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  #3976    
Old February 8th, 2008 (6:34 PM).
darkstar1000 darkstar1000 is offline
     
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    Quote:
    Originally Posted by Blazichu View Post
    There are extra ?? Pokemon after Celebi, you could just edit thos and then add in everything else using hex.
    I'm not quite sure what you mean, I want to add to the existing 386 pokemon in emerald by adding some from D/P, for a total of around 420. SO i guess what I'm asking is if there's a memory limit or if it's possible to expand the # of pokemon. I hope that made sense

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      #3977    
    Old February 8th, 2008 (6:39 PM).
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      Quote:
      Originally Posted by darkstar1000
      Quote:
      Originally Posted by Blazichu View Post
      There are extra ?? Pokemon after Celebi, you could just edit thos and then add in everything else using hex.
      I'm not quite sure what you mean, I want to add to the existing 386 pokemon in emerald by adding some from D/P, for a total of around 420. SO i guess what I'm asking is if there's a memory limit or if it's possible to expand the # of pokemon. I hope that made sense
      Well if you look after Celebi there is some extra space, you can see this by looking at Advance Map or even RS Ball. There should be at least 25 ?? Pokemon, glitch Pokemon that R/S/E/FR/LG has added into the game. You can edit those and add in there new data using hex.
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        #3978    
      Old February 8th, 2008 (6:46 PM).
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        Can I import this using just UnLz? http://s255.photobucket.com/albums/hh139/oddigem/?action=view&current=Dude.png
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          #3979    
        Old February 8th, 2008 (6:50 PM).
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          Quote:
          Originally Posted by Blazichu View Post
          You need to use a tile editor, I recommend TLP or Tile Molester. Then go to the offset: 0xE69FFC in FR/LG, I couldn't find the R/S backpics(might be compressed).
          I'm using FR.

          In TLP, 0xE69FFC goes to the male trainer's back sprite.

          In Tile Molester, it goes to the same thing.

          D:
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            #3980    
          Old February 8th, 2008 (6:50 PM).
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            Quote:
            Originally Posted by megiddo
            1. It is way too big, needs to be 64 x 64.

            2. It could be using too many colours seeing as it is a DP sprite.

            Quote:
            Originally Posted by Diggeh
            I'm using FR.

            In TLP, 0xE69FFC goes to the male trainer's back sprite.

            In Tile Molester, it goes to the same thing.

            D:
            You have to edit it from there, the other backpics should be right underneath him.
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              #3981    
            Old February 8th, 2008 (6:52 PM).
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              So, if I resize it could work?
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                #3982    
              Old February 8th, 2008 (6:54 PM).
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                Quote:
                Originally Posted by megiddo
                So, if I resize it could work?
                Maybe, if that sprite is using a maximum of 16 colours.
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                  #3983    
                Old February 8th, 2008 (6:58 PM).
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                  How can I tell? And it looks weird when I make it 64 x 64.
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                    #3984    
                  Old February 8th, 2008 (7:00 PM).
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                    Quote:
                    Originally Posted by megiddo
                    How can I tell? And it looks weird when I make it 64 x 64.
                    You have to make an assumption or just add blocks of each colour used next to the sprite.
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                      #3985    
                    Old February 8th, 2008 (7:01 PM).
                    darkstar1000 darkstar1000 is offline
                       
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                      Quote:
                      Originally Posted by Blazichu View Post
                      Well if you look after Celebi there is some extra space, you can see this by looking at Advance Map or even RS Ball. There should be at least 25 ?? Pokemon, glitch Pokemon that R/S/E/FR/LG has added into the game. You can edit those and add in there new data using hex.
                      oh ok that's what I wanted to know, appreciate it
                        #3986    
                      Old February 8th, 2008 (10:26 PM).
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                        dont know if this belongs here since its pretty much pokemon hacking only but

                        but what rom hacking tools are needed to change the megaman roms? for GBA
                          #3987    
                        Old February 9th, 2008 (4:22 AM).
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                          How do I make it so you find a pokeball which has charmander in it?
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                            #3988    
                          Old February 9th, 2008 (4:48 AM).
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                            Quote:
                            Originally Posted by pachirisu200 View Post
                            How do I make it so you find a pokeball which has charmander in it?
                            You would have to script to do that.
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                              #3989    
                            Old February 9th, 2008 (7:50 AM).
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                              How do I make people disappear like when you pick up an item, the pokeball disappears? 0x60 only makes the sprite disappear but you can still talk to the person.
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                                #3990    
                              Old February 9th, 2008 (10:57 AM).
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                                Quote:
                                Originally Posted by Kazuma View Post
                                How do I make people disappear like when you pick up an item, the pokeball disappears? 0x60 only makes the sprite disappear but you can still talk to the person.
                                I believe you have to something about inserrting a flag so that it will be a one-time event. You should be able to find a scripting tutorial anywhere that tells you how to do it properly.


