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  #9951    
Old June 18th, 2009 (2:14 PM).
togusa_9890 togusa_9890 is offline
     
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    i didnt mention this alice, but i need to change the backsprite for pokemon ruby.

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      #9952    
    Old June 18th, 2009 (3:03 PM).
    Vrai's Avatar
    Vrai Vrai is offline
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    Quote:
    Originally Posted by Zanny77 View Post
    Errr....I'm trying to insert a tileset into Advancemap. I understand everything...except the guy who made the tiles didn't put in a background color, and I'm confused how to. What does it specifically have to be? If anyone can explain or point me to a place that thoroughly explians, that would help a million. :)
    I believe, in whatever palette you're putting it into, the first color is technically "invisible", and cannot be seen in-game. So, just use that.

    Correct me if I'm wrong, though; I just woke up from a nap. :3

    Quote:
    Originally Posted by Shadow Pichu View Post
    how do i edit the title screen of f\r without buying anything?
    You don't have to buy anything in the first place. All you need is VBA, APE, and unLZ.gba, all of which are free. Oh, and maybe something to edit the images, like GIMP or MS Paint, which are both free as well.
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      #9953    
    Old June 18th, 2009 (4:28 PM).
    ATM the Mudkip's Avatar
    ATM the Mudkip ATM the Mudkip is offline
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      Alright I was resizing Littleroot town. I put the length at 50. But it seemed kinda big, so I put it down to 40. Then suddenly Littleroot town disappeared, and whenever I try to load it it says "Invalid Map-footer Pointer..." That exact text. So I create a new map, theres no more border block, and if I save and leave, it all deletes itself again. Wtf?
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        #9954    
      Old June 18th, 2009 (5:46 PM).
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      go777away go777away is offline
         
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        how do I change the city that i start in?
          #9955    
        Old June 18th, 2009 (5:54 PM).
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        IIMarckus IIMarckus is offline
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          Quote:
          Originally Posted by HackMew View Post
          The wild Pokémon data is stored into ROM therefore it can't be changed through a script. You would have to make a custom ASM routine that loads the data from RAM instead.
          Have TV swarms been figured out? That seems like the most obvious option to me.
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          Pokémon Red disassembly project

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            #9956    
          Old June 18th, 2009 (11:57 PM).
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          PI Hudson PI Hudson is offline
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            Quote:
            Originally Posted by go777away View Post
            how do I change the city that i start in?
            Which Generation? Put a little more information in your questions than that. We're not psychic, you know. (But wouldn't that be cool!:D)
            But if it is in the Advanced Generation, I can help you. Go to the Toolbox section in this forum and download Start Map Chooser Advance(also know as 'SMCA'), I think its in Hackmews' Toolbox(check Hackmews' signature too, there is a link in there!). Search for it if I'm wrong. The program is pretty straightforward.




            1 - I'm kind of lost on how to find offsets for stuff. I'm not looking for people to give me offsets, since I want to try and understand the language by trial and a lot of error. Could someone please point me to a tutorial or something on how to use the VBA for this?
            ------------------
            2 - Are there certain things that start and/or end a hex script, like in these forums that identifies bold by [B] and [/B].
            ------------------
            I think I saw a tutorial about finding offsets, but wasn't meant to teach that, just to be learned in the process. I kind of just glance through that page though. Oops.


