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Old September 19th, 2009 (4:45 PM).
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Does anyone know how to change the battle gui?(the thing where the health and XP r located)

I really want to know :\
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Old September 19th, 2009 (4:57 PM).
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hey guys i really need help with this.anybody


. im replacing my main heroes
step one make the sprite done
step 2 index it to 16 colors, done
make sure its the right size done.


when i try to replace it it ends up all funky looking because of the palette. im not sure how in the worl to fix it or change the palete the game uses or w.e i need to do... totally lost and clueless= me


if it helps, somthing weird thats happening is this, when i write to rom, it doesnt say that the data is to big. it goes thru without me having to use fsf, which i dont think is bad but i know its not the case usually

(also one of the times i tried, it messed up the lil pikachu over the control instructions at the begining, i think it was a pal issue?) fire red btw
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Old September 19th, 2009 (5:00 PM).
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OK. Heres what you do. When importing OW click import pallette. You are using OW Editor RE right?
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Old September 20th, 2009 (1:05 AM).
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Quote:
Originally Posted by Spherical Ice View Post
How do I make a setmaptile script be permenant? Because if i leave the map and return, it's back to it's ordinary state. And yes, I used special 0x8E.
Reposting this question. If I can get it to work, I may be able to crack the Fr/Lg Secret base code. So if you know, PLEASE tell me! Thanks!
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Old September 20th, 2009 (1:51 AM).
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Quote:
Originally Posted by Spherical Ice View Post
How do I make a setmaptile script be permenant? Because if i leave the map and return, it's back to it's ordinary state. And yes, I used special 0x8E.
You can't have a permanent setmaptile. The map is loaded each time from the ROM. However, you could put a setmaptile in the map script.
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Old September 20th, 2009 (2:18 AM).
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Oh. Okay then! Thanks for the help, though, HackMew!
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Old September 20th, 2009 (5:25 AM).
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Um.. Okay..

I got 1 question:
Q. How do you insert your own custom tilemap to AdvanceMap's Block Editor?

I have the tiles! but their in .png format.
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Old September 20th, 2009 (6:16 AM). Edited September 20th, 2009 by The Gambling Gallade.
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Hmmm. I've had this question for almost a month. It has never been answered.

Before you attempt to answer it, understand that in Advance Map, I have all the map banks correct on the warps. Even when I hit "Goto", the warp works.

Now, when I play it in the game, and I walk into the door, it takes me to another map, except I cannot move, I'm invisible, and I believe I'm out of bounds. I changed the map height and width, and checked if I had a warp out of bounds. I did not.

Does anyone know how to fix this problem?


In addition to my previous problem, whenever I open up IconEd, I get the message "Run Time Error 13, Type Mismatch".
I get the program to open up, but when I load my ROM, it says that. I tried a clean ROM, and my hacked ROM. Any help here?
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Old September 20th, 2009 (10:08 AM). Edited September 20th, 2009 by sandstone.
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Quote:
Originally Posted by Aljam View Post
OK. Heres what you do. When importing OW click import pallette. You are using OW Editor RE right?

no im not talking about ovwerworlds. im talking about the hero rival and oak sprites at the beggining of the game

Quote:
Originally Posted by Aljam View Post
Does anyone know how to change the battle gui?(the thing where the health and XP r located)

I really want to know :\

theyre in UNlz gba somewhere... i dont remeber where... i think theyre around 1975 or 1976




DOESW ANYONE KNOW THE OFFSET FOR THE PROFESSORS PALETTE IN APE?
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Old September 20th, 2009 (11:35 AM).
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I am planning on text editting the DS Games, but how do I do it? I extracted the Narc files from the ROMs, but where do I go from here?
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Old September 20th, 2009 (12:03 PM).
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Quote:
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I am planning on text editting the DS Games, but how do I do it? I extracted the Narc files from the ROMs, but where do I go from here?
there arent really alot of tools for ds hackign yet. you can find some at wahackpokemon.com wack a hack (go to NDS tools)
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Old September 20th, 2009 (3:17 PM).
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How did Magius and stuff make their translations?
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Old September 20th, 2009 (3:29 PM).
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ever herd of google translator
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Old September 20th, 2009 (4:07 PM).
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i dunno. i said check and see if there is one. i didnt say there wasnt one.
chances are they have some sort of expertise you do not





anyone. i need to know the location of the 1st and second pallattes for the female hero, oak, and the rival, in fire red, in ape

and the trainer card heroes, male and female in Unlz gba and ape

or if you know how to find it on your own thtd be helpful
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Old September 20th, 2009 (4:21 PM).
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Can't you use the pallette viewer in VBA?
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Old September 20th, 2009 (4:25 PM).
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Quote:
Originally Posted by narutoactor View Post
ever herd of google translator

Obviously you haven't due to your bad english. Google Translation just transfers word by word, not grammar or phrases. Magius translates from the GSC Script. What I'm asking is how do I get into the ROM and edit the Japanese Text to make it say whatever I want.
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Old September 20th, 2009 (4:35 PM).
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Quote:
Originally Posted by Aljam View Post
Can't you use the pallette viewer in VBA?
yea but i need to EDIT them

ive tried opening it up in pallete viewer then saving it and opening it in ape using the searching thing but it says the pallete not found
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Old September 20th, 2009 (4:49 PM).
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Quote:
Originally Posted by sandstone View Post
yea but i need to EDIT them

ive tried opening it up in pallete viewer then saving it and opening it in ape using the searching thing but it says the pallete not found
Search for the pal in a hex editor.
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Old September 20th, 2009 (4:54 PM).
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huh? im LOOKING for the location in hex for or dec for it doesnt matter.
all i can do is use pallette viewer and save the pal. im trying to find it in APE
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Old September 20th, 2009 (4:57 PM).
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huh? im LOOKING for the location in hex for or dec for it doesnt matter.
all i can do is use pallette viewer and save the pal. im trying to find it in APE
You people know nothing these days. When you look at palette viewer in VBA, you see a lot of colors, right. Well find the string of colors you need. Click on the first one, and you get a hex value for it right? Just reverse it. Write it down in notepad, and continue doing this for all the colors needed(you might want to add a few to the front or end of it too, to be more accurate). Search for this string in a hex editor, and plug the offsets into APE until you find the one you want.
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Old September 20th, 2009 (5:49 PM).
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that really makes no sense to me

im trying to find the pal for oak. there are 2 pals for him just like the main hero

im not sure how your method would help me.... do anything

the finding the one i want is exactly what im trying to do...
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Old September 20th, 2009 (6:48 PM).
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Quote:
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that really makes no sense to me

im trying to find the pal for oak. there are 2 pals for him just like the main hero

im not sure how your method would help me.... do anything

the finding the one i want is exactly what im trying to do...
What part did you not understand? It's a really simple concept, actually.
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Old September 20th, 2009 (7:22 PM).
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Wheres the S.S Tidal in advancemap? Specifically the map coordinates? I cant find it anywhere.
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Old September 20th, 2009 (8:50 PM). Edited September 20th, 2009 by thrilljack1.
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Where are people getting the desert / winter tiles from for the overworld? Is there a place to download those?

I'm noticing that a lot of people have desert / snow backgrounds. Where are people getting those tiles?
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Old September 20th, 2009 (9:26 PM).
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Quote:
Originally Posted by thrilljack1 View Post
Where are people getting the desert / winter tiles from for the overworld? Is there a place to download those?

I'm noticing that a lot of people have desert / snow backgrounds. Where are people getting those tiles?
There are some in the Pixel Art forum. Or google it.
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