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  #8076    
Old January 29th, 2009 (4:18 PM). Edited January 30th, 2009 by sab.
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    Quote:
    Originally Posted by hildetorr View Post
    XSE:How do imake a script on FR where a person will say something and then give me a pokemon and depending on whether my party is full or not say different things.

    Something like this:
    Here have this pokemon.
    if the party is full:sorry youre party is full
    if there is room in the party:ok you can have the pokemon.,received pokemon from person

    Also how do i make an event in front of a door so that you cant access the room until after you beat the elite four and have it say something like "Dont go in there, youre nowhere near strong enough to handle whats in that room."

    UNLZ.GBA:whenever I try to edit a sprite in paint(normal paint that comes in every single PC) the colors never come out right, like when i try to use green it comes out brown. Is there a way to fix this or a program that doesnt have this problem with sprite editing?
    Will paintshop help me with this
    1.I don't know the exact commands but ift goes someting like this.

    #org 0xoffset
    lock
    countpokemon
    compare LASTRESULT 0x6
    if 0x0 goto 0x8offset1
    msgbox @01
    callstd 0x6
    release
    end

    #org 0xoffset1
    msgbox @02
    callstd 0x6
    givepokemon 0x(pokemon) 0x(level) 0x(Item) 0x0 0x0 0x0
    release
    end


    '---------
    ' Strings
    '---------
    #org @01
    =sorry you're party is full...

    org# @02
    =ok you can have the pokemon.,received pokemon from person

    2. put setflag 0xoffset at the end of the elite four script. Then put a script outside the door and say
    #org 0xoffset
    lock
    checkflag 0xoffset(same offset as at the end of the elite four script)
    if 0x0 goto @no
    release
    end

    org# @no
    msgbox @talk
    applymovement MOVE_PLAYER @move
    pause 0x10
    release
    end


    '-----------
    ' Movements
    '-----------
    #org @move
    #raw 4 'Step Down (Slow)
    #raw FE 'End of Movements

    '---------
    ' Strings
    '---------
    #org @talk
    = don't go!

    somethings may be wronge with the movements and I may have made a typo in either of these scripts.

    3. the picture has a pallette of 16 colors. paint is trying to get the color that you picked to be one of turned into one of the color in the pallette.
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      #8077    
    Old January 29th, 2009 (9:35 PM).
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      Can someone please answer my question. Iv'e searched and coulndnt find an answer.
      I'n ruby I need to change the poocheyena you fight after you get your first pokemon to a pidgey. I think that the way to edit it is with a hex editor but I could be wrong and I don't know the offset. So my question...

      How do I change it so that you battle a pidgey and not a poocheyena?
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        #8078    
      Old January 29th, 2009 (9:57 PM).
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      Quote:
      Originally Posted by Gamer2020 View Post
      Can someone please answer my question. Iv'e searched and coulndnt find an answer.
      I'n ruby I need to change the poocheyena you fight after you get your first pokemon to a pidgey. I think that the way to edit it is with a hex editor but I could be wrong and I don't know the offset. So my question...

      How do I change it so that you battle a pidgey and not a poocheyena?
      The Poocheyena is actually triggered via wildpokemon script... just open the script with XSE and edit the pokemon # shown in the wildpokemon...
      Or make a new script... that would work too...
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        #8079    
      Old January 30th, 2009 (5:40 AM).
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        Quote:
        Originally Posted by 0m3GA ARS3NAL View Post
        The Poocheyena is actually triggered via wildpokemon script... just open the script with XSE and edit the pokemon # shown in the wildpokemon...
        Or make a new script... that would work too...
        You might have to edit the Poocheyena in an overworld as well so that it actually looks like a pidgey both in battle and outside of it.
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          #8080    
        Old January 30th, 2009 (10:22 AM).
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          Originally Posted by Gamer2020 View Post
          Can someone please answer my question. Iv'e searched and coulndnt find an answer.
          I'n ruby I need to change the poocheyena you fight after you get your first pokemon to a pidgey. I think that the way to edit it is with a hex editor but I could be wrong and I don't know the offset. So my question...

