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  #10801    
Old August 3rd, 2009 (2:29 AM).
paradox000 paradox000 is offline
     
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    Hello everyone!

    I started playing FR again, but this time it had to be on an emulator since my GBA is broken. Anyway i would apreciate if someone could help me:

    1. I played a bit of FR in VBA, but i could only save the Game like: File > Save and couldn't do the Start > Save, since a message was saying that something wasn't installed, etc, etc.. And since that is important because is the only way to continue the game after beating Elite 4 1st time, i would like to know how can i do it?

    2. Anyonw knows a FR version that works with gameshark codes like the ones in Supercheats.com?? The 1st ones - Masterball, everything for 1$ and infinite money - worked for me, but the others to catch the pokemons i want, didnt worked, anyone knows if a special version is needed? If yes, can someone please tell me where can i download that exact version of the gameshark codes? All this because i would like to catch Lugia, Ho-Oh and Deoxy's, since i never tought they existed in FR.

    Thanks for help guys

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      #10802    
    Old August 3rd, 2009 (2:34 AM). Edited August 3rd, 2009 by darkbabylugia.
    darkbabylugia darkbabylugia is offline
       
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      "You have to use a cetain flag...what was it again...uh...oh ya it was flag 829(normal Pokedex) then use special 16F."

      I know nothing of scripting, so could someone kindly tell me step by step how to change the pokedex flag using XSE, or whatever the hell I have to use?
        #10803    
      Old August 3rd, 2009 (5:04 AM).
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      Quote:
      Originally Posted by darkbabylugia View Post
      "You have to use a cetain flag...what was it again...uh...oh ya it was flag 829(normal Pokedex) then use special 16F."

      I know nothing of scripting, so could someone kindly tell me step by step how to change the pokedex flag using XSE, or whatever the hell I have to use?
      You would have to repoint the Pokedex script to free space and then insert special 0x16F under the setflag 0x829 in the script.
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        #10804    
      Old August 3rd, 2009 (5:19 AM).
      darkbabylugia darkbabylugia is offline
         
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        I don't know what that means...
          #10805    
        Old August 3rd, 2009 (8:08 AM).
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        Pokepal17 Pokepal17 is offline
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        Quote:
        Originally Posted by darkbabylugia View Post
        I don't know what that means...
        Well then I would advise you to start with the basics about scripting and hex.
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          #10806    
        Old August 3rd, 2009 (8:44 AM).
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        jakerman999 jakerman999 is offline
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          Quote:
          Originally Posted by darkbabylugia View Post
          "You have to use a cetain flag...what was it again...uh...oh ya it was flag 829(normal Pokedex) then use special 16F."

          I know nothing of scripting, so could someone kindly tell me step by step how to change the pokedex flag using XSE, or whatever the hell I have to use?
          what i would do is create a new script in xse that contains the followling lines

          Code:
          #dynamic @0x800000
          #org @natdex
          special 16F
          end
          then replace "0x800000" with an offset that has at least 20 bytes free after it(found through FSF). nest go into advance map and create a script event where the player will move next(you may need more than one event to cover all open sides of the player) and copy the adress of the script into the offset box.

          let me now through a pm if that didn't work and i'll have a look at it.

          p.s. remember to always back up your rom before you do something like this.
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            #10807    
          Old August 3rd, 2009 (3:32 PM).
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            Alright, so I am trying to edit Professor Oak's introduction. I found his sprite on unLZ. But after editing it and writing it to the ROM it is the same sprite from before I edited it. So can you tell me the correct way to edit the beginning explanation/introduction?
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              #10808    
            Old August 4th, 2009 (1:05 AM).
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              Is there a way to use Dive in Fire Red?
              And I also want to know that how do we script Tiles?
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                #10809    
              Old August 4th, 2009 (4:33 AM).
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                how do i changes crys in firered using pokecry?
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                  #10810    
                Old August 4th, 2009 (8:22 AM).
                Crysal Crysal is offline
                   
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                  I need a hack tool for digimon story moonlight (when it exist); only for change the exp.
                    #10811    
                  Old August 4th, 2009 (7:28 PM).
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                  cooley cooley is offline
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                  Quote:
                  Originally Posted by NoblemanNick View Post
                  Alright, so I am trying to edit Professor Oak's introduction. I found his sprite on unLZ. But after editing it and writing it to the ROM it is the same sprite from before I edited it. So can you tell me the correct way to edit the beginning explanation/introduction?
                  Well I don't want to explain something that's been written in a tutorial so..

                  http://www.pokecommunity.com/showthread.php?t=165124

                  Quote:
                  Originally Posted by DarkPrince304 View Post
                  Is there a way to use Dive in Fire Red?
                  And I also want to know that how do we script Tiles?
                  There is a way to use Dive, but it requires scripting your own script. But since you don't know how to script a script tile, I don't think I should explain..

                  Basically all I would do (the easy way) is to use signposts, and to prevent some common errors, I would use "getplayerpos 0x8004 0x8005" then compare 0x8004 and 0x8005 to the X/Y values of the Dive tile, and if it is the same, then go to the script, then if not, then end the script.

