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  #11001    
Old August 16th, 2009 (4:43 AM).
RyanRay RyanRay is offline
     
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    Quote:
    Originally Posted by Thrace View Post
    1) Yes, theres a few tutorials around that tell you how to do it.
    2) Yes, but you'll probably only be able to edit the graphics and not the actual layout.
    3) XSE and pksvui allow you to do this.
    Many thanks for your response, i'm learning a lot!
    Taking what you said and looking around in XSE and pksvui I found that it wasn't an actual code file I needed to load, it was it's offset which I could find on maps in advanced map all along. :D

    I do have two more tiny questions before I'll stop being a n00b and get to work:

    1.) Tilesets
    Is it possible to delete or overwrite already existing tilesets?
    I don't plan on using many of fire reds tiles, if any at all. Just public sets provided by others and some of my own tiles.

    2.) Offsets
    In FSF, i searched from the beggining of the rom and came up with 456794.
    My question; This is the offset number that I used while scripting?

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      #11002    
    Old August 16th, 2009 (5:09 AM).
    Banjora Marxvile's Avatar
    Banjora Marxvile Banjora Marxvile is offline
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      Quote:
      Originally Posted by RyanRay View Post
      1.) Tilesets
      Is it possible to delete or overwrite already existing tilesets?
      I don't plan on using many of fire reds tiles, if any at all. Just public sets provided by others and some of my own tiles.

      2.) Offsets
      In FSF, i searched from the beggining of the rom and came up with 456794.
      My question; This is the offset number that I used while scripting?
      1. You have to Copy and Paste Tiles over the Tiles in the Tileset, it is a process of Tile Inserting, read tuts on Tile Inserting for more details.
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        #11003    
      Old August 16th, 2009 (5:31 AM).
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        How do I edit the Trainer Backsprites on Firered?
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          #11004    
        Old August 16th, 2009 (6:08 AM).
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        Banjora Marxvile Banjora Marxvile is offline
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          Quote:
          Originally Posted by monkeyman2092 View Post
          How do I edit the Trainer Backsprites on Firered?
          Search the Documents and Tutorials section, I am sure there is a tutorial there (Use the Search Feature though).
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            #11005    
          Old August 16th, 2009 (8:08 AM).
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            Ahh.... having problems with my overworld...
            First evrythin looks oK... http://i31.tinypic.com/25hdg5u.png
            Then when i come out of that truck my overworld turns transparent.... http://i27.tinypic.com/25zguf9.png
            Then when i come into the house the same thing... http://i27.tinypic.com/2ivzfyx.png
            When i come into the room evrythin turns normall.... http://i31.tinypic.com/n7md.png
            Then in the beggining of the Proffesor script wer he gets chased by that dog my sprite turns into another couler again... < http://i29.tinypic.com/dg3rko.png

            1. Yes i tried changin the coulers..... dont work<
            2. Dis happens only to the boy sprite... caz probally i didnt change the girls sprite yet...
            3. Tried changing the trucks palletes

            Plz help.... tried lots of things but it jus dont work..
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              #11006    
            Old August 16th, 2009 (9:24 AM).
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              Quote:
              Originally Posted by narutoactor View Post
              oh that happened with me with ruby but never with firered try expanding the map and 7tiles of blocked out trees(if outside)(or darkness if inside) then make your map so it will be like there are two in one
              Perfect, thanks a whole lot. I can't believe I didn't think of this sooner.
                #11007    
              Old August 16th, 2009 (9:32 AM).
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              Quote:
              Originally Posted by Xatoku View Post
              Perfect, thanks a whole lot. I can't believe I didn't think of this sooner.
              haha no problem I got this idea a long time a go from mt.moon :D
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                #11008    
              Old August 16th, 2009 (9:54 AM).
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                On Ruby, how do you edit what Wally says when he's catching his Ralts?
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                  #11009    
                Old August 16th, 2009 (10:11 AM).
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                  Quote:
                  Originally Posted by monkeyman2092 View Post
                  On Ruby, how do you edit what Wally says when he's catching his Ralts?
                  Just search it in Advance Text I believe.
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                    #11010    
                  Old August 16th, 2009 (10:21 AM).
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                    Quote:
                    Originally Posted by sasquatchd00d View Post
                    Just search it in Advance Text I believe.
                    IS there a place on this site where I can download Advance Text?
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                      #11011    
                    Old August 16th, 2009 (10:26 AM).
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                    sasquatchd00d sasquatchd00d is offline
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                      Quote:
                      Originally Posted by monkeyman2092 View Post
                      IS there a place on this site where I can download Advance Text?
                      I'm not sure about here on this site, but it can be downloaded here.
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                        #11012    
                      Old August 16th, 2009 (11:09 AM).
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                      Quote:
                      Originally Posted by monkeyman2092 View Post
                      IS there a place on this site where I can download Advance Text?
                      No, but you can find it on Whack-A-Hack
                      Look it up...
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                        #11013    
                      Old August 16th, 2009 (11:52 AM).
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                        -sighs- Right, so, I'm inserting tiles into an Emerald ROM from scratch. I deleted the main tileset and am putting in each block and changing the pallettes myself. However, pretty early on, I realized I had a big problem - animated tiles.

