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  #8826    
Old April 9th, 2009 (3:38 PM).
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Anyone know what the palette offset is for the blue 'Controls' part of the intro in Fire Red?
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  #8827    
Old April 9th, 2009 (6:13 PM).
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There is a Script Help section for any script related help you might need
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  #8828    
Old April 9th, 2009 (9:32 PM). Edited April 10th, 2009 by Naikado.
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    Er, this may have been answered somewhere after the 3rd page (I really am inpatient, and I apoligise.), but how do I have someone speak before a battle? I can't script at all (Please don't tell me if I can't script, I shouldn't be here... it happened before) So, is there any simple thing I can do?
      #8829    
    Old April 10th, 2009 (12:48 AM).
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    Tropical Sunlight Tropical Sunlight is offline
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      In scripts, how do you check where an OW is faced?
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        #8830    
      Old April 10th, 2009 (8:16 AM).
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      Quote:
      Originally Posted by ~Watermelon View Post
      In scripts, how do you check where an OW is faced?
      I am not 100% sure what you are asking but I am guessing you want to change the direction they face, as in turning around to look behind them without moving.

      In Fire Red you want to use the following values with the applymovement function.
      Spoiler:
      01 = Look up
      02 = Look left
      03 = Look right
      04 = Look down

      don't forget to use your waitmovement function afterwards. I am not sure about the values for Ruby, but I am guessing they are the same.
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        #8831    
      Old April 10th, 2009 (8:33 AM).
      Larsie13 Larsie13 is offline
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      Quote:
      Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post
      I am not 100% sure what you are asking but I am guessing you want to change the direction they face, as in turning around to look behind them without moving.

      In Fire Red you want to use the following values with the applymovement function.
      Spoiler:
      01 = Look up
      02 = Look left
      03 = Look right
      04 = Look down

      don't forget to use your waitmovement function afterwards. I am not sure about the values for Ruby, but I am guessing they are the same.
      Well, that's not what he was asking. He means, is there a way, just like with compare 0x800C (aka PLAYERFACING) to check for an OW which way they are facing. And as far as I know, that can't be done. Well, it's probably stored in the RAM somewhwere, which means you could check it with a simple compare. But I'm not sure about that.
        #8832    
      Old April 10th, 2009 (10:39 AM).
      KevoNakamura KevoNakamura is offline
         
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        Hey, I've gotten used to the basics of the tools, but I just have another question. Does anyone know if it's possible to add more moves available to a pokemon using YAPE?
          #8833    
        Old April 10th, 2009 (11:34 AM).
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          How do I change the door animation in Fire Red?
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            #8834    
          Old April 10th, 2009 (11:52 AM).
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            Quote:
            Originally Posted by KevoNakamura View Post
            Hey, I've gotten used to the basics of the tools, but I just have another question. Does anyone know if it's possible to add more moves available to a pokemon using YAPE?
            Only by removing moves from other pokemon. A method I do is go through each Evolved Pokemon, as they have moves that are listed twice, so just delete the copies that are set at Level 1 (ie a Blastoise with Water Gun at Lv 1 and Lv 9, delete the Lv 1 move, and that allows you to place a move on another.)
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              #8835    
            Old April 10th, 2009 (4:20 PM).
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              I have a problem. I think my ROM is stuffed up. x3
              It's got a lot of stuff on it that I don't wanna delete, but whenever I start it up, it comes to a white screen. (I have saved files so I just go into them and it works), but does this mean that if I give an .IPS file to someone, they will get the white screen if they try to patch it too? And does anyone know how I can fix the white screen? D:

              ~Flareon.
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                #8836    
              Old April 10th, 2009 (4:32 PM).
              tom101222 tom101222 is offline
                 
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                i need somone to insert 2 tiles for me cuz i cant for my life.i just want to replace the pokecenter and pokemaart if u could do it for me plz pm for the pic i want want inserted
                p.s if this is the wrong place ,moderators plz move it
                  #8837    
                Old April 10th, 2009 (6:23 PM).
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                  How do you get a Ruby Rom to save?
                    #8838    
                  Old April 10th, 2009 (7:18 PM).
                  tom101222 tom101222 is offline
                     
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                    wat in an emulator? go to file then save game
                      #8839    
                    Old April 10th, 2009 (7:33 PM).
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                    Quote:
                    Originally Posted by Crocky View Post
                    How do you get a Ruby Rom to save?
                    Or, set your save type to 128K flash, and you will be able to save like a regular gameboy advance.
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                      #8840    
                    Old April 10th, 2009 (9:45 PM).
                    Raiser Raiser is offline
                       
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                      I searched for this and saw it unanswered quite a few times.
                      So, I'm asking:

                      How do you change the music of a wild battle?

