		N42   , As0 , v112
	.byte		N42   , As1 
	.byte	W42
	.byte	W01
	.byte		N01   , As1 , v100
	.byte	W02
	.byte		        Dn2 
	.byte	W01
	.byte		        Fn2 
	.byte	W01
	.byte		N48   , As2 
	.byte	W48
	.byte	W01
@ 032   ----------------------------------------
	.byte	PATT
	 .word	shinjirareba_koso_2_024
@ 033   ----------------------------------------
	.byte	PATT
	 .word	shinjirareba_koso_2_025
@ 034   ----------------------------------------
	.byte	PATT
	 .word	shinjirareba_koso_2_026
@ 035   ----------------------------------------
shinjirareba_koso_2_035:
	.byte		N42   , As0 , v100
	.byte		N42   , As1 
	.byte	W42
	.byte	W01
	.byte		N01   , As1 , v084
	.byte	W02
	.byte		        Fn2 
	.byte	W01
	.byte		        As2 
	.byte	W01
	.byte		N48   , Dn3 
	.byte	W48
	.byte	W01
	.byte	PEND
@ 036   ----------------------------------------
	.byte		N12   , Fn1 , v100
	.byte	W12
	.byte		        Cn2 , v084
	.byte	W12
	.byte		        Fn2 
	.byte	W12
	.byte		        Gn2 
	.byte	W12
	.byte		N48   , An2 
	.byte	W48
@ 037   ----------------------------------------
	.byte		N42   , Cn1 , v100
	.byte		N42   , Cn2 
	.byte	W42
	.byte	W01
	.byte		N01   , Cn2 , v084
	.byte	W02
	.byte		        En2 
	.byte	W01
	.byte		        Gn2 
	.byte	W01
	.byte		N48   , Cn3 
	.byte	W48
	.byte	W01
@ 038   ----------------------------------------
	.byte		N12   , Dn1 , v100
	.byte	W12
	.byte		        An1 , v084
	.byte	W12
	.byte		        Dn2 
	.byte	W12
	.byte		        En2 
	.byte	W12
	.byte		N48   , Fn2 
	.byte	W48
@ 039   ----------------------------------------
	.byte	PATT
	 .word	shinjirareba_koso_2_027
@ 040   ----------------------------------------
	.byte	PATT
	 .word	shinjirareba_koso_2_024
@ 041   ----------------------------------------
	.byte	PATT
	 .word	shinjirareba_koso_2_025
@ 042   ----------------------------------------
	.byte		N12   , Dn1 , v112
	.byte	W12
	.byte		        An1 , v100
	.byte	W12
	.byte		        Dn2 
	.byte	W12
	.byte		        Fn2 , v104
	.byte	W12
	.byte		        An2 
	.byte	W12
	.byte		        Dn3 , v108
	.byte	W12
	.byte		        Fn3 
	.byte	W12
	.byte		        Dn3 , v112
	.byte	W12
@ 043   ----------------------------------------
	.byte		N42   , As0 , v127
	.byte		N42   , As1 
	.byte	W42
	.byte	W01
	.byte		N01   , As1 , v112
	.byte	W02
	.byte		        Fn2 
	.byte	W01
	.byte		        As2 
	.byte	W01
	.byte		N48   , Dn3 
	.byte	W48
	.byte	W01
@ 044   ----------------------------------------
	.byte		N12   , Fn1 , v127
	.byte	W12
	.byte		        Cn2 , v112
	.byte	W12
	.byte		        Fn2 
	.byte	W12
	.byte		        Gn2 
	.byte	W12
	.byte		N48   , An2 
	.byte	W48
@ 045   ----------------------------------------
	.byte		N44   , Cn1 , v127
	.byte		N44   , Cn2 
	.byte	W44
	.byte	W01
	.byte		N01   , Cn2 , v108
	.byte	W01
	.byte		        Gn2 
	.byte	W01
	.byte		N48   , As2 
	.byte	W48
	.byte	W01
@ 046   ----------------------------------------
	.byte		N12   , Fn1 , v112
	.byte	W12
	.byte		        Cn2 , v096
	.byte	W12
	.byte		        Fn2 
	.byte	W12
	.byte		        Gn2 , v092
	.byte	W12
	.byte		N48   , An2 
	.byte	W48
@ 047   ----------------------------------------
	.byte	PATT
	 .word	shinjirareba_koso_2_035
@ 048   ----------------------------------------
	.byte		N12   , Fn1 , v100
	.byte	W12
	.byte		        Cn2 , v084
	.byte	W12
	.byte		        Fn2 
	.byte	W12
	.byte		        Gn2 , v080
	.byte	W12
	.byte		N48   , An2 
	.byte	W48
@ 049   ----------------------------------------
	.byte		N42   , As0 , v092
	.byte		N42   , As1 
	.byte	W42
	.byte	W01
	.byte		N01   , As1 , v076
	.byte	W02
	.byte		        Fn2 
	.byte	W01
	.byte		        As2 
	.byte	W01
	.byte		N48   , Dn3 
	.byte	W48
	.byte	W01
@ 050   ----------------------------------------
	.byte		N01   , Fn1 , v072
	.byte	W01
	.byte		        Cn2 
	.byte	W01
	.byte		        Fn2 
	.byte	W02
	.byte		        An2 , v084
	.byte	W01
	.byte		        Cn3 
	.byte	W02
	.byte		        Fn3 
	.byte	W01
	.byte		TIE   , An3 
	.byte	W88
	.byte GOTO
	 .word shinjirareba_koso_2_loop
@ 051   ----------------------------------------
	.byte	W92
	.byte	W03
	.byte		EOT   
	.byte	FINE

