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  #7651    
Old January 1st, 2009 (12:03 PM).
Cheesymitten's Avatar
Cheesymitten Cheesymitten is offline
Dukcs
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Quote:
Originally Posted by King Mario View Post
And yes, I got AdvanceMap to work. I just had to wait. But I am, still, not satistified.

Still some questions to go:

1. Where do I find AGPix?
2. How do I choose what each character shall say (I know how to add and edit text which A-Text, however)
3. How do I edit events?
4. How do I add new maps to the game? (Maps as in the thing that shows the entire region or certain islands in the case of Sevii Islands, not places.)
5. How do I move new maps (maps as in locations) to the right folder/category?
1.-Meh soz dont know
2.You need XSE and a tutorial.
3.Same as above
4.Click the sun with a house or hover the mouse over the icon.
5.Click the image next to the sun with an arrow

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  #7652    
Old January 1st, 2009 (12:11 PM).
IIMarckus's Avatar
IIMarckus IIMarckus is offline
     
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    Quote:
    Originally Posted by RHetoRic View Post
    Me again. I searched the thread and couldn't find an answer, but how would I go about editing pokémon encounters, but by fishing? Game is Cystal, once again.
    I haven’t found a consistent way to do that yet, but here’s how you can do it by brute force:
    • Fish in a route, make a list of what Pokémon at what levels appear
    • Do a memory dump (in VBA, go to Tools → Memory Viewer → Save → 0000–FFFF
    • Open the dump in a hex editor, look for the most common Pokémon (for instance, if level 15 Poliwags were common, look in the ROM for patterns of 0x0E 0x3C or 0x3C 0x0E)
    • Back in VBA’s memory viewer, replace them with something recognizable like 0x0101, and narrow down which bytes have to be changed for you to catch level 1 Bulbasaurs with rods
    • Search for that pattern in the ROM
    Tedious, I know. Anyone with better suggestions, please speak up!

    — § —

    Of course, if you don’t mind using existing fishing sets (i.e. you want your map to use the fishing data from another city), you can modify the map header’s fishing byte. Mapheaders are located in bank 0x25; I hope you know pointers.

    0x094000 starts the list of two‐byte pointers to mapheaders. The first pointer points to map 0101, the second pointer to map 0201, and so on. Mapheaders are nine bytes long, so map 0102 would be located nine bytes past map 0101, and so forth. (This also means that they overflow; you could refer to map 0201 as 010F in the code and it would usually work. It’s better to follow the pointers, though.) The fishing byte is the ninth byte, and every map has one, even ones without water.

