[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION) Page 473

Started by Prof. 9 January 31st, 2007 7:25 AM
  • 1959835 views
  • 27748 replies

destinedjagold

You can contact me in PC's discord server...

Age 32
Male
Seen 4 Hours Ago
Posted March 24th, 2023
8,579 posts
16 Years
I would like to make something simple for a beginning, and I think I've found something not very challenging, but still good enough. I want to make ??? type into "Cosmic". I'd need to change the images that contain the type's name, and change types of few moves. Also, change weaknesses and strengths of this particular type. I know how to change types of Pokes themselves, but could you help me with the rest? What tools to use, what would be the best for what I want to do?
Thanks in advanced.
Use Unlz-GBA to edit the images...
Use A-tack(you can get it at WAH) to edit moves...

Male
Seen June 24th, 2010
Posted October 1st, 2009
8 posts
13.7 Years
I'm scripting in XSE (hacking FR) at the moment and I'd be grateful for a bit of help.
Nothing big, I'd just like a few questions answered.

1. There are lists in the tutorials containing all flags already used. Unfortunately, neither of the lists I saw also tells us what each flag is used for. Is there such a list? If so, where?
2. I'd like to create a script, that is executed the very moment the game starts. In other words, I want the script to be initiated as soon as a new game is started and the usual blather of whatever professor greets you (in FR Oak) has ended. How would I go about that?
3. I'm also looking for a script that allows me to change the overworld sprites in game. Meaning I'd like to be able to "dress" differently, similar to the "dressing" done before the competitions in the newer games. What do I have to do?
4. According to a tutorial, "call 0x1A74EB" triggers the nicknaming of a [the first one, apparently] pokemon. Is there a list of all the (or the most common) offsets already used and the function they trigger? If so, where?

Thanking for your answers in advance.
I'd really like those questions answered.
I'm also adding some more to the list:
5. When I'm testing this map: img195.imageshack.us/img195/9368/mapproblem11.jpg
following happens: img44.imageshack.us/img44/3802/mapproblem12.jpg
(can post neither urls nor imgs yet, so this'll have to do)
Why is that?
6. How do I make the map appear correctly? (without these chaotic tiles outside the map)
7. How do I get rid of the arrow that shows up whenever I'm looking down and that is supposed to show up but at the warp point?

8. Speaking of A-map, what is the "unknown" number used for that is set to 03 for most person sprite?
9. Is there a list of what value is used for what purpose? I noticed that the unknown of the head of the Pokefanclub in Orania City and the person next to him, for example, is set to 04 and the unknown of the other two persons, for example, is set to 00, although I fail to see what difference it makes ingame. (BTW: example from FR map 9.3)

That's all for now.
Thanks in advance.

Darthatron

巨大なトロール。

Age 31
Male
Melbourne, Australia
Seen February 2nd, 2015
Posted October 28th, 2014
1,152 posts
17.4 Years
I'm scripting in XSE (hacking FR) at the moment and I'd be grateful for a bit of help.
Nothing big, I'd just like a few questions answered.

1. There are lists in the tutorials containing all flags already used. Unfortunately, neither of the lists I saw also tells us what each flag is used for. Is there such a list? If so, where?
2. I'd like to create a script, that is executed the very moment the game starts. In other words, I want the script to be initiated as soon as a new game is started and the usual blather of whatever professor greets you (in FR Oak) has ended. How would I go about that?
3. I'm also looking for a script that allows me to change the overworld sprites in game. Meaning I'd like to be able to "dress" differently, similar to the "dressing" done before the competitions in the newer games. What do I have to do?
4. According to a tutorial, "call 0x1A74EB" triggers the nicknaming of a pokemon. Is there a list of all the (or the most common) offsets already used and the function they trigger? If so, where?

Thanking for your answers in advance.
1. Not to my knowledge.
2. Look into level scripts - check the documents and tutorials section.
3. One of the ROM Hacking Weekly issues had a method that I created - Sebbe wrote the article, though - or you can check out the the FireRed Hacked Engine in the toolbox.
4. Not to my knowledge. Although HackMew did rip every script from all the games a while back.
I'd really like those questions answered.
I'm also adding some more to the list:
5. When I'm testing this map: img195.imageshack.us/img195/9368/mapproblem11.jpg
following happens: img44.imageshack.us/img44/3802/mapproblem12.jpg
(can post neither urls nor imgs yet, so this'll have to do)
Why is that?
6. How do I make the map appear correctly? (without these chaotic tiles outside the map)
7. How do I get rid of the arrow that shows up whenever I'm looking down and that is supposed to show up but at the warp point?

