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  #27776    
Old December 14th, 2013 (11:16 AM).
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Quote:
Originally Posted by Saturnus View Post
Hi, I wanna know how did this happen?


On the first screeny, I thought only one picture can be show at a time?
Is that because of ASM to make it possible? I've asked before but I think
the answer I got is only one picture can be shown on a pokepic command.
Can't you just do the showpokepic command and just have it at the left coordinates then do another showpokepic command right after for the other coordinates and then a hidepokepic (or x2) would close both?
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  #27777    
Old December 14th, 2013 (1:16 PM).
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FrozenInfernoZX FrozenInfernoZX is offline
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    Does anybody know why when trying to insert an indexed trainer sprite into NSE 2.0, pressing save does nothing?
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      #27778    
    Old December 14th, 2013 (7:20 PM).
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    Orifiel Orifiel is offline
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      Quote:
      Originally Posted by Le pug View Post
      Can't you just do the showpokepic command and just have it at the left coordinates then do another showpokepic command right after for the other coordinates and then a hidepokepic (or x2) would close both?
      No, that is not possible.

      Quote:
      Originally Posted by Saturnus View Post
      Hi, I wanna know how did this happen?


      On the first screeny, I thought only one picture can be show at a time?
      Is that because of ASM to make it possible? I've asked before but I think
      the answer I got is only one picture can be shown on a pokepic command.
      Requires ASM to do so.
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        #27779    
      Old December 14th, 2013 (9:34 PM).
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      thiaguinhohp thiaguinhohp is offline
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        Hello! I'm kinda new here. I made a topic in this section but a mod didn't accepted it :/



        Anyways here's what I was asking in the topic:

        Why there is so many FireRed hacking tutorials in the tutorial section and none for Emerald hacks? I wish to make a Emerald hack because it have the Battle Frontier and I plan keeping it on my hack and only move it to another place in the map.


        Also I wanna know if it's possible to import musics from another pokemon games to Emerald. Like the rival battle music on BW2.

        Also I wanna know if it's possible to import musics from non pokemon games like Megaman Battle Network 3 which is for GBA.


        Sorry if it's a lot of questions. I'm new at haxing. Thanks in advance!
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          #27780    
        Old December 14th, 2013 (9:47 PM).
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        Sniper Sniper is offline
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          Quote:
          Originally Posted by thiaguinhohp View Post
          Hello! I'm kinda new here. I made a topic in this section but a mod didn't accepted it :/



          Anyways here's what I was asking in the topic:

          Why there is so many FireRed hacking tutorials in the tutorial section and none for Emerald hacks? I wish to make a Emerald hack because it have the Battle Frontier and I plan keeping it on my hack and only move it to another place in the map.


          Also I wanna know if it's possible to import musics from another pokemon games to Emerald. Like the rival battle music on BW2.

          Also I wanna know if it's possible to import musics from non pokemon games like Megaman Battle Network 3 which is for GBA.


          Sorry if it's a lot of questions. I'm new at haxing. Thanks in advance!
          Because people hack FireRed more often. And the knowledge to FireRed have more than.
          Emerald have some few tutorials there too. Some still applies. Anyways, it is possible to
          import music from different games. You should take the mega huge sappy tut. On the tutorials sec
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            #27781    
          Old December 14th, 2013 (10:02 PM).
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          thiaguinhohp thiaguinhohp is offline
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            Thanks very much Saturnus!

            I got another question: it's possible to create a Mega evolution feature in a Emerald hack? Thanks in advance



            Quote:
            Originally Posted by The3rdmariobrother1 View Post
            In pokemon victory fire dark worker is not appearing in bronze town, do i need to update my game or?
            Ah Victory Fire... It's my fav hack. Here's the location of the Dark worker:


            The first location is on Redwood city behind the flower shop.
            The second one is on the Route which is next to Tyron Tower. He's on a dead end in the florest there.
            The third one is on a little beach under the the beach next to the magic fountain which is near to Redwood city.
            The fourth one is at Bronze port. Where the old couple was hanging out.


            If you already found the worker in all the locations before Bronze port and it still don't appear, there is something wrong.
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              #27782    
            Old December 14th, 2013 (10:05 PM).
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              Quote:
              Originally Posted by thiaguinhohp View Post
              Thanks very much Saturnus!

              I got another question: it's possible to create a Mega evolution feature in a Emerald hack? Thanks in advance





              Ah Victory Fire... It's my fav hack. Here's the location of the Dark worker:


              The first location is on Redwood city behind the flower shop.
              The second one is on the Route which is next to Tyron Tower. He's on a dead end in the florest there.
              The third one is on a little beach under the the beach next to the magic fountain which is near to Redwood city.
              The fourth one is at Bronze port. Where the old couple was hanging out.


