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  #9376    
Old May 19th, 2009 (3:41 AM).
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    @Hackmew:

    well it doesnt let me use a tileset that its in .PNG form,i once deicide to make it a bitmap format,but the colors become ugly..
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      #9377    
    Old May 19th, 2009 (3:44 AM).
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      No... (besides, what backup? You don't have any...) first check if the header is the same as the one you can see in a clean ROM. If not, change it so they're both the same, using the clean ROM as source. If the ROM still doesn't work, try repeating all the changes you made on the clean ROM.[/QUOTE]

      where to find the header on hex editor?
        #9378    
      Old May 19th, 2009 (4:13 AM).
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      Quote:
      Originally Posted by ~Trebuh~ View Post
      @Hackmew:

      well it doesnt let me use a tileset that its in .PNG form,i once deicide to make it a bitmap format,but the colors become ugly..
      That happens because you used Paint to convert it to bitmap. Since you have it, use Photoshop instead. Also, Cyclone support .gif files too.


      Quote:
      Originally Posted by onyx79 View Post
      where to find the header on hex editor?
      It's the first thing you see at offset 0x000000.
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        #9379    
      Old May 19th, 2009 (6:20 AM).
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        Would it be possible to set a trainers' pokemon's level to

        Highest level in party (the six pokemon you're holding) + X?

        It would make the game harder and more balanced imo. You won't just go back and level up once you meet this leader, or rush through the game using only your starter. You'd actually have to use the correct pokemon for the task, like using Water against the gym leaders' Onix or something like that.

        You can't really cheat the system by having all your pokemon at the lowest level possible, because then their stats will be subpar compared to the evolved pokemon of the other trainers, and you don't really have a wide variety of moves to choose from, due to TMs being limited and those which aren't, including HMs aren't very good most of the time.

        It would also be nice if the AI could be changed, instead of just using the strongest move, or using other moves when they cannot OHKO (what I think happens in the games), the AI could follow a set sequence (like buff up until their stats are high and sweep), or maybe cheat a little, know the players' team beforehand and use the moves that would do good damage to most of the team, so the player cannot just switch out.
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          #9380    
        Old May 19th, 2009 (6:36 AM).
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        Quote:
        Originally Posted by Aquilae View Post
        Would it be possible to set a trainers' pokemon's level to

        Highest level in party (the six pokemon you're holding) + X?

        It would make the game harder and more balanced imo. You won't just go back and level up once you meet this leader, or rush through the game using only your starter. You'd actually have to use the correct pokemon for the task, like using Water against the gym leaders' Onix or something like that.

        You can't really cheat the system by having all your pokemon at the lowest level possible, because then their stats will be subpar compared to the evolved pokemon of the other trainers, and you don't really have a wide variety of moves to choose from, due to TMs being limited and those which aren't, including HMs aren't very good most of the time.

        It would also be nice if the AI could be changed, instead of just using the strongest move, or using other moves when they cannot OHKO (what I think happens in the games), the AI could follow a set sequence (like buff up until their stats are high and sweep), or maybe cheat a little, know the players' team beforehand and use the moves that would do good damage to most of the team, so the player cannot just switch out.
        All that may be nice but requires ASM knowledge.
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          #9381    
        Old May 19th, 2009 (7:34 AM).
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          Does anyone know the APE offsets of OW sprites except for the Hero/ine?
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            #9382    
          Old May 19th, 2009 (8:01 AM).
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            this is what I found,I haven't touch anything here:

            what to do now?
              #9383    
            Old May 19th, 2009 (8:19 AM).
            final_agent final_agent is offline
               
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              Transfering the data...?

              Well I do know that getting access to the music(although I think I only saw a tutorial for emerald of this, there's a tool somewhere in my folders that was supposed to handle it for this version too), sprites + movesets is quite possible and you could simply apply them to the english version.

              But what about tile changes and all that? A few of Touhoumon's patches change a few areas and make a few new scripts for characters, wouldn't I need to script those too if I transfered the data over? Not to mention all the trainer data, attack property changes (I think they did something to the move typings in terms of physical and special properties) and animations.

              Here's a video example of one of the patches...although since I can't post links yet, you'll have to fill in the blanks...
              www-youtube-com/watch?v=wpfc7klSdLo
              And here's an example of the newer animations
              www-sankakucomplex-com/charts/niconico/player.php?vid=sm6808630

              I'm no expert so it kind of looks like it'd be tougher to transfer everything over instead of translating the lines to make the game playable to the common non japanese reading north american.
                #9384    
              Old May 19th, 2009 (8:58 AM). Edited May 19th, 2009 by ZidaneTribal.
              ZidaneTribal ZidaneTribal is offline
                 
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                I have 3 questions:

                1. Give it good Pokemon hacks in german?

                2. What is with Pokemon Dragons, the harder version of Pokemon Emerald? I saw it in the "Complete hacks" Thread, but I Found no link.

                3. I want to make harder trainers and other wild Pokemon in Emerald. must I make a complete new hack or is that easier?

                I hope you can help me.
                  #9385    
                Old May 19th, 2009 (10:14 AM).
                PaulH PaulH is offline
                   
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                  ASM eh? Oh dear, I've had trouble enough scripting, let alone something that advanced! Maybe something to consider later then..

