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  #7751    
Old January 8th, 2009 (6:41 AM).
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Hyunbin Hyunbin is offline
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    i'm having a problem when i try to edit the titlescreen
    i used unlzGBA to rip the charizard (to gif in black/white palette)
    and rip the charizard tilemap (to .raw)
    i edited the charizard tileset in photoshop, it's still indexed, and saved
    then i opened both in cyclone
    i fixed the tilemap and saved it as another .raw

    the tileset is fine when i insert it, it's just jumbled up
    when i insert the tilemap, the image is put together fine, but takes on the palette of the POKéMON logo instead
    what did i do wrong? o_O
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      #7752    
    Old January 8th, 2009 (6:51 AM).
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      Question: Where in unLz-GBA can I edit the big "Team Aqua Sign" that appears when you battle an Aqua grunt? (EMERALD please)
      Whats the number, and can I just normally edit it in unLZ-GBA?

      Also, same question, but then for the "Team rocket Sign" that appears in FIRERED, What's the number?

      (By "signs" I mean the lgo you'll see right before a battle with team aqua/team rocket starts. You know, the screen get's all blurry, the battle music starts, and then ya see the logo.)
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        #7753    
      Old January 8th, 2009 (8:18 AM).
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      HackMew HackMew is offline
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      Quote:
      Originally Posted by Hyunbin View Post
      i'm having a problem when i try to edit the titlescreen
      i used unlzGBA to rip the charizard (to gif in black/white palette)
      and rip the charizard tilemap (to .raw)
      i edited the charizard tileset in photoshop, it's still indexed, and saved
      then i opened both in cyclone
      i fixed the tilemap and saved it as another .raw

      the tileset is fine when i insert it, it's just jumbled up
      when i insert the tilemap, the image is put together fine, but takes on the palette of the POKéMON logo instead
      what did i do wrong? o_O
      You didn't set the palette properly. By default, it's the first one (palette 1) which is used by the logo, among others. Basically you need to load the tileset, set the palette to 14 and re-make the whole tilemap. Or you post the tilemap you're currently using and I'll fix the palette for you in no time.


      Quote:
      Originally Posted by Jerros View Post
      Question: Where in unLz-GBA can I edit the big "Team Aqua Sign" that appears when you battle an Aqua grunt? (EMERALD please)
      Whats the number, and can I just normally edit it in unLZ-GBA?

      Also, same question, but then for the "Team rocket Sign" that appears in FIRERED, What's the number?

      (By "signs" I mean the lgo you'll see right before a battle with team aqua/team rocket starts. You know, the screen get's all blurry, the battle music starts, and then ya see the logo.)
      As far as I remember, those pictures are not LZ77 compressed. I may be wrong though, so make sure to check all the numbers in unLZ, I suggest you using the Black and White option. If the picture is not compressed, then you'll need to use a tile editor such as TLP or Tile Molester.
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        #7754    
      Old January 8th, 2009 (10:57 AM).
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      Spherical Ice Spherical Ice is offline
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      I've searched and I haven't found my answer, so here's my question:

      In Advanced Map, I place a person event (the boat) in the water, save in AMap, play on VBA and the boat is somewhere inland. Thinking it has something to do with the movement permissions, I change where the boat is to have 'C's instead of '4's, but it does the same thing as before. Could someone help me, please?

      P.S. I'm using Advanced Map v.1.9.2 and VisualBoy Advance v.1.8.0.

      P.S x2. If there's a word with an 'm' missing, it's because my bloody 'M' key sucks (I have to BASH it for it to work. D=<)
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        #7755    
      Old January 8th, 2009 (12:41 PM).
      Mortar's Avatar
      Mortar Mortar is offline
         
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        Sometimes when I use this command, my character faces down instead of left:
        Spoiler:
        Code:
        #org @something
        #raw 0x02 0xFE


        Why does this happen? How do I fix it?
          #7756    
        Old January 8th, 2009 (2:21 PM).
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        Ninja Caterpie Ninja Caterpie is offline
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          Quote:
          Originally Posted by Mortar View Post
          Sometimes when I use this command, my character faces down instead of left:
          Spoiler:
          Code:
          #org @something
          #raw 0x02 0xFE


          Why does this happen? How do I fix it?
          That should not happen, maybe you made a typo. O.o

          Quote:
          Originally Posted by Zaangoose
          In Advanced Map, I place a person event (the boat) in the water, save in AMap, play on VBA and the boat is somewhere inland. Thinking it has something to do with the movement permissions, I change where the boat is to have 'C's instead of '4's, but it does the same thing as before. Could someone help me, please?
          When you open VBA, is it on the same map that you just edited? Get off that map, save, and restart (close and reopen) vba.
          If it's not that, the boat - how far inland is it when playing?
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            #7757    
          Old January 8th, 2009 (6:00 PM).
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            Ok, four four questions.