            Right now, I'm trying to find the start-up 'movie' beginning to end but all I've figured out is the general area of it(because of image offsets I found in UNLZ and searched for them in the ROM).
              #9957    
            Old June 19th, 2009 (3:14 AM).
            HackMew's Avatar
            HackMew HackMew is offline
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            Quote:
            Originally Posted by IIMarckus View Post
            Have TV swarms been figured out? That seems like the most obvious option to me.
            Not really but TV swars are time based, hence they're probably not implemented at all in FR/LG. Also, there's another thing. When there's a swarm, you just get higher chances to see a particular species. Which is not what he wanted, I guess.
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              #9958    
            Old June 19th, 2009 (3:23 AM).
            -DarK- -DarK- is offline
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              Is it possible to change wild pokemon data (doesn't matter if it's temporary or permanent) through a script? Or does that require ASM?
                #9959    
              Old June 19th, 2009 (3:27 AM).
              HackMew's Avatar
              HackMew HackMew is offline
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              Quote:
              Originally Posted by -DarK- View Post
              Is it possible to change wild pokemon data (doesn't matter if it's temporary or permanent) through a script? Or does that require ASM?
              I told you already. The ROM can't be changed as it's Read-Only Memory.
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                #9960    
              Old June 19th, 2009 (3:46 AM).
              -DarK- -DarK- is offline
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                Quote:
                Originally Posted by HackMew View Post
                I told you already. The ROM can't be changed as it's Read-Only Memory.
                Sorry, my bad. Forgot that I already posted here before.
                  #9961    
                Old June 19th, 2009 (7:32 AM).
                ATM the Mudkip's Avatar
                ATM the Mudkip ATM the Mudkip is offline
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                  Alright, it's happening all over the place now. "Invalid Map-Footer Pointer..."
                  What does this mean, more and more of my cities and houses are getting deleted.
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                    #9962    
                  Old June 19th, 2009 (7:34 AM).
                  Pokepal17's Avatar
                  Pokepal17 Pokepal17 is offline
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                  Quote:
                  Originally Posted by ATM the Mudkip View Post
                  Alright, it's happening all over the place now. "Invalid Map-Footer Pointer..."
                  What does this mean, more and more of my cities and houses are getting deleted.
                  http://www.pokecommunity.com/showthread.php?t=175465
                  My tutorial should help. Please don't overwrite a map with a bad map footer.
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                    #9963    
                  Old June 19th, 2009 (8:09 AM). Edited June 19th, 2009 by Khan6195.
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                  Khan6195 Khan6195 is offline
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                    I want to edit Prof. Oak at the beginning of FireRed. This is my problem:

                    Quote:
                    Hi, this is Khan6195. I need help with the FireRed beginning.

                    So far I have it so when you come downstairs, your mom gives you running shoes, $10,000, and an EEVEE. (Just had to say that XD)

                    Well, the real problem is that when you try to leave Pallet Town, you get stopped by Prof. Oak as usual, right? Well, I do want him to stop me, I just want to skip the part where I pick MY Pokémon, so I can just fight my rival with my Pokémon, EEVEE. Because if I don't fight my rival, the rest of the game is screwed up.

                    So my real problem is, how do I NOT pick my Pokémon?!
                    This is the script that I opened from Advance Map from the Script right in front of the exit of Pallet Town.
                    Code:
                    '---------------
                    #org 0x1655F9
                    lockall
                    setvar 0x4001 0x1
                    goto 0x8165605
                    
                    '---------------
                    #org 0x165605
                    setvar 0x8004 0x0
                    setvar 0x8005 0x2
                    special 0x174
                    textcolor 0x0
                    pause 0x1E
                    playsong 0x12E 0x0
                    preparemsg 0x817D72C '"OAK: Hey! Wait!\nDon't go out!"
                    waitmsg
                    pause 0x55
                    closeonkeypress
                    applymovement MOVE_PLAYER 0x81A75ED
                    waitmovement 0x0
                    sound 0x15
                    applymovement MOVE_PLAYER 0x81A75DB
                    waitmovement 0x0
                    pause 0x1E
                    showsprite 0x3
                    compare 0x4001 0x0
                    if 0x1 call 0x81656B8
                    compare 0x4001 0x1
                    if 0x1 call 0x81656C3
                    pause 0x1E
                    msgbox 0x817D74A MSG_KEEPOPEN '"OAK: It's unsafe!\nWild Pokémon li..."
                    closeonkeypress
                    pause 0x1E
                    compare 0x4001 0x0
                    if 0x1 call 0x81656CE
                    compare 0x4001 0x1
                    if 0x1 call 0x81656E0
                    setdooropened 0x10 0xD
                    doorchange
                    applymovement 0x3 0x816572E
                    applymovement MOVE_PLAYER 0x8165758
                    waitmovement 0x0
                    setdoorclosed 0x10 0xD
                    doorchange
                    setvar 0x4055 0x1
                    clearflag 0x2B
                    setvar 0x4050 0x1
                    setflag 0x2C
                    setflag 0x4001
                    warp 0x4 0x3 0xFF 0x6 0xC
                    waitstate
                    releaseall
                    end
                    
                    '---------------
                    #org 0x1656B8
                    applymovement 0x3 0x81656F2
                    waitmovement 0x0
                    return
                    
                    '---------------
                    #org 0x1656C3
                    applymovement 0x3 0x81656FB
                    waitmovement 0x0
                    return
                    
                    '---------------
                    #org 0x1656CE
                    applymovement 0x3 0x8165705
                    applymovement MOVE_PLAYER 0x8165731
                    waitmovement 0x0
                    return
                    
                    '---------------
                    #org 0x1656E0
                    applymovement 0x3 0x8165719
                    applymovement MOVE_PLAYER 0x8165744
                    waitmovement 0x0
                    return
                    
                    
                    '---------
                    ' Strings
                    '---------
                    #org 0x17D72C
                    = OAK: Hey! Wait!\nDon't go out!
                    
