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  #8051    
Old January 27th, 2009 (4:33 AM). Edited January 27th, 2009 by Tropical Sunlight.
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Tropical Sunlight Tropical Sunlight is offline
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    Quote:
    Originally Posted by Cy-Chan View Post
    &h25E014, &h45A608 and &h45A870 all contain a list of the HM attacks (0F00, 1300, 3900, 4600, 9400, F900, 7F00 and 2301). I assume changing all three will result in a changed attack.
    That's in hex editor? Or where do I search for the offsets?

    And I've got another problem: When I pick up a Pokeball, it reappears...
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      #8052    
    Old January 27th, 2009 (7:44 AM).
    Andryandrew Andryandrew is offline
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      Quote:
      Originally Posted by zazazazazazaza View Post
      Thanks for the help :D Sadly, it doesn't seem to work? Either that or I'm misunderstanding your instructions. So if my text pointer in hex says 80CE93, 93CE80 would be its offset? Then I subtract two from the hex to make 93CE7E. Then...it should work? I subtrated from both the decimal and the hex, neither worked. I guess I just failed at understanding your instructions. Is it possible that someone could help me find the offset of pointer 80CE93 just by using this method? Thanks again, though.
      No, I will explain it better:
      80CE93 ---> 93CE8008 ok? Then, do a research in the rom with your Hex editor of 93CE8008.
      When you find that, put in XSE the offset WHERE 93CE8008 is -2 (Ex. 805505-2=805502).
      So, you found the script.
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        #8053    
      Old January 27th, 2009 (12:37 PM). Edited January 27th, 2009 by Cy-Chan.
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      Cy-Chan Cy-Chan is offline
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        Quote:
        Originally Posted by destinedjagold View Post
        Hi everyone. I got a question here...
        I replaced an old trainer sprite for my new one, but it was too big, so I repointed it to a clean offset.
        But when I tried it out, before even going to a battle scene, the game crashed.
        Yes, it's in png format and 16 colours and 64x64 in size.

        How can I fix this?
        If can't, then how can I restore the trainer to have it's original sprite back?
        Try repointing to a working sprite (some random trainer or something), test, and see if it crashes. If not, delete your inserted sprite, re-insert it, and repoint it again. If yes, then... ick. I like the Ruby Destiny series...

        Quote:
        Originally Posted by Tropical Sunlight View Post
        That's in hex editor? Or where do I search for the offsets?

        And I've got another problem: When I pick up a Pokeball, it reappears...
        I'm using &h to refer to a hexadecimal address, so yeah. With the Pokéball, you'll need to set a flag within the script, and then attach that flag to the Pokéball. Seriously, most of the scripting tutorials in the Tutorials & Documents section will tell you how to do it.
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          #8054    
        Old January 27th, 2009 (1:25 PM).
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        destinedjagold destinedjagold is offline
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        Quote:
        Originally Posted by Cy-Chan View Post
        If not, delete your inserted sprite, re-insert it, and repoint it again. If yes, then... ick.
        I'd love to do that, but the question is, how can I delete it?
        Unlz-GBA can't read the newly inserted sprite. It only loads the old ones, but if I replace the old one with a new one, nothing happens.

        I can try deleting the offset through a hex editor but I forgot what offset I used for the new sprite. :\
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          #8055    
        Old January 27th, 2009 (2:22 PM).
        zeldafreak1223 zeldafreak1223 is offline
           
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          alright this is going to seem like a very n00bish string of questions. im trying to make a hack of pokemon blue. things i'd like to know are:

          1. how can you change the number of pokemon in the title screen from 16 to 15? i keep editing it in RBTitlescreenEditor, but a new one always appears which i didn't add.

          2. how can i extract/replace the pokemon graphics? i cant seem to find any guides for 1st generation pokemon games.

          3. can i change the internal name of the rom?

          4. which bank/block in poketext is the text for the title screen under?

          i've found countless guides for hacking r/s/e and fr/lg, but zero to none for anything earlier than that. thanx in advance.
            #8056    
          Old January 27th, 2009 (2:40 PM).
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          Ninja Caterpie Ninja Caterpie is offline
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            Quote:
            Originally Posted by zeldafreak1223 View Post
            2. how can i extract/replace the pokemon graphics? i cant seem to find any guides for 1st generation pokemon games.
            That involves some stuff about compressed and uncompressed data I have no idea about. You might want to ask someone who's done it - The Dude - for some help.
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              #8057    
            Old January 27th, 2009 (2:45 PM).
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              Quote:
              Originally Posted by destinedjagold View Post


              I'd love to do that, but the question is, how can I delete it?
              Unlz-GBA can't read the newly inserted sprite. It only loads the old ones, but if I replace the old one with a new one, nothing happens.

