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  #10976    
Old August 14th, 2009 (12:15 PM).
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    Hi, Is there a Tutorial On putting another Region In the Hack? I have to Hex Edit it right? If I do can someone show me a Tut? cause I really want 2 regions in my hack
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      #10977    
    Old August 14th, 2009 (1:03 PM).
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      im trying that now i had to get a good tutorial to learn btw thanks dieagoisawsome for that XSE tut.

      ok im now trying to figure out how to make the number of the pokemon a hex code thats the only thing he didnt have in the tut. if someone could send me the hex codes or just tell em how to do it id greatly appreciate it thanx

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        #10978    
      Old August 14th, 2009 (1:47 PM). Edited August 14th, 2009 by Blaziquaza.
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        Quote:
        Originally Posted by andyp159 View Post
        Hello, kind people!

        For my rom hack, Pokemon WARPED, I am having trouble putting in stairs. No matter which way I try it, the player just won't walk down/up them. Is it something to do with the warp placement or movement permissions? The original map I am editing is Pokemon Tower in Lavender Town (the one will all the chanellers and graves).

        Please help!
        Maybe you placed the warp in the wrong position.I think it's meant to be on the block before the stairs.

        Quote:
        Originally Posted by k1ng0fh3artz View Post
        im trying that now i had to get a good tutorial to learn btw thanks dieagoisawsome for that XSE tut.

        ok im now trying to figure out how to make the number of the pokemon a hex code thats the only thing he didnt have in the tut. if someone could send me the hex codes or just tell em how to do it id greatly appreciate it thanx

        Your FRIEND, k1ng0fh3artz


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        I think there's a site that lets you convert decimal nos. to hex.I'll post the link.
        http://www.geocities.com/binary_converter/
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          #10979    
        Old August 14th, 2009 (2:08 PM).
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        Quote:
        Originally Posted by RayquazaLv.X View Post
        Maybe you placed the warp in the wrong position.I think it's meant to be on the block before the stairs.

        I think there's a site that lets you convert decimal nos. to hex.I'll post the link.
        http://www.geocities.com/binary_converter/
        Yeah uhh, that website is quite unneeded... you see, XSE has a built in Hex-Dec converting calculator...
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          #10980    
        Old August 14th, 2009 (3:52 PM).
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        Originally Posted by diegoisawesome View Post
        I have the same tilemap being used for two of my world maps. For some reason, on the fourth world map (which is #3 in the programming), nine tiles near the bottom-right corner keep getting replaced with tile #3, while on the other, it works just fine.

        Can anyone help?
        Reposting, as it's on the last page AND 20 posts back.
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          #10981    
        Old August 14th, 2009 (4:58 PM).
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          Would anyone happen to know how to delete maps in Advance Map? Or do we have to use the ones that it has, and edit all of them.
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            #10982    
          Old August 14th, 2009 (6:48 PM).
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            Quote:
            Originally Posted by The Gambling Gallade View Post
            Would anyone happen to know how to delete maps in Advance Map? Or do we have to use the ones that it has, and edit all of them.
            You can set it's height and width to 1.
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              #10983    
            Old August 14th, 2009 (9:04 PM).
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            Hey, I have a couple of quick questions, since I'm new to the "new" rom hacking scene.

            I'm playing around with Advance Map, it's a lot similar to the older "---- Maps," so that really helps. However, I'm confused already on it. Been trying to figure out the answer myself, but can't seem to find it.

            In the very first room, if I try to modify the warp, move the warp, or remove the surrounding tiles for the warp, it just fails to work. I'm wondering what I'm suppose to do to the event in order to make it work. For example, I want to remove the stairs and simply have the player "warp" to the next warp (another area without stairs.) However, these warps are meant to work with stairs. How exactly can I do a simple "one place to another?"

            Also, I've read several guides on how to "change the pokemon on the title screen" -- However, I'm looking for something to help me change the title screen in general. For example, change "Pokemon" to something else completely. Whether the Pokemon stays or not, I don't care. If there are any tools, etc, to help me in this, it would be much appreciated. I've searched around for answers, but the internet isn't as organized on this subject as it used to be.
              #10984    
            Old August 15th, 2009 (1:17 AM). Edited August 15th, 2009 by Lover's Kite.
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            Quote:
            Originally Posted by IceSage View Post
            Hey, I have a couple of quick questions, since I'm new to the "new" rom hacking scene.

            I'm playing around with Advance Map, it's a lot similar to the older "---- Maps," so that really helps. However, I'm confused already on it. Been trying to figure out the answer myself, but can't seem to find it.

