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  #8826    
Old April 8th, 2009 (4:18 PM).
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Quote:
Originally Posted by Marxvile View Post
I was going through the Tilesets in Ruby to find a blank Tile data and made a discovery. I think tileset 37 are beta tiles. Are they used anywhere in the game, or are they (like said) beta tiles? I presume they are unused, as everywhere I guessed doesn't use them (Gyms, Trick House...)
Can you post a quick snapshot of that tileset? I don't have a Ruby on me currently.
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  #8827    
Old April 8th, 2009 (9:01 PM).
Cody Swablu Cody Swablu is offline
     
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    I've searched around extensively for an answer, but how would one go around editing the text in a Pokemon Blue ROM? The hex editors I've tried don't work on Blue, and as for programs, can only find ones related to text editing for the Advanced versions.

    Thanks a lot!
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      #8828    
    Old April 8th, 2009 (9:50 PM).
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    Quote:
    Originally Posted by Cody Swablu View Post
    I've searched around extensively for an answer, but how would one go around editing the text in a Pokemon Blue ROM? The hex editors I've tried don't work on Blue, and as for programs, can only find ones related to text editing for the Advanced versions.

    Thanks a lot!
    Hex editors are not specific as to which version (or even which game) they work for.

    You just need to find a Blue version table file, which is effectively a translator that displays the hex code as English (on parts that include text).

    The following attachment should work. Just extract the .tbl file from the .zip file, load up the Blue ROM in the hex editor, then open the table file (method differs depending on your hex editor), and search for the text you want to change!
    Attached Files
    File Type: zip pokemon.zip‎ (420 Bytes, 11 views) (Save to Dropbox)
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      #8829    
    Old April 8th, 2009 (11:18 PM).
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      Hi, I've been lucky enough so far to actually have all the tools I need (up until now) and to actually have the brain to try some trial and error with hacking the Advance games... but I think I just ran out of luck ^^;

      Now, I've been working on tilesets (please hear me out) and my problem is not inserting a new tileset, no, my problem is actually that I cannot edit the block data. I've saved the block data for my tileset with the extension ".bvd" in AdvanceMap and now I can't find a tool that edits that data, nor do I know the format (if I did, I'd have made my own editor... and I fail at hacking formats ^^; ) I HAVE SEARCHED THE FORUMS, AND Q&A TOPICS FOR AN ANSWER! (sorry but I wasn't yelling, people don't always read the entire post... at least capitals are read) but I yielded no result... I'd really like to edit the block images...

      Thanks in advance.
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      Old April 9th, 2009 (12:43 AM).
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      How can we activate the PLAYER to be on Surfing from standing in RSE?
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        #8831    
      Old April 9th, 2009 (1:23 AM).
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        This is the said tileset which I think is unused:

        I promise you that I am looking through an unmodified Ruby ROM. Check for yourselves if you don't believe me. Are these unused?
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          #8832    
        Old April 9th, 2009 (1:27 AM).
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          Quote:
          Originally Posted by Marxvile View Post
          This is the said tileset which I think is unused:

          I promise you that I am looking through an unmodified Ruby ROM. Check for yourselves if you don't believe me. Are these unused?
          That's interesting...
          Sure it's not anywhere?
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            #8833    
          Old April 9th, 2009 (1:33 AM).
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            Give me places to look, and I'll look, I've looked through the Trick House, the gyms, the Hideout... Can't see them.
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              #8834    
            Old April 9th, 2009 (1:58 AM).
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            Quote:
            Originally Posted by Marxvile View Post
            Give me places to look, and I'll look, I've looked through the Trick House, the gyms, the Hideout... Can't see them.
            Well, it's simple. Just sort the maps by Tileset number, and you'll see that not a single map uses tileset 37.
              #8835    
            Old April 9th, 2009 (10:46 AM).
            Cody Swablu Cody Swablu is offline
               
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              Quote:
              Originally Posted by Shadow View Post


              Hex editors are not specific as to which version (or even which game) they work for.

              You just need to find a Blue version table file, which is effectively a translator that displays the hex code as English (on parts that include text).

              The following attachment should work. Just extract the .tbl file from the .zip file, load up the Blue ROM in the hex editor, then open the table file (method differs depending on your hex editor), and search for the text you want to change!
              Thanks for the .tbl file! I'm having a bit of trouble, though - which hex editor would be best to open it up with? Translhextion doesn't seem to like the file.
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                #8836    
              Old April 9th, 2009 (11:47 AM).
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                Quote:
                Originally Posted by Marxvile View Post
                This is the said tileset which I think is unused:

                I promise you that I am looking through an unmodified Ruby ROM. Check for yourselves if you don't believe me. Are these unused?
                Does anyone know if there is an unused tileset like this in fire red?
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                  #8837    
                Old April 9th, 2009 (12:27 PM). Edited April 9th, 2009 by Banjora Marxvile.
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                  What, beta tiles? There isn't up to 59 I think... I didn't check further. I will be though.