              I can try deleting the offset through a hex editor but I forgot what offset I used for the new sprite. :\
              UNLZ-GBA generates a .pal and .spr file when it reads a rom, I believe. Delete these, then look again.

              Alternatively, load a clean rom, find the pointer for the trainer you replaced, and go to that location in your new rom.
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                #8058    
              Old January 27th, 2009 (10:54 PM).
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              Tropical Sunlight Tropical Sunlight is offline
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                Sure, but the Pokeball was already in the game...
                I just changed Full Heal to Sitrus berry...
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                  #8059    
                Old January 28th, 2009 (4:41 AM).
                Medo0 Medo0 is offline
                   
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                  Guys I Need Your Help .... i've Changed the Pallets of Something IN RUBY AXVE in APE
                  Now how to Write it to rom?
                    #8060    
                  Old January 28th, 2009 (10:25 AM).
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                    Quote:
                    Originally Posted by Medo0 View Post
                    Guys I Need Your Help .... i've Changed the Pallets of Something IN RUBY AXVE in APE
                    Now how to Write it to rom?
                    It writes it to the ROM automatically.
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                      #8061    
                    Old January 28th, 2009 (1:25 PM).
                    PhaizeD PhaizeD is offline
                       
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                      I do apologize if this has been asked and answered already, I did attempt searching but that can be a pain when what you're searching for involves palettes, lots of posts have that in them after all. I simply wish to inquire whether or not it is possible to insert a completely new palette WITHOUT messing with already existing ones. I do have one other question but I have a feeling I'll probably be redirected to scripting help on it, and that's related to having a pokemon follow you in FR/LG.

                      Thank you for taking your time to read this and I will be quite grateful for any input on the subject.
                        #8062    
                      Old January 28th, 2009 (2:30 PM).
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                      destinedjagold destinedjagold is offline
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                      Quote:
                      Originally Posted by Cy-Chan View Post
                      UNLZ-GBA generates a .pal and .spr file when it reads a rom, I believe. Delete these, then look again.

                      Alternatively, load a clean rom, find the pointer for the trainer you replaced, and go to that location in your new rom.
                      I don't understand but I'll try to do that.

                      Quote:
                      Originally Posted by Medo0 View Post
                      Guys I Need Your Help .... i've Changed the Pallets of Something IN RUBY AXVE in APE
                      Now how to Write it to rom?
                      after you changed the palletes, click this...


                      Quote:
                      Originally Posted by PhaizeD View Post
                      I do apologize if this has been asked and answered already, I did attempt searching but that can be a pain when what you're searching for involves palettes, lots of posts have that in them after all. I simply wish to inquire whether or not it is possible to insert a completely new palette WITHOUT messing with already existing ones. I do have one other question but I have a feeling I'll probably be redirected to scripting help on it, and that's related to having a pokemon follow you in FR/LG.

                      Thank you for taking your time to read this and I will be quite grateful for any input on the subject.
                      I don't think that's possible though. :\
                      but I could be wrong. however, I haven't seen anyone did that.
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                        #8063    
                      Old January 28th, 2009 (2:31 PM).
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                        i have some sprites set with people id's 2001-2004 in order to hide them later on ith a set flag,but they randomly apear and disappear.how can i fix this problem?
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                          #8064    
                        Old January 28th, 2009 (2:43 PM).
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                          Quote:
                          Originally Posted by destinedjagold View Post

                          after you changed the palletes, click this...
                          He said he edited the palettes in APE, not A-Map
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                            #8065    
                          Old January 29th, 2009 (3:10 AM).
                          Larsie13 Larsie13 is offline
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                          Okay, so I've tried to assemble a song with Sappy, but when I try it, I get an error # 1032, "Invalid character" On line: .byte &Hbc 2_grp 2_key+0".

                          Anyone know what the problem is?
                            #8066    
                          Old January 29th, 2009 (5:14 AM).
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                            Okay, does any one know how to edit the intro (the place where brendon/may rides the bicycle and sees [email protected]) in ruby?
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                              #8067    
                            Old January 29th, 2009 (5:16 AM).
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                            Tropical Sunlight Tropical Sunlight is offline
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                              Quote:
                              Originally Posted by sab View Post
                              Okay, does any one know how to edit the intro (the place where brendon/may rides the bicycle and sees [email protected]) in ruby?
                              Just search for the images in UnLZ.GBA. And you should ask Wesley, he's done it.
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                                #8068    
                              Old January 29th, 2009 (5:30 AM).
                              Andryandrew Andryandrew is offline
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                                Quote:
                                Originally Posted by PhaizeD View Post
                                I do apologize if this has been asked and answered already, I did attempt searching but that can be a pain when what you're searching for involves palettes, lots of posts have that in them after all. I simply wish to inquire whether or not it is possible to insert a completely new palette WITHOUT messing with already existing ones. I do have one other question but I have a feeling I'll probably be redirected to scripting help on it, and that's related to having a pokemon follow you in FR/LG.