                  That way, you can prevent unwanted diving for instance, if the tile was at 0x5 0x6 and the player was at 0x5 0x7 he can't press A on the tile without being above it. (of course I am speaking in a way which the script must work with 4 dive tiles)

                  After you successfully compare the X/Y values, trigger a "msgbox" to display the '[buffer1] used DIVE' text, then use a(n) animation, next, finish with a "warpmuted" command to an underwater map...

                  I know I didn't explain it that well, but you have a hack, and should understand most of it.. I am also tired here, so I'll go to sleep
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                    #10812    
                  Old August 5th, 2009 (3:00 AM). Edited August 5th, 2009 by Bozster.
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                    In Emerald, does anyone the palette offset for the HP boxes in a battle? If not Emerald, any other Advance Pokemon game? VBA just tells me it's "Palette 4."
                      #10813    
                    Old August 5th, 2009 (9:14 AM).
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                      Hp boxes.... Does anyone know the pallete for them on Ruby?
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                        #10814    
                      Old August 5th, 2009 (1:05 PM).
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                        Quote:
                        Originally Posted by cooley View Post
                        Well I don't want to explain something that's been written in a tutorial so..

                        http://www.pokecommunity.com/showthread.php?t=165124

                        For some reason I can get a custom sprite into it. But it's always come out in diffrent colors and such.
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                          #10815    
                        Old August 5th, 2009 (1:47 PM).
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                        Sonikku17 Sonikku17 is offline
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                          Alright, I've asked this question a few times a while back but have never gotten an answer, so I'll give it another shot. For whatever reason, at some point the text in my game was changed so that whenever an apostrophe or quotation mark appears, a weird little mark appears under it. It's rather bothersome, and I'd rather not have to start from scratch in order to get rid of it. If anyone has any ideas, they would be greatly appreciated! Also, and example of what I'm talking about is in my signature. Thanks!
                            #10816    
                          Old August 5th, 2009 (2:38 PM).
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                            i need to know if there is a tool that changes the text size in ruby or sapphire to be similar to firered or leafgreen. i think i've seen it before but i cant find it again
                              #10817    
                            Old August 5th, 2009 (2:51 PM).
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                              Quote:
                              Originally Posted by yusufs1 View Post
                              i need to know if there is a tool that changes the text size in ruby or sapphire to be similar to firered or leafgreen. i think i've seen it before but i cant find it again
                              It's a program called fonted. It'll let you edit any letter.
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                                #10818    
                              Old August 5th, 2009 (3:05 PM).
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                              sasquatchd00d sasquatchd00d is offline
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                                Quote:
                                Originally Posted by yusufs1 View Post
                                i need to know if there is a tool that changes the text size in ruby or sapphire to be similar to firered or leafgreen. i think i've seen it before but i cant find it again
                                There is a patch by Green Charizard of Pokémon Hackers Online. If you can't find their site, search "Pokémon Hackers Online" on Google then go to their ROM Bases section and at the very bottom, there is a patch to apply to a Ruby or Sapphire ROM that will give the game Fire Red/Leaf Green font.
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                                  #10819    
                                Old August 5th, 2009 (3:23 PM).
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                                Samike360 Samike360 is offline
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                                  Ok, I have a problem. In A-map, whenever I add a new map and change the name, it changes all the names of the maps that I have already added. Plus, when moving between maps, I encounter this:
                                  Spoiler:



                                  Please help me fix this issue, I think that it is with footers/headers and I have tried playing around with stuff in hex, but nothing is working. (This is for Johto Adventures)
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                                    #10820    
                                  Old August 5th, 2009 (6:52 PM).
                                  Khaz Khaz is offline
                                     
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                                    i searched and the links people gave me are now broken (http: //rhtools.scizz .com /index.php?dir=RSE/&file=a-text_311.zip) .... the reason i'm asking is when ever i run a-text it encounters a problem and "needs to close"
                                      #10821    
                                    Old August 6th, 2009 (12:18 AM).
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                                    Bozster Bozster is offline
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                                      Does anyonne know the palette for the HP battle boxes on Emerald? If not Emerald, any Advance Pokemon game?
                                        #10822    
                                      Old August 6th, 2009 (1:14 AM).
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                                      DarkPrince304 DarkPrince304 is offline
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                                        Thanks Cooley
                                        But How can I program Tiles?
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                                          #10823    
                                        Old August 6th, 2009 (1:34 AM).
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                                        Haz Haz is offline
                                        Haz ya seen my hack?
                                           
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                                          Is it possible to hack side-games like the Pokemon Trading Card game or Pokemon Mystery Dungeon.
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                                            #10824    
                                          Old August 6th, 2009 (1:38 AM).
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                                          0m3GA ARS3NAL 0m3GA ARS3NAL is offline
                                          Im comin' home...
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                                          Is it possible to hack side-games like the Pokemon Trading Card game or Pokemon Mystery Dungeon.
                                          As of yet, there are no significant "Spin Off Hacks" because nobody has bothered to do so.
                                          I suppose it is possible, but you would have to do most of the work yourself.
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                                            #10825    
                                          Old August 6th, 2009 (2:00 AM).
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                                          Haz ya seen my hack?
                                             
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                                            Well that sucks in a way :/ I think a lot of cool hacks could be made if someone made tools. I would but I don't know how :(
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