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  #9926    
Old June 18th, 2009 (2:29 AM).
-DarK- -DarK- is offline
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    Is it possible to change wild pkmn data for a map (temporary and/or permanent) through a script?

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      #9927    
    Old June 18th, 2009 (4:16 AM).
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    Quote:
    Originally Posted by Exon View Post
    Thanks a lot! Thinks are working almost 100% correctly. There's still some minor stuff to do here and there but those things I'll figure out on my own.

    -Yay-

    Anyways, I have 2 more questions and I'll stop bothering you all for a while. (hopefully)
    Q1- What tile am I supposed to use as the border for the insides of buildings. I tried using block editor and turning a tile completely black to match the other "borders" that are on the in-game maps i.e. Pokemon Centers, Day Care, every other building in the game nearly....but it doesn't work. I'm not completely sure on how to make this look right.

    The truly important Q2- Alright, so I've added a second map to the game. However, whenever I try to go to the map via the warp that's set up, the ROM crashes. I'm thinking that I need to find free space on the ROM like diegoisawesome told RaycrowX but I'm not entirely sure. Is this the case? And if so, how would I find the free space?
    I was also thinking that I might need to expand the ROM itself to add space and everything would be fine, but again, I'm not sure on this and don't quite know how to do that either if needed...

    Thanks once again.
    -Exon-

    (Maybe I should just stick to Mapping/Spriting lol)
    Insert the map into itself.
    [offtopic]10000th post in the thread!
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      #9928    
    Old June 18th, 2009 (4:32 AM).
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    Quote:
    Originally Posted by Kalsard View Post
    um -post above-
    Try reinserting the map in, that happens to me sometimes.
    Q: If I wanted to edit a set healing place, how would I start, like set healing place 1 is your mum, how would you change that, position, map bank and script of talking?

    Also does anyone know of the offsets for the intro script, or how to edit the rival scene (I dont want to name a rival, kind of like Ruby), does advance text work?
    Thanks

    Yes, I think you could use advance text to take away where it says "this is your rival,umm what is his name now." But it might just take away the text and not the naming thing :/ JUst make sure to have a permanent backup of your rom before doing it XD
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      #9929    
    Old June 18th, 2009 (8:34 AM).
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      I looked, didn't find anything. I just got advance map today, and I am wondering-how do I go and play on the map? I already have warps.
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        #9930    
      Old June 18th, 2009 (9:05 AM).
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        Quote:
        Originally Posted by ATM the Mudkip View Post
        I looked, didn't find anything. I just got advance map today, and I am wondering-how do I go and play on the map? I already have warps.
        You would have to save what you have done so far and then play your ROM in a GBA emulator. Thats the only way of doing it.
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          #9931    
        Old June 18th, 2009 (9:10 AM).
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        Quote:
        Originally Posted by -DarK- View Post
        Is it possible to change wild pkmn data for a map (temporary and/or permanent) through a script?
        The wild Pokémon data is stored into ROM therefore it can't be changed through a script. You would have to make a custom ASM routine that loads the data from RAM instead.
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          #9932    
        Old June 18th, 2009 (11:05 AM).
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          Quote:
          Originally Posted by diegoisawesome View Post
          Insert the map into itself.
          [offtopic]10000th post in the thread!
          Unfortunately, this didn't work, I tried doing the re-insert twice just to be sure that I didn't do anything wrong, but to no avail. Are there any other ways I could try to fix this?

          EDIT- I have tried some other things...like looking for free space w/ FSF and using the offset given and using it as the map offset. Usually this didn't work, but there were one or two offsets where the map was accessible but looked wacky, had no pokes, ect.
            #9933    
          Old June 18th, 2009 (12:04 PM).
          togusa_9890 togusa_9890 is offline
             
