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  #12351    
Old November 19th, 2009 (11:18 AM).
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Tropical Sunlight Tropical Sunlight is offline
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    Quote:
    Originally Posted by xmouvelianx View Post
    What do you mean?
    Any tutorials?
    Just use the old doors, but recolor them.
    They should work.
    Don't insert any new ones. But if you must, see Juan's tutorial of adding new animations.
    Or you could just edit those in the first place.
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      #12352    
    Old November 19th, 2009 (11:28 AM).
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      Okay thnks H20_turqoise
      Really did help.
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        #12353    
      Old November 19th, 2009 (2:33 PM).
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      lord_kratos lord_kratos is offline
         
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        can someone answer my question pl0x?
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          #12354    
        Old November 19th, 2009 (2:39 PM).
        Juan Juan is offline
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          Quote:
          Originally Posted by lord_kratos View Post
          I have 2 questions:
          1.How do i add in different tile sets?For example,i want to get some tile sets from ruby and use it in my fire red hack.Is this at all possible?

          2.Im doing a hack of fire red,and i would like to use certain tile sets from one city(eg cerulean) and place them in another city(eg saffron)
          I already know about switching the tile sets but when i do so,the other tiles that are currently in the map get messed up

          THXS FOR YOUR HELP
          ~lord_kratos~
          Quote:
          Originally Posted by lord_kratos View Post
          can someone answer my question pl0x?
          1 - Export, Import and change the palettes.

          2 - Change the tileset number or repeat the number 1
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            #12355    
          Old November 19th, 2009 (2:42 PM).
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            Quote:
            Originally Posted by Juan View Post
            1 - Export, Import and change the palettes.

            2 - Change the tileset number or repeat the number 1
            I dont understand fully what u mean dude sry.Can u simplify?lol
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              #12356    
            Old November 19th, 2009 (2:50 PM).
            Juan Juan is offline
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              Quote:
              Originally Posted by lord_kratos View Post
              I dont understand fully what u mean dude sry.Can u simplify?lol
              • Save the Ruby tileset in a .DIB file, and import in FireRed.
              • Save the Ruby tileset in a .DIB file, edit it, and import in FireRed.
              • Save the FireRed tileset in a .DIN file, copy and paste in another tileset, and import in FireRed.

              Read tutos about A-Map/Tilesets, you'll understand it better.
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                #12357    
              Old November 19th, 2009 (3:41 PM).
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              Quote:
              Originally Posted by H2O Turquoise View Post
              Just use the old doors, but recolor them.
              They should work.
              Don't insert any new ones. But if you must, see Juan's tutorial of adding new animations.
              Or you could just edit those in the first place.
              Actually, Juan's tutorial teaches how to insert Tile Animations. They are different from Door Animations. If you're looking to insert new door animations, I would advise downloading the Door Manager in ZodiacDaGreat's toolbox.
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                #12358    
              Old November 19th, 2009 (4:28 PM).
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              lord_kratos lord_kratos is offline
                 
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                Quote:
                Originally Posted by Juan View Post
                • Save the Ruby tileset in a .DIB file, and import in FireRed.
                • Save the Ruby tileset in a .DIB file, edit it, and import in FireRed.
                • Save the FireRed tileset in a .DIN file, copy and paste in another tileset, and import in FireRed.

                Read tutos about A-Map/Tilesets, you'll understand it better.
                Thxs man i think i get what ur talking bout.
                One more thing,when u say "import in firered" what do u mean there?
                Also,do u have any tuts?
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                  #12359    
                Old November 19th, 2009 (4:29 PM).
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                  how can i edit t he priority of an image on the titlescreen?
                  when i use the i/o viewer, it changes it but when i reopen the rom it resets

                  would there be any way to make it permanent?
                  this is how it looked before
                  Spoiler:


                  and this is how it looked after
                  Spoiler:



                  anty help will be appreciated :D
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                    #12360    
                  Old November 19th, 2009 (5:52 PM).
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                  Quote:
                  Originally Posted by NTA View Post
                  how can i edit t he priority of an image on the titlescreen?
                  when i use the i/o viewer, it changes it but when i reopen the rom it resets

                  would there be any way to make it permanent?
                  this is how it looked before
                  Spoiler:


                  and this is how it looked after
                  Spoiler:



                  anty help will be appreciated :D
                  I believe this happens because the game isrefreshing itself very quickly all the time, so when you edit and then go back into game, the thing will have reset. I dunno properly, maybe an ASM hacker will be able to shed some more light on this. :3
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                    #12361    
                  Old November 19th, 2009 (5:56 PM). Edited November 19th, 2009 by Juan.
                  Juan Juan is offline
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                    Quote:
                    Originally Posted by NTA View Post
                    how can i edit t he priority of an image on the titlescreen?
                    when i use the i/o viewer, it changes it but when i reopen the rom it resets >_>

                    would there be any way to make it permanent?
                    this is how it looked before
                    Spoiler:


                    and this is how it looked after
                    Spoiler:



                    anty help will be appreciated :D
                    VBA only monitors it and 'edit in run time'.