            In the very first room, if I try to modify the warp, move the warp, or remove the surrounding tiles for the warp, it just fails to work. I'm wondering what I'm suppose to do to the event in order to make it work. For example, I want to remove the stairs and simply have the player "warp" to the next warp (another area without stairs.) However, these warps are meant to work with stairs. How exactly can I do a simple "one place to another?"
            Each tile has a thing called a Behaviour Byte and Background Byte. Behaviour Bytes well, tell how a tile will be behave. Examples of tiles with Behaviour Bytes include the beach area tiles () and the sea tiles () and there is a Behaviour Byte for what you are in need of; a simple plain tile that will warp you (I'm assuming here) to the first floor of the starter's house~ Background Bytes are somewhat similar as well, most of the tiles use the Background Byte "00" which is just the default byte and usually means nothing. Some tiles require the Background Byte "Block is covered by Hero".

            Now to answer your question. XD;


            Open up the Tile Editor in Advance Map (it's the big purple puzzle icon @ the top)

            The Behaviour Byte used by the staircase the player descends on is called "6F" and the Background Byte is "Block is covered by Hero". First, the reason for that Background Byte is is because of the use of both Up & Down "layers" for that one tile, if no Background Byte is used, the player would be covered by the "Up" layer. The Behaviour Byte "6F" is used for going down staircases, so you would need to change that in order to get a different effect. Here is what you're looking for, change the Behaviour Byte to "Arrow right => warp left of block":



            Doing so will result in the following:

            As you can see, the stairs are gone and the player is just about ready to warp to the 1st floor~ Simple, right? :3 There's tons of Behaviour Bytes, you can experiment with them, just be careful.


            Quote:
            Originally Posted by IceSage View Post
            Also, I've read several guides on how to "change the pokemon on the title screen" -- However, I'm looking for something to help me change the title screen in general. For example, change "Pokemon" to something else completely. Whether the Pokemon stays or not, I don't care. If there are any tools, etc, to help me in this, it would be much appreciated. I've searched around for answers, but the internet isn't as organized on this subject as it used to be. -_-
            I'm not sure if you have seen this before, but there's a detailed tutorial by thethethethe on Pokémon Hackers Online for editing the entire title screen in Pokémon FireRed Version.
            Hope this helps~ :3

            lol tl;dr :(
              #10985    
            Old August 15th, 2009 (4:28 AM). Edited August 15th, 2009 by peter5566.
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              I'm currently new to hacking and I would like to try out stuff like triggering event, ie. battling a trainer or have people come in automatically to talk. I'm using advanced map 1.92 and HackMew's tool kit.. Do i need anything else to do this? Sorry, because I'm a newbie to this..
              I have expanded my rom, so i have spaces for new sprites and events.


              I am also having problems with pokemons from 2nd and 3rd generations not evolving(probably have something to do with the national dex?) Is there any way to solve this problem, so i can include pokemons from 2nd and 3rd generations into FR?

              Thanks in advance!
                #10986    
              Old August 15th, 2009 (6:57 AM).
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              yes edit okes script when he gives you the pokedes under FR_POKEDEX put NA_POKEDEX
              also you need a script editor since you already expaned your rom I am gessing you already have Xse witch will be you script editor but those to lines are difenet in xse those lines are for pksv
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                #10987    
              Old August 15th, 2009 (7:12 AM).
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                I'm sorry, but where can I find those text/script to edit in XSE? I tried to load up the ROM, but i can't seem to find the dex part?

                Thanks again
                  #10988    
                Old August 15th, 2009 (8:50 AM).
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                  i still need yape!!! if someone is running windows x, and is running yape, email me the program that is on your computer. the download is always corrupted for me...
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                    #10989    
                  Old August 15th, 2009 (9:31 AM).
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                  Quote:
                  Originally Posted by peter5566 View Post
                  I'm sorry, but where can I find those text/script to edit in XSE? I tried to load up the ROM, but i can't seem to find the dex part?

                  Thanks again
                  go to adavance map and click chose script editor and then chose the xse program then a message will apear yes,no click no then go to oks lab and click on oke and then click on the box that sais upen script
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                    #10990    
                  Old August 15th, 2009 (11:13 AM).
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                    Can somebody please tell me the right way on how to delink 2 maps? Because everytime I delink one, the other one will become messed up and vice versa.
                      #10991    
                    Old August 15th, 2009 (11:18 AM).
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                    on map conections click remove and make sure you remove the other the other conection with the other map
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                      #10992    
                    Old August 15th, 2009 (12:21 PM).
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                      No, delinking is when you enter a map via warp through a door and it has the events of the map you want, but the map is switched with a different one.
                        #10993    
                      Old August 15th, 2009 (1:03 PM). Edited August 15th, 2009 by monkeyman2092.
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                        Quote:
                        Originally Posted by diegoisawesome View Post
                        Reposting, as it's on the last page AND 20 posts back.
                        The problem may be because of too much data. Try selecting the map in Paint and shrink it down to "90x90".
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                          #10994    
                        Old August 15th, 2009 (1:17 PM).
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                        Quote:
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                        No, delinking is when you enter a map via warp through a door and it has the events of the map you want, but the map is switched with a different one.
                        oh that happened with me with ruby but never with firered try expanding the map and 7tiles of blocked out trees(if outside)(or darkness if inside) then make your map so it will be like there are two in one
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                          #10995    
                        Old August 15th, 2009 (4:25 PM).
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                          Do any of Fire Red's tiles actually use palette 12?
                            #10996    
                          Old August 15th, 2009 (5:22 PM).
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                          I am not sure but i am sure it dosent use platelet 7(if we are talking about tiles)
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                            #10997    
                          Old August 15th, 2009 (6:09 PM). Edited August 15th, 2009 by RyanRay.
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                            Hi,

