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  #7751    
Old January 9th, 2009 (4:19 PM).
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    Okay, I've got some questions:
    1. Where is the animation tiles in Red located at
    2. Does anyone have the EliteMap .ini's for Emerald Version? (I have to use E-Map....)
    3. Okay, this is a weird question, but does anyone have any...err, 'sheet music' for RSE? Well, not actual sheet music, but the notes for all the music in RSE. I don't know if anyone's made written down all the music for it, but could you possibly link me toa page with it.

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      #7752    
    Old January 10th, 2009 (2:34 AM).
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      Small question: Where can I find turts of AMS hacking and HEX editting for pokémon Emerald?
      I can't seem to find any on this site (probably my fault)...
      And I mean, REALLY beginner turts (I can script very well, but I've never used AMS or HEX editing).
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        #7753    
      Old January 10th, 2009 (5:37 AM). Edited January 10th, 2009 by Andryandrew.
      Andryandrew Andryandrew is offline
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        Quote:
        Originally Posted by Jerros View Post
        Small question: Where can I find turts of AMS hacking and HEX editting for pokémon Emerald?
        I can't seem to find any on this site (probably my fault)...
        And I mean, REALLY beginner turts (I can script very well, but I've never used AMS or HEX editing).
        You can find some ASM lessons in the site: pkmnhackersonline.com
        In the same site there are some informations about Hex scripting

        Quote:
        Originally Posted by Mortar View Post
        Sometimes when I use this command, my character faces down instead of left:
        Spoiler:
        Code:
        #org @something
        #raw 0x02 0xFE


        Why does this happen? How do I fix it?
        maybe after the applymovement you prompt a msgbox with boxset 0x2? boxset 0x2 face the sprite...
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          #7754    
        Old January 10th, 2009 (5:51 AM).
        Medo0 Medo0 is offline
           
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          Quote:
          Originally Posted by Andryandrew View Post
          You can find some ASM lessons in the site: pkmnhackersonline.com
          In the same site there are some informations about Hex scripting


          maybe after the applymovement you prompt a msgbox with boxset 0x2? boxset 0x2 face the sprite...
          Since you are a good Scripter Can you give me a command to change the wild pokemon that chases Prof.Brich in Ruby and change it to growlithe
            #7755    
          Old January 10th, 2009 (6:06 AM).
          Andryandrew Andryandrew is offline
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            Quote:
            Originally Posted by Medo0 View Post
            Since you are a good Scripter Can you give me a command to change the wild pokemon that chases Prof.Brich in Ruby and change it to growlithe
            you have to modify that script... if you post the whole script here i tell you what you have to change...
            (i'm under Linux now, than I can't use A.Map)
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              #7756    
            Old January 10th, 2009 (8:44 AM).
            Cascade'A Stupidity Cascade'A Stupidity is offline
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              Unlz-gba is annoying me.

              Whenever I export a pokemon onto paint and try to recolour it the colours are spazzy. Like, if I do a dark purple, I get grey. How do I fix this?
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                #7757    
              Old January 10th, 2009 (9:35 AM).
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              Lady Berlitz Lady Berlitz is offline
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                Quote:
                Originally Posted by Cascade'A Stupidity View Post
                Unlz-gba is annoying me.

                Whenever I export a pokemon onto paint and try to recolour it the colours are spazzy. Like, if I do a dark purple, I get grey. How do I fix this?
                That's because the image is indexed, that means that there are 16 colors in the sprite. The reason why you get a grey when you use purple is because there is simply no purple in that palette, so it automatically turns the color into the closest color in the palette. This doesn't only happen in UnLZ-GBA, it also happens in any other sprites you export.

                Also, there's no way to actually fix it, just copy the sprite onto another Paint file. Then you can index it using IrfanView.
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                  #7758    
                Old January 10th, 2009 (9:48 AM).
                Cascade'A Stupidity Cascade'A Stupidity is offline
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                  Ah. A'rite.

                  Does it work if you select the "265 colours" option thingy on it?
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                    #7759    
                  Old January 10th, 2009 (9:52 AM). Edited January 10th, 2009 by Lady Berlitz.
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                  Lady Berlitz Lady Berlitz is offline
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                    Quote:
                    Originally Posted by Cascade'A Stupidity View Post
                    Ah. A'rite.