                    If you want to change it in your hack, you must use assembly.
                    http://nocash.emubase.de/gbatek.htm#gbaiomap
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                      #12362    
                    Old November 20th, 2009 (3:51 AM).
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                      Does anyone know how to extend a ruby rom?
                      I don't know how,but I need to know how.
                        #12363    
                      Old November 20th, 2009 (4:43 AM).
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                      Quote:
                      Originally Posted by torcoal View Post
                      Does anyone know how to extend a ruby rom?
                      I don't know how,but I need to know how.

                      XSE has a rom resizer. Open your rom in XSE and goto tools -> rom resizer and pick the new size of the rom.
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                        #12364    
                      Old November 20th, 2009 (11:14 AM).
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                        I have added some Pokémon-grass to my map. Through A-map, I chose Charmander and Squirtle to appear. However, besides those two, I get "????????" (big round question mark) appearing all the time. I dó have given the player a Pokémon.
                        As for the offset of the grass, I left it blank (well, default: $000000). Should I edut that somehow?
                          #12365    
                        Old November 20th, 2009 (11:19 AM).
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                        Quote:
                        Originally Posted by Jm20 View Post
                        I have added some Pokémon-grass to my map. Through A-map, I chose Charmander and Squirtle to appear. However, besides those two, I get "????????" (big round question mark) appearing all the time. I dó have given the player a Pokémon.
                        As for the offset of the grass, I left it blank (well, default: $000000). Should I edut that somehow?
                        If your list only show Charmander, and squirtle, then a bunch of blank spaces, then you are going to see a bunch of blank pokemon...

                        Instead of your wild pokemon list looking like this...

                        Charmander
                        Squirtle
                        --------
                        --------
                        --------
                        --------
                        --------etcetc

                        Try like this...

                        Charmander
                        Squirtle
                        Charmander
                        Squirtle
                        Charmander
                        Squirtle... and so on..

                        PROTIP: The pokemon nearest the bottom of the list are the ones that show up less... IE: RARER
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                          #12366    
                        Old November 20th, 2009 (12:17 PM).
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                          Quote:
                          Originally Posted by 0m3GA ARS3NAL View Post
                          If your list only show Charmander, and squirtle, then a bunch of blank spaces, then you are going to see a bunch of blank pokemon...

                          Instead of your wild pokemon list looking like this...

                          Charmander
                          Squirtle
                          --------
                          --------
                          --------
                          --------
                          --------etcetc

                          Try like this...

                          Charmander
                          Squirtle
                          Charmander
                          Squirtle
                          Charmander
                          Squirtle... and so on..

                          PROTIP: The pokemon nearest the bottom of the list are the ones that show up less... IE: RARER
                          :O so I have to fill in every box...? That's weird, but it does make sense. Thanks for your answer!
                            #12367    
                          Old November 20th, 2009 (12:45 PM).
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                          um its not realy weird, it helps if you want a certin pokemon to apear 30% and another 50% it adds for more persician.
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                            #12368    
                          Old November 20th, 2009 (1:10 PM). Edited November 20th, 2009 by NTA.
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                            Quote:
                            Originally Posted by Pokepal17 View Post
                            I believe this happens because the game isrefreshing itself very quickly all the time, so when you edit and then go back into game, the thing will have reset. I dunno properly, maybe an ASM hacker will be able to shed some more light on this. :3
                            Quote:
                            Originally Posted by Juan View Post
                            VBA only monitors it and 'edit in run time'.

                            If you want to change it in your hack, you must use assembly.
                            http://nocash.emubase.de/gbatek.htm#gbaiomap

                            thnx i had i smallidea on what todo but didnt know howto do it xD

                            what about ther debugger gba? would that help too?
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                              #12369    
                            Old November 20th, 2009 (3:49 PM).
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                              Does anybody know how to change the Hoenn Pokedex order in Ruby/Sapphire/Emerald?

                              And before you say anything, let me say this: Team Snagem's Pokedex order editor CANNOT do this, it can only modify the National Dex order, and when you edit the "regional" numbers, all it does is change the number that displays on a Pokemon's summary, not the actual Pokedex. The actual Hoenn Pokedex remains exactly the same no matter what.

                              So is there anyway to change the Pokemon in the Hoenn Dex?
                                #12370    
                              Old November 20th, 2009 (5:02 PM). Edited November 20th, 2009 by Gamer2020.
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                                Quote:
                                Originally Posted by AztecFire View Post
                                Does anybody know how to change the Hoenn Pokedex order in Ruby/Sapphire/Emerald?