                        I found a tutorial here on PC for changing the grass animation, so I think I'm covered there. But the only tutorial for changing the water animation is for FR, not Emerald, requires the use of TileMolester, which refuses to run on my computer, and involves editing tiles that already exist in the game, whereas I am working from a blank slate as far as tiles go.

                        Does anyone know how to create an animated tile from scratch? If not, does anyone have any advice for another way of getting around this problem?

                        Help is greatly, greatly appreciated.
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                          #11014    
                        Old August 16th, 2009 (12:05 PM). Edited August 16th, 2009 by Lukeyjohnno.
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                          Ugh. I'm trying to do some coding in XSE, and it's starting to hack me off. (HAHA GET IT? HACK? *cricket noises*)

                          But yeah, here's the code:

                          Spoiler:
                          #dynamic 0x800A71

                          #ORG @start
                          checkflag 0x828
                          if 0x1 goto @done
                          setflag 0x828
                          msgbox @begin 0x6
                          applymovement 0xFF @playermove
                          pause 0x50
                          msgbox @message 0x6
                          fanfare 0x13E
                          msgbox @recieved 0x6
                          waitfanfare
                          givepokemon 0xFC 0x5 0x8B 0x0 0x0 0x0
                          release
                          end

                          #ORG @begin
                          = [red_fr][PLAYER], come here please!

                          #ORG @done
                          release
                          end

                          #ORG @playermove
                          #raw 0x11
                          #raw 0x11
                          #raw 0x11
                          #raw 0x11

                          #ORG @message
                          = [red_fr]Hello [PLAYER].\pI have your POKéMON here, I have\nnever seen a POKéMON like this one\lbefore... It must be very rare!\lWell here it is, take care of it.

                          #ORG @recieved
                          = [black_fr][PLAYER] recieved RIOLU!


                          Everything goes fine. But when the code finishes, I can't move the player, he is frozen in one spot. I can bring up the help menu using L or R but that is it. I don't understand why it is doing this :\
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                            #11015    
                          Old August 16th, 2009 (12:54 PM). Edited August 16th, 2009 by uncivilyoshi.
                          uncivilyoshi uncivilyoshi is offline
                             
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                            Quick question, When i try to evolve my Chickorita (Fire red version), All that happens is the evolution stops. Is it because there is no national dex? I was wondering how i can fix this, So i can allow Chickorita and its evolutions to evolve. Thank you. I know this is a pretty stupid question, but it just doesn't allow the evolution.
                              #11016    
                            Old August 16th, 2009 (2:22 PM).
                            NarutoActor's Avatar
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                            Quote:
                            Originally Posted by uncivilyoshi View Post
                            Quick question, When i try to evolve my Chickorita (Fire red version), All that happens is the evolution stops. Is it because there is no national dex? I was wondering how i can fix this, So i can allow Chickorita and its evolutions to evolve. Thank you. I know this is a pretty stupid question, but it just doesn't allow the evolution.
                            haa this question has been asked already not that reasonly and I awsened it but I will do it again next time serch first edit oks script under FR_POKEDEX add NA_POKEDEX under that and complie it :D hope that helps
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                              #11017    
                            Old August 16th, 2009 (2:45 PM). Edited August 16th, 2009 by uncivilyoshi.
                            uncivilyoshi uncivilyoshi is offline
                               