                    Does it work if you select the "265 colours" option thingy on it?
                    I think so, I've never really tried. I suggest not to, though. Just use the 16 Color Mode.
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                      #7760    
                    Old January 10th, 2009 (9:55 AM).
                    Cascade'A Stupidity Cascade'A Stupidity is offline
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                      Sooo... What should I do, step by step? xD

                      *is slow*
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                        #7761    
                      Old January 10th, 2009 (10:27 AM).
                      Medo0 Medo0 is offline
                         
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                        Simple get your Picture (Be Sure The Size is 64x64 For Pokemon Sprites)
                        then Got to Irfan View and Open your picture...........
                        I Suggest to go to Documents and Tuts Forum
                          #7762    
                        Old January 10th, 2009 (10:30 AM).
                        Cascade'A Stupidity Cascade'A Stupidity is offline
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                          Ahkay. Thanks.

                          *downloads IV* xD
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                            #7763    
                          Old January 10th, 2009 (7:09 PM).
                          Bigdog Bigdog is offline
                             
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                            Is there a way to adding 100 new Pokemon to a fire red rom without having to go over the previous 386?
                              #7764    
                            Old January 10th, 2009 (7:14 PM).
                            The Abyss The Abyss is offline
                               
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                              You can add 25 i think without erasing others but not 100.
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                                #7765    
                              Old January 10th, 2009 (7:57 PM).
                              Bigdog Bigdog is offline
                                 
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                                Quote:
                                Originally Posted by XDRules View Post
                                You can add 25 i think without erasing others but not 100.
                                I know about that , but I do not know how to you know, insert the sprites for them without Pokepic because it ruins my ROM when I use it. I guess I have to replace the Hoenn Pokemon for the Sinnoh. Don't care much because frankly I didn't like most of their designs aside from the starters.
                                  #7766    
                                Old January 10th, 2009 (8:52 PM).
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                                Melash Melash is offline
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                                  Okay, I've got some questions:
                                  1. Where is the animation tiles in Red located at
                                  2. Does anyone have the EliteMap .ini's for Emerald Version? (I have to use E-Map....)
                                  3. Okay, this is a weird question, but does anyone have any...err, 'sheet music' for RSE? Well, not actual sheet music, but the notes for all the music in RSE. I don't know if anyone's made written down all the music for it, but could you possibly link me toa page with it.
                                    #7767    
                                  Old January 11th, 2009 (4:22 AM). Edited January 11th, 2009 by Andryandrew.
                                  Andryandrew Andryandrew is offline
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                                    Quote:
                                    Originally Posted by Melash View Post
                                    Okay, I've got some questions:
                                    1. Where is the animation tiles in Red located at
                                    2. Does anyone have the EliteMap .ini's for Emerald Version? (I have to use E-Map....)
                                    3. Okay, this is a weird question, but does anyone have any...err, 'sheet music' for RSE? Well, not actual sheet music, but the notes for all the music in RSE. I don't know if anyone's made written down all the music for it, but could you possibly link me toa page with it.
                                    E-map's team dosen't update his ini's files... why you have to use e.map?
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                                    Anybody that is a GBA ASM hacker is cool!
                                    I'm a GBA ASM hacker --> I'm cool :D

                                    Made Day-Night Routine! You can find the thread HERE
                                      #7768    
                                    Old January 11th, 2009 (5:27 AM).
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                                    Jerros Jerros is offline
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                                      I've still got a question:

                                      How can I edit the Trainer Battle intro? (Pokémon emerald)
                                      I want to edit the big "Team Aqua sign" that flashes when you battle a Team Aqua member.
                                      I mean the logo that flashes right before you start the Trainer Battle.
                                      Is it editable in unLZ? If so, what is the number? I've searched unLz a coupl of times already, but I can't seem to find the logo...
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                                        #7769    
                                      Old January 11th, 2009 (12:29 PM).
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                                      Vrai Vrai is offline
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                                      Quote:
                                      Originally Posted by Bigdog View Post
                                      Is there a way to adding 100 new Pokemon to a fire red rom without having to go over the previous 386?
                                      Quote:
                                      Originally Posted by XDRules View Post
                                      You can add 25 i think without erasing others but not 100.
                                      That isn't true. You most definitely can add more than 25; however, it would take much too long. You'd have to repoint everything, like stats, move charts, sprites, icons, types, etc. It's basically too much work to have more than 25.. >_>