8. Speaking of A-map, what is the "unknown" number used for that is set to 03 for most person sprite?
9. Is there a list of what value is used for what purpose? I noticed that the unknown of the head of the Pokefanclub in Orania City and the person next to him, for example, is set to 04 and the unknown of the other two persons, for example, is set to 00, although I fail to see what difference it makes ingame. (BTW: example from FR map 9.3)

That's all for now.
Thanks in advance.
5. Certain tiles have an in-built script to show arrows, just use a different tile.
6. Change the "Border Tile" in advance map to something that isn't the first tiles in the tileset.
7. See the answer to question 5.
8. I have no clue, sorry.
9. It's probably called 'unknown' for a reason.
あなた は しきしゃ です
わたし は ばか です
Male
Seen June 24th, 2010
Posted October 1st, 2009
8 posts
13.7 Years
1. Not to my knowledge.
2. Look into level scripts - check the documents and tutorials section.
3. One of the ROM Hacking Weekly issues had a method that I created - Sebbe wrote the article, though - or you can check out the the FireRed Hacked Engine in the toolbox.
4. Not to my knowledge. Although HackMew did rip every script from all the games a while back.

5. Certain tiles have an in-built script to show arrows, just use a different tile.
6. Change the "Border Tile" in advance map to something that isn't the first tiles in the tileset.
7. See the answer to question 5.
8. I have no clue, sorry.
9. It's probably called 'unknown' for a reason.
1. Rats. Oh well, hacks can still be done without. And the most important flags can be found in tutorials ... although these "most important ones" are pretty much limited to badges, first pokemon and pokedex. Thanks, though.
2. I will. Thanks.
3. THANKS!!
(found in Issue 17, if someone else needs it: pokecommunity.com/showpost.php?p=4216237&postcount=300 I'd post it as a link but as mentioned before, I can't yet.)
4. Thought not. Thanks, though.
5-8. Thanks.
9. Of course it is. I just thought it is because of what it is used for, not because the one(s) making the tool didn't know its purpose...
Male
Seen May 17th, 2010
Posted May 3rd, 2010
63 posts
13.7 Years
anybody know why, after replacing the rival in the intro of fire red, the pallettes might become messed up, but only if you choose one gender over the other?

i replaced my rival pic, i edited the pal, but now when i choose male, a gray color on the rival becomes a yellowish thing and it messes the whole thing up. but only if i choose male...

anyone know why this is?

does the game call a diff pallette if you choose a different gender? so do i have to edit both? whats the deal with that?
Seen May 29th, 2016
Posted April 20th, 2015
317 posts
15.1 Years
What are your CPU specs? do you use a laptop? if so, change your Performance to maximum.
You might improve it a lilttle bit if you try setting the renderer to nocash and changing the frameskip settings.

Aside of that, DeSMuME is a good choice. But if your PC can handle it.

~Credit google once again~
My specs are:
Core 2 duo, 1.86GHz
2GB RAM
Geforce 9500 GT (maybe it's 9500+ if there's such a thing, can't remember)

Anyways, it's not THAT much of a bad computer. Outside of buildings, No$ would run it on over 115%. Desmume would run it on somewhere between 70-90%. The problem is when I get to things like PC or Pokethlon, where everything slowly drops to 30%. By the way, it never happens with Desmume, though Desmume runs slower than No$gba overall so i'd prefer to stay with No$ until a new ver comes out. Oh, btw, it never happens with the PC in DPPt. I guess it's some bug in No$ for the new touch-screen features.

NarutoActor

The rocks cry out to me

Age 29
Female
Brooklyn/Marlboro
Seen April 2nd, 2016
Posted March 22nd, 2016
1,974 posts
14.4 Years
im learning to hack, i started with fire red, and now this just came to me, how do you change the text in the help menu?
its an image a crompresed image so unlz gba
~There are those people who understand hex, F the rest

Aljam

Sweepin' ain't easy...

Age 29
Male
the wired
Seen February 4th, 2022
Posted January 30th, 2022
615 posts
14.9 Years
im learning to hack, i started with fire red, and now this just came to me, how do you change the text in the help menu?
You should be able to change the text of the help menu in FR by using A-text
*SWEEPS EXTERNALLY*

TheDon

Shedinja Enthusiast

Age 32
Seen September 25th, 2018
Posted September 20th, 2018
42 posts
15.1 Years
Another question (I'm full of them lol).