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            im looking for a program that will allow me to edit the sprites where you throw the pokeball in the battle scenes. I've looked, but can't find anything. can anyone point me in the right direction?
              #9934    
            Old June 18th, 2009 (12:04 PM).
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            ATM the Mudkip ATM the Mudkip is offline
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              Quote:
              Originally Posted by Vednix View Post
              You would have to save what you have done so far and then play your ROM in a GBA emulator. Thats the only way of doing it.
              Wait-what? Could you explain a little better?
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                #9935    
              Old June 18th, 2009 (12:06 PM).
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              Quote:
              Originally Posted by togusa_9890 View Post
              im looking for a program that will allow me to edit the sprites where you throw the pokeball in the battle scenes. I've looked, but can't find anything. can anyone point me in the right direction?
              The back sprites? These can be easily edited in Tile Molester alternate, just google it. It's needs to be alternate so it can load .pal files. Look in the tutorials sub-forum if you need to know how to do it ;P
                #9936    
              Old June 18th, 2009 (1:25 PM).
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                Errr....I'm trying to insert a tileset into Advancemap. I understand everything...except the guy who made the tiles didn't put in a background color, and I'm confused how to. What does it specifically have to be? If anyone can explain or point me to a place that thoroughly explians, that would help a million.
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                  #9937    
                Old June 18th, 2009 (1:39 PM).
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                  how do i edit the title screen of f\r without buying anything?
                    #9938    
                  Old June 18th, 2009 (2:14 PM).
                  togusa_9890 togusa_9890 is offline
                     
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                    i didnt mention this alice, but i need to change the backsprite for pokemon ruby.
                      #9939    
                    Old June 18th, 2009 (3:03 PM).
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                    Quote:
                    Originally Posted by Zanny77 View Post
                    Errr....I'm trying to insert a tileset into Advancemap. I understand everything...except the guy who made the tiles didn't put in a background color, and I'm confused how to. What does it specifically have to be? If anyone can explain or point me to a place that thoroughly explians, that would help a million. :)
                    I believe, in whatever palette you're putting it into, the first color is technically "invisible", and cannot be seen in-game. So, just use that.

                    Correct me if I'm wrong, though; I just woke up from a nap. :3

                    Quote:
                    Originally Posted by Shadow Pichu View Post
                    how do i edit the title screen of f\r without buying anything?
                    You don't have to buy anything in the first place. All you need is VBA, APE, and unLZ.gba, all of which are free. Oh, and maybe something to edit the images, like GIMP or MS Paint, which are both free as well.
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                      #9940    
                    Old June 18th, 2009 (4:28 PM).
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                      Alright I was resizing Littleroot town. I put the length at 50. But it seemed kinda big, so I put it down to 40. Then suddenly Littleroot town disappeared, and whenever I try to load it it says "Invalid Map-footer Pointer..." That exact text. So I create a new map, theres no more border block, and if I save and leave, it all deletes itself again. Wtf?
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                        #9941    
                      Old June 18th, 2009 (5:46 PM).
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                        how do I change the city that i start in?
                          #9942    
                        Old June 18th, 2009 (5:54 PM).
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                          Quote:
                          Originally Posted by HackMew View Post
                          The wild Pokémon data is stored into ROM therefore it can't be changed through a script. You would have to make a custom ASM routine that loads the data from RAM instead.
                          Have TV swarms been figured out? That seems like the most obvious option to me.
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                            #9943    
                          Old June 18th, 2009 (11:57 PM).
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                            Quote:
                            Originally Posted by go777away View Post
                            how do I change the city that i start in?
                            Which Generation? Put a little more information in your questions than that. We're not psychic, you know. (But wouldn't that be cool!:D)
                            But if it is in the Advanced Generation, I can help you. Go to the Toolbox section in this forum and download Start Map Chooser Advance(also know as 'SMCA'), I think its in Hackmews' Toolbox(check Hackmews' signature too, there is a link in there!). Search for it if I'm wrong. The program is pretty straightforward.




                            1 - I'm kind of lost on how to find offsets for stuff. I'm not looking for people to give me offsets, since I want to try and understand the language by trial and a lot of error. Could someone please point me to a tutorial or something on how to use the VBA for this?
                            ------------------
                            2 - Are there certain things that start and/or end a hex script, like in these forums that identifies bold by and .
                            ------------------
                            I think I saw a tutorial about finding offsets, but wasn't meant to teach that, just to be learned in the process. I kind of just glance through that page though. Oops.