                                Thank you for taking your time to read this and I will be quite grateful for any input on the subject.
                                What palette do you want to insert?
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                                  #8069    
                                Old January 29th, 2009 (8:21 AM).
                                Medo0 Medo0 is offline
                                   
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                                  Quote:
                                  Originally Posted by iPro. View Post
                                  It writes it to the ROM automatically.
                                  Listen to this
                                  I Saved The Professor Brich Intro As BG In Palette Viewer
                                  Then I Imported it in APE
                                  After that I Changed the Palettes
                                  And When I Close APE there is nothing new
                                  can you help
                                    #8070    
                                  Old January 29th, 2009 (9:14 AM).
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                                    I have a question in reference to Darthatron's Attack Type Editor. When I load up a freshly downloaded FR rom into it, it shows me weakness and strenght that aren't on any type chart (Rock, Bug, and Steel being SE against Steel, Ghost being NVE against Normal when it should miss). I was wondering if that's normal for this program to be showing things like that. If not then can someone explain to me why it has slightly incorrect infomation? I would I would have fix this via a Hex editor (Hex Editor Neo), but I don't know how to get towards the rom's address or repoint anything.
                                      #8071    
                                    Old January 29th, 2009 (10:47 AM).
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                                    IIMarckus IIMarckus is offline
                                       
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                                      Quote:
                                      Originally Posted by zeldafreak1223 View Post
                                      how can i extract/replace the pokemon graphics? i cant seem to find any guides for 1st generation pokemon games.
                                      Images can be extracted with rbgfx.c, but there is no tool available to compress new images. Pokémon Brown gets around this by using assembly to bypass the decompression routine in the ROM, making it load uncompressed images instead.
                                      Quote:
                                      Originally Posted by zeldafreak1223 View Post
                                      can i change the internal name of the rom?
                                      Go to offset 0x000134 in a hex editor, with no table file since the title is in ASCII. See also the pandocs’ explanation of ROM headers.
                                      Quote:
                                      Originally Posted by zeldafreak1223 View Post
                                      which bank/block in poketext is the text for the title screen under?
                                      The “text” in the title screen is stored as images, not text. I do not know where it’s located—try checking Datacrystal.
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                                        #8072    
                                      Old January 29th, 2009 (11:21 AM).
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                                        Quote:
                                        Originally Posted by Medo0 View Post
                                        Listen to this
                                        I Saved The Professor Brich Intro As BG In Palette Viewer
                                        Then I Imported it in APE
                                        After that I Changed the Palettes
                                        And When I Close APE there is nothing new
                                        can you help
                                        You have to hit Replace, sorry for not saying that earlier
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                                          #8073    
                                        Old January 29th, 2009 (1:44 PM).
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                                        Robert Conley Robert Conley is offline
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                                          XSE:How do imake a script on FR where a person will say something and then give me a pokemon and depending on whether my party is full or not say different things.

                                          Something like this:
                                          Here have this pokemon.
                                          if the party is full:sorry youre party is full
                                          if there is room in the party:ok you can have the pokemon.,received pokemon from person

                                          Also how do i make an event in front of a door so that you cant access the room until after you beat the elite four and have it say something like "Dont go in there, youre nowhere near strong enough to handle whats in that room."

                                          UNLZ.GBA:whenever I try to edit a sprite in paint(normal paint that comes in every single PC) the colors never come out right, like when i try to use green it comes out brown. Is there a way to fix this or a program that doesnt have this problem with sprite editing?
                                          Will paintshop help me with this
                                            #8074    
                                          Old January 29th, 2009 (2:18 PM).
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                                          Gamer2020 Gamer2020 is offline
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                                            Quote:
                                            Originally Posted by hildetorr View Post

                                            UNLZ.GBA:
                                            whenever I try to edit a sprite in paint(normal paint that comes in every single PC) the colors never come out right, like when i try to use green it comes out brown. Is there a way to fix this or a program that doesnt have this problem with sprite editing?
                                            Will paintshop help me with this
                                            This is because the picture is in a pallete. Go to edit - select all - copy. Then go to file - new. The go to edit - paste. The colors should then work.
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                                              #8075    
                                            Old January 29th, 2009 (3:53 PM). Edited January 29th, 2009 by Robert Conley.
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                                            Robert Conley Robert Conley is offline
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                                              Quote:
                                              Originally Posted by Gamer2020 View Post
                                              This is because the picture is in a pallete. Go to edit - select all - copy. Then go to file - new. The go to edit - paste. The colors should then work.
                                              okay I did what you said and the colors worked fine but then when i try to put the new image into my rom it says the image is not indexed. How do I fix this? Preferably without having to get another program a program.

                                              Never mind something I already have for my psp theme pics does it.
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