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  #6801    
Old October 31st, 2008 (1:56 PM).
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    I have not found one living pokemon crystal rom hack thread in PC using the search function so is it a mere coincidence that I can't find much help with my crystal hack? I've been given several recommendations but I have stuck to hacking crystal but I'm having gfx problems in tlp. I remember someone telling me my offset was off by one or two places and so to use ctrl and + or - to fix that and it worked. Now I have the simple problem of not knowing what the hell some of these bitmaps show. 00083F54 and 00088154? What the heck is that picture. I have a tile arranger but I haven't figured out the pattern in which you have to arrange different tiles to get the accurate picture since these are bit maps so can any one help out?

    Oh, and where are the trainer sprites? not OWs but actual trainer sprite for silver and crystal and the othe trainers? Any and all help is deeply appreciated!
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      #6802    
    Old October 31st, 2008 (4:31 PM).
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      Hey, all! I just have a question: How can I play the movie files that VBA makes? Hypercam won't record sound so...I don't really want to use that.
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        #6803    
      Old October 31st, 2008 (5:02 PM).
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        @Dark Lakitu

        You can't play the movies from VBA but you can play AVI.

        Instead go to tools -> Record -> Start recording Avi.
        And the avi will play with WMP, VLC and other programs like them.
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          #6804    
        Old October 31st, 2008 (8:56 PM).
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          I need help changing the palettes of the overworld sprite of the hero. I found a new overworld but not all the palettes match, so I need to change some. Can someone tell me how to do that? Also if someone can please provide a link to a decent palette editing tutorial. Thanks in advance.
            #6805    
          Old October 31st, 2008 (10:36 PM).
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            Hmm, what number is the Gym Leader Battle in Sappy? I can't find it in any of the ones with names...
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              #6806    
            Old November 1st, 2008 (12:20 AM).
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            Quote:
            Originally Posted by halobro35 View Post
            I need help changing the palettes of the overworld sprite of the hero. I found a new overworld but not all the palettes match, so I need to change some. Can someone tell me how to do that? Also if someone can please provide a link to a decent palette editing tutorial. Thanks in advance.
            You can use Overworld Editor to edit the overworld palettes. Export the hero sprite, open it in IrfanView select Image > Palette > Edit Palette. Then import it back in Overworld Editor and import the palette, too.

            There's a palette editing tutorial here and here.
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              #6807    
            Old November 1st, 2008 (2:30 AM).
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              Quote:
              Originally Posted by 現実として巨大なもの View Post
              00083F54 and 00088154? What the heck is that picture. I have a tile arranger but I haven't figured out the pattern in which you have to arrange different tiles to get the accurate picture since these are bit maps so can any one help out?

              Oh, and where are the trainer sprites? not OWs but actual trainer sprite for silver and crystal and the othe trainers? Any and all help is deeply appreciated!
              The image starting at 0x88365 is the player character shown on the status screen (your name on the start menu), uncompressed. Arranged vertically by seven tiles, like so:
              18
              29
              3A
              4B

              etc…

              As for the first offset, I assume you mean the stuff at 0x084A30 and following. That is probably the image data used in battles (I could specifically recognize the Strength rock). It doesn’t all look right; some of it could be compressed.
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                #6808    
              Old November 1st, 2008 (5:19 AM).
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                2 Questions
                --------------

                1. I wanted to know if there was a sprite editor for pokemon blue/red/yellow that can edit trainers and pokemon sprites

                and...

                2. I also wanted to know how to script in pokemon blue/red/yellow

                Thanks
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                  #6809    
                Old November 1st, 2008 (5:25 AM).
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                  So how would I go about editing these sprites?
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                    #6810    
                  Old November 1st, 2008 (5:57 AM).
                  thethethethe thethethethe is offline
                     
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                    Quote:
                    Originally Posted by Blazichu View Post
                    2. You'll have to use a hex editor, look around for some tutorials.
                    Are there? I've never seen any.
                    Quote:
                    Originally Posted by Death-The-Kid View Post
                    So how would I go about editing these sprites?
                    You learn German and some ASM and try out this.
                    RBGY Compression
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                      #6811    
                    Old November 1st, 2008 (6:17 AM).
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                      Quote:
                      Originally Posted by thethethethe View Post
                      You learn German and some ASM and try out this.
                      RBGY Compression
                      I don't think most people here know German, thethethethe.
                      Unless you were trying to get at something else...
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                        #6812    
                      Old November 1st, 2008 (6:28 AM).
                      thethethethe thethethethe is offline
                         