@******************************************************@
	.align	2

shinjirareba_koso:
	.byte	2	@ NumTrks
	.byte	0	@ NumBlks
	.byte	shinjirareba_koso_pri	@ Priority
	.byte	shinjirareba_koso_rev	@ Reverb.

	.word	shinjirareba_koso_grp

	.word	shinjirareba_koso_1
	.word	shinjirareba_koso_2

	.end
P.S. Sorry for my bad english :)
Seen July 18th, 2018
Posted March 1st, 2014
4 posts
9.4 Years
Hi i'm new in this forum but not in hacking, and i have a problem hacking firered 1.0 (US). I am trying to call an item in a script: i've tried calling, for example, the town map using
...
callasm 0x080A1C61 (the ROM location of the town map routine as shown in item manager)
...
in a script, but all it does in-game is glitching things up. Does anyone know how to succesfully call an item in a script?
Thanks and sorry for my english

Sniper

ふゆかい

Male
Philippines
Seen August 9th, 2016
Posted June 5th, 2016
1,412 posts
9.5 Years
Hello everyone, I confused in a music looping problem... Hope someone can answer me.
I used a 2 track or above .s file to make it loop to start of the music and after I assembly it to my Rom it play to end of the both track and after that these 2 track has loop to diffrent part of the track. Example track 1 loop to the start of the music but track 2 loop to the middle part of the music. Can anyone help me solve this problem? Thanks. This my .s file:
    .include "MPlayDef.s"

    .equ    shinjirareba_koso_grp, voicegroup000
    .equ    shinjirareba_koso_pri, 0
    .equ    shinjirareba_koso_rev, 0
    .equ    shinjirareba_koso_mvl, 80
    .equ    shinjirareba_koso_key, 0
    .equ    shinjirareba_koso_tbs, 1
    .equ    shinjirareba_koso_exg, 0
    .equ    shinjirareba_koso_cmp, 1

