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  #10451    
Old July 16th, 2009 (7:08 AM).
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Where can I find Enrico Marini's revamped G/S trainer sprites?
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  #10452    
Old July 16th, 2009 (7:10 AM).
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Quote:
Originally Posted by Pokepal17 View Post
Where can I find Enrico Marini's revamped G/S trainer sprites?
Did you try google? You have his name, that is all you'll ever need.
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  #10453    
Old July 16th, 2009 (7:25 AM).
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    Hi,

    Is there a tool that tells you which tiles/blocks are being used by the game and which are not?
    Or do I just have to trial and error until I find some unused tiles/blocks?
    I'm asking this because when I insert some new tiles by deleting others and then copying the new
    ones on the free space, the whole game goes nuts (strange glitchy tiles appear all over the place) I'm using Ruby by the way.
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      #10454    
    Old July 16th, 2009 (7:59 AM).
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    Wow thanks m8 this helped alot

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      #10455    
    Old July 16th, 2009 (8:12 AM).
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      i used advanced mart to make the mystic ticket become avavible for £0 and ihave it in the key items pocket but when i go to the ferry i cant select navel rock. any ideas
        #10456    
      Old July 16th, 2009 (8:54 AM).
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      i used advanced mart to make the mystic ticket become avavible for £0 and ihave it in the key items pocket but when i go to the ferry i cant select navel rock. any ideas
      That is because the event is not activated.
      You can't just activate it like that, you'll have to make it a part of the script to check for that item, and have it take you there...
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        #10457    
      Old July 16th, 2009 (9:46 AM).
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      Quote:
      Originally Posted by 0m3GA ARS3NAL View Post
      Did you try google? You have his name, that is all you'll ever need.
      Yeah, but all I found were links to Zel's posts that had his name
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        #10458    
      Old July 16th, 2009 (10:07 AM).
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      Quote:
      Originally Posted by Pokepal17 View Post
      Yeah, but all I found were links to Zel's posts that had his name
      Huh.. well, that is all I got... sorry...
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        #10459    
      Old July 16th, 2009 (10:36 AM).
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        Maybe I'm just stupid but, i tried understanding the "Extreme Scripting Tutorial" here on this forum but i found it to be really useless. Can anyone tell me how to insert a new script? (Burning it to the rom) I'm trying to make a script where you encounter snorlax like in the old games by talking to him.
          #10460    
        Old July 16th, 2009 (10:57 AM).
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          Try taking a look at the guide that is bundled with XSE, under the help menu of the program.
          It contains everuthing you need to start scripting
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            #10461    
          Old July 16th, 2009 (1:07 PM).
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            Is there a website where I can download a working advance text and it doesn't have a viruses?
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              #10462    
            Old July 16th, 2009 (1:08 PM).
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              #10463    
            Old July 16th, 2009 (2:34 PM). Edited July 16th, 2009 by Mr.Silver.
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              Hey i have a question.
              How do you change this box?>>>
              Its the one with the region name in the pokenav,On the fly map and the map in the pkmn center.
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                #10464    
              Old July 16th, 2009 (3:18 PM).
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                What Im trying to do is put a new pokemon into my Fire Red rom.
                I'm trying not to overwrite any other one So Im trying to use one of the 25 empty slots, and juts assign the offsets using Poke Editor Pro.

                But, I need to know how to find out how much space my sprite takes up, specifically the pallet. I thought since it's 16 colors, It would take up 16 bytes, So I searched for 16 in FSF and then put that offset into Unlz. then into Poke Editor Pro. But when I go to the game and try to battle with it (Chimchar) it doesnt show the back sprite at all, it just looks like static on a tv, but with chimchars colors. The front picture of it is fine because I used the same amount of space that the front sprite used for it's pallet, (I think 700)

                Basically, I want to know how much space a pallet takes up, if I should use FF or 00, and what are the downsides of not writing over a sprite.

