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Old September 20th, 2009 (11:31 PM).
thrilljack1 thrilljack1 is offline
 
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I guess I should have phrased my question better. How do you get tiles onto A map for use?
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Old September 21st, 2009 (6:31 AM).
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I have a problem with Pokémon Gold.

I've made Cherrygrove City, Route 29, New Bark Town and Route 27 a big water route with no grass at all. The problem is that there was already water in Cherrygrove, New Bark and Route 27 but not in Route 29 - so no wild Pokémon appear in that map.

So, how do I create or remove wild Pokémon data?
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Old September 21st, 2009 (7:50 AM).
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Quote:
Originally Posted by thrilljack1 View Post
I guess I should have phrased my question better. How do you get tiles onto A map for use?
By inserting them..? They're PLENTY of tutorials in D&T (lol Design and Technology. I mean Docs and Tuts) for tile inserting and if that fails everyoen goes to Banjora. ;D.

I dunno if that's what you meant or not
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Old September 21st, 2009 (7:52 AM).
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May someone please answer my question?
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Old September 21st, 2009 (11:01 AM).
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Hmmm. I've had this question for almost a month. It has never been answered.

Before you attempt to answer it, understand that in Advance Map, I have all the map banks correct on the warps. Even when I hit "Goto", the warp works.

Now, when I play it in the game, and I walk into the door, it takes me to another map, except I cannot move, I'm invisible, and I believe I'm out of bounds. I changed the map height and width, and checked if I had a warp out of bounds. I did not.

Does anyone know how to fix this problem?


In addition to my previous problem, whenever I open up IconEd, I get the message "Run Time Error 13, Type Mismatch".
I get the program to open up, but when I load my ROM, it says that. I tried a clean ROM, and my hacked ROM. Any help here?
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Old September 21st, 2009 (11:05 AM). Edited September 21st, 2009 by sandstone.
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Quote:
Originally Posted by Jesse[TB Pro] View Post
You people know nothing these days. When you look at palette viewer in VBA, you see a lot of colors, right. Well find the string of colors you need. Click on the first one, and you get a hex value for it right? Just reverse it. Write it down in notepad, and continue doing this for all the colors needed(you might want to add a few to the front or end of it too, to be more accurate). Search for this string in a hex editor, and plug the offsets into APE until you find the one you want.
alright let me try and take this a step at a time...

yes of course there are alot of colors.
yes, the "string" i need is the sprite palete

alright i click the first and yes there is a hex value.. but reverse it? huh? you mean change it to dec form? how will that help?
and how does that get me the offsets for ape

and it jsut seems like a round about way of doing what i was already doing. which was saving the pal and importing it into ape to use the 'load from searched' feature

and when i didi that the issue was that ape told me the pal was not found

Quote:
Originally Posted by EcoReck View Post
May someone please answer my question?
alright. so the only way i can think to do it is to open up the scripts and edit each and every dialouge one at a time. but i wouldnt know much. i sugest you search out someone who's done what your trying to do and ask them directly

Quote:
Originally Posted by The Gambling Gallade View Post
Hmmm. I've had this question for almost a month. It has never been answered.

Before you attempt to answer it, understand that in Advance Map, I have all the map banks correct on the warps. Even when I hit "Goto", the warp works.

Now, when I play it in the game, and I walk into the door, it takes me to another map, except I cannot move, I'm invisible, and I believe I'm out of bounds. I changed the map height and width, and checked if I had a warp out of bounds. I did not.

Does anyone know how to fix this problem?

In addition to my previous problem, whenever I open up IconEd, I get the message "Run Time Error 13, Type Mismatch".
I get the program to open up, but when I load my ROM, it says that. I tried a clean ROM, and my hacked ROM. Any help here?
maybe iconED isnt compatable with the rom your using. are you using a dppt rom or somthing? cus i dont think it will work with those

also maybe you have a random warp out in the middle of nowhere and thats where your going to. check for an extra warp you may have overlooked. if there isnt one then ive never heard of anything that weird happening. maybe you should open up your world map in game and see where you are after the warp. maybe thatll give you a place to start lookign for an answer
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Old September 21st, 2009 (11:32 AM).
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Quote:
Originally Posted by The Gambling Gallade View Post
Hmmm. I've had this question for almost a month. It has never been answered.

