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  #11876    
Old October 4th, 2009 (6:08 AM).
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    can anyone tell me what the unlz numbers are for pokemon leafgreen??

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      #11877    
    Old October 4th, 2009 (6:22 AM).
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    there not hard to find around 600
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      #11878    
    Old October 4th, 2009 (6:40 AM).
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    Quote:
    Originally Posted by Sephro View Post
    can anyone tell me what the unlz numbers are for pokemon leafgreen??
    Every game has unique...
    It depends on if ya already did something with it
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      #11879    
    Old October 4th, 2009 (7:43 AM).
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    Horay to be the first post in this new page! :D

    Anyways... I need to know something...
    But before that, g'day to you all.
    Okay, so after I opened my ROM with Advance Map, this happened...
    Spoiler:


    In the game and in the map preview, as you can see, the palletes are still fine.
    But I need to know why in the tile selection(the right side) turned gray, black and white?
    o.O

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      #11880    
    Old October 4th, 2009 (4:54 PM).
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      Hey guys, when I was testing the map connections something weird happened (its in the attachment). I could exit it fine but I couldn't re-enter it. Whats going on?
      Attached Images
      File Type: png Johto Legends screenie 1.PNG‎ (9.3 KB, 20 views) (Save to Dropbox)
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        #11881    
      Old October 4th, 2009 (5:30 PM).
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      make sure that you used the right numbers one side should say (for example) -3 and the other +3
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        #11882    
      Old October 4th, 2009 (5:42 PM).
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        Right numbers? What do you mean?
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          #11883    
        Old October 4th, 2009 (7:13 PM).
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          Quote:
          Originally Posted by Haz View Post
          Right numbers? What do you mean?
          Click the connections tab-thingy on A-Map, and there is like something that says offset or something similar. It should say 3 on one map and -3 on the other(just an example could be 11 -11, 6 -6, ect.).
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            #11884    
          Old October 4th, 2009 (7:37 PM).
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            Alright, I fixed it. Thanks!
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              #11885    
            Old October 5th, 2009 (3:04 AM).
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              I got a question, is there a pokemon hack/mod that has all 493 pokemon catchable/obtainable without trades,etc.? thanks.
                #11886    
              Old October 5th, 2009 (3:45 AM).
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                Mod, there is one for Platinum, on GBATemp. But hack, not that I know of. You see, there are only 25 empty slots for 4th Gen pokemon to be implemented in a hack on GBA games, else you should replace one.

                However, some people are talking about Rom Expansion, I don't know details, and I can't tell whether RPG Maker XP has an option for all 493 Pokemon or not.