              If you already found the worker in all the locations before Bronze port and it still don't appear, there is something wrong.
              Possible. But still no one knows. Eventually someone will figure it out.
              Maybe like ASM or C can do. (Shinyquagsire said it's a language after ASM).
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                #27783    
              Old December 14th, 2013 (11:35 PM).
              ScioPath ScioPath is offline
                 
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                Long time lurker here,
                I'm doing a firered hack and I want to know if it's possible to make it so that a certain wild pokemon only appears when the cave is dark. That is, if you light up the cave with flash, the pokemon doesn't appear.
                  #27784    
                Old December 15th, 2013 (7:07 AM).
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                karatekid552 karatekid552 is offline
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                  Quote:
                  Originally Posted by ScioPath View Post
                  Long time lurker here,
                  I'm doing a firered hack and I want to know if it's possible to make it so that a certain wild pokemon only appears when the cave is dark. That is, if you light up the cave with flash, the pokemon doesn't appear.
                  This is tough, but with some creativity and JPAN's wild data hack, it can be done.
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                    #27785    
                  Old December 15th, 2013 (7:18 AM).
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                  LuxrayHacker LuxrayHacker is offline
                     
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                    I have two questions an answer to either one or both would be most helpful My first question is how do I add a pokemon type to a fire red rom? And my second question is how do I change the party icon? Because I took out some gen 1-3 pokemon and put in some gen 4-6 pokemon but when I test it out the icon when I look at my party is the old pokemon.
                      #27786    
                    Old December 15th, 2013 (7:48 AM).
                    necudma necudma is offline
                       
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                      Hi, in FireRed, how do I remove the rocks blocking the way in Victory Road? (The ones that require a button to be pressed with a boulder for them to disappear) I changed all the blocks and removed all the events, but they still show up
                        #27787    
                      Old December 15th, 2013 (9:06 AM).
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                      karatekid552 karatekid552 is offline
                      What happens if I push it?....
                         
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                        Quote:
                        Originally Posted by Luxray1 View Post
                        I have two questions an answer to either one or both would be most helpful My first question is how do I add a pokemon type to a fire red rom? And my second question is how do I change the party icon? Because I took out some gen 1-3 pokemon and put in some gen 4-6 pokemon but when I test it out the icon when I look at my party is the old pokemon.
                        1) There are several tutorials for adding types.

                        2) Wichu's Advanced Sprite Editors. It is a set of 3 programs. The third is an icon editor. (The import image button is in the file menu. Most people miss that.)


                        Quote:
                        Originally Posted by necudma View Post
                        Hi, in FireRed, how do I remove the rocks blocking the way in Victory Road? (The ones that require a button to be pressed with a boulder for them to disappear) I changed all the blocks and removed all the events, but they still show up
                        Most likely a map script things. Check for them in the Header tab in A-Map.
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                          #27788    
                        Old December 15th, 2013 (9:32 AM).
                        ScioPath ScioPath is offline
                           
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                          Quote:
                          Originally Posted by karatekid552 View Post
                          This is tough, but with some creativity and JPAN's wild data hack, it can be done.
                          Hmm, thanks. That's encouraging at least.
                          Also, one more question. This one may be a bit easier to answer because the game already uses a similar mechanism:

                          You know that area, Three-Isle Path, where there's this guy digging for nuggets, and when you first get there it's a tiny cave, but after you get the national dex he's tunneled through to a completely new area? How does that work? Could I make it so that if you enter an area after having gotten a certain key item, the area has changed, i.e. a hidden passage has opened up?
                            #27789    
                          Old December 15th, 2013 (9:52 AM).
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                          karatekid552 karatekid552 is offline
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                            Quote:
                            Originally Posted by ScioPath View Post
                            Hmm, thanks. That's encouraging at least.
                            Also, one more question. This one may be a bit easier to answer because the game already uses a similar mechanism:

                            You know that area, Three-Isle Path, where there's this guy digging for nuggets, and when you first get there it's a tiny cave, but after you get the national dex he's tunneled through to a completely new area? How does that work? Could I make it so that if you enter an area after having gotten a certain key item, the area has changed, i.e. a hidden passage has opened up?
                            Yes, simply use scripting to check flags or keyitems. This would be a map script in the Header tab of A-map.
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                              #27790    
                            Old December 15th, 2013 (10:47 AM).
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                              Is there a way to make the surf pokemon palette a different one from the player so make 2 instead of 1
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                                #27791    
                              Old December 15th, 2013 (11:35 AM).
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                                Research the routine, which calls the palette for the hero sprite with VBA SDL-H and change it.
                                  #27792    
                                Old December 15th, 2013 (12:43 PM).
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                                  Hey, I'm having trouble replacing the sprite of the main character (goto 1939) on Pokemon Emerald. I've done a few palette changes, but haven't changed the image altogether, but unLZ.gba won't load it correctly. The first problem is that it always says that the image is too big, so it can't load it. I've tried dropping to 16-bit in IrfanView, but it still said the same thing and if I recall, it made it worse by inserting a 256-bit set of colors with a bunch of random shades of green and purple and black.

                                  But even when I'm able to just insert the palette itself, it still has issues. First off, the green (color of the background) isn't the first color in the palette: black is, which is clearly a problem considering it will take the black away and not the green, right? Nope. It scrambles the order of the colors by making black the background and all the other colors are pointed elsewhere, so you get this weird inverted-looking sprite. I've done the obvious and tried moving around the palettes in IrfanView, but that replaces them instead of just rearranging the order. At least it saves, though, right?

