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  #11726    
Old September 21st, 2009 (12:39 PM). Edited September 21st, 2009 by sandstone.
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sandstone sandstone is offline
     
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    oh thats an interesting tidbit. thanks.

    how about the other q? do you know how to find the offsets for the pals i need in APE?

    ex: the hero 1 and 2 pals on this tut

    http://www.pokecommunity.com/showthread.php?p=4904923&highlight=replace+hero#post4904923


    only i need them for the prof, rival and female ch.


    and i need to learn to find them on my own. who should i ask?





    heeeeeeeeeeeeeeeelp!!! lol



    seriously. im editing so many things i need to learn how to edit pals and i dont know how to find the one that goes to what im editing in ape unless someone tells me

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      #11727    
    Old September 21st, 2009 (2:45 PM).
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      Quote:
      Originally Posted by sandstone View Post
      alright let me try and take this a step at a time...

      yes of course there are alot of colors.
      yes, the "string" i need is the sprite palete

      alright i click the first and yes there is a hex value.. but reverse it? huh? you mean change it to dec form? how will that help?
      and how does that get me the offsets for ape

      and it jsut seems like a round about way of doing what i was already doing. which was saving the pal and importing it into ape to use the 'load from searched' feature

      and when i didi that the issue was that ape told me the pal was not found
      Wth? How did you get "change to dec" from reversing. If you don't know how to reverse a hex value, you need to read a tut. Look for one by Thethethethe, he knows a lot on the subject. The value 13E5 reversed is E513. Continue this for the rest of the colors. Look for the string in a hex editor. Like I already said. very simple.
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        #11728    
      Old September 21st, 2009 (3:02 PM).
      Chaos Rush's Avatar
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        Does anybody know how to edit tiles in Crystal? I can't find a tileset editor.
          #11729    
        Old September 21st, 2009 (3:11 PM). Edited September 21st, 2009 by sandstone.
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          Quote:
          Originally Posted by Jesse[TB Pro] View Post
          Wth? How did you get "change to dec" from reversing. If you don't know how to reverse a hex value, you need to read a tut. Look for one by Thethethethe, he knows a lot on the subject. The value 13E5 reversed is E513. Continue this for the rest of the colors. Look for the string in a hex editor. Like I already said. very simple.
          al right ill give it a whirl, thanks. i know ive been infuriating.
          ..mumbles to self.. yehaw lets go...


          jesse i tried it and im still getting the pal not found msg... im not sure what im doing wrong

          i opened the oak pal in pal viewer.
          i wrote down all thyre values
          i reversed them
          i put them into ape
          the colors were all the same as in the pal viewer window
          i hit the search button
          error msg
            #11730    
          Old September 21st, 2009 (4:37 PM).
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            Quote:
            Originally Posted by sandstone View Post
            al right ill give it a whirl, thanks. i know ive been infuriating.
            ..mumbles to self.. yehaw lets go...


            jesse i tried it and im still getting the pal not found msg... im not sure what im doing wrong

            i opened the oak pal in pal viewer.
            i wrote down all thyre values
            i reversed them
            i put them into ape
            the colors were all the same as in the pal viewer window
            i hit the search button
            error msg
            You don't put them into APE, you put the string into a hex editor, and put the offset it gives you into APE.
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              #11731    
            Old September 21st, 2009 (6:45 PM).
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              Quote:
              Originally Posted by Hohoo View Post
              I have a problem with Pokémon Gold.

              I've made Cherrygrove City, Route 29, New Bark Town and Route 27 a big water route with no grass at all. The problem is that there was already water in Cherrygrove, New Bark and Route 27 but not in Route 29 - so no wild Pokémon appear in that map.

              So, how do I create or remove wild Pokémon data?
              How to edit wild Pokémon in G/S
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                #11732    
              Old September 21st, 2009 (11:09 PM).
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              Quote:
              Originally Posted by Jesse[TB Pro] View Post
              You don't put them into APE, you put the string into a hex editor, and put the offset it gives you into APE.
              What's the point of wasting time with a hex editor, reversing etc.? Just export the the palette, import it into APE and search it. That's it.
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                #11733    
              Old September 22nd, 2009 (3:52 AM).
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              Quote:
              Originally Posted by HackMew View Post
              What's the point of wasting time with a hex editor, reversing etc.? Just export the the palette, import it into APE and search it. That's it.
              Yeah, but some of the palettes have an extra 00 00 in them (not at the end of the string) which the VBA palette viewer doesn't read so when exporting them into APE, they won't be found.
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                #11734    
              Old September 22nd, 2009 (4:05 AM).
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              Quote:
              Originally Posted by Pokepal17 View Post
              Yeah, but some of the palettes have an extra 00 00 in them (not at the end of the string) which the VBA palette viewer doesn't read so when exporting them into APE, they won't be found.
              Those are just compressed palettes.
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                #11735    
              Old September 22nd, 2009 (4:14 AM).
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                Quote:
                Originally Posted by HackMew View Post
                Those are just compressed palettes.
                The oak palette won't load in APE or so he says. Sorry HackMew, I thought that was the only way he could find it. xD
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                  #11736    
                Old September 22nd, 2009 (3:24 PM).
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                Quote:
                Originally Posted by Jesse[TB Pro] View Post
                The oak palette won't load in APE or so he says. Sorry HackMew, I thought that was the only way he could find it. xD
                I remember this type of thing happened with me awhile back. It's how you saved your palette. Save as a paint shop palette. The default palette vba saves it as is a microsoft palette, which doesnt seem to load. so try saving as a paint shop one. Don't for get to delete your old palette because vba doesnt save it if its already there... idk y DX
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                  #11737    
                Old September 22nd, 2009 (4:52 PM).
                justinufer justinufer is offline
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                  Is there anyway to edit the other 3 maps in fire red?
                    #11738    
                  Old September 22nd, 2009 (9:32 PM).
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                  0m3GA ARS3NAL 0m3GA ARS3NAL is offline
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                  Quote:
                  Originally Posted by justinufer View Post
                  Is there anyway to edit the other 3 maps in fire red?
                  Get a tool (That can be found in the toolbox...) Called WRAP RE, it allows you to repoint the tilemap for all 4 world maps if you want... This is what you want.
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                    #11739    
                  Old September 23rd, 2009 (12:09 AM).
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                    Me again,this time with tiles.OK,I am working on another hack.Well,I found 874521's DPP Tile thread.I used the Torn World tiles in a tileset,and I had also used his Torn World pallete.Now,the tiles won't show up with the tiles I replaced.Can somebody tell me what's going on?
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                      #11740    
                    Old September 23rd, 2009 (10:37 AM). Edited September 23rd, 2009 by Spherical Ice.
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                    I searched and couldn't find the answer. I do beleive this is a very SIMPLE qwuestion. It may belong in Map help, though.