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                              Quote:
                              Originally Posted by narutoactor View Post
                              haa this question has been asked already not that reasonly and I awsened it but I will do it again next time serch first edit oks script under FR_POKEDEX add NA_POKEDEX under that and complie it :D hope that helps
                              Im still a bit confused, im not sure where i can find that script, im searching for it, but no luck.
                                #11018    
                              Old August 16th, 2009 (4:48 PM).
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                              like I said in the PM message send me the script and I will show you and FR_POKEDEX is pksv line not xse :D
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                                #11019    
                              Old August 16th, 2009 (4:54 PM).
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                                in xse how do you make give pokemon scripts?
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                                  #11020    
                                Old August 16th, 2009 (5:23 PM).
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                                sasquatchd00d sasquatchd00d is offline
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                                  Quote:
                                  Originally Posted by Sunnybeam View Post
                                  -sighs- Right, so, I'm inserting tiles into an Emerald ROM from scratch. I deleted the main tileset and am putting in each block and changing the pallettes myself. However, pretty early on, I realized I had a big problem - animated tiles.

                                  I found a tutorial here on PC for changing the grass animation, so I think I'm covered there. But the only tutorial for changing the water animation is for FR, not Emerald, requires the use of TileMolester, which refuses to run on my computer, and involves editing tiles that already exist in the game, whereas I am working from a blank slate as far as tiles go.

                                  Does anyone know how to create an animated tile from scratch? If not, does anyone have any advice for another way of getting around this problem?

                                  Help is greatly, greatly appreciated.
                                  You really should have just avoided deleting everything. You should only just replace tiles or remove tiles that you won't be using.
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                                    #11021    
                                  Old August 16th, 2009 (5:28 PM).
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                                  The problem with my rom is that with level scripts

                                  Today I've inserted about 4 level scripts in, and when I tried to insert the 4th it displayed the same offset anf flag number as the previous one i inserted.

                                  Could this be happening becuase I inserted too many level scripts in my rom? or because Of some other unexplained reason?

                                  btw it also displayed the same unhighlited script offset tab as in the previous script I did. And also when I replace the data in one of the maps, the same replaced data is on the other map.

                                  any help is appreciated
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                                    #11022    
                                  Old August 16th, 2009 (5:29 PM).
                                  NarutoActor's Avatar
                                  NarutoActor NarutoActor is offline
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                                  Quote:
                                  Originally Posted by siper x View Post
                                  in xse how do you make give pokemon scripts?
                                  well i anm not a 100% sure for I am used to pokescript it works the same tho givepokemon(this line might be slightly diferent) 0x(pokemon in hex) 0x(pokemons level) 0x(item) rember everything is in hex not dex
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                                    #11023    
                                  Old August 16th, 2009 (6:25 PM).
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                                  guahh my dog is so cute
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                                  Quote:
                                  Originally Posted by Lukeyjohnno View Post
                                  Ugh. I'm trying to do some coding in XSE, and it's starting to hack me off. (HAHA GET IT? HACK? *cricket noises*)

                                  But yeah, here's the code:

                                  Spoiler:
                                  #dynamic 0x800A71

                                  #ORG @start
                                  checkflag 0x828
                                  if 0x1 goto @done
                                  setflag 0x828
                                  msgbox @begin 0x6
                                  applymovement 0xFF @playermove
                                  pause 0x50
                                  msgbox @message 0x6
                                  fanfare 0x13E
                                  msgbox @recieved 0x6
                                  waitfanfare
                                  givepokemon 0xFC 0x5 0x8B 0x0 0x0 0x0
                                  release
                                  end

                                  #ORG @begin
                                  = [red_fr][PLAYER], come here please!

                                  #ORG @done
                                  release
                                  end

                                  #ORG @playermove
                                  #raw 0x11
                                  #raw 0x11
                                  #raw 0x11
                                  #raw 0x11

                                  #ORG @message
                                  = [red_fr]Hello [PLAYER].\pI have your POKéMON here, I have\nnever seen a POKéMON like this one\lbefore... It must be very rare!\lWell here it is, take care of it.

                                  #ORG @recieved
                                  = [black_fr][PLAYER] recieved RIOLU!


                                  Everything goes fine. But when the code finishes, I can't move the player, he is frozen in one spot. I can bring up the help menu using L or R but that is it. I don't understand why it is doing this :\

                                  You forgot a 0xFE under #org @playermove...haha, I laughed at your joke
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                                    #11024    
                                  Old August 16th, 2009 (7:21 PM).
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                                  Forgotten Memory,

                                  Thank you for the information on the warping information. It was very helpful and I was able to achieve what I was trying to do.

