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  #9576    
Old May 28th, 2009 (9:26 AM).
LilCo2008's Avatar
LilCo2008 LilCo2008 is offline
     
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    Ok well im working on a Fire Red hack and I have these pokeballs that I want when you click them that you get the pokemon inside.

    I want you to be able to get all of them.

    This is the script I used
    Code:
    #org 0x880032B
    '-----------------------------------
    checkflag 0xEEEE
    if 0x1 jump 0x8800348 ' Equal To
    addpokemon 0x229 0x3C 0x1 0x0 0x0 0x0
    setflag 0xEEEE
    end
    
    #org 0x8800348
    '-----------------------------------
    end

    Any help?

    (I wouldnt let me post a picture)

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      #9577    
    Old May 28th, 2009 (10:20 AM).
    Bozster's Avatar
    Bozster Bozster is offline
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      Quote:
      Originally Posted by superbuller View Post
      I have been looking every where but can't seem to find anything to help me with my problem.

      How do I play Pokemon Ruby Destiny - Life of Guardians.

      I have downloaded the beta 3.1 as shown on the Ruby Destiny thread and I push the open button in my Visual boy. NOTHING, simply nothing happens.. What do I do so I can play??
      When you open the rom, is there a white flash? If so, click on 'Options' then at the bottom click on 'Flash'. Select '128k' to play R/S roms.
        #9578    
      Old May 28th, 2009 (10:21 AM).
      Larsie13 Larsie13 is offline
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      Quote:
      Originally Posted by Bozster View Post
      Can you be more specific? Does it have to be 16-bit colour or 256-bit colour etc? Could you provide a link to your tutorial, please? I've been trying to find out how to do this for ages!

      EDIT: Sorry, almost forgot to say thanks: Thanks!
      Well, as I said, my tutorial isn't approved yet. I other words, you can't find it in the Documents & Tutorials section yet. Anyway, it's in 256 color mode.
        #9579    
      Old May 28th, 2009 (10:32 AM).
      LilCo2008's Avatar
      LilCo2008 LilCo2008 is offline
         
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        Also if on pokescript you chose generate code and chose battle player, enter trainer I.D, and let it come up then hit compile add copy the first code and paste it over the 000000.
        Will it work because it doesnt look like the code works.
        Code:
        #dyn 0x800000
        #org @begin
        trainerbattle 0x0 0x14F 0x0 @intro @defeat
        end
        #org @intro
        = Sir the Pokemon you are looking for \p are behind me!!! \p But if you want them you have \p to beat me!!
        
        #org @defeat
        = Yes, sir you make take them[.]
        Is this the right code?
          #9580    
        Old May 28th, 2009 (10:51 AM).
        CureYoshiDarkness's Avatar
        CureYoshiDarkness CureYoshiDarkness is offline
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        Sorry to bother again, but I think my question got skipped.

        Quote:
        Originally Posted by Shiny Green Latias (Earlier in the thread )
        Hi, I'm back with another question.

        You know AdvanceMap? Well, there's a problem.
        In header, the top section, there's a grayed out button called
        "Create Name" and in it's number box is 5, but that's grayed out.

        Can anyone explain?
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          #9581    
        Old May 28th, 2009 (11:06 AM).
        0m3GA ARS3NAL's Avatar
        0m3GA ARS3NAL 0m3GA ARS3NAL is offline
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        Quote:
        Originally Posted by Shiny Green Latias View Post
        Sorry to bother again, but I think my question got skipped.
        Creating map names has not been implemented yet, you'll have to wait for the next A-Map, it is just there for Lu_Ho to use later.
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        >Pass *****
        .
        .
        Jailbot OS Ver 1.1.2
        Greetings Warden
        of Superjail Penitentiary
        Awaiting user input...

        >Display User_Info
        ╠══User Info══╣
        Username:
        0m3GA ARS3NAL
        Age: 18
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        Quote:
        "What is this
        I don't even..."

        M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
        ╠══End of File══╣
        Awaiting user input...

