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  #8101    
Old February 1st, 2009 (5:44 AM).
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alexander7161 alexander7161 is offline
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    when i get tiles from my team and forums here i put them in advance map block editor and it makes like a silhouette in a color please help
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      #8102    
    Old February 1st, 2009 (6:04 AM).
    Andryandrew Andryandrew is offline
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      Quote:
      Originally Posted by alexander7161 View Post
      when i get tiles from my team and forums here i put them in advance map block editor and it makes like a silhouette in a color please help
      I doesn't understand well your problem, but i think you have to change palette....
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        #8103    
      Old February 1st, 2009 (6:33 AM).
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      alexander7161 alexander7161 is offline
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        i have changed pallete and i need help with pokemon shadows please
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          #8104    
        Old February 1st, 2009 (6:59 AM). Edited February 1st, 2009 by Destrozone.
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        Destrozone Destrozone is offline
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          Quote:
          Originally Posted by Cierra View Post
          You'll have to edit it just like you edit any other palette. Search for palette editing tutorials in the Tutorials section if you don't know how to do that. But, you should know that editing one of the three palettes for the icons will affect all the pokémon icons using that palette, there's only three palettes for all the pokémon icons.
          Ok I will remember that! But, is there a way to expand it, so that there are more pallettes for all of the icons?

          Also, can someone tell me what the offset in Unlz (fire red) the I can find the question mark sprite?? You know, the one that is for a pokemon that doesn't exist?
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            #8105    
          Old February 1st, 2009 (8:01 AM).
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            I'm trying to import tiles tiles and rombases from FireRed and making them work on Ruby. I had to reorder the tileset for water animations, shore animations, etc. Now that everything's working, I noticed something pretty important. Ruby's door animations are two parts. By two parts, I mean two tiles... One on top and one on the bottom, unlike FR. So here comes my question. Is there a way to take that animation off? I know I could edit the top part and make the door work perfectley for one building, however then if I use that door on a DIFFERENT building the door animation on the top will be screwed up.
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              #8106    
            Old February 1st, 2009 (8:40 AM).
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              I have a problem with giving a sprite to the 25 empty slots in emerald...

              The sprite simply doesn't work for me...
              I've done everything you've said EXACTLY, but I still encounter a "??" sprite called Togekiss (the one i'm trying to insert).

              This is what I do:

              First I have my Togekiss sprite.
              It has 64x64 pixels and 16 colours.

              Next, I go to unLZ, import the sprite, and click on "Write to Rom".
              I only tick the "Image" box, since that's what i'm only caring for now.
              I enter my empty offset in the "image offset" box in unZL (The offset is 00E5D080).
              Now i click on "OK" in unLZ.

              Next I open my rom in PEP, i go to the first questionmark (called Togekiss).
              Now I enter E5D080 in the top box, called "Sprite offset".
              I hit the save button, open the rom, and I still encounter a Togekiss with the ?? sprite.

              What am I doing wrong!?


              Also, something completely else, what is the number in unLZ for the badges in emerald?
              There's a topic about that, but they give only the frontier symbol offsets.
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                #8107    
              Old February 1st, 2009 (9:14 AM).
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                I was wondering... You know how in almost all the pokemon games you have "roaming" pokemon. (Suicune, Entei, Latios, Latias). Is it possible to make a script at some part during the game to make one of these pokemon? Has anyone ever tried this before or know how to do it?
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                  #8108    
                Old February 1st, 2009 (9:56 AM).
                knightmawk knightmawk is offline
                   
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                  Pretty simple question, how do I edit events in Emerald, is their a particular program? I want to change the Rayquaza and Kyogre and Groudon enncounters to be another pokemon, the battle that is not jst the apearence. Anyone know how I would go about doing t

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                    #8109    
                  Old February 1st, 2009 (10:23 AM). Edited February 1st, 2009 by Lyzo.
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                    Quote:
                    Originally Posted by knightmawk View Post
                    Pretty simple question, how do I edit events in Emerald, is their a particular program? I want to change the Rayquaza and Kyogre and Groudon enncounters to be another pokemon, the battle that is not jst the apearence. Anyone know how I would go about doing t

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                    Look around in the Documents/Tutorials section. You'll find many ways to hack events, maps, sprites and much more!

                    Does anyone know what this flag is for in FireRed? Flag 0x10AC.
                    I think it has something to do with the three legendary dogs... but I'm not sure...
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                      #8110    
                    Old February 1st, 2009 (2:55 PM).
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                      Quote:
                      Originally Posted by hildetorr View Post
                      How do I delete maps and map banks in advance_map ver.1.92?
                      Anyone know about this?