                  On the other hand, I have yet another question (yay..). How would you go about adding a new Type into Pokémon Fire-Red? Any tools or tutorials around for this? (I have searched, but it came up empty).
                    #9386    
                  Old May 19th, 2009 (12:24 PM).
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                    how do i implement a script file into a rom?
                      #9387    
                    Old May 19th, 2009 (2:53 PM).
                    derrick 313 derrick 313 is offline
                       
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                      how do put new tiles into a emerald rom? i have the magna train tiles from rom resource and want to replace the boat with it
                        #9388    
                      Old May 19th, 2009 (9:37 PM).
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                        How do you enable or disable running/using fly/bike for a map?
                          #9389    
                        Old May 19th, 2009 (10:06 PM).
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                          where can I get a tool to edit the evulotions on platinum?
                            #9390    
                          Old May 19th, 2009 (11:39 PM).
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                            Hm. How does the Trainer Tower get the trainers to have your max level...?

                            Checking doesn't work, a whole list of errors with post zero this that comes up.
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                              #9391    
                            Old May 19th, 2009 (11:52 PM).
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                              The little pokemon sprites when you check your pokemon that bob up and down, how would I go about editing these in Firered?
                                #9392    
                              Old May 20th, 2009 (1:30 AM).
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                                I know that there is a list of used flags in the XSE tutorial (the included one and Diego's (I believe)), but is there a list of flags and what they flag. I've google and searched through this forum and couldn't find one. Thanks in advance.
                                  #9393    
                                Old May 20th, 2009 (1:35 AM).
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                                  No there isn't.

                                  Why would you need to know what they flag, anyway? Just look through scripts if you want to know a certain one.
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                                    #9394    
                                  Old May 20th, 2009 (1:59 AM).
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                                    Quote:
                                    Originally Posted by Ninja Caterpie View Post
                                    No there isn't.

                                    Why would you need to know what they flag, anyway? Just look through scripts if you want to know a certain one.
                                    I'm trying to figure out the mystic ticket and aurora ticket mechanics. The guy by the SS ANNE has a lot of check flags so it's slow going figuring out which ones are which. I guess I'll just work it out myself, it shouldn't be too hard, although I'll probably have to draw it out for it to make sense. Thanks for the info though.
                                      #9395    
                                    Old May 20th, 2009 (2:21 AM).
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                                    Quote:
                                    Originally Posted by onyx79 View Post
                                    this is what I found,I haven't touch anything here:
                                    what to do now?
                                    As you can see the first bytes are different. Change the ones on your hack so that they're the same as the original, clean ROM.


                                    Quote:
                                    Originally Posted by PaulH View Post
                                    On the other hand, I have yet another question (yay..). How would you go about adding a new Type into Pokémon Fire-Red? Any tools or tutorials around for this? (I have searched, but it came up empty).
                                    If you want to add new types, ASM is needed. Anyway, if you just need one new type you might replace "???" and change the weakness/strength data accordingly.


                                    Quote:
                                    Originally Posted by VGAura View Post
                                    How do you enable or disable running/using fly/bike for a map?
                                    Go to the header view and experiment with the map type (Village, Route, etc.).


                                    Quote:
                                    Originally Posted by Ninja Caterpie View Post
                                    Hm. How does the Trainer Tower get the trainers to have your max level...?

                                    Checking doesn't work, a whole list of errors with post zero this that comes up.
                                    Yeah, AM sucks sometimes. Just make sure the "Show sprites" option is not enabled.
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                                      #9396    
                                    Old May 20th, 2009 (2:42 AM).
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                                      O.o

                                      Argh, that script is hell confusing.
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                                        #9397    
                                      Old May 20th, 2009 (2:54 AM).
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                                        Quote:
                                        how do i implement a script file into a rom?
                                        Use XSE and compile, its this gear looking button, then copy the offset that is produced into the offset space on advance map (if you have it)
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                                          #9398    
                                        Old May 20th, 2009 (3:52 AM).
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                                          yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!!!!!!!!!!
                                          my rom works! no white screen~!~!!
                                          my hack is alive!~!!!!!!!!!!!!1
                                          hack mew you're a god!
                                            #9399    
                                          Old May 20th, 2009 (4:03 AM).
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                                          Quote:
                                          Originally Posted by onyx79 View Post
                                          yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa!!!!!!!!!!!!!!
                                          my rom works! no white screen~!~!!
                                          my hack is alive!~!!!!!!!!!!!!1
                                          hack mew you're a god!
                                          Thanks LOL
                                          Happy hacking.
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                                            #9400    
                                          Old May 20th, 2009 (4:05 AM).
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                                          Sweet Jasmine Sweet Jasmine is offline
                                          s m i l e :)
                                             
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                                            Hey can someone Help me?
                                            I Cant use Advance Mart?
                                            When i click it The Program does not appear >.>
                                            Help please >3 *sad*

                                            -Yasumin >3 Your Sweet Friend
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