                            Sorry if these has already been asked... I tried searching several times but all the results where either irrelevant or came with no answers.
                            I started reading up on hacking yesterday and I'm learning a lot at a alarming rate, but I do have a few questions:

                            1.) Opening Credits
                            How do I go about replacing/removing the original fire red gamefreak/gengar vs nidoran cutscene with my own custom made stuff?
                            From what I read I use unLZ, but could someone possibly clarify this for me and tell me if it's possible?

                            2.) Pokedex
                            I see where there are programs to edit the lineup of pokemon in the pokedex, but is it possible to edit the layout?
                            I imagine I'll be using unLZ for this too, if possible.

                            3.) Loading scripts?
                            I have multiple programs that allow me to write pokescript. I get how to save them and apply them to maps, but I don't see where I can possibly load/edit scripts that are in fire red already... or is that not possible?
                            I ask this because I want to edit the opening cut scene where Oak asks for your name/gender.

                            Thanks
                              #10998    
                            Old August 16th, 2009 (2:40 AM).
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                              Quote:
                              Originally Posted by RyanRay View Post
                              3.) Loading scripts?
                              I have multiple programs that allow me to write pokescript. I get how to save them and apply them to maps, but I don't see where I can possibly load/edit scripts that are in fire red already... or is that not possible?
                              I ask this because I want to edit the opening cut scene where Oak asks for your name/gender.

                              Thanks
                              Hmm... People have changed that. The only way I can think of is using Advance Text, search with that tool for his speech, and edit it with that. I'm not a scripter, but that should work.
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                                #10999    
                              Old August 16th, 2009 (3:39 AM).
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                                Quote:
                                Originally Posted by Banjora Marxvile View Post


                                Hmm... People have changed that. The only way I can think of is using Advance Text, search with that tool for his speech, and edit it with that. I'm not a scripter, but that should work.
                                Thanks for your response! After spending a lot of time reading tutorials I saw a bunch of people mentioning A-Text and what it did exactly. That plus unLZ is what I need in order to change that scene I imagine. Which I want to change the background and everything.

                                Thanks again for your response.
                                  #11000    
                                Old August 16th, 2009 (4:03 AM).
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                                Quote:
                                Originally Posted by diegoisawesome View Post
                                Reposting, as it's on the last page AND 20 posts back.
                                Try repointing the data of both tilemaps.

                                Quote:
                                Originally Posted by 3dd13 View Post
                                i still need yape!!! if someone is running windows x, and is running yape, email me the program that is on your computer. the download is always corrupted for me...
                                [email protected]
                                What do you mean its corrupt? You'll need to download the .NET framework to get it to work.

                                Quote:
                                Originally Posted by RyanRay View Post
                                Hi,

                                Sorry if these has already been asked... I tried searching several times but all the results where either irrelevant or came with no answers.
                                I started reading up on hacking yesterday and I'm learning a lot at a alarming rate, but I do have a few questions:

                                1.) Opening Credits
                                How do I go about replacing/removing the original fire red gamefreak/gengar vs nidoran cutscene with my own custom made stuff?
                                From what I read I use unLZ, but could someone possibly clarify this for me and tell me if it's possible?

                                2.) Pokedex
                                I see where there are programs to edit the lineup of pokemon in the pokedex, but is it possible to edit the layout?
                                I imagine I'll be using unLZ for this too, if possible.

                                3.) Loading scripts?
                                I have multiple programs that allow me to write pokescript. I get how to save them and apply them to maps, but I don't see where I can possibly load/edit scripts that are in fire red already... or is that not possible?
                                I ask this because I want to edit the opening cut scene where Oak asks for your name/gender.

                                Thanks
                                1) Yes, theres a few tutorials around that tell you how to do it.
                                2) Yes, but you'll probably only be able to edit the graphics and not the actual layout.
                                3) XSE and pksvui allow you to do this.
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