                                      (Btw, I think thethethethe said this somewhere, although I don't remember where. He prolly said it better than me.)
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                                        #7770    
                                      Old January 11th, 2009 (4:38 PM).
                                      waterpear waterpear is offline
                                         
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                                        Is there a list of the flags and variables already used by Fire Red?
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                                          #7771    
                                        Old January 11th, 2009 (4:59 PM).
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                                          Quote:
                                          Originally Posted by waterpear View Post
                                          Is there a list of the flags and variables already used by Fire Red?
                                          Some of the major flags already used in firered are:
                                          First badge = 0x820
                                          Second badge = 0x821
                                          Third badge = 0x822
                                          Fourth badge = 0x823
                                          Fifth badge = 0x824
                                          Sixth badge = 0x825
                                          Seventh badge = 0x826
                                          Eighth badge = 0x827

                                          Pokémon party = 828
                                          Pokédex = 829
                                          Running Shoes = 82F
                                          The others are just used in scripts. Don't worry, there are a bunch of free flags.
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                                            #7772    
                                          Old January 11th, 2009 (7:45 PM). Edited January 11th, 2009 by Liquid Shadow.
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                                            1.How do I activate the national dex in Ruby?
                                            2.How do I edit door animations? Is that Tile editing? Like with tilemolster? If so, does anyone know where I can get it?
                                            3. If I want to make a headbutt tree, do I have to put a script on every single tile that's a bush?
                                            4. How do I make a script where when I enter a map at one time it has different wild pokemon in it than if I enter it another time. For example, in G/S/C, with each puzzle you solved, there were more and more unown found in the cavern.
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                                              #7773    
                                            Old January 11th, 2009 (9:31 PM).
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                                              Quote:
                                              1.How do I activate the national dex in Ruby?
                                              2.How do I edit door animations? Is that Tile editing? Like with tilemolster? If so, does anyone know where I can get it?
                                              3. If I want to make a headbutt tree, do I have to put a script on every single tile that's a bush?
                                              4. How do I make a script where when I enter a map at one time it has different wild pokemon in it than if I enter it another time. For example, in G/S/C, with each puzzle you solved, there were more and more unown found in the cavern.
                                              1. Trade with FR/LG (you must have Ruby and Sapphire Stone first). No script for this.
                                              3. yes.(you can put signpost)
                                              4. I think you can't

                                              And my question: can you give me the offset of textbox's pallette in Ruby?
                                                #7774    
                                              Old January 11th, 2009 (10:19 PM).
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                                              Quote:
                                              Originally Posted by waterpear View Post
                                              Is there a list of the flags and variables already used by Fire Red?
                                              Download The Newest XSE, and the guide included with it has EVERY Flag Used by the game, and I think Every Variable, I forget. Most of them have no discription though...
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                                                #7775    
                                              Old January 12th, 2009 (3:34 AM).
                                              Andryandrew Andryandrew is offline
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                                                Quote:
                                                Originally Posted by NeoNemesis View Post
                                                1.How do I activate the national dex in Ruby?
                                                2.How do I edit door animations? Is that Tile editing? Like with tilemolster? If so, does anyone know where I can get it?
                                                3. If I want to make a headbutt tree, do I have to put a script on every single tile that's a bush?
                                                4. How do I make a script where when I enter a map at one time it has different wild pokemon in it than if I enter it another time. For example, in G/S/C, with each puzzle you solved, there were more and more unown found in the cavern.
                                                1- i think national dex can be activate using special 0x16F...
                                                2- yes, you have to use Tile molester, but you can use every Tile edtor you want
                                                4- i think you can do this with ASM, but it'll be very difficulty...
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