                      So say I have
                      Spoiler:
                      #org 0x880263B
                      '-----------------------------------
                      special 0x187
                      compare LASTRESULT 0x2
                      if 0x1 jump 0x81A7AE0 ' Equal To
                      special 0x188
                      lock
                      faceplayer
                      checksound
                      cry 0x196 0x2
                      waitcry
                      pause 0x14
                      playsound 0x0 0x2
                      battle 0x196 0x4B 0x0
                      setflag 0x807
                      special 0x138
                      waitspecial
                      clearflag 0x807
                      special2 0x800D 0xB4
                      compare LASTRESULT 0x1
                      if 0x1 jump 0x8162558 ' Equal To
                      compare LASTRESULT 0x4
                      if 0x1 jump 0x8162561 ' Equal To
                      compare LASTRESULT 0x5
                      if 0x1 jump 0x8162561 ' Equal To
                      fadescreen 0x1 ' Fade screen to black
                      disappear 0x800F
                      fadescreen 0x0 ' Fade back into the action from black
                      setflag 0x1016
                      release
                      end


                      This was generated by PKSVs Script Generator. This is an encounter with RAYQUAZA. I had to add fadescreen 0x1 -> fadescreen 0x0 so the sprite would disappear. xD

                      Anyways, what would I add/change to change the battle music?
                      (This is the compiled script)

                      Thanks
                        #8841    
                      Old April 10th, 2009 (9:55 PM).
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                      Quote:
                      Originally Posted by blastimpulseee View Post
                      I searched for this and saw it unanswered quite a few times.
                      So, I'm asking:

                      How do you change the music of a wild battle?

                      So say I have
                      Spoiler:
                      #org 0x880263B
                      '-----------------------------------
                      special 0x187
                      compare LASTRESULT 0x2
                      if 0x1 jump 0x81A7AE0 ' Equal To
                      special 0x188
                      lock
                      faceplayer
                      checksound
                      cry 0x196 0x2
                      waitcry
                      pause 0x14
                      playsound 0x0 0x2
                      battle 0x196 0x4B 0x0
                      setflag 0x807
                      special 0x138
                      waitspecial
                      clearflag 0x807
                      special2 0x800D 0xB4
                      compare LASTRESULT 0x1
                      if 0x1 jump 0x8162558 ' Equal To
                      compare LASTRESULT 0x4
                      if 0x1 jump 0x8162561 ' Equal To
                      compare LASTRESULT 0x5
                      if 0x1 jump 0x8162561 ' Equal To
                      fadescreen 0x1 ' Fade screen to black
                      disappear 0x800F
                      fadescreen 0x0 ' Fade back into the action from black
                      setflag 0x1016
                      release
                      end


                      This was generated by PKSVs Script Generator. This is an encounter with RAYQUAZA. I had to add fadescreen 0x1 -> fadescreen 0x0 so the sprite would disappear. xD

                      Anyways, what would I add/change to change the battle music?
                      (This is the compiled script)

                      Thanks
                      You need to use Mastermind_X's music hack. You'll have to go look for Mastermind_X, and get the link to his site, if someone could provide a link, that would be nice.... he has a few advanced tutorials on there, and it requires a little ASM... (Just inserting the ASM, not making it) But it will allow you to change the music...
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                      "What is this
                      I don't even..."

