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  #9101    
Old April 26th, 2009 (6:58 AM).
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    Erm I tried to delete one of the maps in my hack and now all of the maps are gone and everytime I open the rom in amap I get a crap load of errors. Is there any way to recover the rom to when it had the maps?

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      #9102    
    Old April 26th, 2009 (7:43 AM).
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      Quote:
      Originally Posted by Xatoku View Post
      Erm I tried to delete one of the maps in my hack and now all of the maps are gone and everytime I open the rom in amap I get a crap load of errors. Is there any way to recover the rom to when it had the maps?
      Unless you had backups of the hack, you are pretty much ruined...
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        #9103    
      Old April 26th, 2009 (9:19 AM). Edited April 26th, 2009 by 0m3GA ARS3NAL.
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      Quote:
      Originally Posted by Marxvile View Post
      Well, I know the cry is the Unown cry, for all 25.

      That isn't the point though. I want to add a completely new cry. As in, without deleting any of the old ones. No program has the option of adding NEW cries without deleting old ones, or repointing cries, as in giving pokemon cries that are inserted into free space. I want to know how to do it.
      Well, is the cry already made? Like, is it already in the GBA format?
      I don't know exactly how it works, like if cries are listed in the pokemon's info to be a pointer or not, but if it is, you could just insert the cry into the game and have it point to it. If it is NOT in the GBA format, but it still uses pointers, you can find a pokemon's cry, and remember the offset of it. (Best to use one of the longest cries, like Jynx)
      Then you just copy the entire cry into a text document or something.
      Then you just use the cry inserter to insert over Jynx.
      Then, you go BACK to Jynx, and copy your NEW cry to a text document.
      Now, you just get your old Jynx cry, reinsert it back into it's place, and then insert your new compiled cry into free space, and have the game point to it.

      Now, if the game uses a table to do it...(I.E. 1=bulbasaur, 2=Venusaur, instead of pointers)
      You might have to either manually repoint the entire cry data, or find a way to edit the table. But I can't help you much there.

      Quote:
      Originally Posted by Masterge77 View Post
      How do I edit the gym badges in ruby?
      Go into the VBA, and get all of the badges, then go to your trainer card, now, click 'Tools' and click 'Pallet Viewer'.
      Save the pallet.
      Now, Open up a program called Tile Molester. (make sure you have the edited one,.
      You are going to either get the offset of the badges from someone, or search manually.
      When you find the badges, load the pallets into Tile Molester, and from there, you can edit the badges, it is just like drawing in MS paint.

      Quote:
      Originally Posted by Xatoku View Post
      Erm I tried to delete one of the maps in my hack and now all of the maps are gone and everytime I open the rom in amap I get a crap load of errors. Is there any way to recover the rom to when it had the maps?
      Not to worry, A-Map makes a backup of your ROM every time you open it in the editor.
      If you kept on opening it afterward, you had better hope you have another backup.
      There should be a file with an extension of .bak
      That is your Backup, that A-Map made for you. Just rename the last part .gba, and then test it in the VBA. If it is also a broken ROM, you will need to find another backup, or restart. Sorry.
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        #9104    
      Old April 26th, 2009 (9:32 AM).
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        Hehe yeah I'll have to restart

        Anyways ma new question:

        Could somebody give me the offset for the trainer backsprite in Ruby?
          #9105    
        Old April 26th, 2009 (9:34 AM).
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        Quote:
        Originally Posted by Xatoku View Post
        Hehe yeah I'll have to restart

        Anyways ma new question:

        Could somebody give me the offset for the trainer backsprite in Ruby?
        I would suggest searching in Tile Molester manually... Builds Character. LOL That and it helps you get used to searching for things on your own instead of always asking in here.
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          #9106    
        Old April 26th, 2009 (9:36 AM).
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          Quote:
          Originally Posted by 0m3GA ARS3NAL View Post
          I would suggest searching in Tile Molester manually... Builds Character. LOL That and it helps you get used to searching for things on your own instead of always asking in here.
          I have been searching and I can't find it, ergot why I asked if somebody already had the offset and so I could stop searching XD.
            #9107    
          Old April 26th, 2009 (9:57 AM).
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          Quote:
          Originally Posted by Xatoku View Post
          I have been searching and I can't find it, ergot why I asked if somebody already had the offset and so I could stop searching XD.
          Do you have RSBall?                    
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            #9108    
          Old April 26th, 2009 (10:01 AM).
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            Quote:
            Originally Posted by 0m3GA ARS3NAL View Post
            Do you have RSBall?                    
            No, I found the offset but now I need to find the palette's offset XD Do you know of any programs that will help me with that?
              #9109    
            Old April 26th, 2009 (10:05 AM). Edited April 26th, 2009 by 0m3GA ARS3NAL.
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            Quote:
            Originally Posted by Xatoku View Post
            No, I found the offset but now I need to find the palette's offset XD Do you know of any programs that will help me with that?
            Oh, that is easy, you don't need it unless you are editing it.
            Are you planning on editing it or no?

            Quote:
            Originally Posted by Pokepal17 View Post
            Okay, There's a tut on Documents and Tutorials Section called Textbox Editing and it's by thethethethe. Now I know you want to find he badges but the tutorials shows how to find the offset for the textboxes in Tile Molester.