    List of maps in Crystal:
    0101 Olivine Pokemon Center 1F
    0102 Olivine Gym
    0103 Olivine house; Voltorb trade
    0104 Olivine house ~beta
    0105 Olivine house; punishment talk
    0106 Olivine house; Good Rod
    0107 Olivine Cafe
    0108 Olivine Mart
    0109 Route 38/Ecruteak gate
    010A Route 39 house; Moomoo barn
    010B Route 39 house; Moomoo farmhouse
    010C Route 38
    010D Route 39
    010E Olivine City
    -
    0201 Mahogany house; Red Gyara talk
    0202 Mahogany Gym
    0203 Mahogany Pokemon Center 1F
    0204 Route 42/Ecruteak gate
    0205 Route 42
    0206 Route 43
    0207 Mahogany Town
    -
    0301 Sprout Tower 1F
    0302 Sprout Tower 2F
    0303 Sprout Tower 3F
    0304 Tin Tower 1F
    0305 Tin Tower 2F
    0306 Tin Tower 3F
    0307 Tin Tower 4F
    0308 Tin Tower 5F
    0309 Tin Tower 6F
    030A Tin Tower 7F
    030B Tin Tower 8F
    030C Tin Tower 9F
    030D Burned Tower 1F
    030E Burned Tower B1F
    030F National Park
    0310 National Park (Bug-Catching Contest)
    0311 Radio Tower 1F
    0312 Radio Tower 2F
    0313 Radio Tower 3F
    0314 Radio Tower 4F
    0315 Radio Tower 5F
    0316 Ruins of Alph (outside)
    0317 Ruins of Alph (Ho-oh chamber)
    0318 Ruins of Alph (Kabuto chamber)
    0319 Ruins of Alph (Omanyte chamber)
    031A Ruins of Alph (Aerodactyl chamber)
    031B Ruins of Alph (inner chamber)
    031C Ruins of Alph research center
    031D Ruins of Alph (Ho-oh item room)
    031E Ruins of Alph (Kabuto item room)
    031F Ruins of Alph (Omanyte item room)
    0320 Ruins of Alph (Aerodactyl item room)
    0321 Ruins of Alph (Ho-oh word room)
    0322 Ruins of Alph (Kabuto word room)
    0323 Ruins of Alph (Omanyte word room)
    0324 Ruins of Alph (Aerodactyl word room)
    0325 Union Cave 1F
    0326 Union Cave B1F
    0327 Union Cave B2F
    0328 Slowpoke Well B1F
    0329 Slowpoke Well B2F
    032A Olivine Lighthouse 1F
    032B Olivine Lighthouse 2F
    032C Olivine Lighthouse 3F
    032D Olivine Lighthouse 4F
    032E Olivine Lighthouse 5F
    032F Olivine Lighthouse 6F
    0330 Mahogany Mart 1F
    0331 Team Rocket Base B1F
    0332 Team Rocket Base B2F
    0333 Team Rocket Base B3F
    0334 Ilex Forest
    0335 Warehouse entrance, Underground Path
    0336 Underground Path entrances, switch room
    0337 Goldenrod Dept Store B1F
    0338 Underground Warehouse
    0339 Mount Mortar 1F
    033A Mount Mortar 1F (inside)
    033B Mount Mortar 2F (inside)
    033C Mount Mortar B1F
    033D Ice Path (1F)
    033E Ice Path (B1F)
    033F Ice Path (B2F, Mahogany side)
    0340 Ice Path (B2F, Blackthorn side)
    0341 Ice Path (B3F)
    0342 Whirl Island NW
    0343 Whirl Island NE
    0344 Whirl Island SW
    0345 Whirl Island; interior cave with ledge outside entrance
    0346 Whirl Island SE
    0347 Whirl Island B1F
    0348 Whirl Island B2F
    0349 Whirl Island; Lugia's chamber
    034A Silver Cave room 1
    034B Silver Cave room 2
    034C Silver Cave room 3
    034D Silver Cave item rooms
    034E Dark Cave (Violet entrance)
    034F Dark Cave (Blackthorn entrance)
    0350 Dragon's Den 1F
    0351 Dragon's Den B1F
    0352 Dragon Shrine
    0353 Tohjo Falls
    0354 Diglett's Cave
    0355 Mount Moon
    0356 Underground
    0357 Rock Tunnel 1F
    0358 Rock Tunnel B1F
    0359 Safari Zone/Fuchsia gate ~beta
    035A Safari Zone ~beta
    035B Victory Road
    -
    0401 Ecruteak house (passage to Tin Tower)
    0402 Wise Trio's room
    0403 Ecruteak Pokemon Center 1F
    0404 Ecruteak house; Lugia talk
    0405 Dance Theatre
    0406 Ecruteak Mart
    0407 Ecruteak Gym
    0408 Ecruteak house; Itemfinder
    0409 Ecruteak City
    -
    0501 Blackthorn Gym 1F
    0502 Blackthorn Gym 2F
    0503 Blackthorn house; dragon talk
    0504 Blackthorn house; Dodrio trade
    0505 Blackthorn Mart