        >
          #9582    
        Old May 28th, 2009 (11:35 AM).
        Pokepal17's Avatar
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        Quote:
        Originally Posted by Pokepal17 View Post
        Does anybody know where I can find the Seagallop in Tile Molester in Fire Red?
        Whoops typo. I meant:

        Does anybody know where I can find the Seagallop Animation in Tile Molester in Fire Red?
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          #9583    
        Old May 28th, 2009 (11:45 AM).
        Bozster's Avatar
        Bozster Bozster is offline
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          Quote:
          Originally Posted by Shiny Green Latias View Post
          Sorry to bother again, but I think my question got skipped.
          Actually, if you are looking to make new map names, there is a way to do it for R/S/E roms only!
          Firstly, you insert your new map under whichever header you want. Then, in the 'change name' list, scroll down and use one of the FR/LG map names eg. Pallet Town. In the sidebar, you will have a new map bank called 'Pallet Town'. Then, you change it's name to whatever you want to have a custom map name.
            #9584    
          Old May 28th, 2009 (1:18 PM).
          PI Hudson's Avatar
          PI Hudson PI Hudson is offline
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            Quote:
            Originally Posted by metapod23 View Post
            I actually just asked this (in the scripting thread though) - the response:



            So it seems it's a no go on specific wild battles.
            well, this helped alot. There was so much script there that i needed help finding the special commands required to activate/deactivate the code. I'll find my way from here.
            When i finish, i'll post a tester of it in the hack im making, Pokémon shale.
              #9585    
            Old May 28th, 2009 (2:51 PM).
            Bozster's Avatar
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              Quote:
              Originally Posted by Emperor Bozster View Post
              Hey, can I have some help with my Emerald hack?

              On A-Map, I wanted to replace the gyms to look like Battle Tents so I transferred the right tiles onto Lilycove with the Block editor. However, it screwed up the other tiles and I had to start a new rom. Anyone know where I went wrong? Better still, a safer method of changing the tileset?
              Pretty please? This question has been skipped maybe four times already!
                #9586    
              Old May 28th, 2009 (4:16 PM).
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              CureYoshiDarkness CureYoshiDarkness is offline
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              Oh, okay then. Thank you.
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                #9587    
              Old May 28th, 2009 (4:26 PM).
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              Aljam Aljam is offline
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              uggghhhhh...... I recently installed vista on my comp because sappy wasnt working. I tried it in vista and it said i needed vbaCbEx6.ocx, so i put it in system32 folder and registered it. i open sappy again and it said "runtime error 329 ative x cannot create object" `then immediately after, "runtime error 424 vbaCboEx from vbaCbEx6.ocx isnt working or it is out of date". Can anyone help?
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                #9588    
              Old May 28th, 2009 (9:31 PM). Edited May 28th, 2009 by Bozster.
              Bozster's Avatar
              Bozster Bozster is offline
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                Archon-you have to download Sappy from a more reliable source.
                Sappy does not need to be in system32. The problem is, if you download it from Mahgnius (this site) it will be missing one of it's ActiveX components which it needs to work. There are actually download scripts for vbaCbEx6 if you google it, so nothing to worry about .
                Oh, finally: don't put Sappy in the C:\ Disk - it won't like it.

                Quote:
                Originally Posted by Me View Post
                Hey, can I have some help with my Emerald hack?

                On A-Map, I wanted to replace the gyms to look like Battle Tents so I transferred the right tiles onto Lilycove with the Block editor. However, it screwed up the other tiles and I had to start a new rom. Anyone know where I went wrong? Better still, a safer method of changing the tileset?
                Any response would be appreciated! It has been the 5th time this question has been skipped (SOB!)!
                  #9589    
                Old May 29th, 2009 (12:20 AM).
                Wiimeiser Wiimeiser is offline
                   
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                  Quote:
                  Hey,

                  Thanks Christos and Prof.9,

                  This is to do with scripting again I'm afraid (only started learning last night).

                  I'm fine with getting someone to say for example:

                  "Here have my Charizard." and then for you to recieve a charizard however if you keep talking to them you keep getting a charizard.

                  So I thought I'd try and make it so you get one and thats it which i presumed flags were necessary for. I've done some script but its not right somewhere and i was just hoping that someone would be able to explain what I need to add/change.

                  This is the script:

                  #org 0x800000
                  setflag 0x64
                  checkflag 0x64
                  compare LASTRESULT YES
                  if 1 0x800200
                  message 0x800100
                  boxset 0x2
                  clearflag 0x64
                  end
                  #org 0x800100
                  = Here, take my Charizard.
                  #org 0x800200
                  givepokemon 0x06 0x1E 0x118

