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  #9176    
Old May 2nd, 2009 (2:59 PM).
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    Quote:
    Originally Posted by ЩѻƦḽᶑʂḽдƴƹƦ™ View Post
    make the map 1ht bigger and 1 wdth bigger, then insert the warp? then shrink it again? Sorry having trouble understanding your response
    Make the map 1 Height and 1 Width Point Bigger. Save. Then Do the opposite.

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      #9177    
    Old May 2nd, 2009 (3:12 PM).
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    Quote:
    Originally Posted by Xatoku View Post
    Make the map 1 Height and 1 Width Point Bigger. Save. Then Do the opposite.
    yeah... I tried that and it didn't work, but if I make it bigger and save it works... so I just adjusted the maps so it will be ok in gameplay. Thanks
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      #9178    
    Old May 2nd, 2009 (3:37 PM).
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    Quote:
    Originally Posted by MegaMaccer View Post
    Ok, well, here's my problem: While inserting a Fakemon into Torzach, this happened:
    Spoiler:

    A similar thing happened to the front sprite, except that just the black disappeared. Does anyone know what'd be happening here?
    Hm...
    You said that the black has vanished into thin air...
    Does than mean you're recycling the old palletes the original POKéMON in the generations use, or are you using your own palletes?
    Anyways, you also need to insert the palletes to the ROM...
    I have a tutorial on how to do it. Probably, it'll help.

    About the backsprite...
    Does the backsprite uses the same palletes as your front sprite?
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      #9179    
    Old May 2nd, 2009 (4:01 PM).
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      hi, me again-
      Does Anyone Know The Sprite Numbers For GOLD MAP?
      Like in Gold, The Rivals Sprite Number Is 4- This Would Help Me, Cuz... Well... i don't know the game inside out....
        #9180    
      Old May 2nd, 2009 (8:03 PM).
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        Hi I need help with opening cyclone everytime I try to open it it says COMDLG32.OCX is not in the folder or some files are missing. Please help me with this error
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          #9181    
        Old May 3rd, 2009 (1:50 AM).
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          How do I insert an ASM function into Fire Red?
          I was looking to use Mastermind_X's shiny hack for a celebi (editing 28 to BF)
          Thanks,
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            #9182    
          Old May 3rd, 2009 (2:10 AM). Edited May 3rd, 2009 by Banjora Marxvile.
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          Banjora Marxvile Banjora Marxvile is offline
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            Quote:
            Originally Posted by PaulH View Post
            Hello there, I have a few questions which I have failed to find a decent answer to on the forums so far:

            1. I have heard that in Generation 3 Unown has many forms despite not using the 25 extra Pokémon spaces allocated to it. How are all these various forms achieved? And is it easily replicated for other Pokémon? (so I could have more than one appearance for certain pokémon)

            2. About Deoxys forms in Generation 3, how do they work? Do they work as taking up a Pokémon place per form (so taking up 4 places or 3 instead of the normal 1), or do they work similar to the Unown? If done like the Unown, is it possible to enable this for other pokemon? And if so, can form changes be forced by some means?

            3. If the first is right, is it possible to have different looking forms having different stats/moves?

            4. About moves. I have read some confusing posts about them. I seem to have gotten the impression that there are only a certain amount of moves to be allocated between all the pokemon, meaning to add a move to a pokemon, I would have to remove one from either that or another one. (For example, if I wanted to give Bulbasaur the ability to gain Whirlwind through levelling up, I would have to say.. remove Whirlwind from Pidgey). Is this correct?

            Oh, and in case it was not obvious, I am using Generation 3 games. Fire-Red to be exact.
            1.Hmm, not sure. Have a go yourself.

            2. It is a different form each game. So basically, only 1 form exists in EACH ROM, and it changes when in another game. Basically, in Emerald (for example), there isn't a Power or Defence form. Just Speed.

            3. Hmm... Unless they were in different pokemon spaces (as in 2 Forms take up 2 pokemon), i'd say no.

            4. Yes and no. You can remove a move from ANY pokemon at all, to make Moves available. So you can rmove Harden from Kakuna and put Fire Blast on Beedrill.


            I have a question. You know how you can add new items to a hack? Well, I wanted to add a new evolution stone into Firered, without deleting old ones. How would I set the pokemon to evolve by said stone?
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              #9183    
            Old May 3rd, 2009 (3:00 AM).
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              Quote:
              Originally Posted by Marxvile View Post
              1.Hmm, not sure. Have a go yourself.

              2. It is a different form each game. So basically, only 1 form exists in EACH ROM, and it changes when in another game. Basically, in Emerald (for example), there isn't a Power or Defence form. Just Speed.

              3. Hmm... Unless they were in different pokemon spaces (as in 2 Forms take up 2 pokemon), i'd say no.

              4. Yes and no. You can remove a move from ANY pokemon at all, to make Moves available. So you can rmove Harden from Kakuna and put Fire Blast on Beedrill.
              1. Not sure where I would start, will have a look around the forums I suppose.