    .section .rodata
    .global    shinjirareba_koso
    .align    2

@**************** Track 1 (Midi-Chn.1) ****************@

shinjirareba_koso_1:
    .byte        VOL   , 127*shinjirareba_koso_mvl/mxv
    .byte    KEYSH , shinjirareba_koso_key+0
@ 000   ----------------------------------------
shinjirareba_koso_1_loop:
    .byte    TEMPO , 105*shinjirareba_koso_tbs/2
    .byte        VOICE , 01
    .byte        N12   , Cn4 , v092
    .byte    W12
    .byte                Fn4 
    .byte    W12
    .byte        N72   
    .byte    W72
@ 001   ----------------------------------------
    .byte    W36
    .byte        N12   , En4 
    .byte    W03
    .byte    TEMPO , 106*shinjirareba_koso_tbs/2
    .byte    W04
    .byte    TEMPO , 107*shinjirareba_koso_tbs/2
    .byte    W03
    .byte    TEMPO , 108*shinjirareba_koso_tbs/2
    .byte    W02
    .byte        N18   , Fn4 
    .byte    W02
    .byte    TEMPO , 109*shinjirareba_koso_tbs/2
    .byte    W04
    .byte    TEMPO , 110*shinjirareba_koso_tbs/2
    .byte    W03
    .byte    TEMPO , 111*shinjirareba_koso_tbs/2
    .byte    W04
    .byte    TEMPO , 112*shinjirareba_koso_tbs/2
    .byte    W03
    .byte    TEMPO , 113*shinjirareba_koso_tbs/2
    .byte    W02
    .byte                Gn4 
    .byte    W02
    .byte    TEMPO , 114*shinjirareba_koso_tbs/2
    .byte    W04
    .byte    TEMPO , 115*shinjirareba_koso_tbs/2
    .byte    W12
    .byte        N06   , Fn4 
    .byte    W06
    .byte                En4 
    .byte    W06
@ 002   ----------------------------------------
    .byte    TEMPO , 105*shinjirareba_koso_tbs/2
    .byte        N96   , Fn4 
    .byte    W96
@ 003   ----------------------------------------
    .byte        N48   , As3 
    .byte        N48   , Dn4 
    .byte    W04
    .byte    TEMPO , 106*shinjirareba_koso_tbs/2
    .byte    W05
    .byte    TEMPO , 107*shinjirareba_koso_tbs/2
    .byte    W04
    .byte    TEMPO , 108*shinjirareba_koso_tbs/2
    .byte    W05
    .byte    TEMPO , 109*shinjirareba_koso_tbs/2
    .byte    W04
    .byte    TEMPO , 110*shinjirareba_koso_tbs/2
    .byte    W05
    .byte    TEMPO , 111*shinjirareba_koso_tbs/2
    .byte    W04
    .byte    TEMPO , 112*shinjirareba_koso_tbs/2
    .byte    W05
    .byte    TEMPO , 113*shinjirareba_koso_tbs/2
    .byte    W12
    .byte        N12   , Gn4 
    .byte    W12
    .byte                An4 
    .byte    W12
    .byte                Fn4 
    .byte    W12
    .byte    TEMPO , 105*shinjirareba_koso_tbs/2
    .byte                Gn4 
    .byte    W12
@ 004   ----------------------------------------
    .byte        N84   , An4 
    .byte    W84
    .byte        N06   , Gn4 
    .byte    W06
    .byte    TEMPO , 65*shinjirareba_koso_tbs/2
    .byte                An4 
    .byte    W06
@ 005   ----------------------------------------
    .byte    TEMPO , 105*shinjirareba_koso_tbs/2
    .byte        N84   , En4 
    .byte        N84   , Cn5 
    .byte    W84
    .byte    TEMPO , 85*shinjirareba_koso_tbs/2
    .byte        N12   , En4 
    .byte    W12
@ 006   ----------------------------------------
    .byte    TEMPO , 105*shinjirareba_koso_tbs/2
    .byte        N18   , Fn4 
    .byte    W18
    .byte        N78   , Dn4 
    .byte    W78
@ 007   ----------------------------------------
    .byte        N96   , As3 
    .byte    W96
@ 008   ----------------------------------------
    .byte    TEMPO , 120*shinjirareba_koso_tbs/2
    .byte        N12   , Cn3 , v108
    .byte    W12
    .byte                Fn3 
    .byte    W12
    .byte        N72   
    .byte    W72
@ 009   ----------------------------------------
    .byte    TEMPO , 110*shinjirareba_koso_tbs/2
    .byte        N36   , Cn3 
    .byte    W36
    .byte        N12   , En3 
    .byte    W07
    .byte    TEMPO , 109*shinjirareba_koso_tbs/2
    .byte    W05
    .byte        N18   , Fn3 
    .byte    W02
    .byte    TEMPO , 108*shinjirareba_koso_tbs/2
    .byte    W07
    .byte    TEMPO , 107*shinjirareba_koso_tbs/2
    .byte    W07
    .byte    TEMPO , 106*shinjirareba_koso_tbs/2
    .byte    W02
    .byte                Gn3 
    .byte    W06
    .byte    TEMPO , 105*shinjirareba_koso_tbs/2
    .byte    W12
    .byte        N06   , Fn3 
    .byte    W06
    .byte                En3 
    .byte    W06
@ 010   ----------------------------------------
    .byte        N48   , Fn3 
    .byte    W48
    .byte                Dn3 
    .byte    W48
@ 011   ----------------------------------------
    .byte    W48
    .byte        N18   , Gn3 
    .byte    W18
    .byte        N14   , An3 
    .byte    W14
    .byte        N08   , Fn3 
    .byte    W08
    .byte                Gn3 
    .byte    W08
@ 012   ----------------------------------------
    .byte    TEMPO , 110*shinjirareba_koso_tbs/2
    .byte        N84   , An3 
    .byte    W84
    .byte        N06   , Gn3 
    .byte    W06
    .byte                An3 
    .byte    W06
@ 013   ----------------------------------------
    .byte        N84   , En3 
    .byte        N84   , Cn4 
    .byte    W19
    .byte    TEMPO , 109*shinjirareba_koso_tbs/2
    .byte    W19
    .byte    TEMPO , 108*shinjirareba_koso_tbs/2
    .byte    W19
    .byte    TEMPO , 107*shinjirareba_koso_tbs/2
    .byte    W19
    .byte    TEMPO , 106*shinjirareba_koso_tbs/2
    .byte    W08
    .byte        N06   , En3 
    .byte    W06
    .byte                Fn3 
    .byte    W06
@ 014   ----------------------------------------