                    #org 0x17D74A
                    = OAK: It's unsafe!\nWild Pokémon live in tall grass!\pYou need your own Pokémon for\nyour protection.\pI know!\nHere, come with me!
                    
                    
                    '-----------
                    ' Movements
                    '-----------
                    #org 0x1A75ED
                    #raw 0x2D 'Face Down (Delayed)
                    #raw 0xFE 'End of Movements
                    
                    #org 0x1A75DB
                    #raw 0x62 'Exclamation Mark (!)
                    #raw 0xFE 'End of Movements
                    
                    #org 0x16572E
                    #raw 0x11 'Step Up (Normal)
                    #raw 0x60 'Hide
                    #raw 0xFE 'End of Movements
                    
                    #org 0x165758
                    #raw 0x13 'Step Right (Normal)
                    #raw 0x11 'Step Up (Normal)
                    #raw 0x60 'Hide
                    #raw 0xFE 'End of Movements
                    
                    #org 0x1656F2
                    #raw 0x11 'Step Up (Normal)
                    #raw 0x11 'Step Up (Normal)
                    #raw 0x13 'Step Right (Normal)
                    #raw 0x11 'Step Up (Normal)
                    #raw 0x11 'Step Up (Normal)
                    #raw 0x13 'Step Right (Normal)
                    #raw 0x11 'Step Up (Normal)
                    #raw 0x11 'Step Up (Normal)
                    #raw 0xFE 'End of Movements
                    
                    #org 0x1656FB
                    #raw 0x13 'Step Right (Normal)
                    #raw 0x11 'Step Up (Normal)
                    #raw 0x11 'Step Up (Normal)
                    #raw 0x13 'Step Right (Normal)
                    #raw 0x11 'Step Up (Normal)
                    #raw 0x11 'Step Up (Normal)
                    #raw 0x13 'Step Right (Normal)
                    #raw 0x11 'Step Up (Normal)
                    #raw 0x11 'Step Up (Normal)
                    #raw 0xFE 'End of Movements
                    
                    #org 0x165705
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x12 'Step Left (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x13 'Step Right (Normal)
                    #raw 0x13 'Step Right (Normal)
                    #raw 0x13 'Step Right (Normal)
                    #raw 0x13 'Step Right (Normal)
                    #raw 0x13 'Step Right (Normal)
                    #raw 0x2E 'Face Up (Delayed)
                    #raw 0xFE 'End of Movements
                    
                    #org 0x165731
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x12 'Step Left (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x13 'Step Right (Normal)
                    #raw 0x13 'Step Right (Normal)
                    #raw 0x13 'Step Right (Normal)
                    #raw 0x13 'Step Right (Normal)
                    #raw 0xFE 'End of Movements
                    
                    #org 0x165719
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x12 'Step Left (Normal)
                    #raw 0x12 'Step Left (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x13 'Step Right (Normal)
                    #raw 0x13 'Step Right (Normal)
                    #raw 0x13 'Step Right (Normal)
                    #raw 0x13 'Step Right (Normal)
                    #raw 0x13 'Step Right (Normal)
                    #raw 0x2E 'Face Up (Delayed)
                    #raw 0xFE 'End of Movements
                    
                    #org 0x165744
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x12 'Step Left (Normal)
                    #raw 0x12 'Step Left (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x13 'Step Right (Normal)
                    #raw 0x13 'Step Right (Normal)
                    #raw 0x13 'Step Right (Normal)
                    #raw 0x13 'Step Right (Normal)
                    #raw 0xFE 'End of Movements
                    Quote:
                    Help? ALL help would be greatly appreciated. Thanks soo much!
                    If you could, I would be very grateful to this, could you cut out the part where you pick your Pokémon and it goes straight to your rivals turn? Thanks soooo much!
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                    The Level 96 Entei!