              2. Aha, thanks for the answer.

              3. A shame.

              4. Hmmm.. thats annoying, but thank you for the answer.
                #9184    
              Old May 3rd, 2009 (3:02 AM).
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                Quote:
                Originally Posted by PaulH View Post
                1. Not sure where I would start, will have a look around the forums I suppose.

                2. Aha, thanks for the answer.

                3. A shame.

                4. Hmmm.. thats annoying, but thank you for the answer.
                How is the last one annoying? It isn't when you know how (PS Most evolved Pokemon have moves listed twice, once at Level 1, and again at Lv 9 for example. They could be deleted to help free up space!)
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                  #9185    
                Old May 3rd, 2009 (4:35 AM).
                Larsie13 Larsie13 is offline
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                Quote:
                Originally Posted by Marxvile View Post
                I have a question. You know how you can add new items to a hack? Well, I wanted to add a new evolution stone into Firered, without deleting old ones. How would I set the pokemon to evolve by said stone?
                The only way you can "add" items is to replace the ???-items, but the items can only be Key Items without an effect, such as a ticket for something. If you want those new items to have an effect, like evolving a Pokémon, you'd have to hack the game engine, which could be quite difficult. I know, because I've tried myself to let a Pokémon evolve with a ???-item, and you can't even use them. (Not even if you set that item as the item needed for evolution for the specified Pokémon.) Maybe what you can do, is try to find the effect-data for the evolution stones (don't ask me, I wouldn't know where to look), and set that as the effect for one of the ???-items. But, I believe that it would need some repointing.
                  #9186    
                Old May 3rd, 2009 (4:49 AM).
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                  Quote:
                  Originally Posted by Marxvile View Post
                  How is the last one annoying? It isn't when you know how (PS Most evolved Pokemon have moves listed twice, once at Level 1, and again at Lv 9 for example. They could be deleted to help free up space!)
                  Annoying from the fact I would have to go back and remove moves in order to add more , rather than just adding more! Though, thats a good point, they do often have moves set before they can even evolve. Should be a good way of harvesting enough moves to update the various Pokémon.
                    #9187    
                  Old May 3rd, 2009 (5:05 AM).
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                  Okay.
                  Does anyone know how to insert battle backgrounds?
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                    #9188    
                  Old May 3rd, 2009 (5:21 AM).
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                    Quote:
                    Originally Posted by Goodies View Post
                    Okay.
                    Does anyone know how to insert battle backgrounds?
                    Yeah. There is a tutorial on PHO ( FR )
                    I'll make one too soon.
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                      #9189    
                    Old May 3rd, 2009 (5:34 AM).
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                    Okay thanks I'll start looking for it.
                    And I look forward to yours if I can't find this one.
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                      #9190    
                    Old May 3rd, 2009 (6:17 AM).
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                    I'm just wondering, does anyone know how to PokeCry Edit?
                    I'm having a heck of a time trying to figure it out.
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                      #9191    
                    Old May 3rd, 2009 (8:18 AM).
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                      Ummm, I'm having a problem with PET and other elitemap apps (Except unLZ, oddly enough).
                      When I try to open PET, it says for me to decompile from RS Ball. When I go to RS Ball, it says "No ROM Files found." I tried to open PokePic, because I thought that was the problem, so I opened my ROM, and nothing happened. HELP!
                      Also, is there a problem that lets you edit the intro text (i.e. the button explanation, little intro thing with the Pikachu at the top of the box, and Prof. Oak), or is that all script (i.e. edit in XSE or whatever)?
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                        #9192    
                      Old May 3rd, 2009 (9:46 AM).
                      PaulH PaulH is offline
                         
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                        Try putting the rom in the folder with those tools. Might work.
                          #9193    
                        Old May 3rd, 2009 (12:04 PM).
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                        Somewhere on the site, is the link to PET, without Elitemap.
                        Try that one.
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                          #9194    
                        Old May 3rd, 2009 (2:40 PM).
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                        Where can I find Fangking Omega's Johto Tileset?
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                          #9195    
                        Old May 3rd, 2009 (3:02 PM).
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                          Does anyone know where the Back Sprite for the Hero and his animations are located in unlz.gba? I've figured out how to edit them but I want to edit his sprite and his animations for my own characters backsprite and animation.
                            #9196    
                          Old May 3rd, 2009 (3:25 PM).
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                          Quote:
                          Originally Posted by Shiny Manaphy View Post
                          Does anyone know where the Back Sprite for the Hero and his animations are located in unlz.gba? I've figured out how to edit them but I want to edit his sprite and his animations for my own characters backsprite and animation.
                          I believe there are a handful of tutorials dedicated to exactly that located in the Documents and Tutorials section.
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                            #9197    
                          Old May 3rd, 2009 (3:52 PM).
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                          Quote:
                          Originally Posted by mattattack View Post
                          Hi I need help with opening cyclone everytime I try to open it it says COMDLG32.OCX is not in the folder or some files are missing. Please help me with this error
                          search for the missing file in Google...