    0506 Blackthorn Pokemon Center 1F
    0507 Move Deleter's house
    0508 Route 45
    0509 Route 46
    050A Blackthorn City
    -
    0601 Cinnabar Pokemon Center 1F
    0602 Cinnabar Pokemon Center 2F ~beta
    0603 Route 19/Fuchsia gate
    0604 Seafoam Gym
    0605 Route 19
    0606 Route 20
    0607 Route 21
    0608 Cinnabar Island
    -
    0701 Cerulean house; gym badge talk
    0702 Cerulean Police Station
    0703 Cerulean house; trade talk
    0704 Cerulean Pokemon Center 1F
    0705 Cerulean Pokemon Center 2F ~beta
    0706 Cerulean Gym
    0707 Cerulean Mart
    0708 Route 10 Pokemon Center 1F
    0709 Route 10 Pokemon Center 2F ~beta
    070A Power Plant
    070B Route 25; Bill's house
    070C Route 4
    070D Route 9
    070E Route 10
    070F Route 24
    0710 Route 25
    0711 Cerulean City
    -
    0801 Azalea Pokemon Center 1F
    0802 Charcoal Kiln
    0803 Azalea Mart
    0804 Kurt's house
    0805 Azalea Gym
    0806 Route 33
    0807 Azalea Town
    -
    0901 Lake of Rage, Hidden Power house
    0902 Lake of Rage, Magikarp house
    0903 Mahogany/Route 43 gate
    0904 Route 43 gate
    0905 Route 43
    0906 Lake of Rage
    -
    0A01 Route 32
    0A02 Route 35
    0A03 Route 36
    0A04 Route 37
    0A05 Violet City
    0A06 Violet Mart
    0A07 Violet Gym
    0A08 Earl's Pokemon Academy
    0A09 Violet house (nickname talk)
    0A0A Violet Pokemon Center 1F
    0A0B Violet house (Onix trade)
    0A0C Ruins of Alph/Route 32 gate
    0A0D Route 32 Pokemon Center 1F
    0A0E Route 35/Goldenrod gate
    0A0F Route 35/National Park gate
    0A10 Route 36/Ruins of Alph gate
    0A11 Route 36/National Park gate
    -
    0B01 Route 34
    0B02 Goldenrod City
    0B03 Goldenrod Gym
    0B04 Goldenrod Bike Shop
    0B05 Goldenrod; happiness rater
    0B06 Goldenrod; Bill's house
    0B07 Goldenrod; Magnet Train Station
    0B08 Goldenrod; Flower Shop
    0B09 Goldenrod; PP talk
    0B0A Goldenrod; Name Rater's house
    0B0B Goldenrod Dept Store 1F
    0B0C Goldenrod Dept Store 2F
    0B0D Goldenrod Dept Store 3F
    0B0E Goldenrod Dept Store 4F
    0B0F Goldenrod Dept Store 5F
    0B10 Goldenrod Dept Store 6F
    0B11 Goldenrod Dept Store elevator
    0B12 Goldenrod Dept Store roof
    0B13 Goldenrod Game Corner
    0B14 Goldenrod Pokemon Center 1F
    0B15 Goldenrod PokeCom Center 2F ~mobile
    0B16 Ilex Forest/Azalea gate
    0B17 Ilex Forest/Route 34 gate
    0B18 Day Care
    -
    0C01 Route 6
    0C02 Route 11
    0C03 Vermilion City
    0C04 Vermilion house; fishing talk
    0C05 Vermilion Pokemon Center 1F
    0C06 Vermilion Pokemon Center 2F ~beta
    0C07 Pokemon Fan Club
    0C08 Vermilion house; Magnet Train talk
    0C09 Vermilion Mart
    0C0A Vermilion house; Diglett's Cave talk
    0C0B Vermilion Gym
    0C0C Route 6/Saffron gate
    0C0D Route 6; Underground entrance
    -
    0D01 Route 1
    0D02 Pallet Town
    0D03 Red's house 1F
    0D04 Red's house 2F
    0D05 Blue's house
    0D06 Oak's Lab
    -
    0E01 Route 3
    0E02 Pewter City
    0E03 Pewter house; Nidoran talk
    0E04 Pewter Gym
    0E05 Pewter Mart
    0E06 Pewter Pokemon Center 1F
    0E07 Pewter Pokemon Center 2F ~beta
    0E08 Pewter house; snooze talk
    -
    0F01 Olivine Port
    0F02 Vermilion Port
    0F03 Fast Ship 1F
    0F04 Fast Ship; cabins NNW, NNE, NE
    0F05 Fast Ship; cabins SW, SSW, NW
    0F06 Fast Ship; cabins SE, SSE, Captain's cabin
    0F07 Fast Ship B1F
    0F08 Olivine Port (passage)
    0F09 Vermilion Port (passage)
    0F0A Mount Moon Square
    0F0B Mount Moon gift shop
    0F0C Tin Tower roof
    -
    1001 Route 23
    1002 Indigo Plateau Pokemon Center 1F
    1003 Will's room
    1004 Koga's room
    1005 Bruno's room
    1006 Karen's room
    1007 Lance's room
    1008 Hall of Fame
    -
    1101 Route 13
    1102 Route 14
    1103 Route 15
    1104 Route 18