                      Also if anyone is good at spriting can they make a backsprite for this:
                      Lugirai
                        #8111    
                      Old February 2nd, 2009 (12:23 AM).
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                      Tropical Sunlight Tropical Sunlight is offline
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                        Quote:
                        Originally Posted by hildetorr View Post
                        Anyone know about this?

                        Also if anyone is good at spriting can they make a backsprite for this:
                        Lugirai
                        WHY would you need to delete maps? Just block them!
                        And, backsprite making isn't hard at all...
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                          #8112    
                        Old February 2nd, 2009 (1:01 AM).
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                          Quote:
                          Originally Posted by hot_kage View Post
                          i have a simple question LOL
                          okay so in unLZ.GBA does anyone know the number for the battle backround?
                          Hey, I'm wondering this too. I searched but this search thing doesn't work properly. I searched "battle background" and found "how do I change the background for prof birch intro???"

                          Anyway, does ANYONE know, or will I have to find it myself...
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                            #8113    
                          Old February 2nd, 2009 (2:54 AM).
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                          GoldFlareon GoldFlareon is offline
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                            Quote:
                            Originally Posted by Jerros View Post
                            I have a problem with giving a sprite to the 25 empty slots in emerald...

                            The sprite simply doesn't work for me...
                            I've done everything you've said EXACTLY, but I still encounter a "??" sprite called Togekiss (the one i'm trying to insert).

                            This is what I do:

                            First I have my Togekiss sprite.
                            It has 64x64 pixels and 16 colours.

                            Next, I go to unLZ, import the sprite, and click on "Write to Rom".
                            I only tick the "Image" box, since that's what i'm only caring for now.
                            I enter my empty offset in the "image offset" box in unZL (The offset is 00E5D080).
                            Now i click on "OK" in unLZ.

                            Next I open my rom in PEP, i go to the first questionmark (called Togekiss).
                            Now I enter E5D080 in the top box, called "Sprite offset".
                            I hit the save button, open the rom, and I still encounter a Togekiss with the ?? sprite.

                            What am I doing wrong!?


                            Also, something completely else, what is the number in unLZ for the badges in emerald?
                            There's a topic about that, but they give only the frontier symbol offsets.
                            Maybe you should click on "Export Palette" as well. And make sure you click: "Automatically Repoint" or whatever it says. That's all the help I can give you. :O
                            And, just like with Pokemon Types, I don't think UnLZ can change the badges. Unless I forgot. x3

                            Anyways, I'm having trouble inserting backsprites. I've inserted one before, but I don't remember how to do it again. The palette is messed up. The colours are really weird. D: And I tried to re-organise the order of the palette to match the front sprite, but it didn't work.
                            Help, please?

                            ~Flareon.
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                              #8114    
                            Old February 2nd, 2009 (4:48 AM).
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                            Jerros Jerros is offline
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                              Quote:
                              Originally Posted by GoldFlareon View Post
                              Maybe you should click on "Export Palette" as well. And make sure you click: "Automatically Repoint" or whatever it says. That's all the help I can give you. :O
                              And, just like with Pokemon Types, I don't think UnLZ can change the badges. Unless I forgot. x3

                              Anyways, I'm having trouble inserting backsprites. I've inserted one before, but I don't remember how to do it again. The palette is messed up. The colours are really weird. D: And I tried to re-organise the order of the palette to match the front sprite, but it didn't work.
                              Help, please?

                              ~Flareon.
                              Use PEP to change the offset of your backsprite palette.
                              Try exporting the palette to an empty offset with unLZ, and then enter your offset in PEP.
                              Also, is the backsprite indexed?



                              Does anyone know what I'm doing wrong with inserting my pokemon frontsprites? (Read a couple posts up)
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                                #8115    
                              Old February 2nd, 2009 (6:06 AM).
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                                Quote:
                                Originally Posted by Destrozone View Post
                                Ok I will remember that! But, is there a way to expand it, so that there are more pallettes for all of the icons?

                                Also, can someone tell me what the offset in Unlz (fire red) the I can find the question mark sprite?? You know, the one that is for a pokemon that doesn't exist?
                                Umm........yeah,......Im pretty sure you know something about the question mark guys, or how to expand the pallette capacity for icons.
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                                  #8116    
                                Old February 2nd, 2009 (4:15 PM).
                                manoloxd19 manoloxd19 is offline
                                   
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                                  hi this is a simple question how i know how many bites i need to search in free space finder im trying to do a wild fight but idk how much bites i need o doesnt matter? because de fsf ever put 64 bytes pls help
                                    #8117    
                                  Old February 2nd, 2009 (4:43 PM).
                                  Bigdog Bigdog is offline
                                     