                            Right now, I'm trying to find the start-up 'movie' beginning to end but all I've figured out is the general area of it(because of image offsets I found in UNLZ and searched for them in the ROM).
                              #9944    
                            Old June 19th, 2009 (3:14 AM).
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                            Quote:
                            Originally Posted by IIMarckus View Post
                            Have TV swarms been figured out? That seems like the most obvious option to me.
                            Not really but TV swars are time based, hence they're probably not implemented at all in FR/LG. Also, there's another thing. When there's a swarm, you just get higher chances to see a particular species. Which is not what he wanted, I guess.
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                              #9945    
                            Old June 19th, 2009 (3:23 AM).
                            -DarK- -DarK- is offline
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                              Is it possible to change wild pokemon data (doesn't matter if it's temporary or permanent) through a script? Or does that require ASM?
                                #9946    
                              Old June 19th, 2009 (3:27 AM).
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                              Quote:
                              Originally Posted by -DarK- View Post
                              Is it possible to change wild pokemon data (doesn't matter if it's temporary or permanent) through a script? Or does that require ASM?
                              I told you already. The ROM can't be changed as it's Read-Only Memory.
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                                #9947    
                              Old June 19th, 2009 (3:46 AM).
                              -DarK- -DarK- is offline
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                                Quote:
                                Originally Posted by HackMew View Post
                                I told you already. The ROM can't be changed as it's Read-Only Memory.
                                Sorry, my bad. Forgot that I already posted here before.
                                  #9948    
                                Old June 19th, 2009 (7:32 AM).
                                ATM the Mudkip's Avatar
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                                  Alright, it's happening all over the place now. "Invalid Map-Footer Pointer..."
                                  What does this mean, more and more of my cities and houses are getting deleted.
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                                    #9949    
                                  Old June 19th, 2009 (7:34 AM).
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                                  Quote:
                                  Originally Posted by ATM the Mudkip View Post
                                  Alright, it's happening all over the place now. "Invalid Map-Footer Pointer..."
                                  What does this mean, more and more of my cities and houses are getting deleted.
                                  http://www.pokecommunity.com/showthread.php?t=175465
                                  My tutorial should help. Please don't overwrite a map with a bad map footer.
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                                    #9950    
                                  Old June 19th, 2009 (8:09 AM). Edited June 19th, 2009 by Khan6195.
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                                    I want to edit Prof. Oak at the beginning of FireRed. This is my problem:

                                    Quote:
                                    Hi, this is Khan6195. I need help with the FireRed beginning.

                                    So far I have it so when you come downstairs, your mom gives you running shoes, $10,000, and an EEVEE. (Just had to say that XD)

                                    Well, the real problem is that when you try to leave Pallet Town, you get stopped by Prof. Oak as usual, right? Well, I do want him to stop me, I just want to skip the part where I pick MY Pokémon, so I can just fight my rival with my Pokémon, EEVEE. Because if I don't fight my rival, the rest of the game is screwed up.

                                    So my real problem is, how do I NOT pick my Pokémon?!
                                    This is the script that I opened from Advance Map from the Script right in front of the exit of Pallet Town.
                                    Code:
                                    '---------------
                                    #org 0x1655F9
                                    lockall
                                    setvar 0x4001 0x1
                                    goto 0x8165605
                                    
                                    '---------------
                                    #org 0x165605
                                    setvar 0x8004 0x0
                                    setvar 0x8005 0x2
                                    special 0x174
                                    textcolor 0x0
                                    pause 0x1E
                                    playsong 0x12E 0x0
                                    preparemsg 0x817D72C '"OAK: Hey! Wait!\nDon't go out!"
                                    waitmsg
                                    pause 0x55
                                    closeonkeypress
                                    applymovement MOVE_PLAYER 0x81A75ED
                                    waitmovement 0x0
                                    sound 0x15
                                    applymovement MOVE_PLAYER 0x81A75DB
                                    waitmovement 0x0
                                    pause 0x1E
                                    showsprite 0x3
                                    compare 0x4001 0x0
                                    if 0x1 call 0x81656B8
                                    compare 0x4001 0x1
                                    if 0x1 call 0x81656C3
                                    pause 0x1E
                                    msgbox 0x817D74A MSG_KEEPOPEN '"OAK: It's unsafe!\nWild Pokémon li..."
                                    closeonkeypress
                                    pause 0x1E
                                    compare 0x4001 0x0
                                    if 0x1 call 0x81656CE
                                    compare 0x4001 0x1
                                    if 0x1 call 0x81656E0
                                    setdooropened 0x10 0xD
                                    doorchange
                                    applymovement 0x3 0x816572E
                                    applymovement MOVE_PLAYER 0x8165758
                                    waitmovement 0x0
                                    setdoorclosed 0x10 0xD
                                    doorchange
                                    setvar 0x4055 0x1
                                    clearflag 0x2B
                                    setvar 0x4050 0x1
                                    setflag 0x2C
                                    setflag 0x4001
                                    warp 0x4 0x3 0xFF 0x6 0xC
                                    waitstate
                                    releaseall
                                    end
                                    