    1105 Fuchsia City
    1106 Fuchsia Mart
    1107 Safari Zone main office
    1108 Fuchsia Gym
    1109 Fuchsia house; Bill talk
    110A Fuchsia Pokemon Center 1F
    110B Fuchsia Pokemon Center 2F ~beta
    110C Safari Zone Warden's Home
    110D Route 15/Fuchsia gate
    -
    1201 Route 8
    1202 Route 12
    1203 Route 10
    1204 Lavender Town
    1205 Lavender Pokemon Center 1F
    1206 Lavender Pokemon Center 2F ~beta
    1207 Mr. Fuji's house
    1208 Lavender house; town talk
    1209 Lavender Name Rater
    120A Lavender Mart
    120B Soul House
    120C Lav Radio Tower 1F
    120D Route 8/Saffron gate
    120E Route 12 house; Super Rod
    -
    1301 Route 28
    1302 Silver Cave (outside)
    1303 Silver Cave Pokemon Center 1F
    1304 Route 28 house; famous talk
    -
    1401 Pokemon Center 2F
    1402 Trade Center
    1403 Colosseum
    1404 Time Capsule
    1405 Mobile Trade room ~mobile
    1406 Mobile Battle room ~mobile
    -
    1501 Route 7
    1502 Route 16
    1503 Route 17
    1504 Celadon City
    1505 Celadon Dept Store 1F
    1506 Celadon Dept Store 2F
    1507 Celadon Dept Store 3F
    1508 Celadon Dept Store 4F
    1509 Celadon Dept Store 5F
    150A Celadon Dept Store 6F
    150B Celadon Dept Store elevator
    150C Celadon Mansion 1F
    150D Celadon Mansion 2F
    150E Celadon Mansion 3F
    150F Celadon Mansion roof
    1510 Celadon Mansion roof house
    1511 Celadon Pokemon Center 1F
    1512 Celadon Pokemon Center 2F ~beta
    1513 Celadon Game Corner
    1514 Celadon Game Corner prize room
    1515 Celadon Gym
    1516 Celadon Cafe
    1517 Route 16 house; Fuchsia talk
    1518 Route 16 gate
    1519 Route 7/Saffron gate
    151A Route 17/Route 18 gate
    -
    1601 Route 40
    1602 Route 41
    1603 Cianwood City
    1604 Mania's house
    1605 Cianwood Gym
    1606 Cianwood Pokemon Center 1F
    1607 Cianwood Pharmacy
    1608 Cianwood City Photo Studio
    1609 Cianwood house; Lugia talk
    160A Poke Seer's house
    160B Battle Tower 1F
    160C Battle Tower Battle Room
    160D Battle Tower elevator
    160E Battle Tower hallway
    160F Route 40/Battle Tower gate
    1610 Battle Tower (outside)
    -
    1701 Route 2
    1702 Route 22
    1703 Viridian City
    1704 Viridian Gym
    1705 Viridian house; nickname talk
    1706 Trainer House 1F
    1707 Trainer House B1F
    1708 Viridian Mart
    1709 Viridian Pokemon Center 1F
    170A Viridian Pokemon Center 2F ~beta
    170B Route 2 house; Nugget talk
    170C Route 2 gate
    170D Victory Road gate
    -
    1801 Route 26
    1802 Route 27
    1803 Route 29
    1804 New Bark Town
    1805 Elm's Lab
    1806 Kris's house 1F
    1807 Kris's house 2F
    1808 Kris's neighbor's house
    1809 Elm's house
    180A Route 26 house; heal talk
    180B Route 26 house; day of week siblings
    180C Route 27 house; Sandstorm
    180D Route 29/Route 46 gate
    -
    1901 Route 5
    1902 Saffron City
    1903 Fighting Dojo
    1904 Saffron Gym
    1905 Saffron Mart
    1906 Saffron Pokemon Center 1F
    1907 Saffron Pokemon Center 2F ~beta
    1908 Mr. Psychic's house
    1909 Saffron train station
    190A Silph Co. 1F
    190B Copycat's house 1F
    190C Copycat's house 2F
    190D Route 5; Underground entrance
    190E Route 5/Saffron City gate
    190F Route 5 house; Cleanse Tag talk
    -
    1A01 Route 30
    1A02 Route 31
    1A03 Cherrygrove City
    1A04 Cherrygrove Mart
    1A05 Cherrygrove Pokemon Center 1F
    1A06 Cherrygrove house (gym talk)
    1A07 Guide Gent's house
    1A08 Cherrygrove house (evolution talk)
    1A09 Route 30 house (Berry talk)
    1A0A Mr. Pokemon's house
    1A0B Route 31/Violet gate
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    If you want to hack Pokémon RBY or GSC, read, read, and read some more. This has tons of valuable information.

