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  #8126    
Old February 4th, 2009 (9:59 AM).
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    In the FR/LG Trainer Tower, the trainers pokémon are the same level as the player's highest leveled pokémon.
    I searched for those trainers with a-trainer, and I couldn't finde them. I tried to look at their script, but a-map gives an error and their script offset is $000000.

    So I had no luck fining out how to do this (opponents level = highest player level). However, I 'need' this for a Battle Frontier in Fire Red. If it can't be done, I will sticky with some random levels above 50.

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      #8127    
    Old February 4th, 2009 (10:19 AM).
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      I'm hacking Pokemon Ruby, I'm wondering if there's any way to do this stuff:

      1. Change the introduction text, the introduction you get when you start a new game.
      2. Create another May rival event.

      I really want the May event to go like this, the player walks on a certain spot in the map, and May comes walking in from behind you and starts talking, but no battle, then she leaves.
      I'm just getting the hand of scripting, and have no idea how to use my Hex Workshop. I'm using Advance Map and the XSE scripting thing too.

      Thanks so much in advance.
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        #8128    
      Old February 4th, 2009 (10:49 AM).
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        Quote:
        Originally Posted by Gamer2020 View Post
        hello ladies, gentlemen and undecided!

        I got a question slash request. I want to add more attacks to ruby version. I think I remember a tutorial for fire red but I can't find it. If maybe someone has a link to that then please can you post it?

        if not then How to i add more attacks to ruby without replacing attacks?
        Someone please if you know answer...
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          #8129    
        Old February 4th, 2009 (11:48 AM).
        Andryandrew Andryandrew is offline
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          I think it's impossible with standard method, and it's very difficult to do using High-level hacking methods... You probably have to find Attack bank, understand the way attacks are stored in, and then repoint the bank...
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            #8130    
          Old February 4th, 2009 (12:37 PM).
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            How insert New Items in Games
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              #8131    
            Old February 4th, 2009 (1:46 PM).
            Andryandrew Andryandrew is offline
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              Quote:
              Originally Posted by mastermudkip View Post
              How insert New Items in Games
              same answer... It's very difficult and maybe impossible
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                #8132    
              Old February 4th, 2009 (3:08 PM).
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              Quote:
              Originally Posted by mastermudkip View Post
              How insert New Items in Games
              Theres a lot of unused ??????? items you can just edit.
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                #8133    
              Old February 4th, 2009 (5:50 PM).
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                Quote:
                Originally Posted by Andryandrew View Post
                I think it's impossible with standard method, and it's very difficult to do using High-level hacking methods... You probably have to find Attack bank, understand the way attacks are stored in, and then repoint the bank...
                Could it maybe be done the way more overworld sprites are done?
                Repointing the attack bank and then adding more attacks. Then you edit the attacks with an attack editor.
                Idk im probably thinking wrong. Im not new at rom hacking but I'm not an expert either...
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                  #8134    
                Old February 4th, 2009 (10:26 PM).
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                  Quote:
                  Originally Posted by Gamer2020 View Post
                  Could it maybe be done the way more overworld sprites are done?
                  Repointing the attack bank and then adding more attacks. Then you edit the attacks with an attack editor.
                  Idk im probably thinking wrong. Im not new at rom hacking but I'm not an expert either...
                  Can be done, easily. It is just repointing the attack bank. Animations are tricky though; I personally have no idea how to work them (and not having an animation will make the game crash when a new attack is used).
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                    #8135    
                  Old February 4th, 2009 (10:28 PM).
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                    Quote:
                    Originally Posted by Cy-Chan View Post
                    Can be done, easily. It is just repointing the attack bank. Animations are tricky though; I personally have no idea how to work them (and not having an animation will make the game crash when a new attack is used).
                    ah...
                    well is it possible to point to different attacks to the same animation?
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                      #8136    
                    Old February 5th, 2009 (7:23 AM).
                    Larsie13 Larsie13 is offline
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                    Quote:
                    Originally Posted by Teruri View Post
                    In the FR/LG Trainer Tower, the trainers pokémon are the same level as the player's highest leveled pokémon.
                    I searched for those trainers with a-trainer, and I couldn't finde them. I tried to look at their script, but a-map gives an error and their script offset is $000000.