          How do I change it so that you battle a pidgey and not a poocheyena?
          Quote:
          Originally Posted by 0m3GA ARS3NAL View Post
          The Poocheyena is actually triggered via wildpokemon script... just open the script with XSE and edit the pokemon # shown in the wildpokemon...
          Or make a new script... that would work too...
          Quote:
          Originally Posted by Destrozone View Post
          You might have to edit the Poocheyena in an overworld as well so that it actually looks like a pidgey both in battle and outside of it.
          Actually I looked at the script and it's not a wildbattle. It's a special cause the battle comes right after you pick your pokemon and stuff. Thats why I'm asking the question. I already made the overworlds.
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            #8081    
          Old January 30th, 2009 (3:06 PM).
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          Quote:
          Originally Posted by Gamer2020 View Post
          Actually I looked at the script and it's not a wildbattle. It's a special cause the battle comes right after you pick your pokemon and stuff. Thats why I'm asking the question. I already made the overworlds.
          Well, you might have to go ahead and do it the old fashoned way, and look in hte ROM with a hex editor and do some testing...
          (Search for Poocheyena's hex # in your ROM, and edit it whenever you find it. Then test it out and see what happens. (If you find the offset, I'll make a tool for you if you want, so you wont have to do it lie that again.))
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            #8082    
          Old January 30th, 2009 (6:08 PM).
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            How do I delete maps and map banks in advance_map ver.1.92?

            also where can I get a good IRFANVIEW(for sprite indexing)? every time i find it i try to activate the setup and get a message saying it cant be used.
              #8083    
            Old January 30th, 2009 (6:21 PM).
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              E71D10. That is the location for type pictures in Sapphire.

              Who asked this? I did. In my head, just then. Let me never forget this address...
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                #8084    
              Old January 30th, 2009 (8:32 PM).
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                Quote:
                Originally Posted by Cy-Chan View Post
                E71D10. That is the location for type pictures in Sapphire.

                Who asked this? I did. In my head, just then. Let me never forget this address...
                Its a good thing that you found this!! It may aid future hackers to find the offsets so that the may hack the R/S/E games.

                I have one question: Would you suggest hacking a Metal generation game, like Gold, or would that be more advanced, as their are less tools to do so?
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                  #8085    
                Old January 30th, 2009 (8:54 PM).
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                  I have a weird mapping problem. It looks like a typical border block problem, except it's only on the top side of my map, and in any case I've made my border block tiles solid black, so this shouldn't be happening. Any idea what's going on here?

                  (I took a screenshot, so please ignore the bits of other files outside of the edge of the emulator screen)



                  On the right, the map ends a half tile out from the white line. It ends on the top exactly at the white line. It's behaving like it should on the right, but not on the top. Any idea why?
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                  Pretty awesome.
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                    #8086    
                  Old January 30th, 2009 (9:28 PM).
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                  Quote:
                  Originally Posted by ckret2 View Post
                  I have a weird mapping problem. It looks like a typical border block problem, except it's only on the top side of my map, and in any case I've made my border block tiles solid black, so this shouldn't be happening. Any idea what's going on here?

                  (I took a screenshot, so please ignore the bits of other files outside of the edge of the emulator screen)



                  On the right, the map ends a half tile out from the white line. It ends on the top exactly at the white line. It's behaving like it should on the right, but not on the top. Any idea why?
                  Last I checked this was an unavoidable problem...
                  What you want to do is add a bunch of black blocks below the map, then use grosser block to 'copy paste' the map a few blocks down. (Look at the maps in Shiny gold, such as a route transfer house. (Those rooms with the gate man, and sometimes a few people, like at the top and bottoms of Viridian forest.))
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                    #8087    
                  Old January 30th, 2009 (10:13 PM).
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                    Quote:
                    Originally Posted by Destrozone View Post
                    Its a good thing that you found this!! It may aid future hackers to find the offsets so that the may hack the R/S/E games.

                    I have one question: Would you suggest hacking a Metal generation game, like Gold, or would that be more advanced, as their are less tools to do so?
                    I'd suggest it. It's harder to hack GS, but with that hardness comes a "wow, what an awesome hacker!" edge. As it stands, I'm so close to moving to GS, if only I could find a command list for PKSV...
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                      #8088    
                    Old January 31st, 2009 (10:37 AM).
                    Eternal Finality Eternal Finality is offline
                       
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                      Don't know if the kind of question goes here, if not, then sorry.

                      I have made this map, ben when i move down, the arrow appears, and oddly enough its the same movement permission tile used as the Sevault Canyon in FR/LF (this is a LG hack):

                      What do I do to get rid of it?
                        #8089    
                      Old January 31st, 2009 (11:23 AM).
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                        I have another question. How do you edit the pallette of an icon, like the one below??
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                          #8090    
                        Old January 31st, 2009 (1:25 PM).
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                          Quote:
                          Originally Posted by Eternal Finality View Post
                          Don't know if the kind of question goes here, if not, then sorry.

