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  #101    
Old February 10th, 2007 (12:56 PM).
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Andrew McKenzie Andrew McKenzie is offline
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    I tried using unLZ.GBA but the images come up all different coloured and scrambled no matter what rom I use...
    Is there another way I can do it, like with a hex editor or something but i'll need a quick tutorial to do it...

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      #102    
    Old February 10th, 2007 (1:42 PM).
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    Quote:
    Originally Posted by SuperHacker7777 View Post
    I tried using unLZ.GBA but the images come up all different coloured and scrambled no matter what rom I use...
    Is there another way I can do it, like with a hex editor or something but i'll need a quick tutorial to do it...
    From what I can tell, there could be two problems.

    1. You used colors not compatible with GBA. Find the GBA color picker to fix that. (It allows you to choose colors that work in the GBA by sliding different color bars around.

    2. You have too many colors for a sprite. Look at the number of colors in a palette in the games. Your sprite should have no more and no less than that number. (If you have GIMP, it allows you to see what colors there are in the picture)
      #103    
    Old February 10th, 2007 (1:51 PM).
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      Thanks for the help...I sorted the problem...
      Just wondering how to make an .ips patch with your hacks data on it so i can distribute it
      when i finish my hack...
        #104    
      Old February 10th, 2007 (1:55 PM). Edited May 19th, 2007 by Glitchfinder.
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      Quote:
      Originally Posted by SuperHacker7777 View Post
      Thanks for the help...I sorted the problem...
      Just wondering how to make an .ips patch with your hacks data on it so i can distribute it
      when i finish my hack...
      You need Lunar IPS, which is included with Elitemap.

      Quote:
      Originally Posted by Christos View Post
      In block editor, choose the block you step over and make it's background behavior "00". If that doesn't work, make another block somewhere else.
      Neither of those worked. In case it helps, I edited the house sprites in Viridian City, and the top of the building was the parts of the house right above the special sprites for the Pokemon Center with paved land behind the top of the building.

      Edit: I just added an attachment. It is a .zip file with the .bvd file of the tileset, as well as the .DIB and .pal files that have the necessary pictures. This was intended for use in Firered Viridian City.
        #105    
      Old February 10th, 2007 (2:22 PM).
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        How can I change the name statistics special abilities and attacks/attack levels of my new pokemon with a hex editor
          #106    
        Old February 10th, 2007 (6:58 PM).
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          a few questions ..... is there anyway to insert a brand new tileset into a ruby rom , not just replace an old one but acualty create one from scratch and make like a new bank for it..? if so please leme know n sum1 tel me how its done ........


          ok i also hav a problem , i created a few maps from scratch and ive encountered a few problems...... 1stly some times wen i enter a wild battle after i finish the battle its like im out of the main characters body , its wierd i can stil move a bit but the player overworld is not moving.... now this usualy happens because of one of the overworlds ive inserted in the scratch map so i remove it , but i was wondering if there was another way to prevent this?

          another thing one of the scratch maps sometimes like resets the events, it literaly max's out al the event you can have, but none of them are visible....

          if anyone has anything that may help me wiv this plz post, or pm me...................................zak......................................
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            #107    
          Old February 10th, 2007 (11:57 PM).
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          Quote:
          Originally Posted by SuperHacker7777 View Post
          How can I change the name statistics special abilities and attacks/attack levels of my new pokemon with a hex editor
          You can use Pokemon Amplifier.

          Quote:
          Originally Posted by zak View Post
          a few questions ..... is there anyway to insert a brand new tileset into a ruby rom , not just replace an old one but acualty create one from scratch and make like a new bank for it..? if so please leme know n sum1 tel me how its done ........


          ok i also hav a problem , i created a few maps from scratch and ive encountered a few problems...... 1stly some times wen i enter a wild battle after i finish the battle its like im out of the main characters body , its wierd i can stil move a bit but the player overworld is not moving.... now this usualy happens because of one of the overworlds ive inserted in the scratch map so i remove it , but i was wondering if there was another way to prevent this?

          another thing one of the scratch maps sometimes like resets the events, it literaly max's out al the event you can have, but none of them are visible....

