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  #10826    
Old August 7th, 2009 (1:11 AM).
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    I don't know if this is possible but I want Pokémon Emerald's bikes to Fire Red. I like the idea of two different bikes. I could make some secret places with those bikes. Does anybody know how I can do that? (I know that it's easy to hack Emerald as well but I have already started Fire Red hacking and it's much better game to hack.) If anybody doesn't know it doesn't matter (yes, it matters...) I can do a hack without these bikes.
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      #10827    
    Old August 7th, 2009 (1:45 AM).
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    I have a problem its for johto Adventures aswell as soon as you go onto another map you cant return or itl freeze, I think its the offset where Ive placed it because im a rookie mapper so if anyone is experienced please help
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      #10828    
    Old August 7th, 2009 (2:33 AM).
    0m3GA ARS3NAL's Avatar
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    Quote:
    Originally Posted by Late View Post
    I don't know if this is possible but I want Pokémon Emerald's bikes to Fire Red. I like the idea of two different bikes. I could make some secret places with those bikes. Does anybody know how I can do that? (I know that it's easy to hack Emerald as well but I have already started Fire Red hacking and it's much better game to hack.) If anybody doesn't know it doesn't matter (yes, it matters...) I can do a hack without these bikes.
    You would have to adapt the ASM routines from Emerald to work on FireRed version, which could take quite some time.
    (Hmm sounds like another project I heard of... muahahah (It has nothing to do with the bikes...))
    If you want a cheaper way to do it, I suppose you could make a script that works only if you have one bike or another... (Like for the bunny hops that the Acro Bike can do, you could make a script that makes it LOOK like you are bunny hopping over that area...)
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      #10829    
    Old August 7th, 2009 (3:05 AM).
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      Quote:
      Originally Posted by con-11 View Post
      I have a problem its for johto Adventures aswell as soon as you go onto another map you cant return or itl freeze, I think its the offset where Ive placed it because im a rookie mapper so if anyone is experienced please help
      I think I know where you're going wrong. You're talking about going to another map through connections, yes? In that case you need to make sure that both maps connect with each other. Just one of the maps connected to the other won't do. On A-Map, press Ctrl+A on your maps to open up Connection Manager.

      Now I have a question:
      Is there a tutorial which tells me all the offsets I need in HEX editing?
        #10830    
      Old August 7th, 2009 (3:30 AM).
      Palkia9 Palkia9 is offline
         
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        Hello can you help me for download the rom base in the rom hacking ressource #26.
        Thanks for the person who help me.
          #10831    
        Old August 7th, 2009 (5:07 AM).
        Pikablµ Pikablµ is offline
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          NOOOO!
          NO NO NO!!!!

          I have a completely unmodified clean FireRed BPRE US ROM. So I begun hacking it, started with the titlescreen, followed the steps of this tutorial. so when i had to load a raw to edit the titlescreen in unlz gba, it said too big. No problem, let's look for free space in FSF, i said. But NO FREE SPACE FOUND!?!?! What?????


          How do i solve this? How do i edit the titlescreen? HOW?!?!!?!?! Does a ROM have that less free space? i can't even edit the titlescreen?

          Any help would be greatly appreciated. GREATLY.
            #10832    
          Old August 7th, 2009 (5:21 AM).
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            Hello,

            I have a question about the d/p/pt boot screen in some of the other hacks.
            Is there a patch or something? Yes: can you give my a link to it. If not: How can i add it to my hack then and where can I get the pic for it?
              #10833    
            Old August 7th, 2009 (5:46 AM).
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            Quote:
            Originally Posted by raibaru View Post
            Hello,

            I have a question about the d/p/pt boot screen in some of the other hacks.
            Is there a patch or something? Yes: can you give my a link to it. If not: How can i add it to my hack then and where can I get the pic for it?
            http://www.pokecommunity.com/showthread.php?t=155219
            There's the tutorial, it's pretty easy to follow.
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              #10834    
            Old August 7th, 2009 (10:14 AM).
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              For some reason, when I enter a certain map (route 2 in Johto Adventures) a person event doesn't appear at all the 2 scripts completely fail to activate. Can anyone tell me what could be the problem?
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                #10835    
              Old August 7th, 2009 (12:18 PM).
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                Quote:
                Originally Posted by Late View Post
                I don't know if this is possible but I want Pokémon Emerald's bikes to Fire Red. I like the idea of two different bikes. I could make some secret places with those bikes. Does anybody know how I can do that? (I know that it's easy to hack Emerald as well but I have already started Fire Red hacking and it's much better game to hack.) If anybody doesn't know it doesn't matter (yes, it matters...) I can do a hack without these bikes.
                It is possible, but it requires a crazy amount of scripting experience.

                First off, goto the Firered Bike shop and find the person who gives you a bike. I'm not much of a scripter, but it would take a script kinda like the one in Emerald/Ruby/Sapphire. It requires all kinds of intense scripting, but it should be as simple as copy and paste. However, you need to find the Hidden ID of the two Hoenn Region bikes on the Firered ROM, and edit that from the original script. But, there are some other things that may set you back, such as things like the variables, flags, etc... If you know it well enough, it should be possible. It requires no ASM hacking what-so-ever if you can figure it out.
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                  #10836    
                Old August 7th, 2009 (12:49 PM).
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                Ok this has become a real problem for me, whenever I insert new tiles they don't work correctly, by that I mean tiles that are supposed to cover the hero, they don't, example, trees, lamp posts, etc.
                P.S. I put 00 in their behavior bites and background bites.
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                  #10837    
                Old August 7th, 2009 (12:55 PM).
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                  Quote:
                  Originally Posted by Matteron (96) View Post
                  Ok this has become a real problem for me, whenever I insert new tiles they don't work correctly, by that I mean tiles that are supposed to cover the hero, they don't, example, trees, lamp posts, etc.
                  P.S. I put 00 in their behavior bites and background bites.
                  The problem may be this:

                  If there are tiles in the second box of the Block Editor, then whether it covers the hero or not is determined by the Background Byte. Ex:

                  If the lampost is a combined tile consisting of the lampost top and the ground beneath it, then you're out of luck.