Before you attempt to answer it, understand that in Advance Map, I have all the map banks correct on the warps. Even when I hit "Goto", the warp works.

Now, when I play it in the game, and I walk into the door, it takes me to another map, except I cannot move, I'm invisible, and I believe I'm out of bounds. I changed the map height and width, and checked if I had a warp out of bounds. I did not.

Does anyone know how to fix this problem?
I found a simple solution: save to map some where on your computer, open it again and insert it over the map that gives you the problems. It's not the most elegant way of solving it, but it gets the job done and that's what counts.

To save a map go to: file > map... > save map as...
To open it again go to: file > map... > open map...
To insert it over the map: file > map... > insert map
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Old September 21st, 2009 (12:21 PM).
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does anyone know what the images from 241 ish to 248ish (the charizard, venasuar, blastiose, and pikachu) are for

and also how do i find out the proper pal for objects in ape
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Old September 21st, 2009 (12:31 PM).
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241-248 are for the credits.
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Old September 21st, 2009 (12:39 PM). Edited September 21st, 2009 by sandstone.
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oh thats an interesting tidbit. thanks.

how about the other q? do you know how to find the offsets for the pals i need in APE?

ex: the hero 1 and 2 pals on this tut

http://www.pokecommunity.com/showthread.php?p=4904923&highlight=replace+hero#post4904923


only i need them for the prof, rival and female ch.


and i need to learn to find them on my own. who should i ask?





heeeeeeeeeeeeeeeelp!!! lol



seriously. im editing so many things i need to learn how to edit pals and i dont know how to find the one that goes to what im editing in ape unless someone tells me
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Old September 21st, 2009 (2:45 PM).
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Quote:
Originally Posted by sandstone View Post
alright let me try and take this a step at a time...

yes of course there are alot of colors.
yes, the "string" i need is the sprite palete

alright i click the first and yes there is a hex value.. but reverse it? huh? you mean change it to dec form? how will that help?
and how does that get me the offsets for ape

and it jsut seems like a round about way of doing what i was already doing. which was saving the pal and importing it into ape to use the 'load from searched' feature

and when i didi that the issue was that ape told me the pal was not found
Wth? How did you get "change to dec" from reversing. If you don't know how to reverse a hex value, you need to read a tut. Look for one by Thethethethe, he knows a lot on the subject. The value 13E5 reversed is E513. Continue this for the rest of the colors. Look for the string in a hex editor. Like I already said. very simple.
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Old September 21st, 2009 (3:02 PM).
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Does anybody know how to edit tiles in Crystal? I can't find a tileset editor.
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Old September 21st, 2009 (3:11 PM). Edited September 21st, 2009 by sandstone.
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Quote:
Originally Posted by Jesse[TB Pro] View Post
Wth? How did you get "change to dec" from reversing. If you don't know how to reverse a hex value, you need to read a tut. Look for one by Thethethethe, he knows a lot on the subject. The value 13E5 reversed is E513. Continue this for the rest of the colors. Look for the string in a hex editor. Like I already said. very simple.
al right ill give it a whirl, thanks. i know ive been infuriating.
..mumbles to self.. yehaw lets go...


jesse i tried it and im still getting the pal not found msg... im not sure what im doing wrong

i opened the oak pal in pal viewer.
i wrote down all thyre values
i reversed them
i put them into ape
the colors were all the same as in the pal viewer window
i hit the search button
error msg
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Old September 21st, 2009 (4:37 PM).
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Quote:
Originally Posted by sandstone View Post
al right ill give it a whirl, thanks. i know ive been infuriating.
..mumbles to self.. yehaw lets go...


jesse i tried it and im still getting the pal not found msg... im not sure what im doing wrong

i opened the oak pal in pal viewer.
i wrote down all thyre values
i reversed them
i put them into ape
the colors were all the same as in the pal viewer window
i hit the search button
error msg
You don't put them into APE, you put the string into a hex editor, and put the offset it gives you into APE.
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Old September 21st, 2009 (6:45 PM).
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Quote:
Originally Posted by Hohoo View Post
I have a problem with Pokémon Gold.