                    Hacks I support:
                    Spoiler:


                    Can you read this? Only 55% of people can!
                    Spoiler:
                    I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg.
                    The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch
                    at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a
                    wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the
                    rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit
                    a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter
                    by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot
                    slpeling was ipmorantt!
                    fi yuo cna raed tihs, palce it in yuor siantugre
                    I feogrt who ollanirigy had tihs but wohveer did. TAHNKS
                      #9964    
                    Old June 19th, 2009 (10:10 AM).
                    Clasico Clasico is offline
                       
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                      In first, sorry for my bad english, I'm spanish. I entred here (is this the correct verb? Please, if I have wrong words, CORRECT ME).

                      OK, the question is:
                      Where I can download a thingy table for POKéMON GOLD (of GBC)?
                      ...
                      And a extra question than I think that the first solve it, but I'm not sure:
                      Can I edit the trainers and pokémon trainers of Pokémon GOLD with thingy?

                      Thanks for advanced.
                        #9965    
                      Old June 19th, 2009 (11:28 AM).
                      ATM the Mudkip's Avatar
                      ATM the Mudkip ATM the Mudkip is offline
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                        Thanks Pokepal, that helps a ton!
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                          #9966    
                        Old June 19th, 2009 (11:30 AM).
                        Tropical Sunlight's Avatar
                        Tropical Sunlight Tropical Sunlight is offline
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                          How do I import a tilemap in UnLZ?
                          Is it like every other picture or what?
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                            #9967    
                          Old June 19th, 2009 (11:41 AM).
                          Pokepal17's Avatar
                          Pokepal17 Pokepal17 is offline
                          More cowbell~
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                          Quote:
                          Originally Posted by ~Watermelon View Post
                          How do I import a tilemap in UnLZ?
                          Is it like every other picture or what?
                          Find the tilemap you want to replace and goto
                          file -> Load Raw and load the new tilemap.
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                            #9968    
                          Old June 19th, 2009 (11:44 AM).
                          Vrai's Avatar
                          Vrai Vrai is offline
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                          Quote:
                          Originally Posted by ~Watermelon View Post
                          How do I import a tilemap in UnLZ?
                          Is it like every other picture or what?
                          Make sure you're loading the RAW into the right spot, too. I mean, like if you were editing the Charizard on the titlescreen, you'd insert the picture of the tiles you were using over the Charizard normally. However, to insert the raw, you'd go to the next image (which is where the raw is located, not on the Charizard) and insert it. :]

                          edit: gah my 666th post >:
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                            #9969    
                          Old June 19th, 2009 (5:47 PM). Edited September 8th, 2009 by IIMarckus.
                          IIMarckus's Avatar
                          IIMarckus IIMarckus is offline
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                            Quote:
                            Originally Posted by Clasico View Post
                            Where I can download a thingy table for POKéMON GOLD (of GBC)?
                            I’ve attached one to this post. To use it, download a hex editor such as Windhex, open the ROM, load the table file, and start editing text.
                            Quote:
                            Originally Posted by Clasico View Post
                            And a extra question than I think that the first solve it, but I'm not sure:
                            Can I edit the trainers and pokémon trainers of Pokémon GOLD with thingy?
                            You can edit their names, and the rest of the trainer data immediately follows the names. Check out this for details.
                            Attached Files
                            File Type: txt newhax.txt‎ (401 Bytes, 173 views) (Save to Dropbox)
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                            iimarck.us / hax.iimarck.us

                            If you want me, please contact me by email. [email protected]

                            If you want to hack Pokémon RBY or GSC, read, read, and read some more. This has tons of valuable information.

                            Pokémon Red disassembly project

                            Rules that should be rethought: 25charlimit, bumping.
                            Bad posts are bad posts, regardless of how many words are in them or how old the thread is.
                            Good posts are good posts, regardless of how old the thread is—and brevity is underrated.
                              #9970    
                            Old June 19th, 2009 (6:52 PM).
                            go777away's Avatar
                            go777away go777away is offline
                               
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                              Quote:
                              Originally Posted by PI Hudson View Post
                              Which Generation? Put a little more information in your questions than that. We're not psychic, you know. (But wouldn't that be cool!:D)
                              But if it is in the Advanced Generation, I can help you. Go to the Toolbox section in this forum and download Start Map Chooser Advance(also know as 'SMCA'), I think its in Hackmews' Toolbox(check Hackmews' signature too, there is a link in there!). Search for it if I'm wrong. The program is pretty straightforward.