    .byte    TEMPO , 105*shinjirareba_koso_tbs/2
    .byte        N72   , Dn3 
    .byte    W72
    .byte        N24   , Dn4 , v120
    .byte        N24   , Fn4 
    .byte    W24
@ 015   ----------------------------------------
    .byte    TEMPO , 110*shinjirareba_koso_tbs/2
    .byte                Cn4 
    .byte        N24   , En4 
    .byte    W24
    .byte                As3 
    .byte        N24   , Dn4 
    .byte    W24
    .byte        N36   , An3 , v116
    .byte        N36   , Cn4 
    .byte    W36
    .byte        N12   , Gn3 
    .byte        N12   , As3 
    .byte    W12
@ 016   ----------------------------------------
    .byte        N72   , An3 , v112
    .byte        N72   , Cn4 
    .byte    W72
    .byte        N24   , Dn4 , v120
    .byte    W24
@ 017   ----------------------------------------
    .byte                En3 
    .byte        N24   , Cn4 
    .byte    W24
    .byte                As3 
    .byte    W24
    .byte        N36   , An3 , v116
    .byte    W36
    .byte        N12   , Gn3 , v108
    .byte    W12
@ 018   ----------------------------------------
    .byte        N72   , Fn3 
    .byte    W72
    .byte    TEMPO , 100*shinjirareba_koso_tbs/2
    .byte        N24   , Dn4 , v112
    .byte        N24   , Fn4 
    .byte    W24
@ 019   ----------------------------------------
    .byte    TEMPO , 110*shinjirareba_koso_tbs/2
    .byte                Cn4 
    .byte        N24   , En4 
    .byte    W24
    .byte                As3 
    .byte        N24   , Dn4 
    .byte    W24
    .byte        N36   , An3 , v108
    .byte        N36   , Cn4 
    .byte    W36
    .byte        N12   , Gn3 
    .byte        N12   , As3 
    .byte    W12
@ 020   ----------------------------------------
    .byte        N72   , An3 , v104
    .byte        N72   , Cn4 
    .byte    W72
    .byte        N24   , Dn3 , v120
    .byte        N24   , As3 
    .byte    W24
@ 021   ----------------------------------------
    .byte                Cn3 
    .byte        N24   , An3 
    .byte    W07
    .byte    TEMPO , 109*shinjirareba_koso_tbs/2
    .byte    W07
    .byte    TEMPO , 108*shinjirareba_koso_tbs/2
    .byte    W07
    .byte    TEMPO , 107*shinjirareba_koso_tbs/2
    .byte    W03
    .byte        N60   , Gn3 , v116
    .byte    W04
    .byte    TEMPO , 106*shinjirareba_koso_tbs/2
    .byte    W08
    .byte    TEMPO , 105*shinjirareba_koso_tbs/2
    .byte    W48
    .byte        N06   , Fn3 , v100
    .byte    W06
    .byte                En3 
    .byte    W06
@ 022   ----------------------------------------
    .byte        N96   , Fn3 , v096
    .byte    W96
@ 023   ----------------------------------------
    .byte                Gn2 , v084
    .byte        N96   , As2 
    .byte        N96   , Dn3 
    .byte    W96
@ 024   ----------------------------------------
    .byte    TEMPO , 112*shinjirareba_koso_tbs/2
    .byte        N18   , Cn3 , v104
    .byte    W18
    .byte                Fn3 
    .byte    W18
    .byte        N60   
    .byte    W60
@ 025   ----------------------------------------
    .byte    W24
    .byte        N12   , En3 
    .byte    W12
    .byte                Fn3 
    .byte    W12
    .byte        N36   , Gn3 
    .byte    W36
    .byte        N06   , Fn3 
    .byte    W06
    .byte                En3 
    .byte    W06
@ 026   ----------------------------------------
    .byte        N92   , Fn3 
    .byte    W92
    .byte    W01
    .byte        N01   , Fn2 , v092
    .byte    W01
    .byte                As2 
    .byte    W02
@ 027   ----------------------------------------
    .byte        N36   , Dn3 , v104
    .byte    W36
    .byte        N12   , Gn3 
    .byte    W12
    .byte        N16   , An3 
    .byte    W16
    .byte                Fn3 
    .byte    W16
    .byte                Gn3 
    .byte    W16
@ 028   ----------------------------------------
    .byte        N72   , Fn3 
    .byte        N72   , An3 
    .byte    W72
    .byte        N12   , Gn3 
    .byte    W12
    .byte                An3 
    .byte    W12
@ 029   ----------------------------------------
    .byte        N72   , En3 
    .byte        N72   , Cn4 
    .byte    W72
    .byte        N24   , En3 
    .byte    W24
@ 030   ----------------------------------------
    .byte                Fn3 
    .byte    W24
    .byte        N68   , Dn3 
    .byte    W68
    .byte    W01
    .byte        N01   , Fn2 , v092
    .byte    W01
    .byte                As2 
    .byte    W02
@ 031   ----------------------------------------
    .byte        N96   , Dn3 , v104
    .byte    W96
@ 032   ----------------------------------------
    .byte        N18   , An2 
    .byte        N18   , Cn3 
    .byte    W18
    .byte                Fn3 
    .byte    W18
    .byte        N56   
    .byte    W56
    .byte    W01
    .byte        N01   , En2 , v092
    .byte    W01
    .byte                Gn2 
    .byte    W02
@ 033   ----------------------------------------
    .byte        N24   , Cn3 , v104
    .byte    W24
    .byte        N12   , En3 
    .byte    W12
    .byte                Fn3 
    .byte    W12
    .byte        N36   , Gn3 
    .byte    W36
    .byte        N06   , Fn3 
    .byte    W06
    .byte                En3 
    .byte    W06
@ 034   ----------------------------------------
    .byte        N92   , An2 
    .byte        N92   , Dn3 
    .byte        N92   , Fn3 
    .byte    W92
