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  #6926    
Old November 10th, 2008 (2:27 PM).
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DemonParia DemonParia is offline
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    I am a complete noob at hacking, but I have a question.

    I use AdvanceText to edit the text in the game. I use the option of inserting a new text script into the game to make a person in the game say something. I am a hex moron, and have no idea how to do it otherwise. My problem is that when I talk to a person that has the text that I put in, sometimes it will work correctly, but more often then not, instead of coming up like:

    It's storming pretty hard outside.

    Which is what he's supposed to say, it comes out like:

    It's storming pretty hard outside. ÍÔ € ILUCIAN'S HOUSE

    And the "LUCIAN'S HOUSE" is from another text script.
    So, I'm wondering-

    1. Why those characters and letters from another text entry come up.
    2. How to fix it
    3. And if there isn't a way to fix it, another way to insert and edit text.

    Thanks.
    -DEMON

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      #6927    
    Old November 10th, 2008 (2:40 PM).
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    ℜªℳ ℜªℳ is offline
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      Quote:
      Originally Posted by demonparia View Post
      I am a complete noob at hacking, but I have a question.

      I use AdvanceText to edit the text in the game. I use the option of inserting a new text script into the game to make a person in the game say something. I am a hex moron, and have no idea how to do it otherwise. My problem is that when I talk to a person that has the text that I put in, sometimes it will work correctly, but more often then not, instead of coming up like:

      It's storming pretty hard outside.

      Which is what he's supposed to say, it comes out like:

      It's storming pretty hard outside. ÍÔ € ILUCIAN'S HOUSE

      And the "LUCIAN'S HOUSE" is from another text script.
      So, I'm wondering-

      1. Why those characters and letters from another text entry come up.
      2. How to fix it
      3. And if there isn't a way to fix it, another way to insert and edit text.

      Thanks.
      -DEMON
      A-Text is a very glitchy tool and therefore should be avoided and is taken up by noobs. I suggest you learn XSE or Hex or look around for a different script tool right here in PC in the tool box rather than use A-Text. I used to use it as a noob too but then I started on hex which is a bit more easy to use for me. XSE and pokescript are the only tools I know and would recommend outside of hex but XSE has fixed many errors pokescript couldn't and the languages are very much similar so XSE is your best pick.
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        #6928    
      Old November 10th, 2008 (3:14 PM).
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        I do have XSE, and I know some very basic scripting, but how exactly would I do a text script? If that's too simple for the simple questions thread I can figure it out myself.
          #6929    
        Old November 10th, 2008 (3:17 PM).
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        Quote:
        Originally Posted by demonparia View Post
        I do have XSE, and I know some very basic scripting, but how exactly would I do a text script? If that's too simple for the simple questions thread I can figure it out myself.
        What about decompiling one? The game is full of working examples, after all.
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          #6930    
        Old November 10th, 2008 (8:14 PM).
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          How do you edit the Menu Text on pokemon gba roms and how do you edit the text at the start of a gba pokemon game that tells you about adventure and junk?
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            #6931    
          Old November 11th, 2008 (5:26 AM).
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            Quote:
            Originally Posted by Busted 101 View Post
            How do you edit the Menu Text on pokemon gba roms and how do you edit the text at the start of a gba pokemon game that tells you about adventure and junk?
            you can edit it using a tool call a-text.
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              #6932    
            Old November 11th, 2008 (5:45 AM).
            Hiche.. Hiche.. is offline
             
               
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              Can a Lighting sound be implemented in FR? Only the sound, not the whole storm.
                #6933    
              Old November 11th, 2008 (7:17 AM).
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                Quote:
                Originally Posted by Hiche View Post
                Can a Lighting sound be implemented in FR? Only the sound, not the whole storm.
                Probably.
                I don't know how to explain it, but I have an idea of how to do it I just can't put into words...:cer_confused:
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                  #6934    
                Old November 11th, 2008 (8:19 AM).
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                  Is there a place where you can get patches to change the players look without changeing every sprite (Preferrebly in-battle too)
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                    #6935    
                  Old November 11th, 2008 (8:31 AM).
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                    How do I enable the Pokémon and Pokédex menu in Emerald?
                    Now, don't say setflag 0x800, 0x828 or 0x829, cuz hat doesnt work...
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                      #6936    
                    Old November 11th, 2008 (8:41 AM).
                    Hiche.. Hiche.. is offline
                     
