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  #8076    
Old January 28th, 2009 (2:31 PM).
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    i have some sprites set with people id's 2001-2004 in order to hide them later on ith a set flag,but they randomly apear and disappear.how can i fix this problem?
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      #8077    
    Old January 28th, 2009 (2:43 PM).
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      Quote:
      Originally Posted by destinedjagold View Post

      after you changed the palletes, click this...
      He said he edited the palettes in APE, not A-Map
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        #8078    
      Old January 29th, 2009 (3:10 AM).
      Larsie13 Larsie13 is offline
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      Okay, so I've tried to assemble a song with Sappy, but when I try it, I get an error # 1032, "Invalid character" On line: .byte &Hbc 2_grp 2_key+0".

      Anyone know what the problem is?
        #8079    
      Old January 29th, 2009 (5:14 AM).
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        Okay, does any one know how to edit the intro (the place where brendon/may rides the bicycle and sees [email protected]) in ruby?
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          #8080    
        Old January 29th, 2009 (5:16 AM).
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          Quote:
          Originally Posted by sab View Post
          Okay, does any one know how to edit the intro (the place where brendon/may rides the bicycle and sees [email protected]) in ruby?
          Just search for the images in UnLZ.GBA. And you should ask Wesley, he's done it.
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            #8081    
          Old January 29th, 2009 (5:30 AM).
          Andryandrew Andryandrew is offline
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            Quote:
            Originally Posted by PhaizeD View Post
            I do apologize if this has been asked and answered already, I did attempt searching but that can be a pain when what you're searching for involves palettes, lots of posts have that in them after all. I simply wish to inquire whether or not it is possible to insert a completely new palette WITHOUT messing with already existing ones. I do have one other question but I have a feeling I'll probably be redirected to scripting help on it, and that's related to having a pokemon follow you in FR/LG.

            Thank you for taking your time to read this and I will be quite grateful for any input on the subject.
            What palette do you want to insert?
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              #8082    
            Old January 29th, 2009 (8:21 AM).
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              Quote:
              Originally Posted by iPro. View Post
              It writes it to the ROM automatically.
              Listen to this
              I Saved The Professor Brich Intro As BG In Palette Viewer
              Then I Imported it in APE
              After that I Changed the Palettes
              And When I Close APE there is nothing new
              can you help
                #8083    
              Old January 29th, 2009 (9:14 AM).
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                I have a question in reference to Darthatron's Attack Type Editor. When I load up a freshly downloaded FR rom into it, it shows me weakness and strenght that aren't on any type chart (Rock, Bug, and Steel being SE against Steel, Ghost being NVE against Normal when it should miss). I was wondering if that's normal for this program to be showing things like that. If not then can someone explain to me why it has slightly incorrect infomation? I would I would have fix this via a Hex editor (Hex Editor Neo), but I don't know how to get towards the rom's address or repoint anything.
                  #8084    
                Old January 29th, 2009 (10:47 AM).
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                  Quote:
                  Originally Posted by zeldafreak1223 View Post
                  how can i extract/replace the pokemon graphics? i cant seem to find any guides for 1st generation pokemon games.
                  Images can be extracted with rbgfx.c, but there is no tool available to compress new images. Pokémon Brown gets around this by using assembly to bypass the decompression routine in the ROM, making it load uncompressed images instead.
                  Quote:
                  Originally Posted by zeldafreak1223 View Post
                  can i change the internal name of the rom?
                  Go to offset 0x000134 in a hex editor, with no table file since the title is in ASCII. See also the pandocs’ explanation of ROM headers.
                  Quote:
                  Originally Posted by zeldafreak1223 View Post
                  which bank/block in poketext is the text for the title screen under?
                  The “text” in the title screen is stored as images, not text. I do not know where it’s located—try checking Datacrystal.
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                    #8085    
                  Old January 29th, 2009 (11:21 AM).
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                    Quote:
                    Originally Posted by Medo0 View Post
                    Listen to this
                    I Saved The Professor Brich Intro As BG In Palette Viewer
                    Then I Imported it in APE
                    After that I Changed the Palettes
                    And When I Close APE there is nothing new
                    can you help
                    You have to hit Replace, sorry for not saying that earlier
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                      #8086    
                    Old January 29th, 2009 (1:44 PM).
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                      XSE:How do imake a script on FR where a person will say something and then give me a pokemon and depending on whether my party is full or not say different things.

                      Something like this:
                      Here have this pokemon.
                      if the party is full:sorry youre party is full
                      if there is room in the party:ok you can have the pokemon.,received pokemon from person

                      Also how do i make an event in front of a door so that you cant access the room until after you beat the elite four and have it say something like "Dont go in there, youre nowhere near strong enough to handle whats in that room."

