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  #12426    
Old November 26th, 2009 (1:26 PM).
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Quote:
Originally Posted by Teh Blazer View Post
Is there any way to make the thing in Fire Red with the flash backs go off? Like use the flashback look in Fire Red.
I would say you have to have a lot of ASM experience to alter/remove something like that.
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  #12427    
Old November 26th, 2009 (1:42 PM).
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Quick Question is it possible to fade the screen only a little bit. Like the player can dim the lights?
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  #12428    
Old November 26th, 2009 (2:01 PM).
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Quote:
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Quick Question is it possible to fade the screen only a little bit. Like the player can dim the lights?
Without ASM, I don't think so.. there is a weather you can use, just use the weather changing command to set it to that...
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  #12429    
Old November 26th, 2009 (3:00 PM).
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    thxs guyz,i have a ver "no0bish" question tho.
    How do i take screenies?
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      #12430    
    Old November 26th, 2009 (3:03 PM).
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    Quote:
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    thxs guyz,i have a ver "no0bish" question tho.
    How do i take screenies?
    The Print Screen button on your keyboard or on VBA goto file -> screen capture.
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      #12431    
    Old November 26th, 2009 (3:03 PM).
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      How do I change Deoxys Speed icon in Pokémon Emerald? I can change the icon of Normal Deoxys but the programs I have to change icons don't show Deoxys Speed icon...
        #12432    
      Old November 26th, 2009 (3:15 PM).
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      Quote:
      Originally Posted by Metalizard View Post
      How do I change Deoxys Speed icon in Pokémon Emerald? I can change the icon of Normal Deoxys but the programs I have to change icons don't show Deoxys Speed icon...
      Find it in Tile Molester, scroll through until you find it.
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        #12433    
      Old November 27th, 2009 (11:50 AM).
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        Heres my problem,I added some ows to firered.It shows up in the owe and in a-map ,but its pallet is messed up.In vba,it shows up as the boat,can someone help?(I added a picture to show the problem.
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          #12434    
        Old November 27th, 2009 (12:40 PM).
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        Which OW did you replace?
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          #12435    
        Old November 27th, 2009 (1:02 PM).
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          Quote:
          Originally Posted by Ash493 View Post
          Which OW did you replace?
          I didnt replace any,i added them following poliwags and darthatrons tuts.
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            #12436    
          Old November 27th, 2009 (1:07 PM).
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          Well I never tried adding overworld sprites but pokepal said(correct me if I am wrong) sprite numbers over 150 are used for specials and to add more sprites you need asm. Sorry man :/
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            #12437    
          Old November 27th, 2009 (6:30 PM).
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            I edit a sprite from unLZ-GBA when I press Insert it says " Error: Image is not indexed."
            how do I fix this?

            PS: I am using Photoshop if that helps.
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              #12438    
            Old November 27th, 2009 (7:08 PM).
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            Quote:
            Originally Posted by NarutoActor View Post
            Well I never tried adding overworld sprites but pokepal said(correct me if I am wrong) sprite numbers over 150 are used for specials and to add more sprites you need asm. Sorry man :/
            Yep, I wish it wasn't so. But there are variables used to set the sprites for those special sprites. An example is an OW with the number of 240 will use the variable 0x4010 to determine it's sprite.

            Quote:
            Originally Posted by Nash Bandicoot View Post
            I edit a sprite from unLZ-GBA when I press Insert it says " Error: Image is not indexed."
            how do I fix this?

            PS: I am using Photoshop if that helps.
            In Photoshop goto image -> mode -> indexed colour and then make sure it's 16 colours.
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              #12439    
            Old November 27th, 2009 (9:08 PM).
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              Four questions:

              1. Is there any way to change the key of an existing song in the ROM?

              2. How many tracks/channels can a GBA song have?

              3. What is a good .midi song maker for Mac?

              4. What is the procedure from converting an .midi file to a GBA song file, and then inserting it over an existing song?

              Thanks for any answers.
                #12440    
              Old November 27th, 2009 (9:33 PM).
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              @AztecFire:
              3. What is a good .midi song maker for Mac?
              Garageband
              4. What is the procedure from converting an .midi file to a GBA song file, and then inserting it over an existing song?
              There are SOOOO many tutorials on this, I recommend Magnius's
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                #12441    
              Old November 27th, 2009 (9:38 PM).
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                Quote:
                Originally Posted by ~Teh Panda~ View Post
                @AztecFire:
                3. What is a good .midi song maker for Mac?
                Garageband
                4. What is the procedure from converting an .midi file to a GBA song file, and then inserting it over an existing song?
                There are SOOOO many tutorials on this, I recommend Magnius's
                Could you be specific on what version?

                The Garageband I have on my Mac is really old (from 2004), and it can't make .midi's. Ever since the operating system was upgraded on it, I can't even use the program at all because it's extremely glitchy, and to upgrade it I would have to purchase iLife 09...

                Is there a free .midi maker available for Mac?
                  #12442    
                Old November 27th, 2009 (10:18 PM).
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                  Quote:
                  Originally Posted by Pokepal17 View Post
                  In Photoshop goto image -> mode -> indexed colour and then make sure it's 16 colours.
                  I see what you mean but it wont let me click on it. it has automatically put it on 8 bits and wont let me change it
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                    #12443    
                  Old November 28th, 2009 (12:40 AM).
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                  Quote:
                  Originally Posted by Nash Bandicoot View Post
                  I see what you mean but it wont let me click on it. it has automatically put it on 8 bits and wont let me change it
                  Then use IrfanView.
                  There you can do it like this : Image - Decrease Color Depth - Choose the 16 colors.
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                    #12444    
                  Old November 28th, 2009 (2:56 AM).
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                    Is there any way how to add new Pokemon to the generation II games?
                      #12445    
                    Old November 28th, 2009 (2:59 AM).
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                    Is there any way how to add new Pokemon to the generation II games?
                    Yes.
                    Contact Coolboyman.
                    He might help you.
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                      #12446    
                    Old November 28th, 2009 (3:10 AM).
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                      Quote:
                      Originally Posted by Metalizard View Post
                      How do I change Deoxys Speed icon in Pokémon Emerald? I can change the icon of Normal Deoxys but the programs I have to change icons don't show Deoxys Speed icon...
                      If you're using APIE, there's a way to do it (although it is a bit complicated).
                      The Speed Forme icon is directly after the Normal Forme icon. An icon is a 32x64 4bpp image; therefore, the Speed Forme icon's offset is the Normal Forme offset + 1024 (0x400). You can repoint one of the empty slots' icons to that address. If you do that, changing that slot's icon will also change Deoxys' icon. You can then repoint it back if you need to use it.

                      Alternatively, use a tile editor; the offset is, again, the Normal Forme's icon + 0x400.
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                        #12447    
                      Old November 28th, 2009 (3:13 AM).
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                        Quote:
                        Originally Posted by Ash493 View Post
                        Yes.
                        Contact Coolboyman.
                        He might help you.

                        Thanks, and do you also know a good mapper? Since Goldmapper doesn't work on Crystal
                          #12448    
                        Old November 28th, 2009 (3:37 AM).
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                        Thanks, and do you also know a good mapper? Since Goldmapper doesn't work on Crystal
                        About this you can ask miksy91
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                          #12449    
                        Old November 28th, 2009 (5:40 AM).
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                          Quote:
                          Originally Posted by Pokepal17 View Post
                          Yep, I wish it wasn't so. But there are variables used to set the sprites for those special sprites. An example is an OW with the number of 240 will use the variable 0x4010 to determine it's sprite.
                          So your saying that it is possible to have more ows,you just have to use variables? Could you explain this a litle more?
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                            #12450    
                          Old November 28th, 2009 (6:35 AM).
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                          Quote:
                          Originally Posted by Quickster View Post
                          So your saying that it is possible to have more ows,you just have to use variables? Could you explain this a litle more?
                          No, it's possible to use the Ows in Fire Red after 151 because you can set them by variables. Unless you got ASM involved, attempting to add new ones would just be pointless.
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