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  #5301    
Old June 14th, 2008 (2:38 AM).
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    I got a question: Can someone show me a basic pokemon battle script for Pokescript. A battle like when you gp up to verus Regirock. I need it for Ruby. Thanks,
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      #5302    
    Old June 14th, 2008 (2:48 AM).
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      advance map in script events
      what do i put here
      unknown:
      var numbe:
      var value:
      unknown:
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        #5303    
      Old June 14th, 2008 (3:46 AM). Edited June 14th, 2008 by X-Buster.
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        Quote:
        Originally Posted by Wiro View Post
        Why does everybody ignore my post?

        i'll try formulating my question again:

        How do i change the water where the ship goes? (not s.s.anne, but the ship where tri/rainbow pass is needed)

        i mean on the same way like baro changed it to forest with train tracks...

        plz help me

        open your ROM with TileMolester and go to 46A1D8..!
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          #5304    
        Old June 14th, 2008 (6:03 AM).
        Pokefan2000 Pokefan2000 is offline
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          Quote:
          Originally Posted by Pokefan2000 View Post
          Can anybody help me with PokeCry? I insert a cry, but when the game plays, it's all messed up.
          Can anybody please answer?
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            #5305    
          Old June 14th, 2008 (8:10 AM).
          Chosen_of_Manaphy's Avatar
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            How do I change the Trainer sprite, (the one you see on the Trainer card).
            How do I change the words on the title screen from 'Ruby' to 'Malachite'?
            Does anybody have an INI file for Ruby? (For A-Text)
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              #5306    
            Old June 14th, 2008 (8:51 AM). Edited June 14th, 2008 by Cy-Chan.
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              Quote:
              Originally Posted by Minun200 View Post
              I got a question: Can someone show me a basic pokemon battle script for Pokescript. A battle like when you gp up to verus Regirock. I need it for Ruby. Thanks,
              #org $start
              lock
              faceplayer
              message $1 (Points to the later on message.)
              boxset 6 (Loads a message box.)
              cry 0xA1 401 (Cry, 0xA1 is the cry bank, 401 is Regirock.)
              nop (Buffer.)
              nop (Buffer.)
              wildbattle 401 50 0x00 (Regirock is number 401, 50 is its level, 0x00 is its item.)
              fadescreen 0
              #raw 0x53 0x0F 0x80 (Makes the overworld sprite disappear.)
              setflag 0x200 (Makes it so the overworld sprite doesn't reappear. Assign the overworld's people ID to 0200, or whatever number.)
              release
              end

              #org $1
              $1 1 =REGIROCK: Graagh!

              Erase the comments and what-not. Sorry if you already knew most of it, but this should clarify.
                #5307    
              Old June 14th, 2008 (9:57 AM).
              ℜªℳ's Avatar
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                Quote:
                Originally Posted by Chosen_of_Manaphy View Post
                How do I change the Trainer sprite, (the one you see on the Trainer card).
                How do I change the words on the title screen from 'Ruby' to 'Malachite'?
                Does anybody have an INI file for Ruby? (For A-Text)
                The trainer sprite on the card is the same you see in battle. You can change that using Unlz. I don't have the numbers but there is a tutorial on this site so you can look in document and tutorials section. There is also a tutorial on how to change the title screen which requires Unlz and maybe APE if u go advanced. You can look for an Ini on the resource page or on google. If you have no luck plz pm me. But search first!
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                  #5308    
                Old June 14th, 2008 (11:04 AM).
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                Quote:
                Originally Posted by khan View Post
                advance map in script events
                what do i put here
                unknown:
                var numbe:
                var value:
                unknown:
                I believe it is:

                Unknown: 03 00
                Var Number: 50 40
                Var Value: 00 00
                Unknown: 00 00
                  #5309    
                Old June 14th, 2008 (2:57 PM).
                Pokefan2000 Pokefan2000 is offline
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                  Quote:
                  Originally Posted by Pokefan2000 View Post
                  Can anybody please answer?

