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  #9201    
Old May 3rd, 2009 (5:21 AM).
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    Quote:
    Originally Posted by Goodies View Post
    Okay.
    Does anyone know how to insert battle backgrounds?
    Yeah. There is a tutorial on PHO ( FR )
    I'll make one too soon.
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      #9202    
    Old May 3rd, 2009 (5:34 AM).
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    Okay thanks I'll start looking for it.
    And I look forward to yours if I can't find this one.
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      #9203    
    Old May 3rd, 2009 (6:17 AM).
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    I'm just wondering, does anyone know how to PokeCry Edit?
    I'm having a heck of a time trying to figure it out.
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      #9204    
    Old May 3rd, 2009 (8:18 AM).
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      Ummm, I'm having a problem with PET and other elitemap apps (Except unLZ, oddly enough).
      When I try to open PET, it says for me to decompile from RS Ball. When I go to RS Ball, it says "No ROM Files found." I tried to open PokePic, because I thought that was the problem, so I opened my ROM, and nothing happened. HELP!
      Also, is there a problem that lets you edit the intro text (i.e. the button explanation, little intro thing with the Pikachu at the top of the box, and Prof. Oak), or is that all script (i.e. edit in XSE or whatever)?
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        #9205    
      Old May 3rd, 2009 (9:46 AM).
      PaulH PaulH is offline
         
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        Try putting the rom in the folder with those tools. Might work.
          #9206    
        Old May 3rd, 2009 (12:04 PM).
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        Somewhere on the site, is the link to PET, without Elitemap.
        Try that one.
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          #9207    
        Old May 3rd, 2009 (2:40 PM).
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        Where can I find Fangking Omega's Johto Tileset?
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          #9208    
        Old May 3rd, 2009 (3:02 PM).
        Kishin Kishin is offline
           
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          Does anyone know where the Back Sprite for the Hero and his animations are located in unlz.gba? I've figured out how to edit them but I want to edit his sprite and his animations for my own characters backsprite and animation.
            #9209    
          Old May 3rd, 2009 (3:25 PM).
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          Quote:
          Originally Posted by Shiny Manaphy View Post
          Does anyone know where the Back Sprite for the Hero and his animations are located in unlz.gba? I've figured out how to edit them but I want to edit his sprite and his animations for my own characters backsprite and animation.
          I believe there are a handful of tutorials dedicated to exactly that located in the Documents and Tutorials section.
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            #9210    
          Old May 3rd, 2009 (3:52 PM).
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          Quote:
          Originally Posted by mattattack View Post
          Hi I need help with opening cyclone everytime I try to open it it says COMDLG32.OCX is not in the folder or some files are missing. Please help me with this error
          search for the missing file in Google...

          Quote:
          Originally Posted by Marxvile View Post
          I have a question. You know how you can add new items to a hack? Well, I wanted to add a new evolution stone into Firered, without deleting old ones. How would I set the pokemon to evolve by said stone?
          try using thethethethe's item editor.

          Quote:
          Originally Posted by Shiny Green Latias View Post
          I'm just wondering, does anyone know how to PokeCry Edit?
          I'm having a heck of a time trying to figure it out.
          it's too difficult to use plus I never understood what I did, plus if you changed a cry successfully, the next two PKMN's cries will crash.

          try asking the creator of PKMN Jupiter Version...

          Quote:
          Originally Posted by Zanny77 View Post
          Ummm, I'm having a problem with PET and other elitemap apps (Except unLZ, oddly enough).
          When I try to open PET, it says for me to decompile from RS Ball. When I go to RS Ball, it says "No ROM Files found." I tried to open PokePic, because I thought that was the problem, so I opened my ROM, and nothing happened. HELP!
          you're using PET for what reason?
          if you want to edit the trainer's PKMN, then use HackMew's Advance Trainer tool.

          Quote:
          Originally Posted by Shiny Manaphy View Post
          Does anyone know where the Back Sprite for the Hero and his animations are located in unlz.gba? I've figured out how to edit them but I want to edit his sprite and his animations for my own characters backsprite and animation.
          for Ruby or FireRed?
          If FireRed, then zel has a tutorial on how to edit the backsprite of the player...
          if Ruby, then it's probably around numbers 1150-1400 in Unlz-GBA...
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            #9211    
          Old May 3rd, 2009 (4:36 PM). Edited May 3rd, 2009 by Winterbane.
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          Winterbane Winterbane is offline
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            I'm extremely new to this (I run a fan region RP site, and I'm building the region from the ground up as a Firered Hack as a fun project for my members, and of course here once I have something available) and have a (quite possibly) stupid question.