Can you use the same script for more than one scripting tile in AdvanceMap without conflict? I wanna put some sprites on the map, and have them disappear after I step onto a scripting tile, but to cover the area that I want it to trigger from, I'll need more than one scripting tile. Can I use the same script for each of them without messing anything up?
ATL
Seen June 9th, 2015
Posted October 3rd, 2010
397 posts
14.2 Years
Another question (I'm full of them lol).

Can you use the same script for more than one scripting tile in AdvanceMap without conflict? I wanna put some sprites on the map, and have them disappear after I step onto a scripting tile, but to cover the area that I want it to trigger from, I'll need more than one scripting tile. Can I use the same script for each of them without messing anything up?
Yes. You can. You might want to have different scripts so you can adjust movements, though, but dissapearing sprites should be no problem.





Please warm my eggs...I'll be sure to return the favor

From now one, if you haven't contacted me yet....I will not accept hacks unless they are at least in progressing hacks. So if you want my help, get some screenshots first.
Male
Seen September 30th, 2009
Posted September 29th, 2009
5 posts
13.7 Years
I got some 2 questions here so please help

Is there a way to add new attacks in Pokemon Emerald and if yes could you tell me how?
Ive read some threads here and they said its possible by repointing or with Hexeditor but I dont know about repointing and how its done
And if it is possible how can I make the new attack's animation

Thanks for your help I hope anyone can help me with this

0m3GA ARS3NAL

Im comin' home...

Age 30
Male
Superjail Penitentiary
Seen February 25th, 2023
Posted September 12th, 2013
1,816 posts
15.3 Years
is someone knows free flags for fire red?
0x1000 - 0x3FFF are free flags. That is over 12000 flags to use.
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0m3GA ARS3NAL
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M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
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Male
Seen January 6th, 2014
Posted January 5th, 2014
13 posts
13.9 Years
i got a question

Ok, I'm going to make a kinda half-assed pokemon game for my friend, I don't know how to hack well, i only know how to use some programs.

Can someone tell me like the basic things i NEED to know how to hack? Possibly link to some topics as well? thanks

Also, I want to know if there is any way to get diamond attack sprites such as lucario's aura sphere into a fire red/emerald rom? Or How to edit pokemon attack sprites?

NarutoActor

The rocks cry out to me

Age 29
Female
Brooklyn/Marlboro
Seen April 2nd, 2016
Posted March 22nd, 2016
1,974 posts
14.4 Years
check the documents,and tutoral section.
4 things you will defently need for a good hack.
scripting
mapping
storyline
sprites(more on the optional side)
~There are those people who understand hex, F the rest
Female
Seen December 20th, 2009
Posted September 30th, 2009
3 posts
13.7 Years


Use Unlz-GBA to edit the images...
Use A-tack(you can get it at WAH) to edit moves...
Sorry for not being precise enough. I meant for D/P (Pt optionally).

(BTW, I can't even quote someone who posted a link because forum says "you can't post URLs until...")

DawnRyder

I cannot believe I'm back -.-

Seen November 12th, 2011
Posted October 22nd, 2009
79 posts
13.8 Years
Does anyone happen to know the number for the oak intro background in FR for unLZ?
I've found several images that look like it but I want to be sure of which is which.
I don't think there is a background (but I could be wrong). I think it is just a bunch of colors from a palette.
I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this in your signature.

Sorry guys, but I'm leaving Pokécommunity. I just don't have time for it. As of right now you will no longer be able to contact me.

NarutoActor

The rocks cry out to me

Age 29
Female
Brooklyn/Marlboro
Seen April 2nd, 2016
Posted March 22nd, 2016
1,974 posts
14.4 Years
no I think its a tile map because have you seen light platinum they did it
~There are those people who understand hex, F the rest

Cello

Tonight!

Age 32
Male
get the mascot involved
Seen May 12th, 2012
Posted April 17th, 2012
1,498 posts
13.8 Years
no I think its a tile map because have you seen light platinum they did it
Yeah, I definitely know it can be changed. I've seen it done on numerous occasions.
I figured that would have been the actual way to do it, just searching through unLZ i saw various similar gradients and thought that they were the background to the intro.

I'll see what I can do. Thanks guys.
Yeah Football Fan!