                                Also, can somebody please tell me where to find the script (not Offset) for the Poocheyena event with Prof. Birch at the start of Ruby Version. I want to edit it so that when I interact with the bag, I'm automatically given a certain Pokemon instead of choosing one, and so that after you pick the item, a battle will start.
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                                  #3991    
                                Old February 9th, 2008 (11:42 AM).
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                                  Does anyone know what the give item code for the original pokedex for fire red is?
                                  I know the national dex is special 0x16F...
                                  Thanks...
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                                    #3992    
                                  Old February 9th, 2008 (1:46 PM).
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                                  Quote:
                                  Originally Posted by Kazuma View Post
                                  How do I make people disappear like when you pick up an item, the pokeball disappears? 0x60 only makes the sprite disappear but you can still talk to the person.
                                  Code:
                                  #raw 53
                                  #raw [peopleNumber]
                                  #raw 00
                                  setflag [peopleID]
                                  You need the above in the pokeball script.


                                  Quote:
                                  Originally Posted by Jack of Bl♠des View Post
                                  I believe you have to something about inserrting a flag so that it will be a one-time event. You should be able to find a scripting tutorial anywhere that tells you how to do it properly.


                                  Also, can somebody please tell me where to find the script (not Offset) for the Poocheyena event with Prof. Birch at the start of Ruby Version. I want to edit it so that when I interact with the bag, I'm automatically given a certain Pokemon instead of choosing one, and so that after you pick the item, a battle will start.
                                  Just check the offset of the scripts leading out of the first town. Although you'll need a bit of experience in hex to be able to change it, I doubt you'll be able to decompile it in ScriptEd or something.

                                  Quote:
                                  Originally Posted by kebbles View Post
                                  Does anyone know what the give item code for the original pokedex for fire red is?
                                  I know the national dex is special 0x16F...
                                  Thanks...
                                  It's not and item code it's a flag:
                                  0x828 - Pokemon menu
                                  0x829 - PokeDEX menu
                                  0x82F - Running Shoes
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                                    #3993    
                                  Old February 9th, 2008 (2:13 PM).
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                                    Quote:
                                    Originally Posted by dshayabusa View Post


                                    Just check the offset of the scripts leading out of the first town. Although you'll need a bit of experience in hex to be able to change it, I doubt you'll be able to decompile it in ScriptEd or something.
                                    I think I've got it now. I just need to link together multiple scripts, in this case, a Yes/no, give Pokemon, and wild pokemon encounter script all in one. Unfortunately, I don't have a clue how to script events in relation to each other (such as Birch taking you back to his lab after you beat that Pokemon). Could somebody post a proper Yes/No script, as the ones in tutorials I've looked in are wrong (at least in the No response), along with a tip or two on how to script events.
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                                      #3994    
                                    Old February 9th, 2008 (2:50 PM).
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                                      Can anyone post the latest GoldMap?
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                                        #3995    
                                      Old February 9th, 2008 (3:14 PM).
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                                        Quote:
                                        Originally Posted by Madridista
                                        Can anyone post the latest GoldMap?
                                        The latest is 1.6, just search google for it.
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                                          #3996    
                                        Old February 9th, 2008 (4:20 PM). Edited February 9th, 2008 by Commander_Latios.
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                                          Praise be, people of the community! I come to you today bearing a question.

                                          Is it possible to script it so that the player's sprite changes? And, i don't mean sprite editing, like turning his jacket black. I mean, at some point during the game, a script activates and your character turns into a pokemon. is that feasable, or am I wasting my time.

                                          Again, i don't mean sprite editing. I know perfectly well how to change the sprite (and i mean, just import the new sprite over the old one) but i need it to switch to using another sprite so i can gain the desired effect of a transformation.
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                                            #3997    
                                          Old February 9th, 2008 (5:10 PM).
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                                            I'm not 100% sure. I think it should be possible if your script has you reload your current map, but with different sprites for the protagonist. However, if you want this to last over the course of game and not just one section, I can't help you there.
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                                              #3998    
                                            Old February 9th, 2008 (7:57 PM). Edited February 9th, 2008 by BerserkPaladin.
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                                              hey... i'm having problems with Mid2agb, I've followed two tutorials: one off youtube and one of here. both of them failed.

                                              Everytime i try and convert i get a strange error message...
                                              http://img148.imageshack.us/my.php?image=errormessagelo2.png
                                              What's happening and how can i fix it... i got so many good soundtracks to put on my hack and they wont work...

                                              if you know whats wrong, could u pm me?
                                                #3999    
                                              Old February 9th, 2008 (8:04 PM).
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                                                Quote:
                                                Originally Posted by dshayabusa View Post
                                                Code:
                                                #raw 53
                                                #raw [peopleNumber]
                                                #raw 00
                                                setflag [peopleID]
                                                You need the above in the pokeball script.
                                                Umm just to be sure I get this, lets say the pokeball is people id 3
                                                so in the script would I put:
                                                Code:
                                                #raw 53
                                                #raw 03
                                                #raw 00
                                                setflag 0x03
                                                or would the setflag be a normal flag like 0x200 etc.?
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                                                  #4000    
                                                Old February 9th, 2008 (9:40 PM).
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                                                  hi all have a problem... there is this lucario sprite (both front and back)i want to insert into a pokemon ruby rom, i have set the png pic to 64*64 and set it to 16 colours, have insert it into empty offsets using unlz-gba and using gs-ball have redirect a pokemon slot to the offsets, but the images both front and back always came out garbled! Is the image not indexed properly, or have i miss out an important step or wat? Any help appreciated!
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