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  #11951    
Old October 10th, 2009 (10:45 PM).
Satoshi Ookami's Avatar
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Quote:
Originally Posted by U_Flame View Post
I have a problem that I have never seen before. It's a battle glitch where the game freezes or resets every time a wild or trainer battle is triggers. It occasionaly gives an error message "Unsupported BIOS function e7 called from03008824. A BIOS file is needed in order to get correct behaviour." Do I need a file? Which one? Has anyone heard of it? Thanks.
This is directly A-Map problem...
It's doing it sometimes when the map is glitched...
Maybe re-patch it...
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  #11952    
Old October 10th, 2009 (11:29 PM). Edited October 10th, 2009 by HackMew.
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Quote:
Originally Posted by U_Flame View Post
I have a problem that I have never seen before. It's a battle glitch where the game freezes or resets every time a wild or trainer battle is triggers. It occasionaly gives an error message "Unsupported BIOS function e7 called from03008824. A BIOS file is needed in order to get correct behaviour." Do I need a file? Which one? Has anyone heard of it? Thanks.
No, you don't need any files. Like you said, it's a glitch. The error message is not supposed to be shown at all. Got any backups?


Quote:
Originally Posted by BlaziquazaLv.Z View Post

It was coded by VB Runtime.Download some VB Runtime files to make it work.
No. It was coded with VB6. And the runtime files are only needed to make it start. The runtime error is just a bug in the program.
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  #11953    
Old October 11th, 2009 (12:04 AM).
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Does anybody have some links to an Item EWditor and a Pokemon Editor(Apart from PokeEditorPro)That can create bigger tables of moves?Thank you.
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  #11954    
Old October 11th, 2009 (2:34 AM).
 
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whats the max size of a pokemon front sprite
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  #11955    
Old October 11th, 2009 (2:38 AM).
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Quote:
Originally Posted by shadow ripper View Post
whats the max size of a pokemon front sprite
The max size is 64x64, as is the backsprite.
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  #11956    
Old October 11th, 2009 (4:06 AM).
 
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oh that's bad. well ok thx
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  #11957    
Old October 11th, 2009 (4:37 AM).
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Quote:
Originally Posted by shadow ripper View Post
oh that's bad. well ok thx
Err... OK, I don't see how that is "bad", but OK.
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  #11958    
Old October 11th, 2009 (10:00 AM).
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The problem with the battle glitch is, it's on every map, not a certain one. And I don't even have a backup. Is there any hope?
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Hacks I'm working on:
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3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

Hacks I've worked on in the past:
Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

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  #11959    
Old October 11th, 2009 (11:59 AM).
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When I script on XSE and put the offset on A-map and open it with XSE it gives me this result instead of the script that I wrote

'---------------
#org 0x567049

what does it mean?
  #11960    
Old October 11th, 2009 (12:05 PM). Edited October 11th, 2009 by romancandle.
 
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Quote:
Originally Posted by The-Great-Falkner View Post
When I script on XSE and put the offset on A-map and open it with XSE it gives me this result instead of the script that I wrote

'---------------
#org 0x567049

what does it mean?
I occasionally get that too. My experience:

A) Click on another script/event/person/signpost, then reclick on the script. Try it again. If that doesn't work, doubleclick the script image on the map. If that doesn't work...

B) You probably have the wrong offset. Double check it.
  #11961    
Old October 11th, 2009 (3:04 PM).
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I really don't need 386 Pokémon in my hack. How do I get rid of... say... 210 of them?

Can I do it with just YAPE? Will I need to use Hex? Can it only be done with the dreaded unsurpassable hurdle that is Assembly?
  #11962    
Old October 11th, 2009 (3:08 PM).
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no just in your hack change the numbers around and the ones you dont want put them in the end and make them un a tainable
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  #11963    
Old October 12th, 2009 (4:09 AM).
 