    Pokémon Red disassembly project

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      #7653    
    Old January 1st, 2009 (3:09 PM).
    nct28th's Avatar
    nct28th nct28th is offline
    MY METAPOD IS HARDER LOLZ XD
       
      Join Date: Dec 2008
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      Posts: 58
      Ok the maximum level you can train a pokemon to is level 100. is there a way to make this 250?
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      Wii Console Code: 4252-8413-3082-7164
        #7654    
      Old January 2nd, 2009 (9:05 AM).
      amassenburg's Avatar
      amassenburg amassenburg is offline
         
        Join Date: Aug 2008
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        Posts: 34
        :/
        How do you edit the begining credits in the game ( i would post a pic but i have 10 posts by now)
          #7655    
        Old January 2nd, 2009 (10:04 AM).
        ARCoolguy's Avatar
        ARCoolguy ARCoolguy is offline
           
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          How to I add extra Pokemon slots I know how to extend rom but not how to add extra Pokemon slots
            #7656    
          Old January 2nd, 2009 (2:14 PM).
          Ressai Ressai is offline
             
            Join Date: Nov 2008
            Posts: 10
            Is it possible to enable using the VS. seeker in caves, forests, etc.?
              #7657    
            Old January 2nd, 2009 (2:41 PM).
            Thrace's Avatar
            Thrace Thrace is offline
            @tion
            • Gold Tier
             
            Join Date: Jun 2007
            Age: 26
            Gender: Male
            Posts: 1,048
            Quote:
            Originally Posted by amassenburg View Post
            :/
            How do you edit the begining credits in the game ( i would post a pic but i have 10 posts by now)
            Use A-Text to search for the text and then edit it.

            Quote:
            Originally Posted by Ressai View Post
            Is it possible to enable using the VS. seeker in caves, forests, etc.?
            Vs. Seeker works with specials in scripts. Just decompile a trainer that has Vs. Seeker enabled to see how it works.
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              #7658    
            Old January 2nd, 2009 (3:05 PM).
            Ninja Caterpie's Avatar
            Ninja Caterpie Ninja Caterpie is offline
            Sitting by the back window
               
              Join Date: Mar 2008
              Location: Best City OCE
              Age: 21
              Gender: Male
              Nature: Bold
              Posts: 5,945
              Quote:
              Originally Posted by Thrace View Post
              Use A-Text to search for the text and then edit it.
              I think he means the "Gamefreak" texts. :\ There's a tutorial in the documents and tutorials section called "Boot screen editing".
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              Brony represent.
                #7659    
              Old January 2nd, 2009 (3:14 PM).
              Melash's Avatar
              Melash Melash is offline
              Back for now.
                 