                                  Here's the image I'm trying to put in:


                                  Why isn't this working?
                                    #27793    
                                  Old December 15th, 2013 (7:58 PM).
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                                  Rommy Rommy is offline
                                     
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                                    i tried Desume (or however its spelt), and sonn learned it was to slow for me (and choppy, and yes i did play with the settings before i uninstalled it).

                                    and i tried no$gba (but when i try playing heartgold, i name my character and he shrinks like normal games, but it just black screens right after shrinking)

                                    any help, ideas, etc.?
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                                      #27794    
                                    Old December 15th, 2013 (8:32 PM).
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                                      Quote:
                                      Originally Posted by Cryptonix View Post
                                      Hey, I'm having trouble replacing the sprite of the main character (goto 1939) on Pokemon Emerald. I've done a few palette changes, but haven't changed the image altogether, but unLZ.gba won't load it correctly. The first problem is that it always says that the image is too big, so it can't load it. I've tried dropping to 16-bit in IrfanView, but it still said the same thing and if I recall, it made it worse by inserting a 256-bit set of colors with a bunch of random shades of green and purple and black.

                                      But even when I'm able to just insert the palette itself, it still has issues. First off, the green (color of the background) isn't the first color in the palette: black is, which is clearly a problem considering it will take the black away and not the green, right? Nope. It scrambles the order of the colors by making black the background and all the other colors are pointed elsewhere, so you get this weird inverted-looking sprite. I've done the obvious and tried moving around the palettes in IrfanView, but that replaces them instead of just rearranging the order. At least it saves, though, right?

                                      Here's the image I'm trying to put in:


                                      Why isn't this working?
                                      Hi, I recommend you download NSE 2.X then find Tajaro's tut on inserting
                                      Trainer sprites with NSE 2.X. It should work if you done it correctly.
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                                        #27795    
                                      Old December 15th, 2013 (11:53 PM).
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                                      Satoshi Ookami Satoshi Ookami is offline
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                                      Quote:
                                      Originally Posted by Rommy View Post
                                      i tried Desume (or however its spelt), and sonn learned it was to slow for me (and choppy, and yes i did play with the settings before i uninstalled it).

                                      and i tried no$gba (but when i try playing heartgold, i name my character and he shrinks like normal games, but it just black screens right after shrinking)

                                      any help, ideas, etc.?
                                      What version of DeSmuME have you downloaded?
                                      Newest DeSmuME works really well.
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                                        #27796    
                                      Old December 16th, 2013 (1:34 AM).
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                                        Hello. I have some questions that bug me. Here they are:

                                        1. Im wondering what are the safe flags to use in JPAN's fire red hack engine.

                                        2. How do I edit the description of a move or the ability? :O

                                        Thanks for those who can answer my question.
                                          #27797    
                                        Old December 16th, 2013 (3:25 AM).
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                                        karatekid552 karatekid552 is offline
                                        What happens if I push it?....
                                           
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                                          Quote:
                                          Originally Posted by leyn09 View Post
                                          Hello. I have some questions that bug me. Here they are:

                                          1. Im wondering what are the safe flags to use in JPAN's fire red hack engine.

                                          2. How do I edit the description of a move or the ability? :O

                                          Thanks for those who can answer my question.
                                          http://www.pokecommunity.com/showthread.php?t=302347

                                          They are exactly the same as this, but just check his documentation to see if he used any more to control some of his hacks.
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                                            #27798    
                                          Old December 16th, 2013 (9:20 AM).
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                                          Le pug Le pug is offline
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                                          is no checklevel -like command? trying to figure out a way that the level of a pokemon is stored or checked and once you use a command like special 0xFE which deletes all pokemon in your party, then the new pokemon you get is of the same level of the pokemon you deleted
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                                            #27799    
                                          Old December 16th, 2013 (9:40 AM).
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                                          karatekid552 karatekid552 is offline
                                          What happens if I push it?....
                                             
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                                            Just write a quick ASM routine. That data isn't protected or DMA'd or anything.
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                                              #27800    
                                            Old December 16th, 2013 (11:30 AM).
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                                            Samuraipizzacats Samuraipizzacats is offline
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                                              Hi Guys,

                                              Another question from me.

                                              So since I've decided to make a hack and came up with a strong storyline (I think). I realised I'm not good enough to make the hack all by myself. So I want to form a small team with skilled members. I know there is the 'Help recruitment thread' but I want to do it another way.

                                              First of: Are there still people interested in making a hack and taking the time to complete it? Or is that amount descending?

                                              Second: I've made a small, well lets call it Alpha, 2 places and 2 routes. All very basic and all unfinished. I've made them in the standard Firered with mostly recycled scripts, tiles, events and stuff. Just so there is a look and feel to it. My idea for this is, people who want to join the team should change something in the Alpha. That way I can see if we think the same and if we could work together. Of course when I will post this in the right category you will receive the main storyline and the idea of the hack on forehand. Is this doable and is this a good idea?

                                              And last but not least:
                                              If you guys think this is a good idea, where should I create the topic?

                                              I know its quite a long story but I hope someone will answer me on this.

                                              Greetings!
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