          if anyone has anything that may help me wiv this plz post, or pm me...................................zak......................................
          You can replace empty tilesets or tilesets you don't want.
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            #108    
          Old February 11th, 2007 (12:38 AM).
          ChaosKing ChaosKing is offline
             
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            sorry to be annoying but can someone plz answer my questions
              #109    
            Old February 11th, 2007 (12:49 AM).
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            Quote:
            Originally Posted by ChaosKing View Post
            sorry to be annoying but can someone plz answer my questions
            I think your question's been answered before. You can edit Oak with unLZ or TLP/Tile Molester.
            And the only script editor is Script ED, you can compile scripts with it too, or use Diamond Cutter.
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              #110    
            Old February 11th, 2007 (2:33 AM).
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            Andrew McKenzie Andrew McKenzie is offline
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              can you send me a link to pokemon amplifier
                #111    
              Old February 11th, 2007 (3:25 AM).
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              Quote:
              Originally Posted by SuperHacker7777 View Post
              can you send me a link to pokemon amplifier
              I posted the link before. Download it here.
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                #112    
              Old February 11th, 2007 (4:36 AM).
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                Hey does anybody know where i can get an advancemap of map editor for firered/leafgreen and don't say elite map cause the map editor or anything else in it doesn't work for me except on ruby but i cant hack that because wen i go into advance text for the txt editing i only get up to route 101....
                so any map editors/townlabel editors/townsign editors for firered
                  #113    
                Old February 11th, 2007 (4:56 AM).
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                Quote:
                Originally Posted by SuperHacker7777 View Post
                Hey does anybody know where i can get an advancemap of map editor for firered/leafgreen and don't say elite map cause the map editor or anything else in it doesn't work for me except on ruby but i cant hack that because wen i go into advance text for the txt editing i only get up to route 101....
                so any map editors/townlabel editors/townsign editors for firered
                Go to this thread for tools. There's a link to Advance Map there.
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                  #114    
                Old February 11th, 2007 (7:58 AM).
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                  Quote:
                  Originally Posted by Christos View Post
                  You can use Pokemon Amplifier.



                  You can replace empty tilesets or tilesets you don't want.
                  i know that i can replace old ones i was asking if i could make one and insert it without replacing and old one , like i htink theres 54 tilesets in ruby , can i make it 55 anyway?
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                    #115    
                  Old February 11th, 2007 (1:49 PM).
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                    I have this give pokemon script just to see if I scripted it right and the event keeps repeating. I don't know what I did wrong. Here's the script:
                    Code:
                    #org 0x800300
                    lock
                    checkflag 0x10A
                    compare LASTRESULT 0x1
                    if 0x1 call 0x800370
                    setflag 0x10A
                    msgbox 0x8800400 ' "Here, take it...."
                    callstd 0x4
                    setflag 0x828
                    givepokemon 0x78 0x5 0x3
                    msgbox 0x8800430 ' '/v/h01 recieved a ST..."
                    callstd 0x4
                    goto 0x8800370
                    release
                    end
                    
                    #org 0x800370
                    msgbox 0x8800490 ' "Nope. Only one!..."
                    end
                    
                    #org 0x800370
                    msgbox 0x8800490 ' "Nope. Only one!..."
                    end
                    
                    #org 0x800400
                    = Here, take it.
                    #org 0x800430
                    = \v\h01 recieved a STARYU!
                    #org 0x800490
                    = It worked!
                    #org 0x800490
                    = It worked!
                    Now then, compare LASTRESULT 0x1 and if 0x1 call 0x800370 means that, if the flag is set, go there right? should I put goto instead of call?
                      #116    
                    Old February 11th, 2007 (2:49 PM).
                    EarthsVisitor EarthsVisitor is offline
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                      I changed the map and position of some of my sprites while using Advance Map and Elite Map.
                      One problem though.
                      When I went to play the game, some of the sprites dissapeared.
                      The dialogue and events still happen, but the sprite won't be there.

                      Like in the beggining, in Littleroot, the Mother's Sprite isn't there.
                      And all the sprites WITHIN the lab are gone.