                Join Date: May 2008
                Location: Idaho
                Age: 23
                Gender: Male
                Nature: Relaxed
                Posts: 425
                Okay, I've got some questions:
                1. Where is the animation tiles in Red located at
                2. Does anyone have the EliteMap .ini's for Emerald Version? (I have to use E-Map....)
                3. Okay, this is a weird question, but does anyone have any...err, 'sheet music' for RSE? Well, not actual sheet music, but the notes for all the music in RSE. I don't know if anyone's made written down all the music for it, but could you possibly link me toa page with it.
                  #7660    
                Old January 2nd, 2009 (3:43 PM).
                Ressai Ressai is offline
                   
                  Join Date: Nov 2008
                  Posts: 10
                  One more small question:
                  For fishing, which slots in AdvanceMap tell which rod?
                    #7661    
                  Old January 2nd, 2009 (3:45 PM). Edited January 3rd, 2009 by BananasGoMoo.
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                  BananasGoMoo BananasGoMoo is offline
                  Pokemon Electrum
                     
                    Join Date: Dec 2008
                    Location: Richmond, California
                    Age: 25
                    Gender:
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                    Posts: 149
                    first 2 = old rod

                    next 2 = good rod

                    the rest = super rod

                    my question, how do i find the offset for where the item data in a pokemon rom is?
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                      #7662    
                    Old January 3rd, 2009 (12:43 AM).
                    0m3GA ARS3NAL's Avatar
                    0m3GA ARS3NAL 0m3GA ARS3NAL is offline
                    Im comin' home...
                    • Silver Tier
                     
                    Join Date: Jan 2008
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                    What is the best Image Editor? (I am talking like Tile Molester, or TLP, and others...)
                    What does PC recommend I use?
                    And can I get some links? I would appreciate it, thanks!
                    __________________
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                    .
                    .
                    Jailbot OS Ver 1.1.2
                    Greetings Warden
                    of Superjail Penitentiary
                    Awaiting user input...

                    >Display User_Info
                    ╠══User Info══╣
                    Username:
                    0m3GA ARS3NAL
                    Age: 18
                    Sex: Male ♂
                    Race: Caucasian
                    Quote:
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                    I don't even..."

                    M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
                    ╠══End of File══╣
                    Awaiting user input...

                    >
                      #7663    
                    Old January 3rd, 2009 (5:35 AM).
                    ARCoolguy's Avatar
                    ARCoolguy ARCoolguy is offline
                       
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                      please answer my question
                        #7664    
                      Old January 3rd, 2009 (5:46 AM). Edited January 3rd, 2009 by negative.
                      negative's Avatar
                      negative negative is offline
                      Life returns. Life prevails.
                         
                        Join Date: Aug 2008
                        Location: Ptuj, Slovenia.
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                        Posts: 505
                        Hi! I have a problem...
                        Look:
                        Does anyone know how to fix this DOOR problem...?
                        Ignore the border...
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                        Pokémon Twisted Mind
                          #7665    
                        Old January 3rd, 2009 (7:48 AM).
                        Mortar's Avatar
                        Mortar Mortar is offline
                           
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                          You mean the map below that one? Just go to the "connections" button in AdvanceMap and change which maps you want to connect to the one you're editing.

                          I have a question myself. Can anyone tell me how to edit the grass animation like when your character walks through it? Thanks.
                            #7666    
                          Old January 3rd, 2009 (7:51 AM).
                          negative's Avatar
                          negative negative is offline
                          Life returns. Life prevails.
                             
                            Join Date: Aug 2008
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                            No!...I mean the door...I wrote it ...
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                              #7667    
                            Old January 3rd, 2009 (7:56 AM).
                            Mortar's Avatar
                            Mortar Mortar is offline
                               
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                              Quote:
                              Originally Posted by ~FunHouse~ View Post
                              No!...I mean the door...I wrote it ...
                              Be more specific then, what do you think is wrong with it? You can't go through it? Or do you mean the tiles?
                                #7668    
                              Old January 3rd, 2009 (8:04 AM).
                              negative's Avatar
                              negative negative is offline
                              Life returns. Life prevails.
                                 
