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  #12376    
Old November 22nd, 2009 (10:31 AM).
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Quote:
Originally Posted by AztecFire View Post
Is there any way to change the Zigzagoon you fight in Emerald right after choosing your starter? I noticed that there's no wildbattle script in there.
In fact, it's a special. Now, if you're patient enough, you could wait for the (finally) updated version of A-Starter which will let you edit that as well.
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  #12377    
Old November 22nd, 2009 (10:51 AM).
Clasico Clasico is offline
     
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    How I can edit the connections with Mega Map?
    Quote:
    Originally Posted by Juan View Post

    Hex
    Hello, my doubt is that in the part of the Hex of the MegaMap, do not understand as you edit . And much less like editing it so that the connections are those that I want to. ¿You could put a practical example, please?
    Olá, minha dúvida é que na parte do Hex do MegaMap, não entendo como se edita. E muito menos como o editar para que as conexões sejam as que eu queira. ¿Poderias pôr um exemplo prático, faz favor?
    Hola, mi duda es que en la parte del Hex del MegaMap, no entiendo como se edita. Y mucho menos como editarlo para que las conexiones sean las que yo quiera. ¿Podrías poner un ejemplo práctico, por favor?
    PD: I am using a translator to Portuguese, in really, I am Spanish.
      #12378    
    Old November 22nd, 2009 (11:33 AM).
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    DisChineezBoi DisChineezBoi is offline
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      I need a little help with some tiles for Ruby. I'm trying to mod Little root town into a mountain top town but there are no snow tiles in Ruby's pallete. At all. I need some so where do you reccomend I get'em from? Also, I want to change the title screen to the title of my hack, FrozenRuby. Can you take me to a tutorial on that? Just post a link, thank you!
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        #12379    
      Old November 22nd, 2009 (11:46 AM).
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      The Gambling Gallade The Gambling Gallade is offline
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        *Puts up anti-hurt feelings shield*

        Now with that up, I have a question to ask.
        I'm getting more and more advanced with mapping and scripting, but the problem that I have is with tiles.

        I don't even get how to make them! Would anyone be able to explain it to me? There seems to be something that I'm missing. I can't find a tutorial on how to make one!

        Thanks, whoever answers.

        *Keeping anti-hurt feelings shield up*
        Dx
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          #12380    
        Old November 22nd, 2009 (12:08 PM).
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        ever herd of ms paint? or just take it from a sprite sheet.
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          #12381    
        Old November 22nd, 2009 (12:15 PM).
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        The Gambling Gallade The Gambling Gallade is offline
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          Quote:
          Originally Posted by NarutoActor View Post
          ever herd of ms paint? or just take it from a sprite sheet.
          So a tile is simply just a jpg image? And you just need to know how to insert it? That's all it really is?
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            #12382    
          Old November 22nd, 2009 (12:21 PM).
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          .dib to be exsact, and yes.
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            #12383    
          Old November 22nd, 2009 (12:21 PM).
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          Banjora Marxvile Banjora Marxvile is offline
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            Quote:
            Originally Posted by The Gambling Gallade View Post
            So a tile is simply just a jpg image? And you just need to know how to insert it? That's all it really is?


            PNG is better, then put it in the .DIB tileset (which it is saved as when you save a Tileset from Advance Map), but a tile is just something someone draws. You only need to know how to draw (well, that is) on a computer, and how to insert them, and there you go, you can make and insert your own tiles.
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              #12384    
            Old November 22nd, 2009 (12:32 PM).
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              Quote:
              Originally Posted by Deviation View Post

              PNG is better, then put it in the .DIB tileset (which it is saved as when you save a Tileset from Advance Map), but a tile is just something someone draws. You only need to know how to draw (well, that is) on a computer, and how to insert them, and there you go, you can make and insert your own tiles.
              Well, I suck at drawing on computers, so looks like I'm screwed!
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                #12385    
              Old November 22nd, 2009 (12:32 PM).
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              I have a quick question. Advance text does not run on my computer, is there any way that I can edit the professor oaks intro text?
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                #12386    
              Old November 22nd, 2009 (4:17 PM).
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              Yes, yet another reason my tutorial should of been accteped.

              Simple Title Message Editing with Pksv
              by Narutoactor

              What is this tutorial for
              eding the mesage with pickachu in the corner easly with PKSV
              (I made this tutorial for people like me were advance text dose not work with there computor)

              Things You need
              1)A clean Rom To test you message first then your hack rom
              2)Pksv by score_under
              3)VBA(visual boy advance)

              upen up PKSV then go to ROM and up your blank rom then go to tools and go to script search.

              Click the buttune Text then click compile then exit out of compileation log.
              and in the box to the side paist this in 0x1C5A04 then click search next then click the < button. (from the options << < > >>)
              Now you will see the text that we are going to edit.
              Now click on the button "add to script"

              Now the scipt will be on the main box so exit out of script seach and start editing the script
              Note youse the blank rom to make sure your text dose not pass the line
              also when eding the script you cant pass the amount of Bytes The script all ready has so this is my sugestion
              go to the end of the scipt and backspace the whole script on character by one and count as you go the figure you get
              you can not exsead that limit after you done with the new text count each character even the space and hyfences
              and make sure you didnt exsead the limit you found before once your are sure everything is how you want it
              copy the script and edit you hack rember always back up your hacks.