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How would I go about editing the overall status box in battle? I used Unlz to extract it and edited it but it comes out all glitchy hopefully someone can help me.
  #11964    
Old October 12th, 2009 (6:33 AM).
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Quote:
Originally Posted by narutoactor View Post
no just in your hack change the numbers around and the ones you dont want put them in the end and make them un a tainable
I know I can do that; I was just wondering if there was a way to delete the Pokes I don't need to make some extra space. That's all.
  #11965    
Old October 12th, 2009 (7:10 AM).
Satoshi Ookami's Avatar
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Quote:
Originally Posted by Regigiygas View Post
I know I can do that; I was just wondering if there was a way to delete the Pokes I don't need to make some extra space. That's all.
Nope... there's no way to rewrite Pokemon's data...
Of course there might be hex way... but it could mess up the other things in ROM
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  #11966    
Old October 12th, 2009 (7:13 AM).
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Hey guys, Simple question. Can someone look at my scipts in a certain part of my beta and tell me why the set player id flag to make them dissapear in the ow won't work?
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  #11967    
Old October 12th, 2009 (7:28 AM).
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Quote:
Originally Posted by Regigiygas View Post
I know I can do that; I was just wondering if there was a way to delete the Pokes I don't need to make some extra space. That's all.
you can earse the unzls gba image for the ones you dont want but you wont save that much memory and the game will crash if the player some how gets one of the deleated pokemon :C ether use the 9mb of free space or expand your rom or use JPAN's deleate script patch
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  #11968    
Old October 12th, 2009 (7:37 AM).
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OK, now im pissed off ..
You guy's know Explorer's of The sky? Right?
Well, i got the ROM then i played for like 2 hour's straight, Everything was perfect, i could save and all.. I was a level 20 Piplup and my partner was a level 19 Rilou ... THEN... I got to save during a mission.. And when you save during a mission it bring's you back to the main screen.. So.. the first save failed.. i re-tried.. it failed also.. i was brought back to the main menu, yet now my game isn't saved.. and i lost 2 hour's of progress.. does anyone know how to fix this ;'(
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  #11969    
Old October 12th, 2009 (7:46 AM).
Satoshi Ookami's Avatar
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Quote:
Originally Posted by SupaJustin View Post
OK, now im pissed off ..
You guy's know Explorer's of The sky? Right?
Well, i got the ROM then i played for like 2 hour's straight, Everything was perfect, i could save and all.. I was a level 20 Piplup and my partner was a level 19 Rilou ... THEN... I got to save during a mission.. And when you save during a mission it bring's you back to the main screen.. So.. the first save failed.. i re-tried.. it failed also.. i was brought back to the main menu, yet now my game isn't saved.. and i lost 2 hour's of progress.. does anyone know how to fix this ;'(
This doesn't really belong here...
But I'll answer. EoS for some reason has weird save type so it needs 2MB or something like that...
And 'cause No$GBA doesn't cover that it cannot be played through it.
Try to use DeSmuME
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  #11970    
Old October 12th, 2009 (7:58 AM).
aкισ's Avatar
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Quote:
Originally Posted by Ash493 View Post
This doesn't really belong here...
But I'll answer. EoS for some reason has weird save type so it needs 2MB or something like that...
And 'cause No$GBA doesn't cover that it cannot be played through it.
Try to use DeSmuME
Ok, thanks. (;

Just wish i knew then ;\
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  #11971    
Old October 12th, 2009 (9:44 AM).
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Quote:
Originally Posted by U_Flame View Post
The problem with the battle glitch is, it's on every map, not a certain one. And I don't even have a backup. Is there any hope?
Having backups is pretty important, I hope you learned the lesson. Anyway, there a still some hopes, manually hex editing the ROM. It's a tiring job, and might require quite some time. If you're interested, just say so and I'll try to explain you in the easiest way I can.


Quote:
Originally Posted by Regigiygas View Post
I know I can do that; I was just wondering if there was a way to delete the Pokes I don't need to make some extra space. That's all.
Well... it mostly depends what do you mean exactly by deleting them, but seeing as you don't need some extra space, why would you go deleting them in first place?
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  #11972    
Old October 12th, 2009 (10:11 AM).
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How do you give the player running shoes? I've searched all over but I can't find anything that shows you how to write a script that gives you running shoes. I need one so I can go on with my hack.

Any help is greatly appreciated
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  #11973    
Old October 12th, 2009 (10:24 AM).
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Quote:
Originally Posted by RainDogg54 View Post
How do you give the player running shoes? I've searched all over but I can't find anything that shows you how to write a script that gives you running shoes. I need one so I can go on with my hack.

Any help is greatly appreciated
Quote:
Originally Posted by diegoisawesome View Post
0x82F - Activates Running Shoes
I'm pretty sure that is it, if you're reffering to Fire Red.
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  #11974    
Old October 12th, 2009 (10:56 AM).
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Quote:
Originally Posted by Spherical Ice View Post
I'm pretty sure that is it, if you're reffering to Fire Red.
Sorry I forgot to say that I'm hacking ruby. I figured it out. I used
Code:
#org $script
lock 
faceplayer
setflag 0x860  
message $talk
$talk 1 = Here are some running shoes!
boxset 6 
release
end
Thanks anyways though!
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  #11975    
Old October 12th, 2009 (5:08 PM).
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Quote:
Originally Posted by JasonX3333 View Post
How do i compile a script with Xse
read a tutorial duh theres no speical on answer I can give you
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