                                Join Date: Aug 2008
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                                Quote:
                                Originally Posted by Mortar View Post
                                Be more specific then, what do you think is wrong with it? You can't go through it? Or do you mean the tiles?
                                I mean the tiles glich...
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                                  #7669    
                                Old January 3rd, 2009 (10:15 AM).
                                garra911's Avatar
                                garra911 garra911 is offline
                                Me
                                   
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                                  can anyone help me in changing the palette of the "dragon's bane"
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                                    #7670    
                                  Old January 3rd, 2009 (10:20 AM). Edited January 3rd, 2009 by Cheesymitten.
                                  Cheesymitten's Avatar
                                  Cheesymitten Cheesymitten is offline
                                  Dukcs
                                  • Silver Tier
                                   
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                                  Quote:
                                  Originally Posted by ~FunHouse~ View Post
                                  I mean the tiles glich...
                                  Use the puzzle peicce to edit whereabouts you want the door to go on for example grass black walls ect...

                                  Quote:
                                  I have a question myself. Can anyone tell me how to edit the grass animation like when your character walks through it? Thanks.
                                  There's a tutorial in the doc and tut section it's either by tehtehtehteh or thethethethe
                                    #7671    
                                  Old January 3rd, 2009 (10:40 AM).
                                  espa_roba11's Avatar
                                  espa_roba11 espa_roba11 is offline
                                  I'm gay, yay!
                                     
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                                    Location: Rainbow City
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                                    How do you edit trainer battle music in FR/E? I'm trying to change it using script ed because PET and A-trainer won't let me change it and it's really beginning to annoy me. What are the trainer battle theme numbers and where do I put them is place of the regular battle theme.
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                                      #7672    
                                    Old January 3rd, 2009 (4:13 PM).
                                    Thrace's Avatar
                                    Thrace Thrace is offline
                                    @tion
                                    • Gold Tier
                                     
                                    Join Date: Jun 2007
                                    Age: 26
                                    Gender: Male
                                    Posts: 1,048
                                    Quote:
                                    Originally Posted by BananasGoMoo View Post
                                    my question, how do i find the offset for where the item data in a pokemon rom is?
                                    Just do a search for an item in a hex editor. I can't remember exactly how the data is set out though.

                                    Quote:
                                    Originally Posted by 0m3GA ARS3NAL View Post
                                    What is the best Image Editor? (I am talking like Tile Molester, or TLP, and others...)
                                    What does PC recommend I use?
                                    And can I get some links? ^_^ I would appreciate it, thanks!
                                    They all do an equally good job IMO, I use Tile Molestor though. Use google to find it.

                                    Quote:
                                    Originally Posted by ~FunHouse~ View Post
                                    Hi! I have a problem...
                                    Look:
                                    Does anyone know how to fix this DOOR problem...?
                                    Ignore the border...
                                    You can't use the last 8 8x8 blocks in a tileset. The above is what happens if you do. You need to move those tiles elsewhere in the tileset.

                                    Quote:
                                    Originally Posted by garra911 View Post


                                    can anyone help me in changing the palette of the "dragon's bane"
                                    You won't be able to change it without changing the colours of the big Pokemon logo. You need to remake it and use an unused palette for the Dragon's Bane text.

                                    Quote:
                                    Originally Posted by espa_roba11 View Post
                                    How do you edit trainer battle music in FR/E? I'm trying to change it using script ed because PET and A-trainer won't let me change it and it's really beginning to annoy me. What are the trainer battle theme numbers and where do I put them is place of the regular battle theme.
                                    You're supposed to do it with A-Trainer, I think only certain values work, I've never tried it myself before. Find a trainer that has the music you want then use that value.
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                                      #7673    
                                    Old January 3rd, 2009 (4:59 PM). Edited January 3rd, 2009 by espa_roba11.
                                    espa_roba11's Avatar
                                    espa_roba11 espa_roba11 is offline
                                    I'm gay, yay!
                                       
                                      Join Date: Jan 2004
                                      Location: Rainbow City
                                      Age: 29
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                                      Posts: 162
                                      Quote:
                                      Originally Posted by Thrace View Post
                                      You're supposed to do it with A-Trainer, I think only certain values work, I've never tried it myself before. Find a trainer that has the music you want then use that value.
                                      Ahh, I'll try it then. get back to ya with the results, if any.

