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  #8001    
Old January 24th, 2009 (6:02 AM).
Dark Sakurati Dark Sakurati is offline
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    Quote:
    Originally Posted by Cy-Chan View Post
    Search Google for "Visual Basic 6 Runtime Files". They're free and everything. Alternatively, I believe Whack-a-Hack has them for download.
    Uh...I downloaded it then I had to extract a file then I clicked on it then it came up with a window with component names then quickly dissapered. XD After that I though it was done, so I opened a hacking tool and it still does not work. XD

    Did it work? Or did I do something wrong? XD (And yes I laugh at everything XD)

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      #8002    
    Old January 24th, 2009 (6:35 AM).
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      how do you make a splash/dive script
        #8003    
      Old January 24th, 2009 (7:07 AM).
      HentaiHentai HentaiHentai is offline
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        Hello, I was wondering if it was possible to get a pallete from a file/image.

        Ex. I have a rather large tileset that doesnt relate to Pokemon and I wanted to take tiles from that tileset and put them in my hack. So i got the tile In game. However the palletes are messed up on it. Is there any way to get the palletes from a specific part of the image. (I can crop my tile out, so basically is there a way to get the palletes from that file., also if not how would I know what pallets to change in AMaps pallete editor)

        Thank You.
          #8004    
        Old January 24th, 2009 (7:12 AM).
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          Quote:
          Originally Posted by HentaiHentai View Post
          Hello, I was wondering if it was possible to get a pallete from a file/image.

          Ex. I have a rather large tileset that doesnt relate to Pokemon and I wanted to take tiles from that tileset and put them in my hack. So i got the tile In game. However the palletes are messed up on it. Is there any way to get the palletes from a specific part of the image. (I can crop my tile out, so basically is there a way to get the palletes from that file., also if not how would I know what pallets to change in AMaps pallete editor)

          Thank You.
          Recolour your tiles into the pallette in the game that fits the tile. Insert it, then edit the A-Map pallette colours that you used on your tiles.
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            #8005    
          Old January 24th, 2009 (7:30 AM).
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          hot_kage hot_kage is offline
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            Quote:
            Originally Posted by hot_kage View Post
            how do you make a splash/dive script
            does anyone know how to make one?

            like in pokemon zephyr the HYDRA ISLAND script
              #8006    
            Old January 24th, 2009 (7:43 AM). Edited January 24th, 2009 by wingzro17.
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            wingzro17 wingzro17 is offline
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              Quote:
              Originally Posted by hot_kage View Post
              does anyone know how to make one?

              like in pokemon zephyr the HYDRA ISLAND script
              A dive script?
              Well here's one. I think it works.
              Someone try it.

              (PKMN_FR)
              Spoiler:

              #dynamic 0xoffset

              #org @start
              checkattack 0x123
              compare LASTRESULT 0x6
              if 0x1 goto @start2
              msgbox @1 0x5
              compare LASTRESULT 0x1
              if 0x0 goto @release
              bufferpartypokemon 0x0 LASTRESULT
              msgbox @2 0x6
              warp 0x? 0x? 0x? 0x? 0x?
              release
              end

              #org @start2
              msgbox @3 0x6
              release
              end

              #org @release
              release
              end

              #org @1
              = The water is deep.\pWould you like to use dive?

              #org @2
              = [buffer1] used DIVE!

              #org @3
              = The water is deep.
                #8007    
              Old January 24th, 2009 (7:47 AM).
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                Quote:
                Originally Posted by wingzro17 View Post
                A dive script?
                Well here's one. I think it works.
                Someone try it.

                (PKMN_FR)
                Spoiler:

                #dynamic 0xoffset

                #org @start
                checkattack 0x123
                if 0x0 goto @start2
                msgbox @1 0x5
                compare LASTRESULT 0x1
                if 0x0 goto @release
                bufferpartypokemon 0x0 LASTRESULT
                msgbox @2 0x6
                warp 0x? 0x? 0x? 0x? 0x?
                release
                end

                #org @start2
                msgbox @3 0x6
                release
                end

                #org @release
                release
                end

                #org @1
                = The water is deep.\pWould you like to use dive?

                #org @2
                = [buffer1] used DIVE!

