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  #11751    
Old September 24th, 2009 (9:47 AM).
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    Quote:
    Originally Posted by TheTotodileEmperor555 View Post
    I have a problem In unlz.gba!
    1. When i have inserted the sprite and then it says bla bla to big and then you search for free space bla bla and you do write to rom again and check bla bla and then insert the freespace... And i press write to rom and then i do it again checking Write pallte changes to rom and abort if the file is to big, When ive done all that the sprite works and ingame to exept when i go to another picture on unlz.gba and then go back it shows the one before?

    2. When i did [Above] The pallet messes up, Lets say i inserted the sprite in a pallet 1112 but the one before is 1110, when the new sprite is saved and i go forward sprites and back again it shows my new sprite in the pallet from the previous sprite AKA 1110?
    Because they are in free space, the old sprite and pallettes are still going to be where they were. You put the sprites in a new part of the ROM, so nothing was deleted, but Free Space.
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      #11752    
    Old September 24th, 2009 (10:48 AM). Edited September 24th, 2009 by sandstone.
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      Quote:
      Originally Posted by Colorful Summer View Post
      Can you make a wildbattle that you can't run away of?
      nope sry not as far as i know... you could prolly script a thing where if you run away the battle starts all over. like a chain of battles. (assuming you mean the wild battle like when you encounter a legendary.)


      does anyone here know about my rival pal issues btw? (above)

      if u dnt but u know about pals it would solve my issue if i knew how pals r stored. do more than one things ever use the same pal? so if i edit a pal in say the rival sprite. will it mess up the color of another sprite or object or background in a diff part of the game?
        #11753    
      Old September 24th, 2009 (4:09 PM).
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      okay this has been happening to me for a while and It has been waisting a ton of my time sometimes when I make a new script and I go to vba to test the script when I go near the event the game just resets it goes back to the C copywright nintendo screen
      1)dose anyone know WHY this happens I check my scripts offsets it all good
      2)is there a quick fix
      3)if not quick is there a fix or do I just have to go back to my back up every time this happens witch I have been doing but acorse this can waist days of work I made on my hack I back up about every three days
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        #11754    
      Old September 24th, 2009 (4:52 PM).
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      Quote:
      Originally Posted by narutoactor View Post
      okay this has been happening to me for a while and It has been waisting a ton of my time sometimes when I make a new script and I go to vba to test the script when I go near the event the game just resets it goes back to the C copywright nintendo screen
      1)dose anyone know WHY this happens I check my scripts offsets it all good
      2)is there a quick fix
      3)if not quick is there a fix or do I just have to go back to my back up every time this happens witch I have been doing but acorse this can waist days of work I made on my hack I back up about every three days
      Change all your people events with the movement permssion of Hidden to THE LAST hidden option on the drop down bar. This should fix it
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        #11755    
      Old September 24th, 2009 (5:01 PM).
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      OMG thank you so much pokepal it fixed it (i feel so stupid I cant belive i have been waisting so much time on a simple fix)
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        #11756    
      Old September 24th, 2009 (7:36 PM).
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        Is there a Tool Like Unlz For GBC (gameboy color aka gold silver red blue yellow crystal) Roms
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          #11757    
        Old September 24th, 2009 (8:59 PM).
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        Ok, it seems like the gymleader sprites on ruby are linked together in away that when i insert one sprite in the right pallete and do all the saving thing then it changes the pallet of another gymleader ive inserted? Anyway to fix this?
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          #11758    
        Old September 24th, 2009 (9:17 PM).
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          Quote:
          Originally Posted by Banjora Marxvile View Post

          OK, is that in Free Space? Did you go to Picture - Load Tileset 2, not 1, as people make that mistake sometimes? It should appear in it...
          It was load Tileset 2,I'm sure.
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            #11759    
          Old September 24th, 2009 (10:49 PM).
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            Quote:
            Originally Posted by RayquazaLv.X View Post
            It was load Tileset 2,I'm sure.
            Well, retry it. It should work, follow a tut step by step for the next bit, as I cannot explain it well. Where you make the tiles usable in creating maps.
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              #11760    
            Old September 25th, 2009 (9:12 AM).
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              can anyone show me how to resize sinnoh pokemon from d/p/pt and put them into properly.
              i tried recoloured it but still doesn't work..
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                #11761    
              Old September 25th, 2009 (10:32 AM).
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              I presume this is what you PM'd me about?
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                #11762    
              Old September 25th, 2009 (10:39 AM). Edited September 25th, 2009 by Haku..
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                no no no you get it wrong.
                i mean the icon in the pokemon menu.
                i know how to insert sprites.