                      Does anyone know the problem?
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                        #117    
                      Old February 11th, 2007 (5:18 PM).
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                        that sounds a bit wierd, you sure you didnt edit the events in advance map? if not i'd suggest a clean rom , that 1 might be corrupt.
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                          #118    
                        Old February 11th, 2007 (5:55 PM).
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                          In the Overworld Editor program, there's a command that says Import Bitmap, but it's grayed out and I can't ever click on it. How do I use it?
                            #119    
                          Old February 11th, 2007 (8:44 PM).
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                            ^the newer version allows you to import/export. See Toolbox.
                              #120    
                            Old February 12th, 2007 (4:06 AM).
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                            Quote:
                            Originally Posted by Deokishisu View Post
                            I have this give pokemon script just to see if I scripted it right and the event keeps repeating. I don't know what I did wrong. Here's the script:
                            Code:
                            #org 0x800300
                            lock
                            checkflag 0x10A
                            compare LASTRESULT 0x1
                            if 0x1 call 0x800370
                            setflag 0x10A
                            msgbox 0x8800400 ' "Here, take it...."
                            callstd 0x4
                            setflag 0x828
                            givepokemon 0x78 0x5 0x3
                            msgbox 0x8800430 ' '/v/h01 recieved a ST..."
                            callstd 0x4
                            goto 0x8800370
                            release
                            end
                            
                            #org 0x800370
                            msgbox 0x8800490 ' "Nope. Only one!..."
                            end
                            
                            #org 0x800370
                            msgbox 0x8800490 ' "Nope. Only one!..."
                            end
                            
                            #org 0x800400
                            = Here, take it.
                            #org 0x800430
                            = \v\h01 recieved a STARYU!
                            #org 0x800490
                            = It worked!
                            #org 0x800490
                            = It worked!
                            Now then, compare LASTRESULT 0x1 and if 0x1 call 0x800370 means that, if the flag is set, go there right? should I put goto instead of call?
                            The event keeps repeating in ScriptED, did you try it out in the game?
                            And you forgot to put boxset for the second message.

                            Quote:
                            Originally Posted by EarthsVisitor View Post
                            I changed the map and position of some of my sprites while using Advance Map and Elite Map.
                            One problem though.
                            When I went to play the game, some of the sprites dissapeared.
                            The dialogue and events still happen, but the sprite won't be there.

                            Like in the beggining, in Littleroot, the Mother's Sprite isn't there.
                            And all the sprites WITHIN the lab are gone.

                            Does anyone know the problem?
                            Look at their ID with Advance Map. Make it "0000" to make them be on the map.
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                              #121    
                            Old February 12th, 2007 (5:20 AM).
                            Andrew McKenzie's Avatar
                            Andrew McKenzie Andrew McKenzie is offline
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                              How do I create scripts like givepokemon,item and battles,etc.
                              how do I add them to my hack

                              how do i create a new storyline,i can edit text but how can i create an actual storyline in the hack....please help me....
                                #122    
                              Old February 12th, 2007 (6:24 AM).
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                              Quote:
                              Originally Posted by SuperHacker7777 View Post
                              How do I create scripts like givepokemon,item and battles,etc.
                              how do I add them to my hack

                              how do i create a new storyline,i can edit text but how can i create an actual storyline in the hack....please help me....
                              1. I made a scripting tutorial that helps you to make such scripts.

                              2. You can make new events like events with Team Rocket to go with the storyline.
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                                #123    
                              Old February 12th, 2007 (6:42 AM).
                              Andrew McKenzie's Avatar
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                                How do I create such events...could you give me a tutorial?
                                  #124    
                                Old February 12th, 2007 (7:01 AM).
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                                  Quote:
                                  Originally Posted by SuperHacker7777 View Post
                                  How do I create such events...could you give me a tutorial?
                                  Christos have made a scripting tutorial check it on document/turorials thread
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                                    #125    
                                  Old February 12th, 2007 (11:20 AM).
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                                    Uhm, seems my question got overlooked so I'll ask again
                                    Does anyone have a updated PokeRoms.ini with all values/offsets for FireRed?
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