    .byte    W01
    .byte        N01   , Fn2 , v092
    .byte    W01
    .byte                As2 
    .byte    W02
@ 035   ----------------------------------------
    .byte        N36   , Dn3 , v104
    .byte    W36
    .byte        N12   , Gn3 
    .byte    W12
    .byte        N16   , An3 
    .byte    W16
    .byte                Fn3 
    .byte    W16
    .byte        N13   , Gn3 
    .byte    W13
    .byte        N01   , Cn3 , v092
    .byte    W01
    .byte                Fn3 
    .byte    W02
@ 036   ----------------------------------------
    .byte        N72   , An3 , v104
    .byte    W72
    .byte        N12   , Gn3 
    .byte    W12
    .byte        N09   , An3 
    .byte    W09
    .byte        N01   , En3 , v092
    .byte    W01
    .byte                Gn3 
    .byte    W02
@ 037   ----------------------------------------
    .byte        N72   , Cn4 , v104
    .byte    W72
    .byte        N21   , En3 
    .byte    W21
    .byte        N01   , An2 , v092
    .byte    W01
    .byte                Dn3 
    .byte    W02
@ 038   ----------------------------------------
    .byte        N24   , Fn3 , v104
    .byte    W24
    .byte        N48   , Dn3 
    .byte    W48
    .byte        N24   , Dn4 
    .byte        N24   , Fn4 
    .byte    W24
@ 039   ----------------------------------------
    .byte                Cn4 
    .byte        N24   , En4 
    .byte    W24
    .byte                As3 
    .byte        N24   , Dn4 
    .byte    W24
    .byte        N36   , An3 , v100
    .byte        N36   , Cn4 
    .byte    W36
    .byte        N12   , Gn3 
    .byte        N12   , As3 
    .byte    W12
@ 040   ----------------------------------------
    .byte        N72   , An3 , v096
    .byte        N72   , Cn4 
    .byte    W72
    .byte        N24   , As3 , v104
    .byte        N24   , Dn4 
    .byte    W24
@ 041   ----------------------------------------
    .byte                An3 
    .byte        N24   , Cn4 
    .byte    W24
    .byte                Gn3 
    .byte        N24   , As3 
    .byte    W24
    .byte        N36   , An3 
    .byte    W36
    .byte        N12   , Gn3 
    .byte    W12
@ 042   ----------------------------------------
    .byte        N72   , Dn3 
    .byte        N72   , Fn3 
    .byte    W72
    .byte        N24   , Fn4 , v116
    .byte        N24   , Dn5 
    .byte        N24   , Fn5 
    .byte    W24
@ 043   ----------------------------------------
    .byte                En4 , v112
    .byte        N24   , Cn5 
    .byte        N24   , En5 
    .byte    W24
    .byte                Dn4 
    .byte        N24   , As4 
    .byte        N24   , Dn5 
    .byte    W24
    .byte        N36   , Cn4 , v108
    .byte        N36   , An4 
    .byte        N36   , Cn5 
    .byte    W36
    .byte        N12   , As3 , v100
    .byte        N12   , Gn4 
    .byte        N12   , As4 
    .byte    W12
@ 044   ----------------------------------------
    .byte        N72   , Cn4 
    .byte        N72   , Fn4 
    .byte        N72   , An4 
    .byte        N72   , Cn5 
    .byte    W72
    .byte        N21   , As3 , v092
    .byte    W21
    .byte        N01   , Cn3 , v076
    .byte    W01
    .byte                En3 
    .byte    W02
@ 045   ----------------------------------------
    .byte        N24   , An3 , v092
    .byte    W24
    .byte                Gn3 , v088
    .byte    W24
    .byte                Fn3 
    .byte    W24
    .byte        N21   , En3 , v084
    .byte    W21
    .byte        N01   , An2 , v068
    .byte    W01
    .byte                Cn3 
    .byte    W02
@ 046   ----------------------------------------
    .byte        N96   , Fn3 , v084
    .byte    W96
@ 047   ----------------------------------------
    .byte    W14
    .byte    TEMPO , 111*shinjirareba_koso_tbs/2
    .byte    W14
    .byte    TEMPO , 110*shinjirareba_koso_tbs/2
    .byte    W15
    .byte    TEMPO , 109*shinjirareba_koso_tbs/2
    .byte    W14
    .byte    TEMPO , 108*shinjirareba_koso_tbs/2
    .byte    W15
    .byte    TEMPO , 107*shinjirareba_koso_tbs/2
    .byte    W14
    .byte    TEMPO , 106*shinjirareba_koso_tbs/2
    .byte    W07
    .byte        N01   , Fn2 , v068
    .byte    W01
    .byte                An2 
    .byte    W02
@ 048   ----------------------------------------
    .byte        N96   , Cn3 , v084
    .byte    W04
    .byte    TEMPO , 105*shinjirareba_koso_tbs/2
    .byte    W15
    .byte    TEMPO , 104*shinjirareba_koso_tbs/2
    .byte    W14
    .byte    TEMPO , 103*shinjirareba_koso_tbs/2
    .byte    W15
    .byte    TEMPO , 102*shinjirareba_koso_tbs/2
    .byte    W14
    .byte    TEMPO , 101*shinjirareba_koso_tbs/2
    .byte    W14
    .byte    TEMPO , 100*shinjirareba_koso_tbs/2
    .byte    W15
    .byte    TEMPO , 99*shinjirareba_koso_tbs/2
    .byte    W05
@ 049   ----------------------------------------
    .byte    W09
    .byte    TEMPO , 98*shinjirareba_koso_tbs/2
    .byte    W15
    .byte    TEMPO , 97*shinjirareba_koso_tbs/2
    .byte    W14
    .byte    TEMPO , 96*shinjirareba_koso_tbs/2
    .byte    W14
    .byte    TEMPO , 95*shinjirareba_koso_tbs/2
    .byte    W15
    .byte    TEMPO , 94*shinjirareba_koso_tbs/2
    .byte    W14
    .byte    TEMPO , 93*shinjirareba_koso_tbs/2
    .byte    W15
@ 050   ----------------------------------------
    .byte    TEMPO , 92*shinjirareba_koso_tbs/2
    .byte GOTO
     .word shinjirareba_koso_1_loop
    .byte    FINE