                          Quote:
                          Originally Posted by Marxvile View Post
                          I have a question. You know how you can add new items to a hack? Well, I wanted to add a new evolution stone into Firered, without deleting old ones. How would I set the pokemon to evolve by said stone?
                          try using thethethethe's item editor.

                          Quote:
                          Originally Posted by Shiny Green Latias View Post
                          I'm just wondering, does anyone know how to PokeCry Edit?
                          I'm having a heck of a time trying to figure it out.
                          it's too difficult to use plus I never understood what I did, plus if you changed a cry successfully, the next two PKMN's cries will crash.

                          try asking the creator of PKMN Jupiter Version...

                          Quote:
                          Originally Posted by Zanny77 View Post
                          Ummm, I'm having a problem with PET and other elitemap apps (Except unLZ, oddly enough).
                          When I try to open PET, it says for me to decompile from RS Ball. When I go to RS Ball, it says "No ROM Files found." I tried to open PokePic, because I thought that was the problem, so I opened my ROM, and nothing happened. HELP!
                          you're using PET for what reason?
                          if you want to edit the trainer's PKMN, then use HackMew's Advance Trainer tool.

                          Quote:
                          Originally Posted by Shiny Manaphy View Post
                          Does anyone know where the Back Sprite for the Hero and his animations are located in unlz.gba? I've figured out how to edit them but I want to edit his sprite and his animations for my own characters backsprite and animation.
                          for Ruby or FireRed?
                          If FireRed, then zel has a tutorial on how to edit the backsprite of the player...
                          if Ruby, then it's probably around numbers 1150-1400 in Unlz-GBA...
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                            #9198    
                          Old May 3rd, 2009 (4:36 PM). Edited May 3rd, 2009 by Winterbane.
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                            I'm extremely new to this (I run a fan region RP site, and I'm building the region from the ground up as a Firered Hack as a fun project for my members, and of course here once I have something available) and have a (quite possibly) stupid question.

                            My starting town, I would like to have custom houses (already designed on a fake map on my RP site), Cinnibar Island's Lab building, and Mossdeep City's wide-topped trees. Is this at all possible, and if so, how? I've yet to find any in-depth explanation of how to combine elements from different tilesets in this program, and I've been experimenting via trial and error for five and a half hours. Any and all help is appreciated ;

                            Also - when attempting to export a tileset from Pokemon Emerald, AdvanceMap comes up with the following error: "Export of this palette is not possible; there are multiple entries for the same color in the palette" - What does this mean and how do I bypass it?
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                              #9199    
                            Old May 3rd, 2009 (5:21 PM).
                            Kishin Kishin is offline
                               
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                              Quote:
                              Originally Posted by destinedjagold View Post


                              search for the missing file in Google...



                              try using thethethethe's item editor.



                              it's too difficult to use plus I never understood what I did, plus if you changed a cry successfully, the next two PKMN's cries will crash.

                              try asking the creator of PKMN Jupiter Version...



                              you're using PET for what reason?
                              if you want to edit the trainer's PKMN, then use HackMew's Advance Trainer tool.



                              for Ruby or FireRed?
                              If FireRed, then zel has a tutorial on how to edit the backsprite of the player...
                              if Ruby, then it's probably around numbers 1150-1400 in Unlz-GBA...
                              Well its for FireRed but I really just want to know if there is a way to edit it in unlz.gba.

                              I'm just going to delete the hero and heroine that way you can play from different perspectives. I just don't want the main character to be there. I know how to do it but I just don't know where to find the back sprites for the Hero and Heroine.
                                #9200    
                              Old May 3rd, 2009 (5:28 PM).
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                              Quote:
                              Originally Posted by Winterbane View Post
                              My starting town, I would like to have custom houses (already designed on a fake map on my RP site), Cinnibar Island's Lab building, and Mossdeep City's wide-topped trees. Is this at all possible, and if so, how? I've yet to find any in-depth explanation of how to combine elements from different tilesets in this program, and I've been experimenting via trial and error for five and a half hours. Any and all help is appreciated ;
                              Why not just put all the tiles you want in one tileset?

                              Quote:
                              Originally Posted by Winterbane View Post
                              Also - when attempting to export a tileset from Pokemon Emerald, AdvanceMap comes up with the following error: "Export of this palette is not possible; there are multiple entries for the same color in the palette" - What does this mean and how do I bypass it?
                              It means that the tileset's pallete number has more than one of the same color.
                              Change the pallete color of the palletes which has the same color.

                              In Advance Map...
                              Go to 'Block Editor' and click 'Show Pallete Editor'...
                              There, you can edit palletes.
                              After editing, click the 'Write Pallete Changes to ROM' just below the 'Show Pallete Editor'...
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