                                  I'm still having a horrible time trying to change the title screen. I keep thinking I do it right but it always gets extremely messed up.

                                  Perhaps I'll make a video on what I'm doing and you can tell me what I did wrong. The guide you linked didn't help me, and I think I've seen it before.

                                  Usually most of the time, the end product ends up being what I'm replacing totally not there anymore, with a bunch of jibberish on the ENTIRE screen. I've been following directions online, and from the guide added into the version of Cyclone I have.

                                  Argh, I wish this was like back in the day, with Tlayer...
                                    #11025    
                                  Old August 17th, 2009 (12:54 AM).
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                                  Thrace Thrace is offline
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                                  Quote:
                                  Originally Posted by DiSCIclaimer View Post
                                  Ahh.... having problems with my overworld...
                                  First evrythin looks oK... http://i31.tinypic.com/25hdg5u.png
                                  Then when i come out of that truck my overworld turns transparent.... http://i27.tinypic.com/25zguf9.png
                                  Then when i come into the house the same thing... http://i27.tinypic.com/2ivzfyx.png
                                  When i come into the room evrythin turns normall.... :( http://i31.tinypic.com/n7md.png
                                  Then in the beggining of the Proffesor script wer he gets chased by that dog my sprite turns into another couler again... < http://i29.tinypic.com/dg3rko.png

                                  1. Yes i tried changin the coulers..... dont work<
                                  2. Dis happens only to the boy sprite... caz probally i didnt change the girls sprite yet...
                                  3. Tried changing the trucks palletes

                                  Plz help.... tried lots of things but it jus dont work..
                                  Your best bet would be to restart on a new rom.

                                  Quote:
                                  Originally Posted by Sunnybeam View Post
                                  -sighs- Right, so, I'm inserting tiles into an Emerald ROM from scratch. I deleted the main tileset and am putting in each block and changing the pallettes myself. However, pretty early on, I realized I had a big problem - animated tiles.

                                  I found a tutorial here on PC for changing the grass animation, so I think I'm covered there. But the only tutorial for changing the water animation is for FR, not Emerald, requires the use of TileMolester, which refuses to run on my computer, and involves editing tiles that already exist in the game, whereas I am working from a blank slate as far as tiles go.

                                  Does anyone know how to create an animated tile from scratch? If not, does anyone have any advice for another way of getting around this problem?

                                  Help is greatly, greatly appreciated.
                                  No ones figured out how animation works yet afaik. You'll have to start again and make sure you place your new sea tiles over the old ones.

                                  Quote:
                                  Originally Posted by Fan King View Post
                                  The problem with my rom is that with level scripts

                                  Today I've inserted about 4 level scripts in, and when I tried to insert the 4th it displayed the same offset anf flag number as the previous one i inserted.

                                  Could this be happening becuase I inserted too many level scripts in my rom? or because Of some other unexplained reason?

                                  btw it also displayed the same unhighlited script offset tab as in the previous script I did. And also when I replace the data in one of the maps, the same replaced data is on the other map.

                                  any help is appreciated ^^
                                  Its possible I suppose. Its hard to tell where you might have gone wrong by your description. Remember: you can always combine two scripts by separating them with checkflags.

                                  Thats usually caused by the map data overflowing into another map's data. You'll need to repoint the one thats overflowing (do both just to be thorough).

                                  Quote:
                                  Originally Posted by IceSage View Post
                                  Forgotten Memory,

                                  Thank you for the information on the warping information. It was very helpful and I was able to achieve what I was trying to do.

                                  I'm still having a horrible time trying to change the title screen. I keep thinking I do it right but it always gets extremely messed up.

                                  Perhaps I'll make a video on what I'm doing and you can tell me what I did wrong. The guide you linked didn't help me, and I think I've seen it before.

                                  Usually most of the time, the end product ends up being what I'm replacing totally not there anymore, with a bunch of jibberish on the ENTIRE screen. I've been following directions online, and from the guide added into the version of Cyclone I have.

                                  Argh, I wish this was like back in the day, with Tlayer...
                                  It sounds like you might be forgetting to repoint the tilemap data. Use NTME (*sigh* why are people still using Cyclone?) theres a video in the thread that shows you how to edit title screens that should help.
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