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  #12726    
Old December 12th, 2009 (3:30 PM).
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    Quote:
    Originally Posted by Piplup-Trainer View Post
    I guess I misunderstood this sentence :

    And you`ve also written pokemon crystal status, maybe I`ve connected them together xD

    Many guys here say that GoldMap doesn`t work with Crystal.
    Thats my hack, and the crystal is the actual game im playing hahaha.
    Trial and error always helps, because i'm sure i've read it does work with Crystal o.o
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      #12727    
    Old December 12th, 2009 (3:35 PM).
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      Quote:
      Originally Posted by Cirnos Servant View Post
      Trial and error always helps, because i'm sure i've read it does work with Crystal o.o
      I press File --> Load Map
      "Please select a map where ou want the file to be loaded."
      ...I didn`t used GoldMap anymore a long time ago. Could you help me?
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      Short summary :

      2007 : ROM Hacking - asking some questions regarding Pokemon Ruby/Sapphire
      2008 : Trading - mostly to complePokemon keDex in Pokemon Diamond until 2009
      2009 : Battling - battles without ev'd Pokemon until 2009, competitive battles until 2010
      2010 : Chatting - talking to pc friends, but more often on ut more often on MSN), having a good time
      2011 : Less activity - it dropped more because of Windows Live Messenger and Facebook
        #12728    
      Old December 12th, 2009 (4:50 PM).
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        I edited route 1 on my hack, but every time I get five steps into my new map, the game always resets! How do I fix this?
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          #12729    
        Old December 12th, 2009 (5:00 PM).
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          Thank you Cirnos Servant for your help with my item script. It has worked far better than I have been able to do myself. But a new problem has arisen.

          When I obtain the item (the jingle plays, the item is added, etc.), the ball reappears and I can activate it as many times as I want. Does this mean I need some sort of flag?

          My script as current is

          #org $item
          lock
          faceplayer
          giveitem 13 1
          #raw 53
          #raw 5
          #raw 00
          release
          end

          If there are any flags needed, could you please rework this script to show where and what I need (that is, if this request isn't against the rules). Thank you again.
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            #12730    
          Old December 12th, 2009 (5:00 PM).
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          NarutoActor NarutoActor is offline
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          Quote:
          Originally Posted by Teh Blazer View Post
          I edited route 1 on my hack, but every time I get five steps into my new map, the game always resets! How do I fix this?
          one of the sprites behavior is set to the wrong hidden.
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            #12731    
          Old December 12th, 2009 (6:31 PM).
          Chicken Bones Chicken Bones is offline
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            Quote:
            I like your enthusiasm, but you can not make a script like this. (I assume you are trying to make a Pikachu following kind of script)
            Yes and no I don't really have an application for it yet but I thought I'd try it

            Quote:
            I've tried, and I made one, but it was impossible to manage, as you can't have a sprite follow you from map to map... You can not move while the "Pause" is going...
            Please post a copy of the script you used because I know a way to make the sprite follow you from map to map.
              #12732    
            Old December 12th, 2009 (6:46 PM).
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              Quote:
              Originally Posted by NarutoActor View Post
              one of the sprites behavior is set to the wrong hidden.
              what would be the proper behavior byte?
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                #12733    
              Old December 12th, 2009 (6:56 PM).
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                Quote:
                Originally Posted by Cirnos Servant View Post
                That's not what I'm trying to do :/.

                There should be no need to repoint a cry :/. All it is, is that there's probably a command somewhere in the script that tells it to play Lotad's cry, and I want to change it so that it plays Nidoran's cry.

                Repointing the cry would be useless, because then every Lotad in-game would now have Nidoran's cry, which would be stupid :/.

                This is what I said. Read more carefully:
                Quote:
                In Emerald, does anybody know how to change the cry of the Pokemon that Prof Birch sends out in the intro? Because IntroEd only changes the Pokemon, not the cry that plays.