                Quote:
                Originally Posted by TheTotodileEmperor555 View Post
                Ok, it seems like the gymleader sprites on ruby are linked together in away that when i insert one sprite in the right pallete and do all the saving thing then it changes the pallet of another gymleader ive inserted? Anyway to fix this?
                input your own pallete from FSF.try that
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                  #11763    
                Old September 25th, 2009 (10:57 AM).
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                Banjora Marxvile Banjora Marxvile is offline
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                  Quote:
                  Originally Posted by xmouvelianx View Post
                  no no no you get it wrong.
                  i mean the icon in the pokemon menu.
                  i know how to insert sprites.
                  Use Icon Editor, if you want to change the Icons in the menu (IconED I think it is called...), and draw them out in that.
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                    #11764    
                  Old September 25th, 2009 (1:35 PM).
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                    ok for some reason after i replaced my rival in the intro of fire red, the pals must be messed up. when you choose male one color from the rivals pal changes into a weird tan color. but only when you choose male.

                    does anyone know why? does the game use a diff pal when you choose male?

                    and if i fix that pal will it mess up the pal of somthing else in the game? do multiple things in the game use the same pal?
                      #11765    
                    Old September 25th, 2009 (7:08 PM).
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                      Quote:
                      Originally Posted by xmouvelianx View Post
                      no no no you get it wrong.
                      i mean the icon in the pokemon menu.
                      i know how to insert sprites.



                      input your own pallete from FSF.try that
                      There are icons that I made on the Rom Hacking Resources, I haven't finished yet but there are Sinnoh icons there, just give credits to me.
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                      Contains DPP and HGSS Tiles and Overworlds!



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                        #11766    
                      Old September 26th, 2009 (12:54 AM).
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                        nvm i'll just leave the icon of pokemon there first,i'll make them when i finish all the other things.
                        and 874521,i need a magmortar,electivire,togekiss,lucario icon
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                          #11767    
                        Old September 26th, 2009 (1:09 AM).
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                          Quote:
                          Originally Posted by xmouvelianx View Post
                          nvm i'll just leave the icon of pokemon there first,i'll make them when i finish all the other things.
                          and 874521,i need a magmortar,electivire,togekiss,lucario icon
                          Here they are, Just give credits, ok?


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                          My Thread: http://www.pokecommunity.com/showthread.php?t=201787
                          Post your suggestions on my thread.
                          Contains DPP and HGSS Tiles and Overworlds!



                          874521 Pair up with Napalm
                            #11768    
                          Old September 26th, 2009 (1:51 AM). Edited September 26th, 2009 by Haku..
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                            OMFG!!Thanks..Many many thanks.P i love you.

                            i tried inserting all of them only togekiss,lucario works
                            for magmortar and electivire it says no pallete found for the icon.
                            im using RHXP btw
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                              #11769    
                            Old September 26th, 2009 (3:05 AM).
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                            Quote:
                            Originally Posted by Colorful Summer View Post
                            Can you make a wildbattle that you can't run away of?
                            As far as I know, the game doesn't feature anything like that by default. So the only way is by using ASM.
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                              #11770    
                            Old September 26th, 2009 (3:16 AM).
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                              Hmm, what is the general area of unused flags in Emerald?
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                                #11771    
                              Old September 26th, 2009 (3:18 AM).
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                              Quote:
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                              Hmm, what is the general area of unused flags in Emerald?
                              More or less, the same as the other games. Emerald shouldn't use much more flags then R/S anyway, so there are still thousands of flags available.
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                                #11772    
                              Old September 26th, 2009 (3:39 AM).
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                                Using flags over 0x1000 should be safe, yeah?
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                                  #11773    
                                Old September 26th, 2009 (5:02 AM).
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                                Using flags over 0x1000 should be safe, yeah?
                                Yeah, it should be pretty safe.
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                                  #11774    
                                Old September 26th, 2009 (5:16 AM).
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                                  Quote:
                                  Originally Posted by xmouvelianx View Post
                                  OMFG!!Thanks..Many many thanks.P i love you.

                                  i tried inserting all of them only togekiss,lucario works
                                  for magmortar and electivire it says no pallete found for the icon.
                                  im using RHXP btw
                                  I don't use RHXP because of that thing. So I just use paint and Icon ED. In paint, I put the first or second frame to grid then just trace it to Icon ED though it is hard to trace.
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                                  --------------------------
                                  My Thread: http://www.pokecommunity.com/showthread.php?t=201787
                                  Post your suggestions on my thread.
                                  Contains DPP and HGSS Tiles and Overworlds!



                                  874521 Pair up with Napalm
                                    #11775    
                                  Old September 26th, 2009 (12:39 PM).
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                                    I think i know how to fix it for RHXP.
                                    just use the colour background of togekiss and you can insert them in using RHXP.
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