                          I have made this map, ben when i move down, the arrow appears, and oddly enough its the same movement permission tile used as the Sevault Canyon in FR/LF (this is a LG hack):

                          What do I do to get rid of it?
                          It's not the movement permissions, it's the tile. Make sure the tile has no "warp below tile" set.
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                            #8091    
                          Old January 31st, 2009 (1:41 PM).
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                            i have a simple question LOL
                            okay so in unLZ.GBA does anyone know the number for the battle backround?
                              #8092    
                            Old January 31st, 2009 (4:30 PM).
                            thethethethe thethethethe is offline
                               
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                              Quote:
                              Originally Posted by Cy-Chan View Post
                              ...if only I could find a command list for PKSV...
                              Did you not see this? http://skeetendo.110mb.com/scriptingcodes_eng.htm
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                                #8093    
                              Old January 31st, 2009 (4:33 PM).
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                                Quote:
                                Originally Posted by Gamer2020 View Post
                                Can someone please answer my question. Iv'e searched and coulndnt find an answer.
                                I'n ruby I need to change the poocheyena you fight after you get your first pokemon to a pidgey. I think that the way to edit it is with a hex editor but I could be wrong and I don't know the offset. So my question...

                                How do I change it so that you battle a pidgey and not a poocheyena?
                                I'm still trying to get this done. Please don't say its a wildbattle cause it's not it's a special. if someone know please tell me.
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                                  #8094    
                                Old January 31st, 2009 (4:59 PM). Edited January 31st, 2009 by Cy-Chan.
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                                  Quote:
                                  Originally Posted by thethethethe View Post
                                  Tauwasser's document? Yes. It's useful for hex scripting. I haven't the foggiest which codes mean what in PKSV.

                                  Ah, hold up. score_under supplied a very useful file in the PKSV thread. Scripting ho!

                                  In other things, is there actually a decent map editor for Crystal anymore? I recall there used to be a CrysMap about, but that seems to have gone the way of the dodo.
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                                    #8095    
                                  Old January 31st, 2009 (7:16 PM).
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                                    Quote:
                                    Originally Posted by Cy-Chan View Post
                                    In other things, is there actually a decent map editor for Crystal anymore? I recall there used to be a CrysMap about, but that seems to have gone the way of the dodo.
                                    Presea’s archive has a copy, made for the German version. I recall that the last time I used it (a long time ago), it had some issues with the English version.
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                                      #8096    
                                    Old January 31st, 2009 (7:53 PM).
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                                      Quote:
                                      Originally Posted by Destrozone View Post
                                      I have another question. How do you edit the pallette of an icon, like the one below??
                                      Hey guys, does anyone know the answer to this question? I really need to know, and I'm pretty sure someone knows something about it........Please help me!!!
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                                        #8097    
                                      Old January 31st, 2009 (11:44 PM).
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                                      Quote:
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                                      Hey guys, does anyone know the answer to this question? I really need to know, and I'm pretty sure someone knows something about it........Please help me!!!
                                      You'll have to edit it just like you edit any other palette. Search for palette editing tutorials in the Tutorials section if you don't know how to do that. But, you should know that editing one of the three palettes for the icons will affect all the pokémon icons using that palette, there's only three palettes for all the pokémon icons.
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                                        #8098    
                                      Old February 1st, 2009 (12:39 AM).
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                                        Ok guys, I'm doing something wrong with inserting a new sprite over one of the 25 empty spots in Emerald, but I really can't figure out what...

                                        So, I have an indexed sprite of Togekiss, it's 64x64 and has only 16 colours.
                                        I open unLZ, import the sprite, click on "write to rom", and export only the image (I don't care about the palette yet).
                                        Then, I enter an empty offset I found using a hex-editor. (the offset is 00E5xxxx, don't remember exactly).
                                        Lastly, I go to PEP, and enter my offset in the "Image ofset" field.

                                        But nothing has changed at all when I encounter "togekiss"!
                                        I have it's stats and name ect. already editted, but I just encounter a Togekiss with the "??" sprite.

                                        So, what am I doing wrong?
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                                          #8099    
                                        Old February 1st, 2009 (3:48 AM).
                                        thethethethe thethethethe is offline
                                           
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                                          I may be barking up the wrong tree here, but this computer I'm using is driving me crazy so I don't want to do this myself in fear of it restarting again.
                                          Enough on that, would anybody happen to have the RAM location of LASTRESULT in a Fire Red ROM (or any other Pokemon ROM). Like I said, I'd normally find it myself but with this computer I'm using, is just too annoying.

                                          Hopefully someone who knows what I'm talking about will see this and help me a bit.
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                                            #8100    
                                          Old February 1st, 2009 (5:33 AM).
                                          Andryandrew Andryandrew is offline
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                                            Quote:
                                            Originally Posted by thethethethe View Post
                                            I may be barking up the wrong tree here, but this computer I'm using is driving me crazy so I don't want to do this myself in fear of it restarting again.
                                            Enough on that, would anybody happen to have the RAM location of LASTRESULT in a Fire Red ROM (or any other Pokemon ROM). Like I said, I'd normally find it myself but with this computer I'm using, is just too annoying.

                                            Hopefully someone who knows what I'm talking about will see this and help me a bit.
                                            for Leaf Green is 020370D0... I think it should work in Fire Red too
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