                The problem is, I changed it to a Nidoran (female). When he sends it out, it has Lotad's cry.
                  #12734    
                Old December 12th, 2009 (7:02 PM).
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                  Quote:
                  Originally Posted by Novluis323
                  Yeah acutally i completely remade it you think the size change will affect it? Acutally i just tried and even when i use the tool to start on the maps already connected it just gives me a black screen but as soon as i remove the map connections it starts to work again does anyone have some kind of fix for this help would be appericated
                  Quote:
                  Originally Posted by Pokepal17 View Post
                  Your map connections are screwed up. I would recommend repointing them.
                  K and how would i be able to do that do you mean change the offset or what can you explain your self a little more
                    #12735    
                  Old December 12th, 2009 (7:19 PM).
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                  Quote:
                  Originally Posted by Teh Blazer View Post
                  what would be the proper behavior byte?
                  the last hiden command possible. I too used to have this problem and it annoyed me alot[thanks again pokpal17 ]
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                    #12736    
                  Old December 12th, 2009 (7:38 PM).
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                  Quote:
                  Originally Posted by novluis323 View Post
                  K and how would i be able to do that do you mean change the offset or what can you explain your self a little more
                  I mean change the offset, but tell me, in advance map, do you have "automatically search for offsets" ticked?
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                    #12737    
                  Old December 12th, 2009 (7:52 PM).
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                    Quote:
                    Originally Posted by Pokepal17 View Post
                    I mean change the offset, but tell me, in advance map, do you have "automatically search for offsets" ticked?
                    yeah im kinda new at this so where would i be able to find this?
                      #12738    
                    Old December 12th, 2009 (9:08 PM).
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                    Pokepal17 Pokepal17 is offline
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                    Quote:
                    Originally Posted by novluis323 View Post
                    yeah im kinda new at this so where would i be able to find this?
                    Open advance map and goto settings. Then make sure "automatically look for offsets" is unticked because when advance map searches for them itself, it sometimes overwrites important data.
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                      #12739    
                    Old December 12th, 2009 (9:19 PM).
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                    Quote:
                    Originally Posted by AztecFire View Post
                    That's not what I'm trying to do :/.

                    There should be no need to repoint a cry :/. All it is, is that there's probably a command somewhere in the script that tells it to play Lotad's cry, and I want to change it so that it plays Nidoran's cry.

                    Repointing the cry would be useless, because then every Lotad in-game would now have Nidoran's cry, which would be stupid :/.

                    This is what I said. Read more carefully:
                    To change any form of the intro, you need ASM, which stands for ASseMbly. But you're right, it is a script though, but it is much too complicated for, from what I'm guessing, a beginner hacker. Unless you what to go through the rigors of learning ASM, I suggest you either don't change it, or live with the lotad cry.

                    Quote:
                    Originally Posted by rokrdude View Post
                    URGENT HELP NEEDED

                    I m trying to post my hack for a while in progressing hack but not been able to do so

                    It goes upto that point where it says that u can post now a poll as u have posted ur hack but after i post the poll im not sure where my thread goes
                    It has happened thrice

                    Can anyone help?

                    Have you me the requirements for posting a thread in the progressing hacks section? Compare your thread with these rules. If it does still happen, I suggest you ask a moderator.
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                      #12740    
                    Old December 12th, 2009 (11:26 PM).
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                      Does anybody have Overworld Changer 4.0.1?Because I need it.
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                        #12741    
                      Old December 13th, 2009 (12:00 AM).
                      Champion Victoria Champion Victoria is offline
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                        Is it fairly easy to replace May's sprites in Emerald (overworld, trainer card, and battle sprites) with that of Leaf's sprites in FR/LG? How would I go about doing this, and what tools would I need?

                        Thanks!
                          #12742    
                        Old December 13th, 2009 (6:06 AM).
                        Kaikai Kaikai is offline
                           
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                          Quote:
                          Originally Posted by AztecFire View Post
                          That's not what I'm trying to do :/.

                          There should be no need to repoint a cry :/. All it is, is that there's probably a command somewhere in the script that tells it to play Lotad's cry, and I want to change it so that it plays Nidoran's cry.

                          Repointing the cry would be useless, because then every Lotad in-game would now have Nidoran's cry, which would be stupid :/.

                          This is what I said. Read more carefully:
                          Repointing the cry? So THATS the reason why Munchlax and Porygon-Z in my Ruby hack has the same cry. :/
                            #12743    
                          Old December 13th, 2009 (8:51 AM). Edited December 13th, 2009 by simonrule18.
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                          simonrule18 simonrule18 is offline
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                            Quote:
                            Originally Posted by Ashachu View Post
                            HOW THE HECK DO YOU TRADE VIA INTERNET?!?!?!?
                            Sorry for caps.
                            i want to play pokemon online but it's play slow i want to play faster

                            sorry for my english im from morocco
                            ----------------------------------------------------
                            hi
                            can any one tell me how i can find "surf" in pokemon light platinum beta2
                              #12744    
                            Old December 13th, 2009 (10:25 AM).
                            BlitŻ's Avatar
                            BlitŻ BlitŻ is offline
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                            Quote:
                            Originally Posted by Champion Victoria View Post
                            Is it fairly easy to replace May's sprites in Emerald (overworld, trainer card, and battle sprites) with that of Leaf's sprites in FR/LG? How would I go about doing this, and what tools would I need?