                      M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
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                      >
                        #8842    
                      Old April 10th, 2009 (10:28 PM). Edited April 10th, 2009 by Raiser.
                      Raiser Raiser is offline
                         
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                        Awesome thanks.
                        I just started ROM hacking a week ago, and I've learned so much so fast. xD

                        EDIT: Is this Mastermind_X's site? If so, I can't find any music hack tutorials/downloads. :o
                          #8843    
                        Old April 11th, 2009 (12:48 AM).
                        Banjora Marxvile's Avatar
                        Banjora Marxvile Banjora Marxvile is offline
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                          Quote:
                          Originally Posted by blastimpulseee View Post
                          Awesome thanks.
                          I just started ROM hacking a week ago, and I've learned so much so fast. xD

                          EDIT: Is this Mastermind_X's site? If so, I can't find any music hack tutorials/downloads. :o
                          No, this isn't Mastermind_X's site. Search his name in the Member List, and a link should be on his Profile somewhere.
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                            #8844    
                          Old April 11th, 2009 (1:57 AM).
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                          mineowyn mineowyn is offline
                             
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                            Hi I'm pretty new to this ROM hacking.. I was just wondering, is it possible to create a Pokemon hack without basing it on the original Pokemon ROMs? How much of the game can you really change when you apply just an IPS patch? And after you've made your hack instead of distributing it as an IPS file, say quite a number of features have been added to the game hack for it to be too big to store as an IPS, is it possible to convert it into a ROM file?

                            I'd be thankful if anyone can answer my questions..
                              #8845    
                            Old April 11th, 2009 (2:31 AM).
                            Raiser Raiser is offline
                               
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                              Quote:
                              Originally Posted by Marxvile View Post
                              No, this isn't Mastermind_X's site. Search his name in the Member List, and a link should be on his Profile somewhere.
                              Oh, sorry. I meant to post the link. xDD
                              Bleh, my history is gone already. But most of it was German and the banner had a "serving you since 2006" thing on it.

                              Anyways, one last question.
                              I changed the palettes of the Hero's backsprite and front, but I want to edit the overworld ones as well. I don't want to use OW Editor and do every single square inch of all the indexes/frames, so I'm asking for the palette offset of the main index.
                              Or, (they can be found with unlz-GBA, right?) where they're found in Unlz. (FireRed)

                              Thanks.
                                #8846    
                              Old April 11th, 2009 (3:04 AM).
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                              Quote:
                              Originally Posted by mineowyn View Post
                              Hi I'm pretty new to this ROM hacking.. I was just wondering, is it possible to create a Pokemon hack without basing it on the original Pokemon ROMs?
                              Yep there's a programme called sphere which you can design a whole new game from scratch, there's another one i think it's RPG maker or something i'm not sure but i'm positive that sphere doesn't base it on other ROM's though you have to look for tutorials to help you with sphere.
                                #8847    
                              Old April 11th, 2009 (3:14 AM).
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                                if instead of using a fanfare in a script how do i change the music during the script instead?
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                                  #8848    
                                Old April 11th, 2009 (4:09 AM).
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                                  Quote:
                                  Originally Posted by 0m3GA ARS3NAL View Post
                                  Or, set your save type to 128K flash, and you will be able to save like a regular gameboy advance.
                                  It still won't save like a gameboy advance
                                    #8849    
                                  Old April 11th, 2009 (4:53 AM). Edited April 11th, 2009 by mineowyn.
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                                  mineowyn mineowyn is offline
                                     
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                                    Quote:
                                    Originally Posted by cheesymitten View Post
                                    Yep there's a programme called sphere which you can design a whole new game from scratch, there's another one i think it's RPG maker or something i'm not sure but i'm positive that sphere doesn't base it on other ROM's though you have to look for tutorials to help you with sphere.
                                    O I see..Thanks for answering part of my question! I was thinking if a "Pokemon-esque" game could feasibly have the original battle and contest gameplay systems, plus added gameplay systems and features. Since I heard somewhere that it's impossible to have a hack with all 4 generation pokemon because the "slots" on the original base game isn't enough and that the .gba file is just too small or something like that. So I wondered whether it was necessary to create an entire new game from scratch or if I could just build a hack using the original base game.
                                      #8850    
                                    Old April 11th, 2009 (6:48 AM).
                                    xyzmetal xyzmetal is offline
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                                      How do you edit the pokemon stats/wild pokemon modifier/items/etc in leafgreen?
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