                #org @3
                = The water is deep.
                thank you but i need the splash animation an ideas?
                  #8008    
                Old January 24th, 2009 (7:50 AM).
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                Tropical Sunlight Tropical Sunlight is offline
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                  Quote:
                  Originally Posted by hot_kage View Post
                  does anyone know how to make one?

                  like in pokemon zephyr the HYDRA ISLAND script
                  You should ask Jacotey for that...
                  I think he'll be willing to answer.
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                    #8009    
                  Old January 24th, 2009 (7:56 AM).
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                  hot_kage hot_kage is offline
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                    Quote:
                    Originally Posted by Tropical Sunlight View Post
                    You should ask Jacotey for that...
                    I think he'll be willing to answer.
                    thanks

                    but do you know how to make the diving animation bubbles
                      #8010    
                    Old January 24th, 2009 (8:34 AM).
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                      Quote:
                      Originally Posted by hot_kage View Post
                      thanks

                      but do you know how to make the diving animation bubbles
                      Well, in advanced map, there's a weather called "Underwater Mist".
                      It's not like R/S/E, but it looks like underwater.

                      If you want animation when you dive, I don't know.
                        #8011    
                      Old January 24th, 2009 (8:56 AM).
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                        Quote:
                        Originally Posted by wingzro17 View Post

                        If you want animation when you dive, I don't know.
                        thanks anyway
                        so i'll go ask the creator of pokemon zephyr
                          #8012    
                        Old January 24th, 2009 (10:34 AM).
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                          In ruby how do I change the poochyena that you fight when you get your first pokemon to a different pokemon?
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                            #8013    
                          Old January 24th, 2009 (10:45 AM).
                          Andryandrew Andryandrew is offline
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                            Quote:
                            Originally Posted by Gamer2020 View Post
                            In ruby how do I change the poochyena that you fight when you get your first pokemon to a different pokemon?
                            you have to analyze that script and search for the "wildbattle" command. Then change its first parametre with the number of the pokemon you want
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                              #8014    
                            Old January 24th, 2009 (10:59 AM).
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                              #8015    
                            Old January 24th, 2009 (11:39 AM).
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                              Quote:
                              Originally Posted by Gamer2020 View Post
                              In ruby how do I change the poochyena that you fight when you get your first pokemon to a different pokemon?
                              Quote:
                              Originally Posted by Andryandrew View Post
                              you have to analyze that script and search for the "wildbattle" command. Then change its first parametre with the number of the pokemon you want
                              I tried that...

                              There is no "wildbattle" for that script. I think it's one of the specials. I need to change poocheyena to a pidgey.
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                                #8016    
                              Old January 24th, 2009 (11:58 AM).
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                                Quote:
                                Originally Posted by Cy-Chan View Post
                                Check out the resources thread. I uploaded an ips to add Sound as a type. Compare it to a clean Fire Red rom in a hex editor, and see the differences. It's basically just repointing some stuff.
                                Thats not what I really meant. How do you set it up, like making what its weak or good against? I also cannot find your IPS patch. I looked at one of your tutorials, and saw that you had all of the types listed, and that there was one unknown. If I could, I would like to change that type. If you could help me find variables to change it so that its weak to certain types and strong against others.
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                                  #8017    
                                Old January 24th, 2009 (12:11 PM).
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                                  Quote:
                                  Originally Posted by Zaptinex View Post
                                  Does anyone know how to edit the flower animations successfully? I tried it with the tutorial on Whack a Hack and it didnt work out too well. Do you know how to open it up in the pallete the flower usually is?
                                  Yeah, open up VBA, and go to an area with a flower. Open up palette viewer and hit "Save BG". In Time Molester goto Palette→Open from another file(or something like that)→choose that pal. Hit the arrows at the bottom, next to the pal till You get to the correct palette.

                                  Quote:
                                  Originally Posted by hot_kage View Post
                                  thank you but i need the splash animation an ideas?
                                  If you have the player do the "Jump" movement command, then disappear, It will do the splashing effect automatically.