                  I REALLY NEED HELP WITH THIS!
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                    #5310    
                  Old June 14th, 2008 (2:59 PM).
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                    Quote:
                    Originally Posted by Pokefan2000 View Post
                    I REALLY NEED HELP WITH THIS! :t102:
                    thats extremely ignorant to do..its also spamming so to shut you uup lemme tell you, inserting one cry in Pokecry messes up the other, if you had searched you would have known that
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                      #5311    
                    Old June 14th, 2008 (3:04 PM).
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                    Does anyone know where I could find the Cyclone program that lets me change the worldmap in firered/leafgreen?
                      #5312    
                    Old June 14th, 2008 (3:19 PM).
                    Pokefan2000 Pokefan2000 is offline
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                      Quote:
                      Originally Posted by Quilava's Master View Post
                      thats extremely ignorant to do..its also spamming so to shut you uup lemme tell you, inserting one cry in Pokecry messes up the other, if you had searched you would have known that
                      Sorry I spammed. Is there a way I can replace the old cry so it won't mess up?
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                        #5313    
                      Old June 14th, 2008 (5:00 PM).
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                        Can someone please help me. I am working on a hack for Leaf Green, and was wondering if some of the things I need help on is even possible because I searched everywhere and couldn't find a single post on any of this.
                        I need help on a few things but first I need help on how to edit the player's sprite and back sprite. Other things I also need help on is how to add, not edit, overworld sprites. And lastly, I need help on how to add tiles from other tilesets to the one I need.
                        Please reply to me if you can at least answer one of these problems.
                          #5314    
                        Old June 14th, 2008 (5:10 PM).
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                        nemesish nemesish is offline
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                          My question:
                          Pokemon GSC - Can I change the gender of the Blackthorn City trade pokemon (the girl who says: Do you have a "Xpokemon" (female), do you wanna trade it for my "Xpokemon"?)

                          I want it to be a normal trade, to trade any pokemon with her.

                          here´s a screenshot


                          (btw, yes i hacked a machoke on that trade. i havent noticed it was here until i played the rom. There was a mewtwo before the machoke.)
                            #5315    
                          Old June 14th, 2008 (5:47 PM).
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                          Blazichu Blazichu is offline
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                            Firstly Pokefan 2000 stop spamming just to get your question answered, secondly Cy-Chan please keep your scripting questions to the Script Help thread in the Scrapbox.

                            Quote:
                            Originally Posted by hypermonkey
                            Can someone please help me. I am working on a hack for Leaf Green, and was wondering if some of the things I need help on is even possible because I searched everywhere and couldn't find a single post on any of this.
                            I need help on a few things but first I need help on how to edit the player's sprite and back sprite. Other things I also need help on is how to add, not edit, overworld sprites. And lastly, I need help on how to add tiles from other tilesets to the one I need.
                            Please reply to me if you can at least answer one of these problems.
                            The players sprites can be edit from unLZ-GBA, the back pictures are towards the end of a tile editor, such as TLP or Tile Molester. You can add in OW sprites using a tile editor and then giving them pointers in a hex editor. To add tiles you can export and import the tileset in Advance Map using the Block Editor.

                            Quote:
                            Originally Posted by nemesish View Post
                            My question:
                            Pokemon GSC - Can I change the gender of the Blackthorn City trade pokemon (the girl who says: Do you have a "Xpokemon" (female), do you wanna trade it for my "Xpokemon"?)

                            I want it to be a normal trade, to trade any pokemon with her.

                            here´s a screenshot


                            (btw, yes i hacked a machoke on that trade. i havent noticed it was here until i played the rom. There was a mewtwo before the machoke.)
                            [Dialog no.][Give Pokémon][Trade Pokémon][0x0A for PKMNNAME][2xDV][Item][2xID][0x0A for TRAINERNAME][Gender][00]

                            Gender: 00 = Random
                            01 = Male
                            02 = Female

                            You just need to change the byte before the 00 to the gender of your choice. But that will change the gender they give you not the gender you give them. Also there is no Pokemon gender check code. The other option to do would be raise the gender amount of the certain Pokemon so you find more of that gender for that Pokemon.
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                              #5316    
                            Old June 14th, 2008 (6:40 PM).
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                              How can I change the appearance of the world map in LG/FR....?
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                                #5317    
                              Old June 14th, 2008 (6:44 PM).
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                              Rikuthemaster Rikuthemaster is offline
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                                I have 2 questions. Both with Fire Red Hacking

                                1. How do I transfer Events Between Cities? For example, how would I transfer the warp event of Saffron City's Gym (When you go into the door) to Pallet Town?