            My starting town, I would like to have custom houses (already designed on a fake map on my RP site), Cinnibar Island's Lab building, and Mossdeep City's wide-topped trees. Is this at all possible, and if so, how? I've yet to find any in-depth explanation of how to combine elements from different tilesets in this program, and I've been experimenting via trial and error for five and a half hours. Any and all help is appreciated ;

            Also - when attempting to export a tileset from Pokemon Emerald, AdvanceMap comes up with the following error: "Export of this palette is not possible; there are multiple entries for the same color in the palette" - What does this mean and how do I bypass it?
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              #9212    
            Old May 3rd, 2009 (5:21 PM).
            Kishin Kishin is offline
               
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              Quote:
              Originally Posted by destinedjagold View Post


              search for the missing file in Google...



              try using thethethethe's item editor.



              it's too difficult to use plus I never understood what I did, plus if you changed a cry successfully, the next two PKMN's cries will crash.

              try asking the creator of PKMN Jupiter Version...



              you're using PET for what reason?
              if you want to edit the trainer's PKMN, then use HackMew's Advance Trainer tool.



              for Ruby or FireRed?
              If FireRed, then zel has a tutorial on how to edit the backsprite of the player...
              if Ruby, then it's probably around numbers 1150-1400 in Unlz-GBA...
              Well its for FireRed but I really just want to know if there is a way to edit it in unlz.gba.

              I'm just going to delete the hero and heroine that way you can play from different perspectives. I just don't want the main character to be there. I know how to do it but I just don't know where to find the back sprites for the Hero and Heroine.
                #9213    
              Old May 3rd, 2009 (5:28 PM).
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              Quote:
              Originally Posted by Winterbane View Post
              My starting town, I would like to have custom houses (already designed on a fake map on my RP site), Cinnibar Island's Lab building, and Mossdeep City's wide-topped trees. Is this at all possible, and if so, how? I've yet to find any in-depth explanation of how to combine elements from different tilesets in this program, and I've been experimenting via trial and error for five and a half hours. Any and all help is appreciated ;
              Why not just put all the tiles you want in one tileset?

              Quote:
              Originally Posted by Winterbane View Post
              Also - when attempting to export a tileset from Pokemon Emerald, AdvanceMap comes up with the following error: "Export of this palette is not possible; there are multiple entries for the same color in the palette" - What does this mean and how do I bypass it?
              It means that the tileset's pallete number has more than one of the same color.
              Change the pallete color of the palletes which has the same color.

              In Advance Map...
              Go to 'Block Editor' and click 'Show Pallete Editor'...
              There, you can edit palletes.
              After editing, click the 'Write Pallete Changes to ROM' just below the 'Show Pallete Editor'...
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                #9214    
              Old May 3rd, 2009 (5:37 PM).
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                I don't know how to do that; the first part. Instructions for the second answer were easy to follow and solved the problem, thanks destinedjagold. =)

                What I mean is; do I have to export all relevant tilesets, copy and paste them all into a mashup so to speak, and save that? And how to I insert that into AdvanceMap? Sorry if I sound oblivious. ;
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                  #9215    
                Old May 3rd, 2009 (6:21 PM).
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                Quote:
                Originally Posted by Winterbane View Post
                What I mean is; do I have to export all relevant tilesets, copy and paste them all into a mashup so to speak, and save that? And how to I insert that into AdvanceMap? Sorry if I sound oblivious. ;
                No, you're on the right track. Yeah, basically you should export all the tilesets which contain tiles that you are planning on using. Then, as you said, copy and paste the exact tiles that you want to add (be careful about palettes here as if you copy over tiles that use colors which don't match, it will come out weird-looking (this is kinda hard to explain but this tutorial helped me a lot)). Then, to insert the tilesets back into AdvanceMap, you would click 'Load Tileset 0/1' (depending on which one you're using) as opposed to 'Save Tileset 0/1'. Then you have to create the blocks but the aforementioned tutorial should be able to help you with that.
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                  #9216    
                Old May 3rd, 2009 (6:50 PM).
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                Winterbane Winterbane is offline
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                  Thanks colcolstyles - I'll play with it and I guess you'll all see when I get my first draft up.
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                    #9217    
                  Old May 3rd, 2009 (10:00 PM).
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                    Okay, so here's what happens. Say, this is my code.
                    Code:
                    #dynamic 0x######
                    '---
                    #org @start
                    lock
                    faceplayer
                    message @1
                    boxset 0x6
                    release
                    end
                    