            1. Is there some way to like count steps or time in FireRed like in the Safari Zone? (I know there is no real time clock in FR and I'm pretty sure there's no way to make one. If there's a way please tell me.)

            2. Is there a way to add the Macro / Mach bikes into FR? Also... How do I make a script where stars aren't there and then they appear when you press a switch? I learned tons of scripting but for some reason didn't come across how to do this. Is it setmaptile script? I know that you can change movement permissions with setmaptile.

            3. Is there a way to edit what an item does? Like if I want a specific item to say some type of text when I choose the item. Ex: If I make an item and click on it so that it says "It's 1:30" or "Its 2:00" depending on which flag is set in a script.

            4. (Not really simple). How are voicegroups set up in hex? I want to edit voicegroups so that R/S/E music sounds perfect in FR/LG.
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              #7758    
            Old January 8th, 2009 (8:25 PM).
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            Kenneth Alog Kenneth Alog is offline
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              Can anyone tell me the Numbers of the following of Ruby?

              1. The BootScreen
              2. The Groudon
              3. The Text Ruby Version
              Yes in uNLZ pls
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                #7759    
              Old January 9th, 2009 (12:42 AM).
              Medo0 Medo0 is offline
                 
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                1. The BootScreen : 1635 (Click on Black/White Colors)
                2. The Groudon : between 70 --> 80 (Search)
                3. The Text Ruby Version
                : 1637 or 1638 (Or Around But it's Bad colors You will never see it)

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                  #7760    
                Old January 9th, 2009 (2:32 AM).
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                Kenneth Alog Kenneth Alog is offline
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                  Where can I edit the, Fight, Run etc. text?
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                    #7761    
                  Old January 9th, 2009 (5:35 AM).
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                  Ninja Caterpie Ninja Caterpie is offline
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                    Quote:
                    Originally Posted by NeoNemesis View Post
                    Ok, four four questions.

                    1. Is there some way to like count steps or time in FireRed like in the Safari Zone? (I know there is no real time clock in FR and I'm pretty sure there's no way to make one. If there's a way please tell me.)

                    2. Is there a way to add the Macro / Mach bikes into FR? Also... How do I make a script where stars aren't there and then they appear when you press a switch? I learned tons of scripting but for some reason didn't come across how to do this. Is it setmaptile script? I know that you can change movement permissions with setmaptile.

                    3. Is there a way to edit what an item does? Like if I want a specific item to say some type of text when I choose the item. Ex: If I make an item and click on it so that it says "It's 1:30" or "Its 2:00" depending on which flag is set in a script.

                    4. (Not really simple). How are voicegroups set up in hex? I want to edit voicegroups so that R/S/E music sounds perfect in FR/LG.
                    1. There's a timer in the Trainer Tower, I just dunno how to use it. xD There's probably a way to make a clock with some hex and ASM skills. Look at M_X! He's made a Day/Night palette changer for RS and is working to make it compatible with FR/LG!

                    2. Dunno.

                    3. Dunno.

                    4. I want to know too! xD Some music fits perfectly (like the RSE Route theme 2 with the Route theme 3 from FR) but other are horrendous (you try Route 201's theme! xD) I tried copying and pasting but all it did was make Sappy shut down when I tried to import. >.<

                    In the end, I haven't helped at all. xD

                    Quote:
                    Where can I edit the, Fight, Run etc. text?
                    Search for it in advance text.
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                      #7762    
                    Old January 9th, 2009 (5:56 AM).
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                    Mortar Mortar is offline
                       
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                      Quote:
                      Originally Posted by Ninja Caterpie View Post
                      That should not happen, maybe you made a typo. O.o
                      I'm pretty sure I didn't.
                        #7763    
                      Old January 9th, 2009 (2:18 PM).
                      Lady Berlitz's Avatar
                      Lady Berlitz Lady Berlitz is offline
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                        Quote:
                        Originally Posted by Mortar View Post
                        Sometimes when I use this command, my character faces down instead of left:
                        Spoiler:
                        Code:
                        #org @something
                        #raw 0x02 0xFE