@**************** Track 2 (Midi-Chn.2) ****************@

shinjirareba_koso_2:
    .byte        VOL   , 127*shinjirareba_koso_mvl/mxv
    .byte    KEYSH , shinjirareba_koso_key+0
@ 000   ----------------------------------------
shinjirareba_koso_2_loop:
    .byte        VOICE , 01
    .byte        N96   , Fn3 , v072
    .byte    W96
@ 001   ----------------------------------------
    .byte                Cn3 
    .byte        N96   , Gn3 
    .byte    W96
@ 002   ----------------------------------------
    .byte                Dn3 
    .byte        N96   , An3 
    .byte    W96
@ 003   ----------------------------------------
    .byte        N92   , As2 
    .byte        N92   , Fn3 
    .byte    W92
    .byte    W01
    .byte        N01   
    .byte    W01
    .byte                An3 
    .byte    W02
@ 004   ----------------------------------------
    .byte        N96   , Cn4 
    .byte    W96
@ 005   ----------------------------------------
    .byte                Cn3 
    .byte        N96   , Gn3 
    .byte    W96
@ 006   ----------------------------------------
    .byte                Dn3 
    .byte        N96   , An3 
    .byte    W96
@ 007   ----------------------------------------
    .byte                As2 
    .byte        N96   , Dn3 
    .byte        N96   , Fn3 
    .byte    W96
@ 008   ----------------------------------------
    .byte        N24   , Fn1 , v088
    .byte    W24
    .byte                Cn2 
    .byte    W24
    .byte        N12   , Fn2 
    .byte    W12
    .byte                An2 
    .byte    W12
    .byte                Cn3 
    .byte    W12
    .byte                Fn3 
    .byte    W12
@ 009   ----------------------------------------
    .byte        N96   , Cn2 
    .byte        N96   , Gn2 
    .byte    W96
@ 010   ----------------------------------------
    .byte        N92   , Dn2 
    .byte        N92   , An2 
    .byte    W92
    .byte    W01
    .byte        N01   , As1 
    .byte    W01
    .byte                Fn2 
    .byte    W02
@ 011   ----------------------------------------
    .byte        N96   , Dn3 
    .byte    W96
@ 012   ----------------------------------------
    .byte        N12   , Fn1 
    .byte    W12
    .byte                Cn2 
    .byte    W12
    .byte                An2 
    .byte    W12
    .byte                Cn3 
    .byte    W12
    .byte        N48   , Fn3 
    .byte    W48
@ 013   ----------------------------------------
    .byte        N12   , Cn2 
    .byte    W12
    .byte                Gn2 
    .byte    W12
    .byte                Cn3 
    .byte    W12
    .byte                Dn3 
    .byte    W12
    .byte        N48   , En3 
    .byte    W48
@ 014   ----------------------------------------
    .byte        N12   , Dn2 
    .byte    W12
    .byte                An2 
    .byte    W12
    .byte                Dn3 
    .byte    W12
    .byte                En3 
    .byte    W12
    .byte        N48   , Fn3 
    .byte    W48
@ 015   ----------------------------------------
shinjirareba_koso_2_015:
    .byte        N12   , As1 , v100
    .byte    W12
    .byte                Fn2 
    .byte    W12
    .byte        N72   , As2 
    .byte    W72
    .byte    PEND
@ 016   ----------------------------------------
    .byte        N12   , Fn1 
    .byte    W12
    .byte                Cn2 
    .byte    W12
    .byte                Fn2 , v096
    .byte    W12
    .byte                Gn2 , v092
    .byte    W12
    .byte        N48   , An2 , v088
    .byte    W48
@ 017   ----------------------------------------
    .byte        N12   , Cn2 , v100
    .byte    W12
    .byte                Gn2 
    .byte    W12
    .byte        N72   , Cn3 
    .byte    W72
@ 018   ----------------------------------------
    .byte        N12   , Dn2 
    .byte    W12
    .byte                An2 
    .byte    W12
    .byte        N72   , Dn3 , v096
    .byte    W72
@ 019   ----------------------------------------
    .byte    PATT
     .word    shinjirareba_koso_2_015
@ 020   ----------------------------------------
    .byte        N12   , Cn2 , v100
    .byte    W12
    .byte                Fn2 
    .byte    W12
    .byte                An2 , v096
    .byte    W12
    .byte                Cn3 , v092
    .byte    W12
    .byte        N48   , Fn3 , v088
    .byte    W48
@ 021   ----------------------------------------
    .byte        N12   , Cn1 , v100
    .byte    W12
    .byte                Cn2 
    .byte    W12