                  If the lampost is a seperate tile and you put the ground beneath it, then 00 should let it cover the hero.
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                    #10838    
                  Old August 7th, 2009 (3:30 PM).
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                    what is firereds pokedex offset for dexter. it keeps saying supported rom, but no base offset defined
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                      #10839    
                    Old August 7th, 2009 (4:25 PM).
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                      I'm having some tile-adding issues. Every time I save the tileset thing and edit it, then go to load it into Advanced Map, it'll say I don't have a palette file...and sometimes I can't even save the tile block/whatever because it says I have 2 of the same color in my palette.

                      And then when I finally do have a saved file and a palette saved for it, and goes and says there can't be such a thing as FEDCBA9876543210...meh.

                      I can make the sprites and tiles and such, I can't even experiment much though without being able to add some tiles. UGH. It's getting on my nerves...I don't much care for Advanced Map at this point.
                        #10840    
                      Old August 7th, 2009 (4:38 PM).
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                      Well, first of all, you have to save a tileset in advanced map to get the pallette. If you get an error on your pallette(like the 2 of the same colour), then go to the palette editor and change one of the colours that are the same... hope this helps...
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                        #10841    
                      Old August 7th, 2009 (4:55 PM).
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                        Fwee...it worked. Thanks...I figured out what I did wrong --- Paint was being a pain and I had to fool around with that and changed files without really noticing/caring. :3 Thankies!!!
                          #10842    
                        Old August 8th, 2009 (1:43 AM).
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                          Any help would be greatly appreciated.
                          Thanks.
                            #10843    
                          Old August 8th, 2009 (2:39 AM).
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                            Can anyone please tell me how to change the Grass Animation in Ruby please? thethethethe's tut was a little unclear to me on how to edit the pallettes.
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                              #10844    
                            Old August 8th, 2009 (6:32 AM). Edited August 8th, 2009 by techie775.
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                              I've been editing Pokemon Fire Red and I've been trying to do a bunch of different things (add trainers, more pokemon you can catch, more legendaries) and I noticed when you get to Pallet Town there's Pink splotches all over the screen. Could this be from me using more than one script editor to make changes? Is there any way I can fix this? Has anyone even heard of this?

                              I think it had something to do with that thing on the right side of advancemap (where it says border block) shows you all the available picture sprites you can put in and some are garbled up like they are in the game. I'm wondering if you can use a sprite editor to fix this...
                                #10845    
                              Old August 8th, 2009 (2:04 PM).
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                                Quote:
                                Originally Posted by techie775 View Post
                                I've been editing Pokemon Fire Red and I've been trying to do a bunch of different things (add trainers, more pokemon you can catch, more legendaries) and I noticed when you get to Pallet Town there's Pink splotches all over the screen. Could this be from me using more than one script editor to make changes? Is there any way I can fix this? Has anyone even heard of this?

                                I think it had something to do with that thing on the right side of advancemap (where it says border block) shows you all the available picture sprites you can put in and some are garbled up like they are in the game. I'm wondering if you can use a sprite editor to fix this...
                                I reckon your ROM's screwed up.
                                Now,can anybody answer this:
                                I'm trying to insert a sprite of Ash into my Emerald ROM.But when I do,compressed size is 0x448.I fix that,with free space.No probs.It gets written to the ROM.But,when I go back to the sprite,it's the sprite that was there originally!Is there a way I can fix this?
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                                  #10846    
                                Old August 8th, 2009 (2:06 PM).
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                                Logan Logan is offline
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                                Quote:
                                Originally Posted by RayquazaLv.X View Post
                                I'm trying to insert a sprite of Ash into my Emerald ROM.But when I do,compressed size is 0x448.I fix that,with free space.No probs.It gets written to the ROM.But,when I go back to the sprite,it's the sprite that was there originally!Is there a way I can fix this?
                                That means the image has been re-pointed. It should've worked. Go test it out in-game.
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                                  #10847    
                                Old August 8th, 2009 (2:27 PM).
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                                Quote:
                                Originally Posted by monkeyman2092 View Post
                                As for the map screw-up, it goes away if a certain script on the map is executed. Look into the script to see if something causes it to happen.
                                I don't believe so. The error is caused by using Tileset 2 tiles in side-by-side maps that do not share the same Tileset 2. Basically, the map you're on is trying to read new tiles when the new tiles have not yet been loaded; either remove those tiles (on the map, not in the tileset) or move them away from the border of the map.
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                                  #10848    
                                Old August 8th, 2009 (2:31 PM).
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                                  Quote:
                                  Originally Posted by Alice. View Post
                                  That means the image has been re-pointed. It should've worked. Go test it out in-game.
                                  It's a garbled mess.Looks like a cross between Missingno. and Glitch City.
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                                    #10849    
                                  Old August 8th, 2009 (2:44 PM).
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                                  You've repointed it to an un-free offset then.
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                                    #10850    
                                  Old August 8th, 2009 (2:48 PM). Edited August 8th, 2009 by Blaziquaza.
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                                    Quote:
                                    Originally Posted by Alice. View Post
                                    You've repointed it to an un-free offset then.
                                    That's weird,because the space was in FSF...
                                    Aw,forget it.I'll start clean.
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