I've made Cherrygrove City, Route 29, New Bark Town and Route 27 a big water route with no grass at all. The problem is that there was already water in Cherrygrove, New Bark and Route 27 but not in Route 29 - so no wild Pokémon appear in that map.

So, how do I create or remove wild Pokémon data?
How to edit wild Pokémon in G/S
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Old September 21st, 2009 (11:09 PM).
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Quote:
Originally Posted by Jesse[TB Pro] View Post
You don't put them into APE, you put the string into a hex editor, and put the offset it gives you into APE.
What's the point of wasting time with a hex editor, reversing etc.? Just export the the palette, import it into APE and search it. That's it.
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Old September 22nd, 2009 (3:52 AM).
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Quote:
Originally Posted by HackMew View Post
What's the point of wasting time with a hex editor, reversing etc.? Just export the the palette, import it into APE and search it. That's it.
Yeah, but some of the palettes have an extra 00 00 in them (not at the end of the string) which the VBA palette viewer doesn't read so when exporting them into APE, they won't be found.
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Old September 22nd, 2009 (4:05 AM).
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Quote:
Originally Posted by Pokepal17 View Post
Yeah, but some of the palettes have an extra 00 00 in them (not at the end of the string) which the VBA palette viewer doesn't read so when exporting them into APE, they won't be found.
Those are just compressed palettes.
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Old September 22nd, 2009 (4:14 AM).
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Quote:
Originally Posted by HackMew View Post
Those are just compressed palettes.
The oak palette won't load in APE or so he says. Sorry HackMew, I thought that was the only way he could find it. xD
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Old September 22nd, 2009 (3:24 PM).
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Quote:
Originally Posted by Jesse[TB Pro] View Post
The oak palette won't load in APE or so he says. Sorry HackMew, I thought that was the only way he could find it. xD
I remember this type of thing happened with me awhile back. It's how you saved your palette. Save as a paint shop palette. The default palette vba saves it as is a microsoft palette, which doesnt seem to load. so try saving as a paint shop one. Don't for get to delete your old palette because vba doesnt save it if its already there... idk y DX
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Old September 22nd, 2009 (4:52 PM).
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Is there anyway to edit the other 3 maps in fire red?
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Old September 22nd, 2009 (9:32 PM).
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Is there anyway to edit the other 3 maps in fire red?
Get a tool (That can be found in the toolbox...) Called WRAP RE, it allows you to repoint the tilemap for all 4 world maps if you want... This is what you want.
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Old September 23rd, 2009 (12:09 AM).
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Me again,this time with tiles.OK,I am working on another hack.Well,I found 874521's DPP Tile thread.I used the Torn World tiles in a tileset,and I had also used his Torn World pallete.Now,the tiles won't show up with the tiles I replaced.Can somebody tell me what's going on?
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Old September 23rd, 2009 (10:37 AM). Edited September 23rd, 2009 by Spherical Ice.
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I searched and couldn't find the answer. I do beleive this is a very SIMPLE qwuestion. It may belong in Map help, though.

Anyway, I've made a person event, and in-game it isn't where it is meant to be. Which is bad, seeing as the script contains applymovement. x.x

Help is much appreciated!

Edit: Nevemind, figured it oput. It was because he was the only person event in the map, and was still labelled as Person Event No.1, not No.0. =D
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Old September 23rd, 2009 (10:46 AM).
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Quote:
Originally Posted by RayquazaLv.X View Post
Me again,this time with tiles.OK,I am working on another hack.Well,I found 874521's DPP Tile thread.I used the Torn World tiles in a tileset,and I had also used his Torn World pallete.Now,the tiles won't show up with the tiles I replaced.Can somebody tell me what's going on?
Did you follow a tut? If you inserted them into Empty Space, they will not show up ready to use. If not, tell me what you did exactly.
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