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                                    How can you change the trainer class names in a fire red rom? And how do you change what HM you can use like Surf so you can be able to use it after you get the first badge ?
                                      #8118    
                                    Old February 2nd, 2009 (4:50 PM).
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                                      Quote:
                                      Originally Posted by Bigdog View Post
                                      How can you change the trainer class names in a fire red rom? And how do you change what HM you can use like Surf so you can be able to use it after you get the first badge ?
                                      1. PET 2. Well, that's a tough one. You would have to search all instances of the flag in a Hex editor, then open those addresses in XSE, and see if it's the right script. If it is, then you'll have to change it to what you want.
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                                        #8119    
                                      Old February 2nd, 2009 (5:59 PM).
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                                        Where do i find the numbers for pokemon when scripting? I know pikachu is 0x19 from a tutorial, but where can I find the rest? Also how come in a script when I put 0x10 as the level value the pokemon comes out level 16 instead of level 10?
                                          #8120    
                                        Old February 2nd, 2009 (6:05 PM). Edited February 2nd, 2009 by destinedjagold.
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                                        destinedjagold destinedjagold is offline
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                                        Quote:
                                        Originally Posted by hildetorr View Post
                                        Where do i find the numbers for pokemon when scripting? I know pikachu is 0x19 from a tutorial, but where can I find the rest? Also how come in a script when I put 0x10 as the level value the pokemon comes out level 16 instead of level 10?
                                        look up in thethethethe's scripting tutorial and search thoroughly there, for it has the list of all PKMN in hex.

                                        also, it's lvl 16 'cause you put in the script 0x10, which is in hex value. the script converts that hex into binary, so 0x10 is 16.

                                        you can just put 10 instead of 0x10.

                                        also next time, if you have a script question, ask in the Script Help Thread.

                                        ---oOo---

                                        elow everyone.
                                        I got a question here...

                                        I have a map which when I enter, my RUNNING SHOES vanish. :\
                                        does anyone know why this is happening?

                                        I tried changing the music, don't show name, weather, cave type, fight type, level script removed, but nothing seems to work.


                                        edit...

                                        never mind. I figured it out but another question...
                                        how many warps, scripts and persons and signs can one map handle? :\
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                                          #8121    
                                        Old February 3rd, 2009 (2:18 AM).
                                        Larsie13 Larsie13 is offline
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                                        Quote:
                                        Originally Posted by destinedjagold View Post


                                        look up in thethethethe's scripting tutorial and search thoroughly there, for it has the list of all PKMN in hex.

                                        also, it's lvl 16 'cause you put in the script 0x10, which is in hex value. the script converts that hex into binary, so 0x10 is 16.

                                        you can just put 10 instead of 0x10.

                                        also next time, if you have a script question, ask in the Script Help Thread.

                                        ---oOo---

                                        elow everyone.
                                        I got a question here...

                                        I have a map which when I enter, my RUNNING SHOES vanish. :\
                                        does anyone know why this is happening?

                                        I tried changing the music, don't show name, weather, cave type, fight type, level script removed, but nothing seems to work.


                                        edit...

                                        never mind. I figured it out but another question...
                                        how many warps, scripts and persons and signs can one map handle? :\
                                        Well, it should be able to handle 255 of each type. I just tried it out, and there seemed to be no problem. So yeah, you should be able to put 255 of each type on a map without the game crashing.
                                          #8122    
                                        Old February 3rd, 2009 (6:57 PM).
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                                          Simple Question: Can you run two or three scripts at the same time? Like one level script that is constantly checking a variable while at the same time other scripts in the map running.
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                                            #8123    
                                          Old February 3rd, 2009 (7:21 PM).
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                                            hello ladies, gentlemen and undecided!

                                            I got a question slash request. I want to add more attacks to ruby version. I think I remember a tutorial for fire red but I can't find it. If maybe someone has a link to that then please can you post it?

                                            if not then How to i add more attacks to ruby without replacing attacks?
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                                              #8124    
                                            Old February 4th, 2009 (4:38 AM).
                                            Andryandrew Andryandrew is offline
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                                              Quote:
                                              Originally Posted by NeoNemesis View Post
                                              Simple Question: Can you run two or three scripts at the same time? Like one level script that is constantly checking a variable while at the same time other scripts in the map running.
                                              simply not :D... You cannot run similar scripts... to do something like that, you have to know ASM
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                                                #8125    
                                              Old February 4th, 2009 (8:10 AM).
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                                              Well I just tried out Darthatron's OW resizing tutorial.
                                              I re-sized a Ho-oh and put a different sprite in it's place. This is what it looks like.


                                              It looked right in OW Editor RE and A-map.
                                              But ingame it looked like this.


                                              I followed the tutorial word for word.
                                              So what's wrong with it?
                                              Or is it the ROM?
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