                                2. With unLZ-GBA, I attempt to replace Trainer's Sprites. For example, I insert Prof Oak's Sprite to the Champion's Sprite. But when I write it to the rom, I get an error saying "Compressed Size is: 36C. Which Is too Big. Aborting." How do I fix this error?
                                  #5318    
                                Old June 14th, 2008 (6:45 PM).
                                destinedjagold's Avatar
                                destinedjagold destinedjagold is online now
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                                Quote:
                                Originally Posted by Rikuthemaster View Post
                                I have 2 questions. Both with Fire Red Hacking

                                1. How do I transfer Events Between Cities? For example, how would I transfer the warp event of Saffron City's Gym (When you go into the door) to Pallet Town?

                                2. With unLZ-GBA, I attempt to replace Trainer's Sprites. For example, I insert Prof Oak's Sprite to the Champion's Sprite. But when I write it to the rom, I get an error saying "Compressed Size is: 36C. Which Is too Big. Aborting." How do I fix this error?
                                1...
                                fix the warps.., I guess... :\

                                2...
                                it means that the new image is too big, and so, either you have to repoint, or shrink your prof. sprite.
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                                  #5319    
                                Old June 14th, 2008 (6:48 PM).
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                                  Lord_Sesshoumaru - there's a tut on that in the docs & tuts section.

                                  Rikuthemaster - 1. A-map tut for beginners in the docs & tuts section
                                  2. Find free space, enter that as your image offset, and check automatically fix pointers.
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                                    #5320    
                                  Old June 14th, 2008 (6:51 PM).
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                                  Quote:
                                  Originally Posted by megiddo View Post
                                  2. Find free space, enter that as your image offset, and check automatically fix pointers.
                                  oh, this reminds me...
                                  how much free space should we need to repoint a bigger image to be inserted..? :\
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                                    #5321    
                                  Old June 14th, 2008 (6:53 PM).
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                                    I think that depends on how much bigger the image is. I usually just open up a hex editor and find a lot of FF in a row.
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                                      #5322    
                                    Old June 14th, 2008 (6:55 PM).
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                                    Quote:
                                    Originally Posted by megiddo View Post
                                    I think that depends on how much bigger the image is. I usually just open up a hex editor and find a lot of FF in a row.
                                    oh, I see... :\
                                    then if I do the same, is there by any chance we can leave an unused offset..?
                                    sorry to ask, I'm saving offsets though...
                                    I try not to waste precious offsets. :D
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                                      #5323    
                                    Old June 14th, 2008 (6:58 PM).
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                                      Do you mean have part of the image data, then a gap, and then the rest of the data? If so, I don't think it is.
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                                        #5324    
                                      Old June 14th, 2008 (7:02 PM).
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                                      Quote:
                                      Originally Posted by megiddo View Post
                                      Do you mean have part of the image data, then a gap, and then the rest of the data? If so, I don't think it is.
                                      nope...
                                      I meant was, example I inserted a huge sprite, find an offset which is free through a hex editor, use the offset, bang! It works, horay, and then a new sprite is coming to town unlz-gba, once again I do the same, successful...

                                      my question, is there by any chance, be any free offsets between those two images I inserted..? :\
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                                        #5325    
                                      Old June 14th, 2008 (7:05 PM).
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                                        Oh, that depends on how much space you leave between the first and 2nd images. Though how is that different from just using the offset after the 2nd? Either way you are using all the bytes. The other thing is just in a different spot.
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