                                  Quote:
                                  Originally Posted by Destrozone View Post
                                  Thats not what I really meant. How do you set it up, like making what its weak or good against? I also cannot find your IPS patch. I looked at one of your tutorials, and saw that you had all of the types listed, and that there was one unknown. If I could, I would like to change that type. If you could help me find variables to change it so that its weak to certain types and strong against others.
                                  Darthatron made a tool for that, in the Toolbox.
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                                    #8018    
                                  Old January 24th, 2009 (12:55 PM).
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                                    Quote:
                                    Originally Posted by Gamer2020 View Post
                                    In ruby how do I change the poochyena that you fight when you get your first pokemon to a different pokemon?
                                    Quote:
                                    Originally Posted by Andryandrew View Post
                                    you have to analyze that script and search for the "wildbattle" command. Then change its first parametre with the number of the pokemon you want
                                    I tried that...

                                    There is no "wildbattle" for that script. I think it's one of the specials. I need to change poocheyena to a pidgey.




                                    Also does anyone know how to deit the battle tower trainers because I looked at the script and they dont have the trainer battle thing.
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                                      #8019    
                                    Old January 24th, 2009 (1:02 PM).
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                                    hot_kage hot_kage is offline
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                                      i have a really stupid question
                                      on unLZ.GBA i ran a deep scan.
                                      how do i revert unLZ.GBA to normal?
                                        #8020    
                                      Old January 24th, 2009 (1:07 PM).
                                      Andryandrew Andryandrew is offline
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                                        Quote:
                                        Originally Posted by hot_kage View Post
                                        i have a really stupid question
                                        on unLZ.GBA i ran a deep scan.
                                        how do i revert unLZ.GBA to normal?
                                        yoou have to delete the files "yourromname.gba.pal" and "yourromname.gba.spr" in the dyrectory of your rom

                                        P.S. ( you have to change yourromname with the name of your rom, of course xd)
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                                          #8021    
                                        Old January 24th, 2009 (1:17 PM).
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                                          Quote:
                                          Originally Posted by Andryandrew View Post
                                          yoou have to delete the files "yourromname.gba.pal" and "yourromname.gba.spr" in the dyrectory of your rom
                                          thanks

                                          Quote:
                                          P.S. ( you have to change yourromname with the name of your rom, of course xd)
                                          thanks lol
                                            #8022    
                                          Old January 24th, 2009 (1:25 PM).
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                                            Quote:
                                            Originally Posted by Marxvile View Post
                                            Recolour your tiles into the pallette in the game that fits the tile. Insert it, then edit the A-Map pallette colours that you used on your tiles.
                                            Thank you I appreciate the help.
                                              #8023    
                                            Old January 24th, 2009 (3:26 PM).
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                                              Quote:
                                              Originally Posted by iPro. View Post


                                              Darthatron made a tool for that, in the Toolbox.
                                              Okay, But when I load the specific type, it still has that persistent ??? and it wont let me change the weakness/strengths. I really need help on this! Can you direct me to a thread of some sort that could help me?
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                                                #8024    
                                              Old January 24th, 2009 (3:53 PM).
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                                                Quote:
                                                Originally Posted by Golden Arceus View Post
                                                could anyone assist me with finding how to edit the menu screens in Pokemon Emerald.. Ive dug through unlz for nearly an hour and found nothing.. I just want to edit the backgrounds for the bag screen, status menus, trainer card, and storage boxes..
                                                bumpity please (!?!?!?!?!?!)
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                                                  #8025    
                                                Old January 24th, 2009 (4:04 PM).
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                                                  Quote:
                                                  Originally Posted by Destrozone View Post
                                                  Thats not what I really meant. How do you set it up, like making what its weak or good against? I also cannot find your IPS patch. I looked at one of your tutorials, and saw that you had all of the types listed, and that there was one unknown. If I could, I would like to change that type. If you could help me find variables to change it so that its weak to certain types and strong against others.
                                                  Coolboyman made a guide on how to do it. Just repoint the weaknesses/resistances table and go to town on that bad boy.

                                                  My patch is here.

                                                  Without assembly, the ??? is useless offensively, as it is neither physical nor special. As far as I'm aware, it's also impossible to add new Physical types without ASM.

                                                  And finally, the weakness/resistance chart is full of operands, hex, digits... variables are completely different things. Sorry to nitpick.

                                                  While I'm here, is NO$GBA worth buying? I'm getting increasingly annoyed with VBA-SDL-H and it's asinine interface. Or is there any other alternatives? A VBA with a simple "add breakpoint" button added to the disassembler would be awesome.
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