    .byte        N72   , As2 
    .byte    W72
@ 022   ----------------------------------------
    .byte        N12   , Fn1 , v088
    .byte    W12
    .byte                Cn2 
    .byte    W12
    .byte                Fn2 
    .byte    W12
    .byte                Gn2 
    .byte    W12
    .byte        N48   , An2 
    .byte    W48
@ 023   ----------------------------------------
    .byte        N96   , Cn1 
    .byte    W96
@ 024   ----------------------------------------
shinjirareba_koso_2_024:
    .byte        N12   , Fn1 , v112
    .byte    W12
    .byte                Cn2 , v100
    .byte    W12
    .byte                Fn2 
    .byte    W12
    .byte                Gn2 
    .byte    W12
    .byte        N48   , An2 
    .byte    W48
    .byte    PEND
@ 025   ----------------------------------------
shinjirareba_koso_2_025:
    .byte        N42   , Cn1 , v112
    .byte        N42   , Cn2 
    .byte    W42
    .byte    W01
    .byte        N01   , Cn2 , v100
    .byte    W02
    .byte                Gn2 
    .byte    W01
    .byte                Cn3 
    .byte    W01
    .byte        N48   , En3 
    .byte    W48
    .byte    W01
    .byte    PEND
@ 026   ----------------------------------------
shinjirareba_koso_2_026:
    .byte        N12   , Dn1 , v112
    .byte    W12
    .byte                An1 , v100
    .byte    W12
    .byte                Dn2 
    .byte    W12
    .byte                En2 
    .byte    W12
    .byte        N48   , Fn2 
    .byte    W48
    .byte    PEND
@ 027   ----------------------------------------
shinjirareba_koso_2_027:
    .byte        N42   , As0 , v112
    .byte        N42   , As1 
    .byte    W42
    .byte    W01
    .byte        N01   , As1 , v100
    .byte    W02
    .byte                Fn2 
    .byte    W01
    .byte                As2 
    .byte    W01
    .byte        N48   , Dn3 
    .byte    W48
    .byte    W01
    .byte    PEND
@ 028   ----------------------------------------
    .byte    PATT
     .word    shinjirareba_koso_2_024
@ 029   ----------------------------------------
    .byte        N42   , Cn1 , v112
    .byte        N42   , Cn2 
    .byte    W42
    .byte    W01
    .byte        N01   , Cn2 , v100
    .byte    W02
    .byte                En2 
    .byte    W01
    .byte                Gn2 
    .byte    W01
    .byte        N48   , Cn3 
    .byte    W48
    .byte    W01
@ 030   ----------------------------------------
    .byte    PATT
     .word    shinjirareba_koso_2_026
@ 031   ----------------------------------------
    .byte        N42   , As0 , v112
    .byte        N42   , As1 
    .byte    W42
    .byte    W01
    .byte        N01   , As1 , v100
    .byte    W02
    .byte                Dn2 
    .byte    W01
    .byte                Fn2 
    .byte    W01
    .byte        N48   , As2 
    .byte    W48
    .byte    W01
@ 032   ----------------------------------------
    .byte    PATT
     .word    shinjirareba_koso_2_024
@ 033   ----------------------------------------
    .byte    PATT
     .word    shinjirareba_koso_2_025
@ 034   ----------------------------------------
    .byte    PATT
     .word    shinjirareba_koso_2_026
@ 035   ----------------------------------------
shinjirareba_koso_2_035:
    .byte        N42   , As0 , v100
    .byte        N42   , As1 
    .byte    W42
    .byte    W01
    .byte        N01   , As1 , v084
    .byte    W02
    .byte                Fn2 
    .byte    W01
    .byte                As2 
    .byte    W01
    .byte        N48   , Dn3 
    .byte    W48
    .byte    W01
    .byte    PEND
@ 036   ----------------------------------------
    .byte        N12   , Fn1 , v100
    .byte    W12
    .byte                Cn2 , v084
    .byte    W12
    .byte                Fn2 
    .byte    W12
    .byte                Gn2 
    .byte    W12
    .byte        N48   , An2 
    .byte    W48
@ 037   ----------------------------------------
    .byte        N42   , Cn1 , v100
    .byte        N42   , Cn2 
    .byte    W42
    .byte    W01
    .byte        N01   , Cn2 , v084
    .byte    W02
    .byte                En2 
    .byte    W01
    .byte                Gn2 
    .byte    W01
    .byte        N48   , Cn3 
    .byte    W48
    .byte    W01
@ 038   ----------------------------------------
    .byte        N12   , Dn1 , v100
    .byte    W12
    .byte                An1 , v084
    .byte    W12
    .byte                Dn2 
    .byte    W12
    .byte                En2 
    .byte    W12
    .byte        N48   , Fn2 
