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  #11376    
Old August 29th, 2009 (4:49 PM).
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NarutoActor NarutoActor is offline
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I have a quick question how do you edit the hed when you view the world map I thought the hed was connected to the overworld sprite but its not
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  #11377    
Old August 29th, 2009 (6:28 PM).
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Quote:
Originally Posted by narutoactor View Post
I have a quick question how do you edit the hed when you view the world map I thought the hed was connected to the overworld sprite but its not
It can be found in unLZgba...
Try looking around, lol
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  #11378    
Old August 29th, 2009 (6:32 PM).
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    Quote:
    Originally Posted by RayquazaLv.X View Post
    Why can't somebody help me?!Gah,I have to always start a new ROM...
    Can't somebody help me????I want to just create a hack...:'(
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      #11379    
    Old August 29th, 2009 (6:39 PM).
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      Hey guys, I have an error with XSE 1.1.1:
      the error is "Run time error 380": Invalid property value
      How can I fix this?

      This happens only with XSE 1.1.1 and not with XSE 1.0.1

      I'm using Linux with Wine.
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        #11380    
      Old August 29th, 2009 (6:47 PM).
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      Quote:
      Originally Posted by 0m3GA ARS3NAL View Post
      It can be found in unLZgba...
      Try looking around, lol
      I looked around and couldent find it can you tell me the exsact number
      thanks
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        #11381    
      Old August 29th, 2009 (7:04 PM).
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      Quote:
      Originally Posted by narutoactor View Post
      I looked around and couldent find it can you tell me the exsact number
      thanks
      No, I wont tell you where it is, I tell everyone everything, you just have too look carefully...
      THAT, and it DOES depend on what ROM you are using...
      Are you working in Fr/Lg? Or R/S/E?
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        #11382    
      Old August 29th, 2009 (7:31 PM).
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      i am hacking fire red ...............
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        #11383    
      Old August 29th, 2009 (7:54 PM).
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      Quote:
      Originally Posted by narutoactor View Post
      i am hacking fire red ...............
      And you never found it?
      Go SLOWLY... look around the Map Data... (The tiles for the world map.... look JUST before them...)
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        #11384    
      Old August 29th, 2009 (8:44 PM).
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        How to change trainer's battle sprite in ruby?
          #11385    
        Old August 29th, 2009 (10:10 PM).
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          Quote:
          Originally Posted by RayquazaLv.X View Post
          Why can't somebody help me?!Gah,I have to always start a new ROM...
          Quote:
          Originally Posted by RayquazaLv.X View Post
          Can't somebody help me????I want to just create a hack...:'(
          Come on!Somebody answer,before I stick a Ratatta in a metal bucket and kick into a Gulpin's mouth!!!
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            #11386    
          Old August 29th, 2009 (10:54 PM).
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            How to convert address ehich I find in TileViewer (VBA) to normal HEX Address? It's very importatnt for me!
              #11387    
            Old August 29th, 2009 (11:11 PM).
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            Quote:
            Originally Posted by Sanyco-007 View Post
            How to convert address ehich I find in TileViewer (VBA) to normal HEX Address? It's very importatnt for me!
            The addresses in the TileViewer are the addresses for the tiles in the RAM, not the physical game. Needless to say, it's not easy to find the physical tileset, without ASM.
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              #11388    
            Old August 29th, 2009 (11:23 PM).
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              I want change trainre's battle sprites. Who can help me?
                #11389    
              Old August 30th, 2009 (12:35 AM).
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                Quote:
                Originally Posted by RayquazaLv.X View Post
                Come on!Somebody answer,before I stick a Ratatta in a metal bucket and kick into a Gulpin's mouth!!!
                HEY!!STOP ignoring me!I had a question last page,and nobody's helping me!!!
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                  #11390    
                Old August 30th, 2009 (12:42 AM).
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                  Quote:
                  Originally Posted by RayquazaLv.X View Post
                  HEY!!STOP ignoring me!I had a question last page,and nobody's helping me!!!
                  Helped if you quoted the question! Maybe we don't know what the question or the answer is! What was the question?
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                  RATED TEM OUTTA TEM.

                    #11391    
                  Old August 30th, 2009 (1:16 AM).
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                    Quote:
                    Originally Posted by RayquazaLv.X View Post
                    You see,I tryed inserting the Legendary Birds OWs to Emerald,over the Regis OWs.(Not the doll ones.)I repointed the OWs,but it still doesn't work.