            (Now this is a test of your reading skills.) USE THE SAME METHOD FOR FINDING THE TEXTBOXES' OFFSET TO FIND THE OFFSET OF THE BAGDES IN TILE MOLESTER.
            o.0 Umm, Pokepal... he is not asking about the badges...
            He is asking about the Backsprite pictures for the trainers...
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              #9110    
            Old April 26th, 2009 (1:31 PM).
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              i have mac so my vba doesnt have a tools option so i cant save sprite palletes...(obj's watevr u wanna call em..)

              anyway i was wonderin if anyone could post or send me a pal file of the male and female trainer backsprites of fire red ready for import on tile molester ^-^

              hopefully that made some kinda sense to somebody...
              anyway thanks in advance..
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                #9111    
              Old April 26th, 2009 (3:09 PM). Edited April 26th, 2009 by Brocco Guy.
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                In Advance Map, the tilesets are messed up. Only the second tileset shows up (ie Tileset 27 and Tileset 41, tileset 41 will appear and tileset 27 will be in a wierd pallette and all scrambled.)

                How do you fix this or do you?

                (Using Version 1.92 on Ruby.)
                  #9112    
                Old April 27th, 2009 (8:21 AM).
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                  what abilitty for regigigas in third gen. also is there a way to rearrange the pokedex. like if I want to switch mewtwo and charizrds spots? i.e. move char to 150 and mewtwo to 6.
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                    #9113    
                  Old April 27th, 2009 (8:27 AM).
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                    Quote:
                    Originally Posted by Misty Sama View Post
                    what abilitty for regigigas in third gen. also is there a way to rearrange the pokedex. like if I want to switch mewtwo and charizrds spots? i.e. move char to 150 and mewtwo to 6.
                    There si no regigigas ability in 3 generation games.
                    There is a program, but I don't remember it's name.
                    Try looking the Toolbox for it.
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                      #9114    
                    Old April 27th, 2009 (8:56 AM).
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                    Does anybody know the Tile Molester offset for the gym badges in FR?
                    Thanks in advance.
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                      #9115    
                    Old April 27th, 2009 (9:47 AM).
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                      Quote:
                      Originally Posted by ~FunHouse~ View Post
                      There si no regigigas ability in 3 generation games.
                      There is a program, but I don't remember it's name.
                      Try looking the Toolbox for it.
                      No i mean what 3rd gen ability should I give it when I put it in a hack.
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                        #9116    
                      Old April 27th, 2009 (10:54 AM). Edited April 27th, 2009 by Worldslayer608.
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                      My warps in A-Map are not working... any idea why?
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                        #9117    
                      Old April 27th, 2009 (1:57 PM).
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                        Quote:
                        Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post
                        My warps in A-Map are not working... any idea why?
                        What warps are you talking about?Like cave warps or building warps and from inside or outside of them.
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                          #9118    
                        Old April 27th, 2009 (2:30 PM).
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                        What warps are you talking about?Like cave warps or building warps and from inside or outside of them.
                        Looks like it is just any warp I put in the bedroom that is the starting map, every other warp works.
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                          #9119    
                        Old April 27th, 2009 (2:32 PM).
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                          Quote:
                          Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post
                          Looks like it is just any warp I put in the bedroom that is the starting map, every other warp works.
                          Hmm,im not sure of your problem,sorry i cant help.
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                            #9120    
                          Old April 27th, 2009 (8:10 PM).
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                              #9121    
                            Old April 27th, 2009 (8:51 PM).
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                              1.I have a problem in unlz,when I click import and select a new sprite,it doesn't shows it I wanted to replace a team rocket sprite with jesse & james sprite ans when I put the jesse & james sprite I don't see him at unlz,it shows me no sprite....
                              2.I've deleted the sevi isles but can I use the script of the trainers there on my other maps or not?
                              3.I know how to make a trainer on A-TRAINER but how can I give hm a text and insert him into A-MAP
                                #9122    
                              Old April 28th, 2009 (12:33 AM).
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                                Quote:
                                Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post
                                My warps in A-Map are not working... any idea why?
                                The tile you put the warp on is not a warp tile.
                                Check the cave door for more info on this.
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                                  #9123    
                                Old April 28th, 2009 (12:51 AM).
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                                Quote:
                                Originally Posted by Misty Sama View Post
                                No i mean what 3rd gen ability should I give it when I put it in a hack.
                                Well, if you want something similar to what it has in D/P/Pt, then how about Truant?
                                Quote:
                                Originally Posted by onyx79 View Post
                                1.I have a problem in unlz,when I click import and select a new sprite,it doesn't shows it I wanted to replace a team rocket sprite with jesse & james sprite ans when I put the jesse & james sprite I don't see him at unlz,it shows me no sprite....
                                2.I've deleted the sevi isles but can I use the script of the trainers there on my other maps or not?
                                3.I know how to make a trainer on A-TRAINER but how can I give hm a text and insert him into A-MAP
                                1: Sorry, I can't help you with that
                                2: Yeah, you can, as long as you know the offsets.
                                3: You'd have to make a script for that. If you don't know how, try looking at a scripting tutorial in the Documents and Tutorials section.
                                  #9124    
                                Old April 28th, 2009 (12:54 AM).
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                                  I need help.

                                  The warps in pallet town are not working. You can get out but not get in.
                                  How can I fix it?
                                    #9125    
                                  Old April 28th, 2009 (1:21 AM).
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