                            Thanks!
                            It's all of a matter of exporting the image from the ROM into another one. There are tutorials to do it in the Documents and Tutorials section, but I suggest you do not use leaf green for your hacking, as there are more tools available that work for fire red.
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                              #12745    
                            Old December 13th, 2009 (3:17 PM).
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                            Piplup-Trainer Piplup-Trainer is offline
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                              Quote:
                              Originally Posted by Piplup-Trainer
                              Does anyone know a (good working) map editor for Crystal?
                              Anybody knows a answer to my question?
                              I`ve tried GoldMap but after loading a testmap it said that the ROM has a wrong tileset.
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                              Short summary :

                              2007 : ROM Hacking - asking some questions regarding Pokemon Ruby/Sapphire
                              2008 : Trading - mostly to complePokemon keDex in Pokemon Diamond until 2009
                              2009 : Battling - battles without ev'd Pokemon until 2009, competitive battles until 2010
                              2010 : Chatting - talking to pc friends, but more often on ut more often on MSN), having a good time
                              2011 : Less activity - it dropped more because of Windows Live Messenger and Facebook
                                #12746    
                              Old December 13th, 2009 (3:30 PM). Edited December 13th, 2009 by Shiny_Noctowl.
                              Shiny_Noctowl Shiny_Noctowl is offline
                                 
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                                Quote:
                                Originally Posted by Chicken Bones View Post
                                You make a green s tile wth a script containing (for XSE)

                                warp 0x(map bank in hex) 0x(map no in hex) 0(a-map warp no in hex or FF) 0x(0 if you used n a-map warp no.,X coordinte if you used FF) 0x(0 if you used n a-map warp no.,X coordinte if you used FF)

                                warp 0xE 0x3 0xFF 0x2 0x2

                                warps you to map 3 of bank 14 2 spaces to the right and below the top left corner.
                                So how do I make it check to see if the player has a specific key item, and warp to one place if he/she does, and another otherwise?

                                Also, I made a simple test script to make sure I understood it correctly, but nothing happens when you step on the script tile. What's wrong with it?

                                '-----------------------
                                #org 0xEEEEEE
                                warp 0x0 0x9 0xFF 0x2 0x2
                                  #12747    
                                Old December 13th, 2009 (3:55 PM).
                                Kaikai Kaikai is offline
                                   
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                                  Anyone know some Pokemon Gold tools that are good?

                                  Like sprite editors, and trainer editors, and gym leaders/elite fours/champion red editors that dont get an error when saving
                                    #12748    
                                  Old December 13th, 2009 (6:18 PM).
                                  Chicken Bones Chicken Bones is offline
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                                    Quote:
                                    So how do I make it check to see if the player has a specific key item, and warp to one place if he/she does, and another otherwise?

                                    Also, I made a simple test script to make sure I understood it correctly, but nothing happens when you step on the script tile. What's wrong with it?

                                    '-----------------------
                                    #org 0xEEEEEE
                                    warp 0x0 0x9 0xFF 0x2 0x2
                                    In a-map on your script tile change the first unknown to 0003 and the var number to 5001

                                    to make a check do

                                    checkitem 0x(item number in hex) 0x1
                                      #12749    
                                    Old December 13th, 2009 (7:26 PM). Edited December 13th, 2009 by Champion Victoria.
                                    Champion Victoria Champion Victoria is offline
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                                      Quote:
                                      Originally Posted by BlitŻ View Post
                                      Quote:
                                      Originally Posted by Champion Victoria
                                      Is it fairly easy to replace May's sprites in Emerald (overworld, trainer card, and battle sprites) with that of Leaf's sprites in FR/LG? How would I go about doing this, and what tools would I need?

                                      Thanks!
                                      It's all of a matter of exporting the image from the ROM into another one. There are tutorials to do it in the Documents and Tutorials section, but I suggest you do not use leaf green for your hacking, as there are more tools available that work for fire red.
                                      Hey, thanks. I've found some threads and used unLZ-gba and the Overworld editor to change the May overworld sprites and the trainer front sprites. However, I can't seem to find anything that will help me change the backsprites.

                                      I've found this here: http://www.pokecommunity.com/showthread.php?t=182974 , and have been able to use Tile Molester to find the backsprites for May. But now I'm stuck.

                                      I can copy and paste sprite sheets, but I don't know what to do after that. I paste the sheet, and it gives me some sort of selection mode. I can move around the newly pasted sheet, and see the original sprites underneath--I don't know how to make it just *stay* there and save on top of the sprites.

                                      How do I get this to work after pasting the sprites on top?

                                      Is there an easier way to do this? It looks like Leaf's backsprites are still in the game, right after Brendan and May--can I tell the game to use those instead?

                                      EDIT: Nevermind, figured it out. I've gotten the backsprite working now, but I have some residual palette issues--there is a spot of green on the hat where a shadow should be, and the coloration in general seems odd. I've imported the palette in TM though, so I am not sure what else to do. The palette seems to be working perfectly fine inside TM.

                                      EDIT: Got it. Figured out how to search with APE. Huzzah.
                                        #12750    
                                      Old December 13th, 2009 (10:36 PM).
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                                      0m3GA ARS3NAL 0m3GA ARS3NAL is offline
                                      Im comin' home...
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                                      Quote:
                                      Originally Posted by Chicken Bones View Post
                                      In a-map on your script tile change the first unknown to 0003 and the var number to 5001

                                      to make a check do

                                      checkitem 0x(item number in hex) 0x1
                                      Not 5001, 4050....

                                      I dunno why you think it's 5001...
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