                      UNLZ.GBA:whenever I try to edit a sprite in paint(normal paint that comes in every single PC) the colors never come out right, like when i try to use green it comes out brown. Is there a way to fix this or a program that doesnt have this problem with sprite editing?
                      Will paintshop help me with this
                        #8087    
                      Old January 29th, 2009 (2:18 PM).
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                      Gamer2020 Gamer2020 is offline
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                        Quote:
                        Originally Posted by hildetorr View Post

                        UNLZ.GBA:
                        whenever I try to edit a sprite in paint(normal paint that comes in every single PC) the colors never come out right, like when i try to use green it comes out brown. Is there a way to fix this or a program that doesnt have this problem with sprite editing?
                        Will paintshop help me with this
                        This is because the picture is in a pallete. Go to edit - select all - copy. Then go to file - new. The go to edit - paste. The colors should then work.
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                          #8088    
                        Old January 29th, 2009 (3:53 PM). Edited January 29th, 2009 by Robert Conley.
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                          Quote:
                          Originally Posted by Gamer2020 View Post
                          This is because the picture is in a pallete. Go to edit - select all - copy. Then go to file - new. The go to edit - paste. The colors should then work.
                          okay I did what you said and the colors worked fine but then when i try to put the new image into my rom it says the image is not indexed. How do I fix this? Preferably without having to get another program a program.

                          Never mind something I already have for my psp theme pics does it.
                            #8089    
                          Old January 29th, 2009 (4:18 PM). Edited January 30th, 2009 by sab.
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                            Quote:
                            Originally Posted by hildetorr View Post
                            XSE:How do imake a script on FR where a person will say something and then give me a pokemon and depending on whether my party is full or not say different things.

                            Something like this:
                            Here have this pokemon.
                            if the party is full:sorry youre party is full
                            if there is room in the party:ok you can have the pokemon.,received pokemon from person

                            Also how do i make an event in front of a door so that you cant access the room until after you beat the elite four and have it say something like "Dont go in there, youre nowhere near strong enough to handle whats in that room."

                            UNLZ.GBA:whenever I try to edit a sprite in paint(normal paint that comes in every single PC) the colors never come out right, like when i try to use green it comes out brown. Is there a way to fix this or a program that doesnt have this problem with sprite editing?
                            Will paintshop help me with this
                            1.I don't know the exact commands but ift goes someting like this.

                            #org 0xoffset
                            lock
                            countpokemon
                            compare LASTRESULT 0x6
                            if 0x0 goto 0x8offset1
                            msgbox @01
                            callstd 0x6
                            release
                            end

                            #org 0xoffset1
                            msgbox @02
                            callstd 0x6
                            givepokemon 0x(pokemon) 0x(level) 0x(Item) 0x0 0x0 0x0
                            release
                            end


                            '---------
                            ' Strings
                            '---------
                            #org @01
                            =sorry you're party is full...

                            org# @02
                            =ok you can have the pokemon.,received pokemon from person

                            2. put setflag 0xoffset at the end of the elite four script. Then put a script outside the door and say
                            #org 0xoffset
                            lock
                            checkflag 0xoffset(same offset as at the end of the elite four script)
                            if 0x0 goto @no
                            release
                            end

                            org# @no
                            msgbox @talk
                            applymovement MOVE_PLAYER @move
                            pause 0x10
                            release
                            end


                            '-----------
                            ' Movements
                            '-----------
                            #org @move
                            #raw 4 'Step Down (Slow)
                            #raw FE 'End of Movements

                            '---------
                            ' Strings
                            '---------
                            #org @talk
                            = don't go!

                            somethings may be wronge with the movements and I may have made a typo in either of these scripts.

                            3. the picture has a pallette of 16 colors. paint is trying to get the color that you picked to be one of turned into one of the color in the pallette.
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                              #8090    
                            Old January 29th, 2009 (9:35 PM).
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                              Can someone please answer my question. Iv'e searched and coulndnt find an answer.
                              I'n ruby I need to change the poocheyena you fight after you get your first pokemon to a pidgey. I think that the way to edit it is with a hex editor but I could be wrong and I don't know the offset. So my question...

                              How do I change it so that you battle a pidgey and not a poocheyena?
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                                #8091    
                              Old January 29th, 2009 (9:57 PM).
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                              Quote:
                              Originally Posted by Gamer2020 View Post
                              Can someone please answer my question. Iv'e searched and coulndnt find an answer.
                              I'n ruby I need to change the poocheyena you fight after you get your first pokemon to a pidgey. I think that the way to edit it is with a hex editor but I could be wrong and I don't know the offset. So my question...

                              How do I change it so that you battle a pidgey and not a poocheyena?
                              The Poocheyena is actually triggered via wildpokemon script... just open the script with XSE and edit the pokemon # shown in the wildpokemon...
                              Or make a new script... that would work too...
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                                #8092    
                              Old January 30th, 2009 (5:40 AM).
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                                Quote:
                                Originally Posted by 0m3GA ARS3NAL View Post
                                The Poocheyena is actually triggered via wildpokemon script... just open the script with XSE and edit the pokemon # shown in the wildpokemon...
                                Or make a new script... that would work too...
                                You might have to edit the Poocheyena in an overworld as well so that it actually looks like a pidgey both in battle and outside of it.
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                                  #8093    
                                Old January 30th, 2009 (10:22 AM).
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                                  Quote:
                                  Originally Posted by Gamer2020 View Post
                                  Can someone please answer my question. Iv'e searched and coulndnt find an answer.
                                  I'n ruby I need to change the poocheyena you fight after you get your first pokemon to a pidgey. I think that the way to edit it is with a hex editor but I could be wrong and I don't know the offset. So my question...