                       
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                      Quote:
                      Originally Posted by Jerros View Post
                      How do I enable the Pokémon and Pokédex menu in Emerald?
                      Now, don't say setflag 0x800, 0x828 or 0x829, cuz hat doesnt work...
                      For Emerald they are:

                      0x860 - Pokemon Menu
                      0x861 - Pokedex Menu
                      0x862 - Pokenav Menu
                        #6937    
                      Old November 11th, 2008 (10:18 AM).
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                        How do can you translate text from a rom with advance text. Or what script editior would translate it?
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                          #6938    
                        Old November 11th, 2008 (11:07 AM).
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                          Quote:
                          Originally Posted by Busted 101 View Post
                          How do can you translate text from a rom with advance text. Or what script editior would translate it?
                          i dont quite get you there but if u want to edit text like the opening msg use a-text but if u want to edit script use xse. Anyways what do yo mean by translate?
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                            #6939    
                          Old November 11th, 2008 (2:14 PM). Edited November 11th, 2008 by Nytkoi.
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                            1. the charizard pallete offset (without the colors that you can't change)
                            Thanks a lot, whoever helps!
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                              #6940    
                            Old November 11th, 2008 (7:01 PM).
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                              Quote:
                              Originally Posted by Kaizer-X View Post
                              i dont quite get you there but if u want to edit text like the opening msg use a-text but if u want to edit script use xse. Anyways what do yo mean by translate?
                              When I mean translate I mean like to convert from one language to another.
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                                #6941    
                              Old November 11th, 2008 (8:02 PM).
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                                Quote:
                                Originally Posted by Busted 101 View Post
                                When I mean translate I mean like to convert from one language to another.
                                Your gonna need a Hex editor, May need a script editor, A-text is optional.
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                                  #6942    
                                Old November 11th, 2008 (8:31 PM).
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                                  Quote:
                                  Originally Posted by T View Post
                                  Your gonna need a Hex editor, May need a script editor, A-text is optional.
                                  Would a hex editor translate the games language all at once?
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                                    #6943    
                                  Old November 11th, 2008 (9:02 PM).
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                                    Quote:
                                    Originally Posted by Busted 101 View Post
                                    When I mean translate I mean like to convert from one language to another.
                                    If you don’t know the language then don’t bother even attempting a translation.
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                                      #6944    
                                    Old November 11th, 2008 (10:55 PM).
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                                      Hey, how do I edit the beginning script of Prof. Oak speaking? (And the bit with the little Pikachu sprite up the top; the three pages of text with a blue background)

                                      Also, is there a way I could edit Pokemon Abilities--like, change the name of the ability? And the types. I would like to change one of the types, because I have a new type I would like to put into the game. I know I will have to overwrite the sprite of an existing type, and I am prepared to get rid of one type to add mine. I just don't know how to do it. ;;

                                      Thanks.
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                                        #6945    
                                      Old November 11th, 2008 (10:59 PM).
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                                        Pokemon Amplifier and A-Text will be your best friends.

                                        Amp will change names of stuff, but hex editig would work too, and A-Text will change the start text.

                                        I don't know about editing the type images, look for them in Unlz..
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                                          #6946    
                                        Old November 11th, 2008 (11:05 PM).
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                                          So, A-Text changes it? Is it easy to use? *Opens* Looks easy enough. Thanks!

                                          Amplifier? I don't like it. I use YAPE and Pokemon Editor Pro. I already know how to change names, I wanted to change the Ability name.
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                                            #6947    
                                          Old November 11th, 2008 (11:53 PM).
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                                            Anyone know the Gym Leader music number in Sappy?
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                                              #6948    
                                            Old November 12th, 2008 (3:10 AM).
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                                              I have a problem! :O
                                              I am trying to insert a Pokemon's back sprite, but seeing it doesn't have a shiny form (good reason), I just used the same palette as the normal coloured one. But the colours went weird, and I can't change them.
                                              Can someone tell me what's wrong?
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                                                #6949    
                                              Old November 12th, 2008 (3:20 AM).
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                                                To change the ability name use a-tack i think that is the name.... And did you save the pallets of the new backsprite?
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                                                  #6950    
                                                Old November 12th, 2008 (3:25 AM). Edited November 12th, 2008 by GoldFlareon.
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                                                  What do you mean by "save the palettes"? You mean, overwrite the Caterpie's palette with mine? I did do that. And I know what the palette's offset is, too.

                                                  And I'll try the A-tack thing. Thanks.
                                                  EDIT: A-tack is to change the attacks! Not the abilities. I forgot the name was A-tack. I use it all the time.
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