                                And before you say anything, let me say this: Team Snagem's Pokedex order editor CANNOT do this, it can only modify the National Dex order, and when you edit the "regional" numbers, all it does is change the number that displays on a Pokemon's summary, not the actual Pokedex. The actual Hoenn Pokedex remains exactly the same no matter what.

                                So is there anyway to change the Pokemon in the Hoenn Dex?
                                Not my fault you don't know how to use it...

                                http://www.youtube.com/watch?v=XAFqVgPT-wE

                                thethethethe told me how to do this and there is no other way as far as I know. If you would like to try yourself with a hex editor then pm me.
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                                  #12371    
                                Old November 20th, 2009 (7:07 PM).
                                Jacob91 Jacob91 is offline
                                   
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                                  How would I, if it's even possible, look into the ROM of Pokemon RBY to see what the encounter rate of specific areas is (Example: What the percentage is of encountering a pokemon when you step on a specific tile, grass, water, etc.)

                                  Also, would it be possible to look into the ROM and look at what pokemon appear on each route and what the probability of each is? Would it be possible for me to determine the relative possibilities of each level they can be encountered at, as well?

                                  I could really use a resource for looking into the ROM of these games, everything I've found here is related to Fire Red, Ruby, and Emerald. Help would be greatly appreciated.
                                    #12372    
                                  Old November 20th, 2009 (8:36 PM).
                                  thethethethe thethethethe is offline
                                     
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                                    Quote:
                                    Originally Posted by Jacob91 View Post
                                    How would I, if it's even possible, look into the ROM of Pokemon RBY to see what the encounter rate of specific areas is (Example: What the percentage is of encountering a pokemon when you step on a specific tile, grass, water, etc.)

                                    Also, would it be possible to look into the ROM and look at what pokemon appear on each route and what the probability of each is? Would it be possible for me to determine the relative possibilities of each level they can be encountered at, as well?

                                    I could really use a resource for looking into the ROM of these games, everything I've found here is related to Fire Red, Ruby, and Emerald. Help would be greatly appreciated.
                                    There aren't too many documents on those ROM's here. Unfortunately, you have to look for documents on RBY games elsewhere. Here's a good document that covers the editing of wild Pokemon amongst other things.
                                    http://www.romhacking.net/docs/%5B75%5Dgmg2hpgr2c.txt
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                                      #12373    
                                    Old November 20th, 2009 (8:54 PM).
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                                    Chaos Rush Chaos Rush is offline
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                                      Quote:
                                      Originally Posted by Gamer2020 View Post


                                      Not my fault you don't know how to use it...

                                      http://www.youtube.com/watch?v=XAFqVgPT-wE
                                      Uh dude... let me say this:
                                      I know how to use it, but I'M NOT TRYING TO EDIT THE NATIONAL DEX!!!!!!!!! Your video shows a re-arranged National Dex, that is not what I'm trying to do. I would like to modify the Hoenn Regional Dex. The one with 202 Pokemon, not 386.
                                        #12374    
                                      Old November 20th, 2009 (10:48 PM).
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                                        Quote:
                                        Originally Posted by AztecFire View Post
                                        Uh dude... let me say this:
                                        I know how to use it, but I'M NOT TRYING TO EDIT THE NATIONAL DEX!!!!!!!!! Your video shows a re-arranged National Dex, that is not what I'm trying to do. I would like to modify the Hoenn Regional Dex. The one with 202 Pokemon, not 386.
                                        IT"S THE SAME THING!
                                        I just haven't updated the editor. Editing the National affects the Regional Dex somehow. I don't know exactly how but it does. I wanted to figure out exactly how it works before updating the tool.

                                        Switch the National numbers of 2 Hoenn Dex Pokemon and take a look at the pokedex.

                                        Try it with ruby. Here are some codes to help
                                        Spoiler:
                                        [M] Must Be On
                                        97726CAE9184
                                        8F7AAA5C15FE
                                        B85E5A770386

                                        Have Pokedex & Pokenav
                                        70722D73C1B0

                                        Complete Pokedex
                                        CBDAAE69BFD5
                                        8B4DD03454A1
                                        533A3DB37FD9
                                        EC4ABD5C4B38
                                        8F76DA15170C
                                        64A2B94C6BE1
                                        DF9836061585
                                        FC0E4912436A
                                        DF9836061585


                                        Now stop saying the tool doesn't work when it in fact does. Just because I didn't specify on how it works doesn't mean it doesn't.
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                                          #12375    
                                        Old November 20th, 2009 (11:49 PM).
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                                        Satoshi Ookami Satoshi Ookami is offline
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                                        This is mainly question for FR hackers.
                                        Guys have you tried to resize OWs with OW Changer?
                                        My question is if it worked in ROM and if not if there's some way to make it work.
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