                                  How do I change it so that you battle a pidgey and not a poocheyena?
                                  Quote:
                                  Originally Posted by 0m3GA ARS3NAL View Post
                                  The Poocheyena is actually triggered via wildpokemon script... just open the script with XSE and edit the pokemon # shown in the wildpokemon...
                                  Or make a new script... that would work too...
                                  Quote:
                                  Originally Posted by Destrozone View Post
                                  You might have to edit the Poocheyena in an overworld as well so that it actually looks like a pidgey both in battle and outside of it.
                                  Actually I looked at the script and it's not a wildbattle. It's a special cause the battle comes right after you pick your pokemon and stuff. Thats why I'm asking the question. I already made the overworlds.
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                                    #8094    
                                  Old January 30th, 2009 (3:06 PM).
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                                  Quote:
                                  Originally Posted by Gamer2020 View Post
                                  Actually I looked at the script and it's not a wildbattle. It's a special cause the battle comes right after you pick your pokemon and stuff. Thats why I'm asking the question. I already made the overworlds.
                                  Well, you might have to go ahead and do it the old fashoned way, and look in hte ROM with a hex editor and do some testing...
                                  (Search for Poocheyena's hex # in your ROM, and edit it whenever you find it. Then test it out and see what happens. (If you find the offset, I'll make a tool for you if you want, so you wont have to do it lie that again.))
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                                    #8095    
                                  Old January 30th, 2009 (6:08 PM).
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                                    How do I delete maps and map banks in advance_map ver.1.92?

                                    also where can I get a good IRFANVIEW(for sprite indexing)? every time i find it i try to activate the setup and get a message saying it cant be used.
                                      #8096    
                                    Old January 30th, 2009 (6:21 PM).
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                                      E71D10. That is the location for type pictures in Sapphire.

                                      Who asked this? I did. In my head, just then. Let me never forget this address...
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                                        #8097    
                                      Old January 30th, 2009 (8:32 PM).
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                                        Quote:
                                        Originally Posted by Cy-Chan View Post
                                        E71D10. That is the location for type pictures in Sapphire.

                                        Who asked this? I did. In my head, just then. Let me never forget this address...
                                        Its a good thing that you found this!! It may aid future hackers to find the offsets so that the may hack the R/S/E games.

                                        I have one question: Would you suggest hacking a Metal generation game, like Gold, or would that be more advanced, as their are less tools to do so?
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                                          #8098    
                                        Old January 30th, 2009 (8:54 PM).
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                                          I have a weird mapping problem. It looks like a typical border block problem, except it's only on the top side of my map, and in any case I've made my border block tiles solid black, so this shouldn't be happening. Any idea what's going on here?

                                          (I took a screenshot, so please ignore the bits of other files outside of the edge of the emulator screen)



                                          On the right, the map ends a half tile out from the white line. It ends on the top exactly at the white line. It's behaving like it should on the right, but not on the top. Any idea why?
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                                            #8099    
                                          Old January 30th, 2009 (9:28 PM).
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                                          Quote:
                                          Originally Posted by ckret2 View Post
                                          I have a weird mapping problem. It looks like a typical border block problem, except it's only on the top side of my map, and in any case I've made my border block tiles solid black, so this shouldn't be happening. Any idea what's going on here?

                                          (I took a screenshot, so please ignore the bits of other files outside of the edge of the emulator screen)



                                          On the right, the map ends a half tile out from the white line. It ends on the top exactly at the white line. It's behaving like it should on the right, but not on the top. Any idea why?
                                          Last I checked this was an unavoidable problem...
                                          What you want to do is add a bunch of black blocks below the map, then use grosser block to 'copy paste' the map a few blocks down. (Look at the maps in Shiny gold, such as a route transfer house. (Those rooms with the gate man, and sometimes a few people, like at the top and bottoms of Viridian forest.))
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                                            #8100    
                                          Old January 30th, 2009 (10:13 PM).
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                                            Quote:
                                            Originally Posted by Destrozone View Post
                                            Its a good thing that you found this!! It may aid future hackers to find the offsets so that the may hack the R/S/E games.

                                            I have one question: Would you suggest hacking a Metal generation game, like Gold, or would that be more advanced, as their are less tools to do so?
                                            I'd suggest it. It's harder to hack GS, but with that hardness comes a "wow, what an awesome hacker!" edge. As it stands, I'm so close to moving to GS, if only I could find a command list for PKSV...
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