                Sorry for the long question, and thanks to anyone who can help! [:
                  #10465    
                Old July 17th, 2009 (12:33 AM). Edited July 17th, 2009 by ben23492.
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                  What is the tool to edit scripts in Pokemon Diamond?
                  Or what is the file to open in XSE from Diamond?

                  Also, whenever I finish the battle against the first starly, my game freezes, is it because I tried to change the starters?

                  EDIT: I fixed the freezing by having the sound on.
                    #10466    
                  Old July 17th, 2009 (12:39 AM).
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                  Quote:
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                  What is the tool to edit scripts in Pokemon Diamond?
                  Or what is the file to open in XSE from Diamond?

                  Also, whenever I finish the battle against the first starly, my game freezes, is it because I tried to change the starters?
                  There is no script 'tool' for diamond.
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                    #10467    
                  Old July 17th, 2009 (12:46 AM).
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                    Oh
                    Well is there any way to change the script?
                    Or at least change the starters? DP Starter Editor didn't work for me.
                      #10468    
                    Old July 17th, 2009 (12:49 AM).
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                      How do you change the animation of a door when you walk trough it? I inserted Pokémon Center tiles, and I set the tile of the door too have a door warp. (69-00).
                      But then when I walk trough the door, its just like you walk into a cave, just fading to black, and then fading in the Pokémon Center. And another strange thing: You HEAR the sound of the door of the Pokémon Center, but I never said anywhere it is a door of a Pokémon Center! My question is: How can you let the door go open with an animation like the standard Pokémon Center? Using Ruby. (sorry I'm asking so many questions )
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                        #10469    
                      Old July 17th, 2009 (1:00 AM).
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                        Quote:
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                        How do you change the animation of a door when you walk trough it? I inserted Pokémon Center tiles, and I set the tile of the door too have a door warp. (69-00).
                        But then when I walk trough the door, its just like you walk into a cave, just fading to black, and then fading in the Pokémon Center. And another strange thing: You HEAR the sound of the door of the Pokémon Center, but I never said anywhere it is a door of a Pokémon Center! My question is: How can you let the door go open with an animation like the standard Pokémon Center? Using Ruby. (sorry I'm asking so many questions )
                        go to block edit and click the door it will hvave a behavior so give it door\warp search this there....
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                          #10470    
                        Old July 17th, 2009 (1:58 AM).
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                          There's no tool in no$gba to take a screenshot of the game is there?
                          So to take a good one, do I just use shift + print screen?
                            #10471    
                          Old July 17th, 2009 (2:00 AM).
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                          Quote:
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                          There's no tool in no$gba to take a screenshot of the game is there?
                          So to take a good one, do I just use shift + print screen?
                          Just Print Screen is needed (If you use Windows XP, I think Vista is same.)

                          Then open up paint, and press CTRL+V
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                            #10472    
                          Old July 17th, 2009 (2:02 AM).
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                            Quote:
                            Originally Posted by onyx79 View Post
                            go to block edit and click the door it will hvave a behavior so give it door\warp search this there....
                            I already did that (69 00 in behaviour type) but then you hear only the sound, but I want to
                            have the animation too...
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                              #10473    
                            Old July 17th, 2009 (2:05 AM).
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                              Quote:
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                              I already did that (69 00 in behaviour type) but then you hear only the sound, but I want to
                              have the animation too...
                              Statement: The animation is changed differently than just editing the Warp type. I haven't a clue on how to do it, but I have a feeling that a tutorial may help you. Try searching there, and if no answers are found, try asking someone who has already done it.
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                                #10474    
                              Old July 17th, 2009 (3:01 AM).
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                                Quote:
                                Originally Posted by 0m3GA ARS3NAL View Post
                                That is because the event is not activated.
                                You can't just activate it like that, you'll have to make it a part of the script to check for that item, and have it take you there...
                                so if i use a basic give item script it should work.
                                  #10475    
                                Old July 17th, 2009 (3:46 AM).
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                                  How do you edit scripts in Diamond?
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