                  35 looked weird... Might be unused, but look like the binocular stands, but say are unused...
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                    #8838    
                  Old April 9th, 2009 (12:28 PM).
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                  Quote:
                  Originally Posted by Cody Swablu View Post
                  Thanks for the .tbl file! I'm having a bit of trouble, though - which hex editor would be best to open it up with? Translhextion doesn't seem to like the file.
                  I've always used Hexecute, personally. It hasn't been updated in a long time, but it still works. You can grab it from most places with hex editors.
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                    #8839    
                  Old April 9th, 2009 (3:38 PM).
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                  Anyone know what the palette offset is for the blue 'Controls' part of the intro in Fire Red?
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                    #8840    
                  Old April 9th, 2009 (6:13 PM).
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                  There is a Script Help section for any script related help you might need
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                    #8841    
                  Old April 9th, 2009 (9:32 PM). Edited April 10th, 2009 by Naikado.
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                    Er, this may have been answered somewhere after the 3rd page (I really am inpatient, and I apoligise.), but how do I have someone speak before a battle? I can't script at all (Please don't tell me if I can't script, I shouldn't be here... it happened before) So, is there any simple thing I can do?
                      #8842    
                    Old April 10th, 2009 (12:48 AM).
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                      In scripts, how do you check where an OW is faced?
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                        #8843    
                      Old April 10th, 2009 (8:16 AM).
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                      Quote:
                      Originally Posted by ~Watermelon View Post
                      In scripts, how do you check where an OW is faced?
                      I am not 100% sure what you are asking but I am guessing you want to change the direction they face, as in turning around to look behind them without moving.

                      In Fire Red you want to use the following values with the applymovement function.
                      Spoiler:
                      01 = Look up
                      02 = Look left
                      03 = Look right
                      04 = Look down

                      don't forget to use your waitmovement function afterwards. I am not sure about the values for Ruby, but I am guessing they are the same.
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                        #8844    
                      Old April 10th, 2009 (8:33 AM).
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                      Quote:
                      Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post
                      I am not 100% sure what you are asking but I am guessing you want to change the direction they face, as in turning around to look behind them without moving.

                      In Fire Red you want to use the following values with the applymovement function.
                      Spoiler:
                      01 = Look up
                      02 = Look left
                      03 = Look right
                      04 = Look down

                      don't forget to use your waitmovement function afterwards. I am not sure about the values for Ruby, but I am guessing they are the same.
                      Well, that's not what he was asking. He means, is there a way, just like with compare 0x800C (aka PLAYERFACING) to check for an OW which way they are facing. And as far as I know, that can't be done. Well, it's probably stored in the RAM somewhwere, which means you could check it with a simple compare. But I'm not sure about that.
                        #8845    
                      Old April 10th, 2009 (10:39 AM).
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                        Hey, I've gotten used to the basics of the tools, but I just have another question. Does anyone know if it's possible to add more moves available to a pokemon using YAPE?
                          #8846    
                        Old April 10th, 2009 (11:34 AM).
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                          How do I change the door animation in Fire Red?
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                            #8847    
                          Old April 10th, 2009 (11:52 AM).
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                            Quote:
                            Originally Posted by KevoNakamura View Post
                            Hey, I've gotten used to the basics of the tools, but I just have another question. Does anyone know if it's possible to add more moves available to a pokemon using YAPE?
                            Only by removing moves from other pokemon. A method I do is go through each Evolved Pokemon, as they have moves that are listed twice, so just delete the copies that are set at Level 1 (ie a Blastoise with Water Gun at Lv 1 and Lv 9, delete the Lv 1 move, and that allows you to place a move on another.)
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                              #8848    
                            Old April 10th, 2009 (4:20 PM).
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                              I have a problem. I think my ROM is stuffed up. x3
                              It's got a lot of stuff on it that I don't wanna delete, but whenever I start it up, it comes to a white screen. (I have saved files so I just go into them and it works), but does this mean that if I give an .IPS file to someone, they will get the white screen if they try to patch it too? And does anyone know how I can fix the white screen? D:

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                                #8849    
                              Old April 10th, 2009 (4:32 PM).
                              tom101222 tom101222 is offline
                                 
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                                i need somone to insert 2 tiles for me cuz i cant for my life.i just want to replace the pokecenter and pokemaart if u could do it for me plz pm for the pic i want want inserted
                                p.s if this is the wrong place ,moderators plz move it
                                  #8850    
                                Old April 10th, 2009 (6:23 PM).
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                                  How do you get a Ruby Rom to save?
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