                                    '---------------
                                    #org 0x1656B8
                                    applymovement 0x3 0x81656F2
                                    waitmovement 0x0
                                    return
                                    
                                    '---------------
                                    #org 0x1656C3
                                    applymovement 0x3 0x81656FB
                                    waitmovement 0x0
                                    return
                                    
                                    '---------------
                                    #org 0x1656CE
                                    applymovement 0x3 0x8165705
                                    applymovement MOVE_PLAYER 0x8165731
                                    waitmovement 0x0
                                    return
                                    
                                    '---------------
                                    #org 0x1656E0
                                    applymovement 0x3 0x8165719
                                    applymovement MOVE_PLAYER 0x8165744
                                    waitmovement 0x0
                                    return
                                    
                                    
                                    '---------
                                    ' Strings
                                    '---------
                                    #org 0x17D72C
                                    = OAK: Hey! Wait!\nDon't go out!
                                    
                                    #org 0x17D74A
                                    = OAK: It's unsafe!\nWild Pokémon live in tall grass!\pYou need your own Pokémon for\nyour protection.\pI know!\nHere, come with me!
                                    
                                    
                                    '-----------
                                    ' Movements
                                    '-----------
                                    #org 0x1A75ED
                                    #raw 0x2D 'Face Down (Delayed)
                                    #raw 0xFE 'End of Movements
                                    
                                    #org 0x1A75DB
                                    #raw 0x62 'Exclamation Mark (!)
                                    #raw 0xFE 'End of Movements
                                    
                                    #org 0x16572E
                                    #raw 0x11 'Step Up (Normal)
                                    #raw 0x60 'Hide
                                    #raw 0xFE 'End of Movements
                                    
                                    #org 0x165758
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0x11 'Step Up (Normal)
                                    #raw 0x60 'Hide
                                    #raw 0xFE 'End of Movements
                                    
                                    #org 0x1656F2
                                    #raw 0x11 'Step Up (Normal)
                                    #raw 0x11 'Step Up (Normal)
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0x11 'Step Up (Normal)
                                    #raw 0x11 'Step Up (Normal)
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0x11 'Step Up (Normal)
                                    #raw 0x11 'Step Up (Normal)
                                    #raw 0xFE 'End of Movements
                                    
                                    #org 0x1656FB
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0x11 'Step Up (Normal)
                                    #raw 0x11 'Step Up (Normal)
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0x11 'Step Up (Normal)
                                    #raw 0x11 'Step Up (Normal)
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0x11 'Step Up (Normal)
                                    #raw 0x11 'Step Up (Normal)
                                    #raw 0xFE 'End of Movements
                                    
                                    #org 0x165705
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x12 'Step Left (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0x2E 'Face Up (Delayed)
                                    #raw 0xFE 'End of Movements
                                    
                                    #org 0x165731
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x12 'Step Left (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0xFE 'End of Movements
                                    
                                    #org 0x165719
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x12 'Step Left (Normal)
                                    #raw 0x12 'Step Left (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0x2E 'Face Up (Delayed)
                                    #raw 0xFE 'End of Movements
                                    
                                    #org 0x165744
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x12 'Step Left (Normal)
                                    #raw 0x12 'Step Left (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x10 'Step Down (Normal)
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0x13 'Step Right (Normal)
                                    #raw 0xFE 'End of Movements
                                    Quote:
                                    Help? ALL help would be greatly appreciated. Thanks soo much!
                                    If you could, I would be very grateful to this, could you cut out the part where you pick your Pokémon and it goes straight to your rivals turn? Thanks soooo much!
                                    __________________
                                    Khan6195's PokePet

                                    The Level 96 Entei!


                                    Hacks I support:
                                    Spoiler:


                                    Can you read this? Only 55% of people can!
                                    Spoiler:
                                    I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg.
                                    The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch
                                    at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a
                                    wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the
                                    rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit
                                    a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter
                                    by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot
                                    slpeling was ipmorantt!
                                    fi yuo cna raed tihs, palce it in yuor siantugre
                                    I feogrt who ollanirigy had tihs but wohveer did. TAHNKS
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