                    So I had no luck fining out how to do this (opponents level = highest player level). However, I 'need' this for a Battle Frontier in Fire Red. If it can't be done, I will sticky with some random levels above 50.
                    That's done with ASM I think. So, unless you know ASM, you'll have a hard time editing them.
                      #8137    
                    Old February 5th, 2009 (11:16 AM).
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                      How can I edit what a someone says in the game with a hex editor? Basically how can I edit text with Hexecute or Hex Workshop but I sort of prefer Hexecute.
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                        #8138    
                      Old February 5th, 2009 (11:49 AM). Edited February 5th, 2009 by Andryandrew.
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                        Quote:
                        Originally Posted by Gamer2020 View Post
                        ah...
                        well is it possible to point to different attacks to the same animation?
                        probably yes, it's possible

                        Quote:
                        Originally Posted by Goldie View Post
                        How can I edit what a someone says in the game with a hex editor? Basically how can I edit text with Hexecute or Hex Workshop but I sort of prefer Hexecute.
                        you have to load a Text Table in your text editor... i don't know where you can find a pokemon text table
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                          #8139    
                        Old February 5th, 2009 (12:06 PM).
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                          I've got a major problem... I've been working on a game and everything worked fine. But now at some points in some maps the game restarts :(. There are no scripts or anything and I have no idea what's causing it. I just walk somewhere and all of a sudden the game restarts. Has anyone else had this before? Please help me! I'm uploading a video to show what's happening.
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                            #8140    
                          Old February 5th, 2009 (12:28 PM).
                          Andryandrew Andryandrew is offline
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                            Quote:
                            Originally Posted by Lyzo View Post
                            I've got a major problem... I've been working on a game and everything worked fine. But now at some points in some maps the game restarts . There are no scripts or anything and I have no idea what's causing it. I just walk somewhere and all of a sudden the game restarts. Has anyone else had this before? Please help me! I'm uploading a video to show what's happening.
                            maybe some people in map have the behaviour "hidden"? This often cause game restart
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                              #8141    
                            Old February 5th, 2009 (2:00 PM).
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                              Quote:
                              Originally Posted by Andryandrew View Post
                              maybe some people in map have the behaviour "hidden"? This often cause game restart
                              Oh! That's the problem! Thanks :D
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                                #8142    
                              Old February 5th, 2009 (4:41 PM).
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                                Hm, which areas of RAM are unused in Ruby?
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                                  #8143    
                                Old February 5th, 2009 (5:09 PM).
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                                  Sorry if this has been answered already, but I couldn't see anything anywhere.
                                  Was just wondering if anybody knew of any hacking tools for Mac OS X? I have downloaded CrossOver which allows me to use Windows programes but only AdvanceMap and unLZGBA actually load up with it. Nothing happens when I try to open AdvanceMart, AdvanceText, OverWorldEditor etc. eventhough they have the CrossOver symbol like the two that do work. Have tried downloading them from different places to see if that helps, just need to know if there's any way to get these programes to run, if I need to download anything else? Or if there are just tools for Macs, would be much easier!
                                    #8144    
                                  Old February 5th, 2009 (5:39 PM). Edited February 5th, 2009 by Robert Conley.
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                                    Quote:
                                    Originally Posted by Pellio View Post
                                    Sorry if this has been answered already, but I couldn't see anything anywhere.
                                    Was just wondering if anybody knew of any hacking tools for Mac OS X? I have downloaded CrossOver which allows me to use Windows programes but only AdvanceMap and unLZGBA actually load up with it. Nothing happens when I try to open AdvanceMart, AdvanceText, OverWorldEditor etc. eventhough they have the CrossOver symbol like the two that do work. Have tried downloading them from different places to see if that helps, just need to know if there's any way to get these programes to run, if I need to download anything else? Or if there are just tools for Macs, would be much easier!
                                    Have you tried looking here:
                                    www.pokecommunity.com/showthread.php?t=154671

                                    ----------------------------------------------------------------------------------------------------------------------------

                                    Ok so I pulled some D/P sprites from a Ruby hack and am trying to put them in a Fire Red rom(using unlz.gba) the problem occurs when i hit write to rom.