                  any help appreiciated,
                  -Davie-
                  Found that there on page 1.
                  I'm having a similar problem. Item balls I place won't disappear when I pick them up. I've searched through the script (below) and I've done all I can think of...
                  Quote:
                  '---------------
                  #org 0x16C449
                  lock
                  faceplayer
                  setvar 0x4001 0x85
                  givepokemon 0x185 0x19 0x0 0x0 0x0 0x0
                  compare LASTRESULT 0x0
                  if 0x1 goto 0x816C482
                  compare LASTRESULT 0x1
                  if 0x1 goto 0x816C4B6
                  compare LASTRESULT 0x2
                  if 0x1 goto 0x81A9258
                  release
                  end
                  '---------------
                  #org 0x16C482
                  hidesprite 0x9
                  fanfare 0x101
                  preparemsg 0x819656D '"[player] obtained an EEVEE!"
                  waitmsg
                  waitfanfare
                  bufferpokemon 0x0 0x85
                  msgbox 0x81A5683 MSG_YESNO '"Do you want to give a nickname to\..."
                  compare LASTRESULT 0x0
                  if 0x1 goto 0x816C4F0
                  call 0x81A8C03
                  call 0x81A74C7
                  goto 0x816C4F0
                  '---------------
                  #org 0x16C4B6
                  hidesprite 0x9
                  fanfare 0x101
                  preparemsg 0x819656D '"[player] obtained an EEVEE!"
                  waitmsg
                  waitfanfare
                  bufferpokemon 0x0 0x85
                  msgbox 0x81A5683 MSG_YESNO '"Do you want to give a nickname to\..."
                  compare LASTRESULT 0x0
                  if 0x1 goto 0x816C4E5
                  call 0x81A8C0F
                  goto 0x816C4E5
                  '---------------
                  #org 0x1A9258
                  textcolor 0x3
                  msgbox 0x81A5E0D MSG_KEEPOPEN '"There's no more room for POKéMON!\..."
                  release
                  end
                  '---------------
                  #org 0x16C4F0
                  setflag 0x263
                  release
                  end
                  '---------------
                  #org 0x1A8C03
                  countpokemon
                  subvar LASTRESULT 0x1
                  copyvar 0x8004 LASTRESULT
                  return
                  '---------------
                  #org 0x1A74C7
                  fadescreen 0x1
                  special 0x9E
                  waitstate
                  return
                  '---------------
                  #org 0x16C4E5
                  call 0x81A8C18
                  goto 0x816C4F0
                  '---------------
                  #org 0x1A8C0F
                  fadescreen 0x1
                  special 0x166
                  waitstate
                  lock
                  faceplayer
                  return
                  '---------------
                  #org 0x1A8C18
                  bufferboxname 0x0 0x4037
                  bufferpokemon 0x1 0x4001
                  checkflag 0x834
                  if 0x0 call 0x81A8C33
                  checkflag 0x834
                  if 0x1 call 0x81A8C5E
                  return
                  '---------------
                  #org 0x1A8C33
                  special2 LASTRESULT 0x165
                  compare LASTRESULT 0x1
                  if 0x1 goto 0x81A8C4C
                  msgbox 0x81A5CCD MSG_KEEPOPEN '"[buffer2] was transferred to\nSome..."
                  return
                  '---------------
                  #org 0x1A8C5E
                  special2 LASTRESULT 0x165
                  compare LASTRESULT 0x1
                  if 0x1 goto 0x81A8C77
                  msgbox 0x81A5D0D MSG_KEEPOPEN '"[buffer2] was transferred to\nBILL..."
                  return
                  '---------------
                  #org 0x1A8C4C
                  special2 LASTRESULT 0x18A
                  bufferboxname 0x2 LASTRESULT
                  msgbox 0x81A5D4A MSG_KEEPOPEN '"BOX ["][buffer3]" on\nSomeone's PC..."
                  return
                  '---------------
                  #org 0x1A8C77
                  special2 LASTRESULT 0x18A
                  bufferboxname 0x2 LASTRESULT
                  msgbox 0x81A5D8D MSG_KEEPOPEN '"BOX ["][buffer3]" on\nBILL'S PC wa..."
                  return

                  '---------
                  ' Strings
                  '---------
                  #org 0x19656D
                  = [player] obtained an EEVEE!
                  #org 0x1A5683
                  = Do you want to give a nickname to\nthis [buffer1]?
                  #org 0x1A5E0D
                  = There's no more room for POKéMON!\pThe POKéMON BOXES are full and\ncan't accept any more!
                  #org 0x1A5CCD
                  = [buffer2] was transferred to\nSomeone's PC.\pIt was placed in \nBOX ["][buffer1]."
                  #org 0x1A5D0D
                  = [buffer2] was transferred to\nBILL'S PC.\pIt was placed in \nBOX ["][buffer1]."
                  #org 0x1A5D4A
                  = BOX ["][buffer3]" on\nSomeone's PC was full.\p[buffer2] was transferred to\nBOX ["][buffer1]."
                  #org 0x1A5D8D
                  = BOX ["][buffer3]" on\nBILL'S PC was full.\p[buffer2] was transferred to\nBOX ["][buffer1]."
                  BTW, I haven't decided what Pokemon to give yet, I changed 85 (Eevee) to 185 (Cradily) though.