                    Now,another prob:

                    Does anybody have a Emerald animation sprite for Dialga,in palette 20?It needs to be fully completed and done with the Pl. sprite?You see,I thought I might as well insert Primal Dialga(Might be catchable),but I keep messing up the animation sprite.And,can anybody tell me if it's advisable to use ? or not?(The placeholder for Unown,and the R/S beta Pokedex unseen sprite)Because I want Primal Dialga to be catchable.
                    Now,here's what I've made so far: palette,Box data(I think.),and,currently making moveset.
                    It was that!!!Why do the new posts get answered first,though?
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                      #11392    
                    Old August 30th, 2009 (1:28 AM).
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                    Banjora Marxvile Banjora Marxvile is offline
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                      Quote:
                      Originally Posted by RayquazaLv.X View Post
                      It was that!!!Why do the new posts get answered first,though?
                      Because they are easier?

                      What do you mean about Emerald Animatio Sprite? At a guess, you want an animated Dialga, in Emerald, right? Well, why not just index and resize the D/P/Pt frames for Dialga, and insert them both into Emerald?

                      The other question, I cann't answer. There is a tut, and if you used it, you may need to read it more carefully (Sorry, no link)
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                        #11393    
                      Old August 30th, 2009 (2:06 AM).
                      romhacking romhacking is offline
                         
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                        im new in pokemon hacking
                        i hack POKEMON FIRE RED right now
                        i try to add new sprites from pokemon D/P (4th gen)
                        i want to put chimchar as starter
                        i know how put it into the game
                        but when i play and i choose my starter pokemon and i choose chimchar the frame is the same in battle
                        i mean there are normal frame of the sprite (when you do can look his exp and etc..) and there is back frame (when you battling)
                        i put my chimchar back frime and normal frime and there are the same
                        my chimchar's normal frame is in battling too...
                        i hope someone understood
                        help please?
                          #11394    
                        Old August 30th, 2009 (5:43 AM).
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                        i couldnt really read through all 439 pages so im not sureif this has been asked
                        is there anyway of combining 2 scripts together in XSE?
                          #11395    
                        Old August 30th, 2009 (9:25 AM).
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                          i tried getting the lucario pallete in ifran view, and then loading it in Advanced Pallete editor, but i try to load it and i get invalid pallete loaded

                          then i try to load it again, and the colors show up but then i get
                          runtime error '13':
                          type mismatch

                          if thats the wrong way to get the palletes for a pokemon then tell me
                            #11396    
                          Old August 30th, 2009 (11:51 AM).
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                            For Emerald, how do I change the hero/heroine trainer card sprites and their backsprites?
                              #11397    
                            Old August 30th, 2009 (11:57 AM).
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                              I asked the following question some pages ago:
                              Quote:
                              Does anybody know how to edit the japanese letters (font) in FireRed?
                              FontEd doesn't seem to support FR ROMs and the japanese letters in Tile Molester look glitchy, no matter how much I try to fix them.
                              I don't know if this has been asked before, but it's buging me. I could make use of some help here. Thanks in advance!
                              in case someone knows the answer, please give a helping hand.
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                                #11398    
                              Old August 30th, 2009 (1:18 PM).
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                                Quote:
                                Originally Posted by Banjora Marxvile View Post

                                Because they are easier?

                                What do you mean about Emerald Animatio Sprite? At a guess, you want an animated Dialga, in Emerald, right? Well, why not just index and resize the D/P/Pt frames for Dialga, and insert them both into Emerald?

                                The other question, I cann't answer. There is a tut, and if you used it, you may need to read it more carefully (Sorry, no link)
                                Yeah,but I keep messing up.It's real hard for me,so you'd think I'd want someone to help.
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                                  #11399    
                                Old August 30th, 2009 (1:20 PM).
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                                  how can i change the grass animation in pokemon fire red?
                                    #11400    
                                  Old August 30th, 2009 (1:43 PM).
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                                  The Gambling Gallade The Gambling Gallade is offline
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                                    Quote:
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                                    How strange. I just encountered the weirdest problem. All of the warps work when I'm in advance map, but when I play the game, one of the warps to a room, takes me to another room, out of bounds. How should I fix this?

                                    I checked all the map banks and everything. I tested it. It works fine on Advance Map, but screws up during the game.
                                    I posted this 3 days ago, and it still hasn't been answered. Maybe you guys didn't notice it, but here it is again. It has never happened to me before.
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