                                      Edit: Everytime I try and change the battle theme, it only changes the music that plays when I encounter trainers, not the music itself.
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                                        #7674    
                                      Old January 3rd, 2009 (5:03 PM). Edited January 3rd, 2009 by Beab.
                                      Beab Beab is offline
                                         
                                        Join Date: Jul 2007
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                                        Okay. I need to know a few things.

                                        First off, when I use this script:

                                        #dynamic 0xx80000
                                        #org @start
                                        lock
                                        faceplayer
                                        givepokemon 0x4 0x5 0x0 0x0 0x0 0x0
                                        fanfare 0x13E
                                        msgbox @1 boxset 0x4
                                        waitfanfare
                                        closeonkeypress
                                        setflag 0x828
                                        msgbox @2 boxset 0x5
                                        compare LASTRESULT 0x1
                                        if 0x1 gosub @name
                                        msgbox @3 boxset 0x6
                                        hidesprite lastalked
                                        release
                                        end

                                        #org @name
                                        call 0x1A74EB
                                        return

                                        #org @1
                                        = \c\h01\h02You received a Charmander!

                                        #org @2
                                        = \c\h01\h02Would you like to give a\nnickname to Charmander?

                                        #org @3
                                        = Good luck.

                                        It hides the pokeball that you get charmander from, but after I move, it comes back. How can I fix that?

                                        Second, how do I make a box appear over someone's head that looks like "[ ! ]" or whatever. That, and how they jump?

                                        Lastly, I've seen people that are able to pan the camera. How is that done?

                                        Sorry for all the questions, I've been searching all over, but I can't find any tutorials on any of that.
                                          #7675    
                                        Old January 4th, 2009 (3:18 AM).
                                        Jerros's Avatar
                                        Jerros Jerros is offline
                                        TloS FTW!!!
                                           
                                          Join Date: Feb 2008
                                          Location: Alkmaar, Netherlands
                                          Age: 25
                                          Gender:
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                                          Posts: 72
                                          Quote:
                                          Originally Posted by Beab View Post
                                          Okay. I need to know a few things.


                                          It hides the pokeball that you get charmander from, but after I move, it comes back. How can I fix that?

                                          Second, how do I make a box appear over someone's head that looks like "[ ! ]" or whatever. That, and how they jump?

                                          Lastly, I've seen people that are able to pan the camera. How is that done?

                                          Sorry for all the questions, I've been searching all over, but I can't find any tutorials on any of that.

                                          To make the Pokéball hidden forever, use this command:
                                          #raw 0x53 0x0(PERSON EVENT NO) 0x00
                                          Then, use a "setflag" and change the people ID to whatever flag you used.

                                          To make a [!] appear, use a movement script, and set the raw to 0x56 like this:
                                          -------------------------------------------------

                                          --script---
                                          applymovement 0x(X) $alert ((X) = PERSON NUMBER)
                                          pausemove 0
                                          ---further script-----

                                          #org $alert
                                          #raw 0x56
                                          #raw 0xFE
                                          -------------------------------------------------

                                          To pan the camera, you must hide the player's character, and then let him move.
                                          It can be done in other ways, but this is the easiest.



                                          Now, I have a quick question myself: Where in unLz-GBA can I edit the big "Team Aqua Sign" that appears when you battle an Aqua grunt? (EMERALD please)
                                          Whats the numberm, and can I just normally edit it in unLZ-GBA?

                                          Also, same question, but then for the "Team rocket Sign" that appears in FIRERED, what's the number?
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