                    #org @1
                    = Hello.
                    When I go to compile it, and open up VBA to test it, nothing happens, and when I go to open the script, it pops up...
                    Code:
                    '---
                    #org 0x######
                    So my question is why won't it save using dynamic offsets, is there something I'm doing wrong?
                      #9218    
                    Old May 3rd, 2009 (10:07 PM). Edited May 3rd, 2009 by colcolstyles.
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                    Quote:
                    Originally Posted by Zippyforc View Post
                    Okay, so here's what happens. Say, this is my code.
                    Code:
                    #dynamic 0x######
                    '---
                    #org @start
                    lock
                    faceplayer
                    message @1 0x6
                    boxset 0x6
                    release
                    end
                    
                    #org @1
                    = Hello.
                    When I go to compile it, and open up VBA to test it, nothing happens, and when I go to open the script, it pops up...
                    Code:
                    '---
                    #org 0x######
                    So my question is why won't it save using dynamic offsets, is there something I'm doing wrong?
                    Well XSE doesn't use the 'boxset' command; that's exclusively used in Pokescript.
                    Although the script shouldn't have compiled if there was an unrecognized command. Try making the changes I pointed out above and see if that works.

                    Wait, are you sure you compiled the script (by pressing the button with the gears)? That would explain why the script does nothing in addition to the decompoling errors.
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                      #9219    
                    Old May 3rd, 2009 (11:35 PM).
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                      Quote:
                      Originally Posted by colcolstyles View Post
                      Well XSE doesn't use the 'boxset' command; that's exclusively used in Pokescript.
                      Although the script shouldn't have compiled if there was an unrecognized command. Try making the changes I pointed out above and see if that works.

                      Wait, are you sure you compiled the script (by pressing the button with the gears)? That would explain why the script does nothing in addition to the decompoling errors.
                      Okay, that works. Thanks man, I'll be sure to hit you up if I have any other concerns :D
                        #9220    
                      Old May 4th, 2009 (12:57 AM).
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                        Quote:
                        Originally Posted by Pokepal17 View Post
                        Where can I find Fangking Omega's Johto Tileset?
                        Game Dev Resources, he's a Game Developer.

                        Just look around, eh?
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                          #9221    
                        Old May 4th, 2009 (3:07 AM).
                        Kishin Kishin is offline
                           
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                          So does anyone know where the backsprites to the hero is located in unlz.gba in FireRed?

                          Thanks for the help.
                            #9222    
                          Old May 4th, 2009 (4:18 AM).
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                          Quote:
                          Originally Posted by Shiny Manaphy View Post
                          So does anyone know where the backsprites to the hero is located in unlz.gba in FireRed?

                          Thanks for the help.
                          In FireRed?
                          It's not located there...
                          I believe it's located through Tile Molester...
                          zel, creator of Shiny Gold, has a tutorial on how to edit it.
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                            #9223    
                          Old May 4th, 2009 (5:54 AM).
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                          Quote:
                          Originally Posted by Shiny Manaphy View Post
                          So does anyone know where the backsprites to the hero is located in unlz.gba in FireRed?

                          Thanks for the help.
                          Actually, it is not located in UNlz.gba but in Tile molester (Or what its called)

                          There is an tutorial about it right HERE.
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                            #9224    
                          Old May 4th, 2009 (7:21 AM).
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                            can you use the 000 pokemon(the one before bulbasaur)as a d\p pokemon or not?
                            why on xse there is an option for a-trainer and fsf?,and how can I use it?
                              #9225    
                            Old May 4th, 2009 (9:14 AM).
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                              2 questions:
                              -Sometimes after i edited a map on Crystal w/ Crystal map. when i play the rom a screen pops saying that the game is only fot GBC (the one that says Pokemon crystal with unown letters) Why do this happens?
                              -Anyone knows where to get a trainer editor for Crystal, apart of yomama´s Gym leader/E4/Red one?
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