                  @Bozter
                  The only thing I can think of is to modify the actual graphics somehow instead of using another tileset. That always works.
                    #9590    
                  Old May 29th, 2009 (12:49 AM).
                  PastaPen PastaPen is offline
                     
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                    @Bozster that happens to me too... I can't find a solution but a safer way is backing up your tilesets, 'cos if it messes up your other blocks just load up your tilesets, again so you won't have to start your game again.
                      #9591    
                    Old May 29th, 2009 (2:38 AM).
                    TomByrne TomByrne is offline
                       
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                      Hi im intrested in making a TOTALY different game based on Pokemon Fire Red... i wonna changed almost everything that happens, get rid of Prof. Oaks
                      Opening ect... i've looked around but i cant really get a stright answer what tools do i need specificly for Fire Red? Especcialy Scripting tool... and maybe a few Usefull TuTs...
                        #9592    
                      Old May 29th, 2009 (2:47 AM).
                      PastaPen PastaPen is offline
                         
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                        Quote:
                        Originally Posted by TomByrne View Post
                        Hi im intrested in making a TOTALY different game based on Pokemon Fire Red... i wonna changed almost everything that happens, get rid of Prof. Oaks
                        Opening ect... i've looked around but i cant really get a stright answer what tools do i need specificly for Fire Red? Especcialy Scripting tool... and maybe a few Usefull TuTs...
                        There's loads of tools, and not just specific for FR, Check out the "Toolbox" and the "Documents and Tutorials" section, under "Emulation". As for Scripting there's many tutorials for that in Documents and Tutorials, there's 2 main scripting tools, (That I know of) called XSE or Pokescript I think you get can them both from Toolbox.
                          #9593    
                        Old May 29th, 2009 (3:02 AM).
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                        onyx79 onyx79 is offline
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                          is there any way to make mew obey in fire red or not?
                            #9594    
                          Old May 29th, 2009 (4:15 AM).
                          TomByrne TomByrne is offline
                             
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                            Once i have made a script in a .txt file how do i import it/use it with my ROM?
                              #9595    
                            Old May 29th, 2009 (4:41 AM).
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                            onyx79 onyx79 is offline
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                              Quote:
                              Originally Posted by TomByrne View Post
                              Once i have made a script in a .txt file how do i import it/use it with my ROM?
                              you need to search free space for it,put the code you found on the person at A-MAP.then click open script on the map the script will show only the offset that you found then insert the script then click compile.
                              and please someone answer my question about mew....
                                #9596    
                              Old May 29th, 2009 (4:44 AM).
                              Pokepal17's Avatar
                              Pokepal17 Pokepal17 is offline
                              More cowbell~
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                              Quote:
                              Originally Posted by onyx79 View Post
                              you need to search free space for it,put the code you found on the person at A-MAP.then click open script on the map the script will show only the offset that you found then insert the script then click compile.
                              and please someone answer my question about mew....
                              The scripting command setobedience.
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                                #9597    
                              Old May 29th, 2009 (5:51 AM).
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                              mrhiyuck mrhiyuck is offline
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                                Does anyone know of a program or way to convert bmp or png files to 0-F text like in Poketex? Or is there a term to describe the text to properly search for one?



                                Thanks,
                                mrhiyuck
                                  #9598    
                                Old May 29th, 2009 (6:06 AM).
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                                Tropical Sunlight Tropical Sunlight is offline
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                                  Does anyone know if I can import indexed sprites into OWEditorRE?
                                  The way you can import PKMN in UnLZ?
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                                    #9599    
                                  Old May 29th, 2009 (6:12 AM).
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                                  Logan Logan is offline
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                                  Quote:
                                  Originally Posted by ~Watermelon View Post
                                  Does anyone know if I can import indexed sprites into OWEditorRE?
                                  The way you can import PKMN in UnLZ?
                                  Yup, you just import bitmap file and your done. Then you fix a few things up xD
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                                    #9600    
                                  Old May 29th, 2009 (6:17 AM).
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                                  thedootmaster thedootmaster is offline
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                                    I was wondering how to post a map on the map rating thread off of advance map when i try to save it and upload it the file it is not a picture file?? please help...
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