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                        Quote:
                        Originally Posted by Infernal Contraption View Post
                        I don't think most people here know German, thethethethe.
                        Unless you were trying to get at something else...
                        I have no idea how to speak German. I'm not even sure that the language in that link was actually German.
                        I was trying to point out without blatantly saying that it's quite difficult and is something I wouldn't even try taking up unless I were, I guess Coolboyman or someone else who had a fair knowledge of the GB's ASM.
                        Even if you look at the new Brown, and the new Pokedex. Everything has been added except the Pokemon Sprites.
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                          #6813    
                        Old November 1st, 2008 (7:22 AM).
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                          im using pokecry and the cries work find for me but the problem is i dont know how to find the other pokemon like right now im trying to find groudon so i can replace his crie and i was told something about pokeid and that i need or can use that txt file so i can change other pkmn cries
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                            #6814    
                          Old November 1st, 2008 (11:52 AM).
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                            Does anyone know how to insert sprites in Agixp?
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                              #6815    
                            Old November 1st, 2008 (12:10 PM).
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                              For some odd reason, Sappy 2006 won't open, because some file is missing and I need a link to it.
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                                #6816    
                              Old November 1st, 2008 (1:28 PM).
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                                Quote:
                                Originally Posted by KhaosKnight View Post
                                You are doing it like this right?




                                Pics from THEx4s Script Tut
                                Uh, so does one set them to 03 00 50 40 every time? Or is there some trick...
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                                  #6817    
                                Old November 1st, 2008 (1:58 PM).
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                                  Yeah, just set them to that. Dunno why, but just do it.
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                                    #6818    
                                  Old November 1st, 2008 (2:41 PM).
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                                    How do you insert new tiles onto your game(firered). Do you have to go over existing tiles, or do you make more space for them... I could never figure it out even after I read the tutorial about it. If someone could please answer this question, I would really appreciate it. Oh yea, if you could, pictures of what it looks like would help.
                                      #6819    
                                    Old November 1st, 2008 (2:45 PM).
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                                      Quote:
                                      Originally Posted by FrosslassSorbet View Post
                                      Uh, so does one set them to 03 00 50 40 every time? Or is there some trick...
                                      Pretty much yeah. In some cases you can reverse them as 00 03 40 50 but its just whatever you are feeling.
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                                        #6820    
                                      Old November 1st, 2008 (4:50 PM). Edited November 1st, 2008 by ~Teh Panda~.
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                                      Quote:
                                      Originally Posted by Sheimi-Manafi View Post
                                      For some odd reason, Sappy 2006 won't open, because some file is missing and I need a link to it.
                                      Same here, it is some registry thing but I cannot find the file to fix it....

                                      Someone help us

                                      Quote:
                                      Originally Posted by Sacred Dragon View Post
                                      How do you insert new tiles onto your game(firered). Do you have to go over existing tiles, or do you make more space for them... I could never figure it out even after I read the tutorial about it. If someone could please answer this question, I would really appreciate it. Oh yea, if you could, pictures of what it looks like would help.
                                      First you go to the tile block editor. hit blocks export set 1 or w/e. edit the dib an save. import back in!

                                      Remember to stick BY palletes
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                                        #6821    
                                      Old November 1st, 2008 (6:13 PM).
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                                        Quote:
                                        Originally Posted by hockeypanda32 View Post
                                        Same here, it is some registry thing but I cannot find the file to fix it....

                                        Someone help us



                                        First you go to the tile block editor. hit blocks export set 1 or w/e. edit the dib an save. import back in!

                                        Remember to stick BY palletes
                                        I get that part; the thing I don't get is, do you overwrite the other tiles to add new ones, or do you add more space to the image and add more w/o taking the others away?
                                          #6822    
                                        Old November 1st, 2008 (7:06 PM).
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                                        Quote:
                                        Originally Posted by Sacred Dragon View Post
                                        I get that part; the thing I don't get is, do you overwrite the other tiles to add new ones, or do you add more space to the image and add more w/o taking the others away?
                                        ya it overwrites the tiles on there that are there.. make backups
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                                          #6823    
                                        Old November 1st, 2008 (8:41 PM).
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                                          Okay thanks for the answer, it worked. I have two more questions. I've searched a lot before posting here, so I don't know if it's been answered before. Anyways here they are:
                                          1. How do I change what professor Birch/Oak says to you in the beginning of any advanced game?
                                          2. Is it possible to have secret bases in FR/LG?
                                            #6824    
                                          Old November 1st, 2008 (8:50 PM).
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                                            1. Advance Text
                                            2. I think so. Make a script to check if you've got secret power, then setmaptile to over the cave door/tree hole/vine and in A-Map make a warp in that spot. Theoretically, it sounds pretty good, I think...
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                                              #6825    
                                            Old November 1st, 2008 (10:12 PM). Edited November 1st, 2008 by Dratii.
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                                              Where are the palettes locate for the coloured text in FR?
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