                              1 - I'm kind of lost on how to find offsets for stuff. I'm not looking for people to give me offsets, since I want to try and understand the language by trial and a lot of error. Could someone please point me to a tutorial or something on how to use the VBA for this?
                              ------------------
                              2 - Are there certain things that start and/or end a hex script, like in these forums that identifies bold by and .
                              ------------------
                              I think I saw a tutorial about finding offsets, but wasn't meant to teach that, just to be learned in the process. I kind of just glance through that page though. Oops.


                              Right now, I'm trying to find the start-up 'movie' beginning to end but all I've figured out is the general area of it(because of image offsets I found in UNLZ and searched for them in the ROM).
                              it is an advanced, fire red, thanks.
                                #9971    
                              Old June 19th, 2009 (9:51 PM).
                              Blaziquaza's Avatar
                              Blaziquaza Blaziquaza is offline
                              ...
                                 
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                                This sound kinda noobish but...How do you insert a script into a game?
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                                  #9972    
                                Old June 20th, 2009 (8:18 AM).
                                Zanny77's Avatar
                                Zanny77 Zanny77 is offline
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                                  Very simple question.
                                  I'm using SMCA, and I'm changing the start location to a part of my map. Thing is, I put the X value as 04, as it shows up in AdvanceMap, but when I load up the ROM, it ends up starting me in the building a few tiles above it. How do I get it so that I start in the right place? I'm using FireRed, so it has nothing to do with the truck.
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                                    #9973    
                                  Old June 20th, 2009 (9:08 AM).
                                  Logan's Avatar
                                  Logan Logan is offline
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                                  I can't ask Christos because he's not online, and I can't find an exact working answer via search so..

                                  Does anyone know the image offset of the textbox in FR? I already have the pal offset xD
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                                    #9974    
                                  Old June 20th, 2009 (10:10 AM).
                                  Island Island is offline
                                  Creative is all I have to say!
                                     
                                    Join Date: May 2009
                                    Age: 22
                                    Posts: 10
                                    Hi, I am trying to hack pokemon Fire Red.

                                    1. Lets say for example in my game I only want the player to get Beedril.
                                    What do I do in order that the player cant choose any other pokemon?
                                    (In fire red. Only 1 pokeball will be seen on the table)

                                    2. When I try doing it with a tool, I have 3 pokeballs on the table.
                                    I only want the player to get a Beldum, but instead there are 3 pokeballs,
                                    and 2 of am are "????".
                                    Should I use a "GivePokemon" Script?

                                    3. I know the chances are low and it might not be the right place to ask,
                                    but where can I get a tutor, to teach me the very basics? :]
                                      #9975    
                                    Old June 20th, 2009 (10:56 AM).
                                    HackMew's Avatar
                                    HackMew HackMew is offline
                                    Mewtwo Strikes Back
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                                    Join Date: Jun 2006
                                    Posts: 1,314
                                    Quote:
                                    Originally Posted by RayquazaLv.X View Post
                                    This sound kinda noobish but...How do you insert a script into a game?
                                    Reading the guide that comes with XSE, for example :P


                                    Quote:
                                    Originally Posted by Zanny77 View Post
                                    Very simple question.
                                    I'm using SMCA, and I'm changing the start location to a part of my map. Thing is, I put the X value as 04, as it shows up in AdvanceMap, but when I load up the ROM, it ends up starting me in the building a few tiles above it. How do I get it so that I start in the right place? I'm using FireRed, so it has nothing to do with the truck.
                                    That's weird... are sure you're using the newest version? Also, what happens if you use other values?


                                    Quote:
                                    Originally Posted by Island View Post
                                    Hi, I am trying to hack pokemon Fire Red.

                                    1. Lets say for example in my game I only want the player to get Beedril.
                                    What do I do in order that the player cant choose any other pokemon?
                                    (In fire red. Only 1 pokeball will be seen on the table)

                                    2. When I try doing it with a tool, I have 3 pokeballs on the table.
                                    I only want the player to get a Beldum, but instead there are 3 pokeballs,
                                    and 2 of am are "????".
                                    Should I use a "GivePokemon" Script?
                                    Well, edit one of the Pokémon so it's Beedrill and remove the other 2 Pokéballs on the table. That's it.
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