                You can still cheat, though. Cough cough.
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                  #11887    
                Old October 5th, 2009 (3:54 AM).
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                  No there isn't. That is impossible to do.
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                    #11888    
                  Old October 5th, 2009 (3:55 AM).
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                    thanks I forgot to indicate is that for GBA?
                      #11889    
                    Old October 5th, 2009 (4:17 AM).
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                    Um,
                    I am editing the titlescreen for Ruby.
                    And I need serious help!
                    I need to know the pallete offset for the titlescreen!
                    otherwise my titlescreen is in the wrong pallete!
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                      #11890    
                    Old October 5th, 2009 (7:38 AM).
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                      Quote:
                      Originally Posted by Haz View Post
                      No there isn't. That is impossible to do.
                      Actually, if you are talking about the 493 pokemon, there is actually a way. Dunno how, but HackMew and Wichu were working on it last I checked... Though it was a while ago.
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                        #11891    
                      Old October 5th, 2009 (8:31 AM).
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                        i have a problem on a-map, and could someeone please help me?
                        i created a pokemon statue in pallet town (fire red) on tileset 7 (empty)
                        i have inserted it into here and it appears, but i cannot map it because it does not appear in the tile picker,
                        or on the tile viewer on the block editor, i just cant get any further than this.
                        i have reset a-map and loaded new blocks, but still nothing.
                        thank you
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                          #11892    
                        Old October 5th, 2009 (8:32 AM).
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                        Please someone, anyone just help me by answering my urgent question!
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                          #11893    
                        Old October 5th, 2009 (9:54 AM).
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                          Quote:
                          Originally Posted by Codec View Post
                          Um,
                          I am editing the titlescreen for Ruby.
                          And I need serious help!
                          I need to know the pallete offset for the titlescreen!
                          otherwise my titlescreen is in the wrong pallete!
                          Quote:
                          Originally posted by D-Trogh
                          Ruby Version 15331280 - View it in 8bpp mode in TileMolester.
                          Pokémon 15325388 - View it in 8bpp mode in TileMolester.
                          2003 GameFreak 15324740 - View it in 8bpp mode in TileMolester.
                          Groudon 3748432 -View it in 4bpp linear, reverse-order in TileMolester.
                          The offsets are in decimal by the way. If you use pokepic. Don't forget to use the DumpRAW command.
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                            #11894    
                          Old October 5th, 2009 (11:17 AM).
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                            hey guys, i really need my question answered
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                              #11895    
                            Old October 5th, 2009 (3:36 PM).
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                              Anyone know where I can find MIDI files of Pokemon Pinball RS music? I know there's no way to convert to MIDI from most other sound formats, and a Google search phailed me.
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                                #11896    
                              Old October 5th, 2009 (7:11 PM).
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                                Hello, I am new here. I've been doing a Pokemon Red rom hacking, I'm wondering how I can use some of the sprites from Pokemon Green into the Red version like it's done with the Pokemon Brown hack. Is there an existing application for me to do that?
                                  #11897    
                                Old October 5th, 2009 (10:25 PM).
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                                  Hi again.Now,I was wondering,how do you creat a Key Item script that lets you do a HM thing?Please answer.
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                                    #11898    
                                  Old October 5th, 2009 (11:30 PM).
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                                    is there any way to edit items in the game?
                                    for example I want to take the ??? item,and change it into an apricon balls,and in that way I'll be able to add all the apricon balls(like level ball,friend ball and etc.)
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                                      #11899    
                                    Old October 5th, 2009 (11:46 PM).
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                                      Quote:
                                      Originally Posted by RayquazaLv.X View Post
                                      Hi again.Now,I was wondering,how do you creat a Key Item script that lets you do a HM thing?Please answer.
                                      Quote:
                                      Originally Posted by onyx79 View Post
                                      is there any way to edit items in the game?
                                      for example I want to take the ??? item,and change it into an apricon balls,and in that way I'll be able to add all the apricon balls(like level ball,friend ball and etc.)
                                      Both require ASM.
                                      Or at least I think so.
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                                      Old October 5th, 2009 (11:52 PM).
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                                      Quote:
                                      Originally Posted by onyx79 View Post
                                      is there any way to edit items in the game?
                                      for example I want to take the ??? item,and change it into an apricon balls,and in that way I'll be able to add all the apricon balls(like level ball,friend ball and etc.)
                                      Use an item editor...
                                      There are some in the tool-box... OR, if you want to use hex editing...

                                      Spoiler:
                                      Code:
                                      Item Format
                                      
                                             String 1      Item Name   14 bytes
                                      [00 00 00 00 00 00 00 00 00 00 00 00 00 00]
                                      
                                            String 2       Item Index   2 Bytes
                                                              [00 00]
                                      
                                            String 3       Item Price    2 Bytes
                                                              [00 00]
                                      
                                            String 4    Unknown Val  1 Byte
                                                                 [00]
                                      
                                            String 5  Unknown Val 2  1 Byte
                                                                 [00]
                                      
                                            String 6  Description Pointer  4 Bytes
                                                          [00 00 00 00]
                                      
                                            String 7   Attack Contained (TM's)  2 Bytes
                                                               [00 00]
                                      
                                            String 8   Bag Pocket   1 Byte
                                                                 [00]
                                      
                                             String 9  Unknown Vals  17 Bytes
                                      [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00]
                                      
                                      
                                                    Total Format   44 Bytes
                                                  [14][2][2][1][1][4][2][1][17]


                                      You can use that chart to help you figure out what each item does...

                                      The item data starts at:
                                      Fire Red: 0x3DB028
                                      Leaf Green: 0x3DAE64
                                      Ruby: 0x3C5564
                                      Sapphire: 0x3C55BC
                                      Emerald: 0x5839A0

                                      The first item on the list is masterball... Just for refference
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