                        Why does this happen? How do I fix it?
                        Are you using a custom sprite? If so, you might have placed a sprite incorrectly.
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                          #7764    
                        Old January 9th, 2009 (4:19 PM).
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                        Melash Melash is offline
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                          Okay, I've got some questions:
                          1. Where is the animation tiles in Red located at
                          2. Does anyone have the EliteMap .ini's for Emerald Version? (I have to use E-Map....)
                          3. Okay, this is a weird question, but does anyone have any...err, 'sheet music' for RSE? Well, not actual sheet music, but the notes for all the music in RSE. I don't know if anyone's made written down all the music for it, but could you possibly link me toa page with it.
                            #7765    
                          Old January 10th, 2009 (2:34 AM).
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                          Jerros Jerros is offline
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                            Small question: Where can I find turts of AMS hacking and HEX editting for pokémon Emerald?
                            I can't seem to find any on this site (probably my fault)...
                            And I mean, REALLY beginner turts (I can script very well, but I've never used AMS or HEX editing).
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                              #7766    
                            Old January 10th, 2009 (5:37 AM). Edited January 10th, 2009 by Andryandrew.
                            Andryandrew Andryandrew is offline
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                              Quote:
                              Originally Posted by Jerros View Post
                              Small question: Where can I find turts of AMS hacking and HEX editting for pokémon Emerald?
                              I can't seem to find any on this site (probably my fault)...
                              And I mean, REALLY beginner turts (I can script very well, but I've never used AMS or HEX editing).
                              You can find some ASM lessons in the site: pkmnhackersonline.com
                              In the same site there are some informations about Hex scripting

                              Quote:
                              Originally Posted by Mortar View Post
                              Sometimes when I use this command, my character faces down instead of left:
                              Spoiler:
                              Code:
                              #org @something
                              #raw 0x02 0xFE


                              Why does this happen? How do I fix it?
                              maybe after the applymovement you prompt a msgbox with boxset 0x2? boxset 0x2 face the sprite...
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                                #7767    
                              Old January 10th, 2009 (5:51 AM).
                              Medo0 Medo0 is offline
                                 
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                                Quote:
                                Originally Posted by Andryandrew View Post
                                You can find some ASM lessons in the site: pkmnhackersonline.com
                                In the same site there are some informations about Hex scripting


                                maybe after the applymovement you prompt a msgbox with boxset 0x2? boxset 0x2 face the sprite...
                                Since you are a good Scripter Can you give me a command to change the wild pokemon that chases Prof.Brich in Ruby and change it to growlithe
                                  #7768    
                                Old January 10th, 2009 (6:06 AM).
                                Andryandrew Andryandrew is offline
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                                  Quote:
                                  Originally Posted by Medo0 View Post
                                  Since you are a good Scripter Can you give me a command to change the wild pokemon that chases Prof.Brich in Ruby and change it to growlithe
                                  you have to modify that script... if you post the whole script here i tell you what you have to change...
                                  (i'm under Linux now, than I can't use A.Map)
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                                    #7769    
                                  Old January 10th, 2009 (8:44 AM).
                                  Cascade'A Stupidity Cascade'A Stupidity is offline
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                                    Unlz-gba is annoying me.

                                    Whenever I export a pokemon onto paint and try to recolour it the colours are spazzy. Like, if I do a dark purple, I get grey. How do I fix this?
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                                      #7770    
                                    Old January 10th, 2009 (9:35 AM).
                                    Lady Berlitz's Avatar
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                                      Quote:
                                      Originally Posted by Cascade'A Stupidity View Post
                                      Unlz-gba is annoying me.

                                      Whenever I export a pokemon onto paint and try to recolour it the colours are spazzy. Like, if I do a dark purple, I get grey. How do I fix this?
                                      That's because the image is indexed, that means that there are 16 colors in the sprite. The reason why you get a grey when you use purple is because there is simply no purple in that palette, so it automatically turns the color into the closest color in the palette. This doesn't only happen in UnLZ-GBA, it also happens in any other sprites you export.

                                      Also, there's no way to actually fix it, just copy the sprite onto another Paint file. Then you can index it using IrfanView.
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                                        #7771    
                                      Old January 10th, 2009 (9:48 AM).
                                      Cascade'A Stupidity Cascade'A Stupidity is offline
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                                        Ah. A'rite.

                                        Does it work if you select the "265 colours" option thingy on it?
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                                          #7772    
                                        Old January 10th, 2009 (9:52 AM). Edited January 10th, 2009 by Lady Berlitz.
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                                        Lady Berlitz Lady Berlitz is offline
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                                          Quote:
                                          Originally Posted by Cascade'A Stupidity View Post
                                          Ah. A'rite.

                                          Does it work if you select the "265 colours" option thingy on it?
                                          I think so, I've never really tried. I suggest not to, though. Just use the 16 Color Mode.
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                                            #7773    
                                          Old January 10th, 2009 (9:55 AM).
                                          Cascade'A Stupidity Cascade'A Stupidity is offline
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                                            Sooo... What should I do, step by step? xD

                                            *is slow*
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                                              #7774    
                                            Old January 10th, 2009 (10:27 AM).
                                            Medo0 Medo0 is offline
                                               
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                                              Simple get your Picture (Be Sure The Size is 64x64 For Pokemon Sprites)
                                              then Got to Irfan View and Open your picture...........
                                              I Suggest to go to Documents and Tuts Forum
                                                #7775    
                                              Old January 10th, 2009 (10:30 AM).
                                              Cascade'A Stupidity Cascade'A Stupidity is offline
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                                                Ahkay. Thanks.

                                                *downloads IV* xD
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