    .byte    W48
@ 039   ----------------------------------------
    .byte    PATT
     .word    shinjirareba_koso_2_027
@ 040   ----------------------------------------
    .byte    PATT
     .word    shinjirareba_koso_2_024
@ 041   ----------------------------------------
    .byte    PATT
     .word    shinjirareba_koso_2_025
@ 042   ----------------------------------------
    .byte        N12   , Dn1 , v112
    .byte    W12
    .byte                An1 , v100
    .byte    W12
    .byte                Dn2 
    .byte    W12
    .byte                Fn2 , v104
    .byte    W12
    .byte                An2 
    .byte    W12
    .byte                Dn3 , v108
    .byte    W12
    .byte                Fn3 
    .byte    W12
    .byte                Dn3 , v112
    .byte    W12
@ 043   ----------------------------------------
    .byte        N42   , As0 , v127
    .byte        N42   , As1 
    .byte    W42
    .byte    W01
    .byte        N01   , As1 , v112
    .byte    W02
    .byte                Fn2 
    .byte    W01
    .byte                As2 
    .byte    W01
    .byte        N48   , Dn3 
    .byte    W48
    .byte    W01
@ 044   ----------------------------------------
    .byte        N12   , Fn1 , v127
    .byte    W12
    .byte                Cn2 , v112
    .byte    W12
    .byte                Fn2 
    .byte    W12
    .byte                Gn2 
    .byte    W12
    .byte        N48   , An2 
    .byte    W48
@ 045   ----------------------------------------
    .byte        N44   , Cn1 , v127
    .byte        N44   , Cn2 
    .byte    W44
    .byte    W01
    .byte        N01   , Cn2 , v108
    .byte    W01
    .byte                Gn2 
    .byte    W01
    .byte        N48   , As2 
    .byte    W48
    .byte    W01
@ 046   ----------------------------------------
    .byte        N12   , Fn1 , v112
    .byte    W12
    .byte                Cn2 , v096
    .byte    W12
    .byte                Fn2 
    .byte    W12
    .byte                Gn2 , v092
    .byte    W12
    .byte        N48   , An2 
    .byte    W48
@ 047   ----------------------------------------
    .byte    PATT
     .word    shinjirareba_koso_2_035
@ 048   ----------------------------------------
    .byte        N12   , Fn1 , v100
    .byte    W12
    .byte                Cn2 , v084
    .byte    W12
    .byte                Fn2 
    .byte    W12
    .byte                Gn2 , v080
    .byte    W12
    .byte        N48   , An2 
    .byte    W48
@ 049   ----------------------------------------
    .byte        N42   , As0 , v092
    .byte        N42   , As1 
    .byte    W42
    .byte    W01
    .byte        N01   , As1 , v076
    .byte    W02
    .byte                Fn2 
    .byte    W01
    .byte                As2 
    .byte    W01
    .byte        N48   , Dn3 
    .byte    W48
    .byte    W01
@ 050   ----------------------------------------
    .byte        N01   , Fn1 , v072
    .byte    W01
    .byte                Cn2 
    .byte    W01
    .byte                Fn2 
    .byte    W02
    .byte                An2 , v084
    .byte    W01
    .byte                Cn3 
    .byte    W02
    .byte                Fn3 
    .byte    W01
    .byte        TIE   , An3 
    .byte    W88
    .byte GOTO
     .word shinjirareba_koso_2_loop
@ 051   ----------------------------------------
    .byte    W92
    .byte    W03
    .byte        EOT   
    .byte    FINE

@******************************************************@
    .align    2

shinjirareba_koso:
    .byte    2    @ NumTrks
    .byte    0    @ NumBlks
    .byte    shinjirareba_koso_pri    @ Priority
    .byte    shinjirareba_koso_rev    @ Reverb.

    .word    shinjirareba_koso_grp

    .word    shinjirareba_koso_1
    .word    shinjirareba_koso_2

    .end
P.S. Sorry for my bad english :)
Hi. That is a very old method of looping S files.
I suggest you do the easy one. It's on the tutorial section. I've forgot how to loop using the old method.
Because I've been doing the easy method instead. That really is confusing and harder compare to now.


Male
Seen July 27th, 2016
Posted March 14th, 2015
35 posts
9.5 Years
i have a problem, one big, i'm working on FR v1.0 BPRE and everything goes good but, when i try to trade a pokemon, the game crash, a way to fix this, y use JPAN tool and shinyzer, and others thing in asm but nothing that can make this fallure. http://www.mediafire.com/download/c608hcqv5i1jkf2/Pokemon+-+Fire+Red-Plus+-Shi-lvl-ChBall-MAFB-TrTo.ips