                                    I put in the image on the left but after hitting write to rom the image on the left appears in the game. This happens with pretty much every sprite I try to insert. So how do I fix this?

                                      #8145    
                                    Old February 5th, 2009 (11:21 PM).
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                                      Quote:
                                      Originally Posted by hildetorr View Post
                                      Ok so I pulled some D/P sprites from a Ruby hack and am trying to put them in a Fire Red rom(using unlz.gba) the problem occurs when i hit write to rom.

                                      I put in the image on the left but after hitting write to rom the image on the left appears in the game. This happens with pretty much every sprite I try to insert. So how do I fix this?

                                      Image isn't indexed (hasn't been reduced to the GBA's 16-color standard). When you pulled it from the other rom, it's been saved as a full color image, rather than a 16-color one. Download IrfanView, and reduce the pallete with that... Oh! And you have recieved permission to use the sprite, yes?

                                      To everyone else! Anyone know empty RAM areas in Ruby? La-de-da...
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                                        #8146    
                                      Old February 5th, 2009 (11:43 PM).
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                                        Quote:
                                        Originally Posted by hildetorr View Post

                                        Ok so I pulled some D/P sprites from a Ruby hack and am trying to put them in a Fire Red rom(using unlz.gba) the problem occurs when i hit write to rom.

                                        I put in the image on the left but after hitting write to rom the image on the left appears in the game. This happens with pretty much every sprite I try to insert. So how do I fix this?

                                        The reson could be that they are too big. They are already indexed as they were already in a hack. Re-insert them using torferno-x's new pokemon inserting. Insert it into blank space, and see what happens.
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                                          #8147    
                                        Old February 6th, 2009 (4:41 AM).
                                        Andryandrew Andryandrew is offline
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                                          Quote:
                                          Originally Posted by Cy-Chan View Post
                                          Hm, which areas of RAM are unused in Ruby?
                                          uhm... In every game, area from 02040000 to 02FFFFFF is unusued... But pheraps it doesn't work if you use it...
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                                            #8148    
                                          Old February 6th, 2009 (6:04 AM).
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                                            I change a pallete in APE, then I check in UnLZ.GBA. The pallete is corrupted. How do I fix those kind of things?

                                            I imported a 16-color pal.

                                            This is how it looks in UnLZ.GBA:


                                            This is how it looks in APE:
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                                              #8149    
                                            Old February 6th, 2009 (6:18 AM).
                                            Andryandrew Andryandrew is offline
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                                              Quote:
                                              Originally Posted by Tropical Sunlight View Post
                                              I change a pallete in APE, then I check in UnLZ.GBA. The pallete is corrupted. How do I fix those kind of things?

                                              I imported a 16-color pal.

                                              This is how it looks in UnLZ.GBA:


                                              This is how it looks in APE:
                                              Uhm... maybe they aren't Lz77 compressed palette's: so you have to deselect the option "compressed palettes (LZ77)
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                                                #8150    
                                              Old February 6th, 2009 (6:24 AM).
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                                                Quote:
                                                Originally Posted by Andryandrew View Post
                                                Uhm... maybe they aren't Lz77 compressed palette's: so you have to deselect the option "compressed palettes (LZ77)
                                                But if I un-check it, the colors of the Actual pallete are weird just like Next Pro :p
                                                They are LZ77 compressed. The colors match Pineco's sprite.
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