                    Anyway, I've made a person event, and in-game it isn't where it is meant to be. Which is bad, seeing as the script contains applymovement. x.x

                    Help is much appreciated!

                    Edit: Nevemind, figured it oput. It was because he was the only person event in the map, and was still labelled as Person Event No.1, not No.0. =D
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                      #11741    
                    Old September 23rd, 2009 (10:46 AM).
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                      Quote:
                      Originally Posted by RayquazaLv.X View Post
                      Me again,this time with tiles.OK,I am working on another hack.Well,I found 874521's DPP Tile thread.I used the Torn World tiles in a tileset,and I had also used his Torn World pallete.Now,the tiles won't show up with the tiles I replaced.Can somebody tell me what's going on?
                      Did you follow a tut? If you inserted them into Empty Space, they will not show up ready to use. If not, tell me what you did exactly.
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                        #11742    
                      Old September 23rd, 2009 (11:18 AM). Edited September 23rd, 2009 by sandstone.
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                        dlted

                        thanks to all you guys who helped me out!

                        i might have some more questions soon but for now i think i can figure out the rest...
                          #11743    
                        Old September 23rd, 2009 (4:38 PM).
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                        Does anyone have the patches for the hacks Pokemon DuskGold and DawnSilver? I saw previews of the hacks and they look like a lot of fun. But I can't find the patches anywhere online.

                        (Don't give me an infration for this. Asking for the patches isn't against the rules.)
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                          #11744    
                        Old September 23rd, 2009 (5:00 PM). Edited September 23rd, 2009 by sandstone.
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                        sandstone sandstone is offline
                           
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                          everyone thank you so much for your help. youve made my life so much easier

                          but ive stumbled upon an odd error. when i choose male as a gender the rivals hair and pants turn an odd color? but only when you chose male...

                          i have some theories about how i might fix it but if im wrong i might mess up the pallettes for other things in the game.. that would be bad.

                          so please help me out if youve got info
                            #11745    
                          Old September 23rd, 2009 (5:19 PM).
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                          Quote:
                          Originally Posted by Konekodemon View Post
                          Does anyone have the patches for the hacks Pokemon DuskGold and DawnSilver? I saw previews of the hacks and they look like a lot of fun. But I can't find the patches anywhere online.

                          (Don't give me an infration for this. Asking for the patches isn't against the rules.)
                          yeah but yeah breaking the rules for not asking a rom hacking question
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                            #11746    
                          Old September 23rd, 2009 (10:28 PM).
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                            Quote:
                            Originally Posted by Banjora Marxvile View Post

                            Did you follow a tut? If you inserted them into Empty Space, they will not show up ready to use. If not, tell me what you did exactly.
                            OK,I think i put them in Sky Tower's inside room tileset,I(It's Tileset12,Ruby)put it on the top corner,of the tileset I mentioned(The note in brackets).
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                              #11747    
                            Old September 24th, 2009 (1:08 AM).
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                            That is a hom hacking question. Asking where to find patches is asking about Rom Hacking.
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                              #11748    
                            Old September 24th, 2009 (6:47 AM).
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                            Banjora Marxvile Banjora Marxvile is offline
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                              Quote:
                              Originally Posted by RayquazaLv.X View Post
                              OK,I think i put them in Sky Tower's inside room tileset,I(It's Tileset12,Ruby)put it on the top corner,of the tileset I mentioned(The note in brackets).
                              OK, is that in Free Space? Did you go to Picture - Load Tileset 2, not 1, as people make that mistake sometimes? It should appear in it...
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                                #11749    
                              Old September 24th, 2009 (9:13 AM).
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                                  #11750    
                                Old September 24th, 2009 (9:23 AM).
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                                I have a problem In unlz.gba!
                                1. When i have inserted the sprite and then it says bla bla to big and then you search for free space bla bla and you do write to rom again and check bla bla and then insert the freespace... And i press write to rom and then i do it again checking Write pallte changes to rom and abort if the file is to big, When ive done all that the sprite works and ingame to exept when i go to another picture on unlz.gba and then go back it shows the one before?

                                2. When i did [Above] The pallet messes up, Lets say i inserted the sprite in a pallet 1112 but the one before is 1110, when the new sprite is saved and i go forward sprites and back again it shows my new sprite in the pallet from the previous sprite AKA 1110?
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