              Speacel Thanks to Score_under for making this great program
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                #12387    
              Old November 22nd, 2009 (4:48 PM).
              Shiny_Noctowl Shiny_Noctowl is offline
                 
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                What's a good program to use to edit tilesets?
                  #12388    
                Old November 22nd, 2009 (4:50 PM).
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                  Quote:
                  Originally Posted by Shiny_Noctowl View Post
                  What's a good program to use to edit tilesets?
                  Tile molester is the best by far, so far. Use googlesearch and you'll eventually get it.
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                    #12389    
                  Old November 22nd, 2009 (4:52 PM).
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                  Quote:
                  Originally Posted by Shiny_Noctowl View Post
                  What's a good program to use to edit tilesets?
                  what kind
                  un compresed images- tile molester
                  tiles for maps- advance map
                  tiles for tile maps, such as the title screen- unlz gba
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                    #12390    
                  Old November 22nd, 2009 (4:58 PM).
                  Shiny_Noctowl Shiny_Noctowl is offline
                     
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                    I want to know how to edit the tiles so that they look different. I already know how to edit maps.
                      #12391    
                    Old November 22nd, 2009 (5:01 PM).
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                    so edit tiles for maps...advance map.
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                      #12392    
                    Old November 22nd, 2009 (5:09 PM).
                    Shiny_Noctowl Shiny_Noctowl is offline
                       
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                      No, that lets me edit maps, not tiles (unless there's some feature I'm overlooking). I want to make it so that, for example, the tiles that look like the Space Shuttle will look like the USS Enterprise instead.
                        #12393    
                      Old November 22nd, 2009 (5:24 PM). Edited November 22nd, 2009 by NarutoActor.
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                      Theres a puzzel Piece buttune in advance map that allows you to edit the tiles. so yes advance map. or Tools>block editor or cntrl+b
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                        #12394    
                      Old November 22nd, 2009 (11:10 PM).
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                        Anyone knows how to import a worldmap?
                        I know there's a tut but i can't understand it =X
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                          #12395    
                        Old November 23rd, 2009 (4:57 AM).
                        Juan Juan is offline
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                          Quote:
                          Originally Posted by xmouvelianx View Post
                          Anyone knows how to import a worldmap?
                          I know there's a tut but i can't understand it =X
                          WorldMap image is:

                          Tileset + Tilemap + Palettes

                          So look about it and you will be able to change it.
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                            #12396    
                          Old November 23rd, 2009 (5:55 AM).
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                            Is it possible to enable the Pokedex menu, enable the National dex, disable the menu, and still have it all work? By still work I mean allow all evolutions and so on.
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                              #12397    
                            Old November 23rd, 2009 (6:35 AM).
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                              Umm... I have a question about warps. I have a warp in Pallet Town (I made a cave there) The warp goes into my cave but I can't get out of the cave. I noticed that the arrow to out is in different place and if I move my warp to there it works, but it goes to the middle of Pallet Town...
                              How do I fix this? (Haven't used so much warps)
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                                #12398    
                              Old November 23rd, 2009 (6:49 AM).
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                                The "arrow" is actually a seperate tile to the normal ground.
                                you'll need to use this ground on the warp for it to work.
                                (just copy the working tile to where the warp should be as i can't point out the exact tile without a screeny of the tileset!)
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                                  #12399    
                                Old November 23rd, 2009 (8:49 AM).
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                                  Quote:
                                  Originally Posted by Late View Post
                                  Umm... I have a question about warps. I have a warp in Pallet Town (I made a cave there) The warp goes into my cave but I can't get out of the cave. I noticed that the arrow to out is in different place and if I move my warp to there it works, but it goes to the middle of Pallet Town...
                                  How do I fix this? (Haven't used so much warps)
                                  You get in the middle of pallet town because you have specified in which map to wrap, but not in which wrap. To understand what I mean, look at the wrap that takes you into Oak's lab and then look at the one that takes you out of it.
                                  Isn't something similar to those two wraps?
                                  For example, the one might have 'wrap number 3' and another number above which is 1.
                                  THe other wrap should have 'wrap number 1' and another number which should be 3 in order for these two to connect.

                                  If you still don't get it, have some practise. Make a new wrap and have it wrap you to the lab using the same coordinates as the default wrap in the lab's door, and then change the wrap in the lab that takes you outside to your new wrap's number, and voila! you get out of the lab on that new wrap, and not on the door!
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                                    #12400    
                                  Old November 23rd, 2009 (9:15 AM).
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                                    Thanks both of you. Got it work already with frogpony's help.
                                    Already noticed that my warps number was 4 when it should be 3... I didn't notice that there's also 0 so it got to be 3 as the warp itself said. Just a little mistake.
                                    I have made houses and other things with warps but this cave got me crazy, first problem was with my script (only 0xFE was missing...) now this. As I already said, little mistakes, should think first and ask then. (I just have little hurry with this thing, because I should've get this ready yesterday...)
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